Claim Missing Document
Check
Articles

Found 21 Documents
Search

EFEKTIFITAS MODEL PEMBELAJARAN OPEN ENDED PROBLEMTERHADAP HASIL BELAJAR MATEMATIKADI SEKOLAH DASAR Pensi Fransiska; Heni rita susila; Johan eka wijaya
BaJET (Baturaja Journal of Education Technology) Vol 4 No 1 (2020): Baturaja Journal of Educational Technology
Publisher : Program Studi Teknologi Pendidikan FKIP UNBARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (114.45 KB)

Abstract

Pembelajaran mobile digunakan dalam pendidikan untuk membuat siswa memiliki perangkat portabel untuk belajar dan membuat siswa dapat belajar dengan siswa lain dan berdiskusi di mana saja dan kapan saja. Penelitian ini bertujuan untuk mengeksplorasi penggunaan mobile aplikasi Flashcards untuk membantu mengoptimalkan kemampuan berbicara bahasa Inggris. Design pre experimental dengan 1 kelas purposive sampel dengan treatment selama tiga minggu, data penelitian dari pre test dan post test menunjukkan uji sample paired t-test, derajat kebebasan (df) adalah 21, kemudian t-tabel adalah 2,079. Uji-t (-7,880) lebih tinggi dari t-tabel (2,079) yang artinya penggunaan mobile aplikasi flashcards ini efektif dalam mengoptimalkan kemampuan berbicara siswa. Dalam penggunaan mobile aplikasi Flashcards, guru sebaiknya memberikan kesempatan kepada semua siswa untuk menggunakan mobile aplikasi ini dan berbicara di depan kelas
Model Multilidi sebagai Penguatan Profil Pelajar Pancasila Muhammad Japar; Heni Rita Susila; Hendra Alfani; Siti Muyaroah; Hermanto Hermanto; Bagas May Sangaji; Shandy Fajar Ilhamsyah
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 5 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i5.5331

Abstract

Penelitian ini bertujuan menganalisis dan mengembangkan Model Pendidikan Multikultural berbasis Digital Literasi untuk Penguatan Profil Pelajar Pancasila Siswa. Pendekatan penelitian menggunakan Research and Development (RD). Ada tiga tahapan dalam penelitian ini: Tahapan pertama, pra pengembangan meliputi: 1) tinjauan literatur mencakup analisis kebutuhan, 2) perencanaan produk. Tahapan kedua, pengembangan draft dengan melakukan uji coba produk, dan perbaikan melalui: (a) uji validasi pakar, (b) uji uji terbatas dan (c) uji lapangan.  Tahapan ketiga implementasi uji Model multilidi sebagai penguatan profil pelajar pancasila. Pada proses pengembangan model, peneitian ini menghasilkan model multilidi dengan sintaks lesson instruction, organize learning, eksploration, closure dan evaluation.
Training of Operating Video Conference for Online Learning During Covid-19 Susila, Heni Rita; Qosim, Arief; Sutiono, Edi
Jurnal Pemberdayaan Masyarakat Madani (JPMM) Vol. 7 No. 1 (2023): Jurnal Pemberdayaan Masyarakat Madani (JPMM) (DOAJ & SINTA 3 Indexed)
Publisher : Fakultas Ekonomi dan Bisnis Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JPMM.007.1.09

Abstract

Lecturers required to have more capabilities in using technology as a facilitate in doing instructional process. In Covid-19 era, Indonesian Government enforced all level of education to use online learning method to prevent the spread of the disease. This policy also applies to university level education. Online learning is the only possible chosen method to keep continue the learning process as a substitute of offline learning. Facing this situation, lecturers need to upgrade their skill in using some software application to support online learning method, especially skill in operating video conference software application. Need assessment result showed that only 40% lecturers have capability in operating video conference software application. This article aims to describe the utilization of technology as a supporting system in online learning especially using vide conference to facilitate instructional process. The author uses a qualitative approach with a descriptive model in which the data and exposure presented in this paper sourced from the training. Data collection is taken by interviewing and distributing questionnaires. A training of operating video conference application and using LMS for online learning was held for lecturers in Baturaja University. The result shows that participants feel satisfied and get benefit from the implementation of this training.
The Development of Android-Based Mobile Learning for Indonesian History Course at Vocational High School Susila, Heni Rita; Isa, Yamanto; Wahidah, Nina Ikhwati
Edcomtech Vol 8, No 2 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/10.17977/um039v8i22023p102

