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Training of Operating Video Conference for Online Learning During Covid-19 Susila, Heni Rita; Qosim, Arief; Sutiono, Edi
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 7 No. 1 (2023): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.007.1.09

Abstract

Lecturers required to have more capabilities in using technology as a facilitate in doing instructional process. In Covid-19 era, Indonesian Government enforced all level of education to use online learning method to prevent the spread of the disease. This policy also applies to university level education. Online learning is the only possible chosen method to keep continue the learning process as a substitute of offline learning. Facing this situation, lecturers need to upgrade their skill in using some software application to support online learning method, especially skill in operating video conference software application. Need assessment result showed that only 40% lecturers have capability in operating video conference software application. This article aims to describe the utilization of technology as a supporting system in online learning especially using vide conference to facilitate instructional process. The author uses a qualitative approach with a descriptive model in which the data and exposure presented in this paper sourced from the training. Data collection is taken by interviewing and distributing questionnaires. A training of operating video conference application and using LMS for online learning was held for lecturers in Baturaja University. The result shows that participants feel satisfied and get benefit from the implementation of this training.
EFEKTIVITAS STRATEGI FLASH CARD TERHADAP HASIL BELAJAR SISWA PADA MATA PELAJARAN IPA KELAS VII SMP Sutiono, Edi; Monalisa, Monalisa
BaJET (Baturaja Journal of Education Technology) Vol 7 No 1 (2023): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/bajet.v7i1.2389

Abstract

Penelitian ini bertujuan untuk mengetahui Efektivitas Strategi Flash Card Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPA Kelas VII di SMP Negeri 1 BP Bangsa Raja. Jenis penelitian ini merupakan penelitian kuantitatif dengan metode eksperimen. Desain penelitian yaitu One-Group Pretest-Posttest Design. Populasi dalam penelitian ini berjumlah 55 orang. Dan sampel penelitian berjumlah 27 siswa kelas VII A sebagai kelas eksperimen. Teknik dan alat pengumpulan data menggunakan tes berupa soal pilihan ganda, teknik analisis dengan menggunakan uji “t”. Hasil perhitungan uji normalitas memperoleh data berdistribusi normal untuk kelompok eksperimen sesudah menggunakan strategi Flash Card menunjukkan bahwa Lhitung lebih kecil daripada Ltabel 0,1099 < 0,173 dan untuk data siswa sebelum menggunakan strategi Flash Card didapat bahwa Lhitung lebih kecil daripada Ltabel 0,0785<0,173. Pada data nila homogenitas chi-kuadrat dalam tabel dk (2-1), didapat nilai 3,841 pada taraf signifikan 5%. Nilai chi-kuadrat hitung 3,025,, dengan demikian nilai chi-kuadrat hitung lebih kecil dari chi- kuadrat tabel atau 3,025<3,841. Hal ini menunjukkan bahwa data yang diperoleh Homogen. Hasil perhitungan dan analisis data dari hasil pengujian hipotesis pada taraf signifikan 5% dengan df = 26 diperoleh harga “t” tabel yaitu 2,06. Hasil pengujian hipotesis yang menunjukkan bahwa thitung > ttabel yang dibuktikan dalam taraf 5% yaitu 25,76 > 2,06. Dengan demikian (Ha) hipotesis alternatif diterima, dan (Ho) hipotesis nihil ditolak yaitu ada Efektivitas Strategi Flash Card Terhadap Hasil Belajar Siswa Pada Mata Pelajaran IPA Kelas VII di SMP Negeri 1 BP Bangsa Raja.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS WEBPADA MATA PELAJARAN PRAKARYA DAN KEWIRAUSAHAAN KELAS VIII SMP Wijaya, Johan Eka; Sutiono, Edi; Mayasari, Intan
BaJET (Baturaja Journal of Education Technology) Vol 7 No 2 (2023): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan penelitian ini adalah untuk mengembangkan Media Pembelajaran Berbasis Web Pada Mata Pelajaran Prakarya dan Kewirausahaan Kelas VIII di SMP 21 OKU. Jenis penelitian yang digunakan penelitian pengembangan Reserch and Development. Model yang digunakan model prosedural dengan teknik pengumpulan data berupa angket. Dari hasil uji coba, ahli materi memberikan nilai 86% dengan katari sangat baik. Ahli desain memberikan nilai 75% dengan katagori baik. Ahli media memberikan nilai 80% dengan katagori baik. Pada uji coba produk perorangan dengan jumlah 3 diperoleh nilai 80% dengan katagori baik. Pada uji coba produk kelompok kecil dengan jumlah 10 diperoleh nilai 80% dengan katagori baik. Pada uji coba produk perorangan dengan jumlah 13 diperoleh nilai 80% dengan katagori baik. Berdasarkan hasil penelitian ini produk media pemebalajaran dapat digunakan pada mata pelajaran prakarya dan kewirausahaan.
IMPLEMENTASI UJIAN SISTEM CBT (COMPUTER BASED TEST) DI SEKOLAH MENENGAH KEJURUAN Agustina, Nora; Sutiono, Edi; Maryadi, Maryadi
BaJET (Baturaja Journal of Education Technology) Vol 8 No 1 (2024): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/bajet.v8i1.2676