Abstract

This study aimed to develop android-based mobile learning for Indonesian History course at SMK YIS Martapura. This is a Research and Development (R&D) using the Alessi & Trollip model.  Data collection techniques used questionnaire while research data were analyzed using the percentage formula. From the validation results, media experts scored got 88.69 percent belong to "Good" category. Instructional design experts scored is 82.0 percent which is belong to "Good" category. Material experts scored got 89.9 percent, belong to "Good" category. In one-to-one evaluation with the number of respondents is 3 students got an average result of 86.38 percent which is belong to "Very Good" category. Then a small group evaluation was carried out with 6 students as respondents got an average result of 86.73 percent belong to "Very Good" category. Furthermore, field test was carried out with a total of 28 students with an average result of 86.78 percent in the "Very Good" category. Field trial score showed that there is an increase of post-test. From the results of expert evaluations and field trials, it can be concluded that android-based mobile learning for Indonesian History subject at Vocational Schools show a good level of feasibility and can be accepted as one of the learning media that can be used in classroom learning.
Pengembangan Alat Evaluasi Pembelajaran Menggunakan Aplikasi Quizizz Pada Mata Pelajaran Bahasa Indonesia Susila, Heni Rita; Qosim, Arief; Eriyanti; Elfiana
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 10 No. 1 (2024): Volume 10 No 1 Maret Tahun 2024
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v10i1.1061

Abstract

Abstrak Penelitian Research & Development (R&D) ini dilakukan dengan tujuan untuk mengembangkan alat evaluasi pembelajaran menggunakan aplikasi Quizizz pada mata pelajaran Bahasa Indonesia. Penelitian dilakukan di SMK Negeri 1 Kabupaten Ogan Komering Ulu, Sumatera Selatan. Penelitian ini menggunakan model Warsita dengan teknik pengumpulan data berupa angket. Beberapa tahap dalam evaluasi formatif dilakukan diantaranya adalah, validasi pakar, evaluasi orang per-orang, evaluasi kelompok kecil dan ujicoba lapangan. Hasil evaluasi ahli Materi memperoleh total persentase sebesar 88% masuk dalam kriteria baik sekali, ahli media memperoleh persentase sebesar 86% masuk dalam kriteria baik sekali, dan ahli desain pembelajaran sebesar 85% masuk dalam kriteria Baik. Evaluasi orang per-orang (one to one evaluation) memperoleh persentase sebesar 91% masuk dalam kriteria baik sekali, evaluasi kelompok kecil (small group evaluation) memperoleh persentase sebesar 91,62% masuk dalam kriteria baik  sekali, dan Uji coba lapangan (field test) memperoleh persentase sebesar 88,21% dengan kriterria baik sekali. Berdasarkan hasil penelitian dapat disimpulkan bahwa hasil rerata skor akhir masuk dalam kategori baik sekali, sehingga dapat dinyatakan bahwa produk yang dikembangkan layak untuk digunakan dalam pembelajaran pada mata pelajaran Bahasa Indonesia. Kata Kunci— Aplikasi quizzez, alat evaluasi, evaluasi, pembelajaran,   Abstract This Research & Development (R&D) research was carried out with the aim of developing a learning evaluation tool using the Quizizz application in Indonesian language subjects. The research was conducted at SMK Negeri 1 Ogan Komering Ulu, South Sumatra. This research uses Warsita model with data collection techniques in the form of questionnaires. Several stages in formative evaluation are carried out, including expert validation, one-to-one evaluation, small group evaluation and field test. The evaluation results of Material experts obtained a total percentage of 88% belong to very Good category, Media experts obtained a percentage of 86% which is belong to Very Good category, and Design experts 85% which is belong to good category. One to one evaluation obtained a percentage of 91% which is belong to very good category, small group evaluation obtained a percentage of 91.62% with the dwhich is belong to very good category, and the field test received a percentage amounting to 88.21% which is belong to very good category. Based on the research results, it can be concluded that the final result are belong to very good category, so it can be stated that the product developed is suitable for use in learning Indonesian language subjects. Keyword — Quizizz application, evaluation tool, evaluation, learning
Teachers’ Understanding in the Implementation of Project Based Learning (PjBL) Model in ‘Kurikulum Merdeka’ Heni Rita Susila; Edi Sutiono; Anisya Julia Putri
Akademika Vol 13 No 02 (2024): Vol 13 No 01 (2024): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/ak.v13i02.4243

Abstract

The purpose of this study was to determine the understanding of vocational high school teachers regarding the implementation of project-based learning models or known as project based learning (PjBL). The PjBL model has become an important part of the independent curriculum because this learning model is closely related to the concept of independent learning to provide flexibility to students. This learning model is also one of the learning models recommended for use in the independent curriculum. This research was conducted by distributing questionnaires to collect information about teachers' understanding of the PjBL model. The respondents of this study were 64 vocational high school teachers. The data was analyzed quantitatively using percentages. Researchers collected information using indicators from front-end analysis introduced by Lee Owen. These indicators are audience analysis, technology analysis, critical-incident analysis and media analysis. The highest score with a percentage of 87% stated that teachers wanted to develop a video-based media that simulated the implementation of the project based learning (PjBL) learning model.
Implementasi Metode Bermain Peran Menggunakan Video dalam Kurikulum Merdeka di PAUD Qosim, Arief; Vidianti, Ade; Eriyanti, Eriyanti; Susila, Heni Rita
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v5i2.29273