Abstract

Tujuan penelitian ini adalah untuk mengetahui Implementasi Ujian Sistem CBT (Computer Based Test) di SMK Negeri 3 OKU Selatan. Jenis penelitian adalah penelitian Kuantitatif. Metode yang digunakan adalah metode deskriptif dengan teknik pengumpulan data berupa angket. Dengan hasil penelitian menunjukkan bahwa subjek penelitian adalah peserta didik kelas X1 di SMK Negeri 2 OKUS yang berjumlah 58 orang. Hasil penelitian ini ada tiga tahap dalam pelaksanaan ujian menggunakan CBT (Computer Based Test). Tahap pertama (persiapan) dengan 12 butir pertanyaan diperoleh hasil 86,59% (Baik Sekali), tahap kedua (pelaksanaan) dengan 12 butir pertanyaan diperoleh hasil 86,13% (Baik Sekali) dan tahap ketiga (evaluasi) dengan 14 butir pertanyaan diperoleh hasil 86,11% (Baik Sekali). Dari data yang diperoleh menunjukkan bahwa ujian sistem CBT (Computer Based Test) di sekolah SMK Negeri 2 OKU Selatan sudah terlaksana baik sekali dengan rata-rata persentase 86,26% (Baik Sekali).
Pengembangan Media Pembelajaran dengan Pemanfaatan Aplikasi Wondershare Quizcreator Isa, Yamanto; Sutiono, Edi; Rusdi, Mohamad Salman
BIOEDUSAINS:Jurnal Pendidikan Biologi dan Sains Vol 7 No 2 (2024): Bioedusains: Jurnal Pendidikan Biologi dan Sains
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/bioedusains.v7i2.11874

Abstract

The purpose of this research is to develop assessment media for learning using the Wondershare QuizCreator application in the Biology subject for Class XI Science at SMA Negeri 1 Cempaka OKU Timur. The research method used is the procedural engineering method employing survey-type data collection techniques. The research results show that media experts rated this product 85.3 in the "good" category. Design experts gave it a score of 82, also in the "good" category, while material experts rated it 82.1, again in the "good" category. Personal trials of the product by three respondents from the XI IPA class in the second semester yielded a score of 81.5 points, categorized as "good." A small group experiment with six respondents resulted in a score of 83.5, also categorized as "good." Subsequently, a large-scale test was conducted, and 26 respondents received a score of 81.7 points, categorized as "good." In conclusion, this media product for learning assessment is valid and suitable for use in the real world. Keywords: Biology, Evaluation, Media, Development
Implementation of Android-Based Learning Media in ICT Subject for Grade VII at SMP Negeri 11 OKU Sutiono, Edi; Joko Kuswanto; Devana, Trisilia
TIERS Information Technology Journal Vol. 5 No. 2 (2024)
Publisher : Universitas Pendidikan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38043/tiers.v5i2.6047

Abstract

The learning process in schools is often less interesting because the methods used tend to be conventional and less relevant to the learning style of the current digital generation. Therefore, innovative learning media that can support the learning process is needed, one of which is android-based. This research aims to develop android-based learning multimedia in grade VII ICT subjects at SMP Negeri 11 OKU. The research method used is development research with the ADDIE model approach. Based on the several stages of testing carried out, data was obtained of 100% for its appearance or function and data on student responses were obtained of 83.4% with very good criteria. Based on the results of the study, it can be concluded that multimedia learning is feasible and can be used as an alternative media during the learning process. The existence of android-based learning multimedia can motivate students to learn and enable students to learn independently according to their abilities anywhere and anytime.
IMPLEMENTASI UJIAN SISTEM CBT (COMPUTER BASED TEST) DI SEKOLAH MENENGAH KEJURUAN Agustina, Nora; Sutiono, Edi; Maryadi, Maryadi
BaJET (Baturaja Journal of Education Technology) Vol. 8 No. 1 (2024): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54895/bajet.v8i1.2676

Abstract

Tujuan penelitian ini adalah untuk mengetahui Implementasi Ujian Sistem CBT (Computer Based Test) di SMK Negeri 3 OKU Selatan. Jenis penelitian adalah penelitian Kuantitatif. Metode yang digunakan adalah metode deskriptif dengan teknik pengumpulan data berupa angket. Dengan hasil penelitian menunjukkan bahwa subjek penelitian adalah peserta didik kelas X1 di SMK Negeri 2 OKUS yang berjumlah 58 orang. Hasil penelitian ini ada tiga tahap dalam pelaksanaan ujian menggunakan CBT (Computer Based Test). Tahap pertama (persiapan) dengan 12 butir pertanyaan diperoleh hasil 86,59% (Baik Sekali), tahap kedua (pelaksanaan) dengan 12 butir pertanyaan diperoleh hasil 86,13% (Baik Sekali) dan tahap ketiga (evaluasi) dengan 14 butir pertanyaan diperoleh hasil 86,11% (Baik Sekali). Dari data yang diperoleh menunjukkan bahwa ujian sistem CBT (Computer Based Test) di sekolah SMK Negeri 2 OKU Selatan sudah terlaksana baik sekali dengan rata-rata persentase 86,26% (Baik Sekali).
Pengembangan Media Pembelajaran dengan Pemanfaatan Aplikasi Wondershare Quizcreator Isa, Yamanto; Sutiono, Edi; Rusdi, Mohamad Salman
JOEAI (Journal of Education and Instruction) Vol. 7 No. 2 (2024): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v7i2.11863

Abstract

Tujuan penelitian ini adalah mengembangkan media penilaian pembelajaran menggunakan aplikasi Wondershare QuizCreator pada mata pelajaran Biologi Kelas XI IPA SMA Negeri 1 Cempaka OKU Timur. Metode yang digunakan adalah metode rekayasa prosedural dengan menggunakan teknik pengumpulan data berjenis survei. Berdasarkan hasil pengujian, ahli media menilai produk ini 85,3 dengan kategori “Baik”. Pakar desain memberikan nilai 82 dengan kategori “baik”, dan ahli material memberikan nilai 82,1 dengan kategori “baik”. Uji coba produk secara personal oleh tiga orang responden siswa kelas XI IPA semester II memperoleh nilai sebesar 81,5 poin dengan kategori 'Baik'. Eksperimen kelompok kecil dengan enam responden menghasilkan skor 83,5 dengan kategori “baik”. Kemudian dilakukan pengujian skala besar dan 26 responden memperoleh nilai 81,7 poin dengan kategori “Baik”. Oleh karena itu, peneliti dapat menyimpulkan bahwa produk media penilaian pembelajaran ini valid dan layak digunakan di dunia nyata. Keywords: Pengembangan, Media, Evaluasi, Biologi.
Development of Valid, Practical, and Potential Web-Based Learning Materials for Higher Education Agustina, Nora; Sutiono, Edi; Adesti, Anita; Susila, Heni Rita
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69880

Abstract

The research intends to develop web-based teaching materials. The teaching materials developed have valid, practical elements and potentially affect student learning outcomes. While the product development model used Rowntree, product evaluation employed Tessmer's formative evaluation. This study on development was conducted at Baturaja University. Walkthroughs, interviews, questionnaires, observations, and tests were used as data collection techniques. The results revealed that the third prototype was a valid and practical design when used in learning, with 80% (17 students) following the learning process very well and 20% (three students) following the learning process well. In light of this, it can be inferred that the researchers’ efforts to develop web-based instructional materials using the PHP MySQL program have the potential to be successful.
The Development of Video Simulation of Project Based Learning (PjBL) Model to Increase Teacher Competence in Implementation ‘Kurikulum Merdeka’ Susila, Heni Rita; Sutiono, Edi; Putri, Anisya Julia; Arief, Qosim
Teknodika Vol 23, No 1 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i1.94980

Abstract

The purpose of this study is to examine the feasibility of a simulation film for Project-Based Learning (PjBL) model. PjBL model has become an important part of ‘kurikulum merdeka’. This learning model is closely related to the concept of independent learning to provide flexibility to students, but currently there are still many teachers in vocational schools who do not know the details of implementing the PjBL model. The objective of this study is to develop instructional simulation film. The method study refers to Alessi& Trollip model which is conducted through 4 stages, they are: planning, design, development and evaluation. This product was validated by experts before applied.  Three experts were involved to evaluate this model, they are: insrtuctional design expert, media expert and material expert. The average score from the instructional design expert is 85,63, media expert gained 83,75 and material expert gained 83,14. The avarage expert score gained 81,67 it showed that this film  is valid. One-on-one evaluation was conducted on vocational school teachers and obtained an average score of 84.17. and it belong to good category. Small group evaluations were conducted with vocational school teachers as subjects and it belong to very good category. Over all, it showed that the simulation video is valid and good to be applied in understanding about Project Based Learning (PjBL) model. The results of the field test stated that the PjBL learning model simulation video can improve teacher abilities.