Abstract

Teknik Pengumpulan data menggunakan kuesioner dan alat pengumpulan data berupa angket. Teknik analisis data menggunakan rumus persentase. Berdasarkan hasil penelitian secara keseluruhan, implementasi metode bermain peran menggunakan video dalam kurikulum merdeka oleh guru di PAUD Se-Kecamatan Baturaja Barat untuk indikator tahap persiapan atau pemanasan diperoleh rata-rata persentase 82,00% dengan kategori baik, tahap memilih pemain diperoleh rata-rata persentase 77,5% dengan kategori baik, tahap menata panggung (ruang kelas) diperoleh rata-rata persentase 73,89% dengan kategori cukup, tahap menyiapkan pengamat diperoleh rata-rata persentase 78,75% dengan kategori baik, tahap memainkan peran diperoleh rata-rata persentase 77,08% dengan kategori baik, tahap diksusi dan evaluasi diperoleh rata-rata persentase 70,56% dengan kategori cukup, tahap bermain peran ulang diperoleh rata-rata persentase 71,67 dengan kategori cukup, tahap diskusi dan evaluasi ke-2 diperoleh rata-rata persentase 71,67% dengan kategori cukup, tahap berbagi pengalaman dan kesimpulan diperoleh rata-rata persentase 76,67% dengan kategori baik. Hasil penelitian menyatakan bahwa implementasi metode bermain peran menggunakan video dalam kurikulum merdeka oleh guru di PAUD Se-Kecamatan Baturaja    Barat    masuk    pada    kriteria    cukup    dengan persentase 75,53%.Kata kunci: Bermain Peran, Merdeka Belajar, Video Pembelajaran, PAUD, Strategi  Belajar 
Pengembangan multimedia pembelajaran bahasa inggris untuk SMK Surjono, Herman Dwi; Susila, Heni Rita
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.967 KB) | DOI: 10.21831/jpv.v3i1.1576

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi perangkat lunak multimedia pembelajaran bahasa Inggris untuk siswa Sekolah Menengah Kejuruan. Tahapan penelitian ini meliputi perencanaan, desain dan pengembangan. Tahap perencanaan meliputi penentuan ruang lingkup, identifikasi karakteristik siswa dan pengumpulan bahan ajar. Tahap desain meliputi analisis konsep materi, pembuatan flowcharts dan storyboards. Tahap akhir yakni proses pengembangan meliputi penyiapan komponen multimedia, pembuatan program, dan evaluasi. Evaluasi terdiri atas uji alpha oleh ahli materi dan ahli media, uji beta oleh siswa dan uji sumatif melalui pretes dan postes. Multimedia pembelajaran yang telah dikembangkan ini terdiri atas materi bahasa Inggris dengan topic personality traits, people dan compliments. Menurut ahli materi, media ini termasuk sangat baik dalam aspek pembelajaran dan baik dalam aspek materi. Sedangkan menurut ahli media, media ini termasuk sangat baik. Siswa yang belajar menggunakan media ini mencapai tingkat ketuntasan 70%, sedangkan yang belajar menggunakan media cetak mencapai ketuntasan 50%. THE DEVELOPMENT OF MULTIMEDIA LEARNING FOR ENGLISH SUBJECT FOR VOCATIONAL SCHOOLAbstractThis study aims to develop and evaluate software of multimedia learning for English subject for vocational students. The development steps are: plan, design and development. The plan includes determining the scope, identifying student, and gathering resources. The design includes analyzing, making flowcharts and storyboards. The development includes creating multimedia components, programming, and evaluating. The evaluation includes alpha testing, beta testing, and summative evaluation. The developed software of multimedia learning for English subjects contains topics of personality traits, people and compliments. According to a subject expert, this software is very good in aspect of learning and good in aspect of material. According to a media expert, the software quality is very good. Students who used this software reached 70% mastery learning.
Model Pembelajaran DisProBasLe Untuk Mata Kuliah Metodologi Penelitian di Fakultas FKIP Universitas Nahdlatul Ulama Lampung Wahidah, Nina Ikhwati; Iskandar, Iskandar; Sakung, Nikki Tri; Susila, Heni Rita
Jurnal Ilmiah Wahana Pendidikan Vol 10 No 11 (2024): Jurnal Ilmiah Wahana Pendidikan 
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12195390

Abstract

The Research Methodology course has an important role, providing an academic foundation for students to understand the basic principles of research. This course is key in preparing FKIP students to become leaders and innovators in the field of education. Several problems faced by students in this course: Students have difficulty finding relevant and interesting research topics, specific and clear research questions are often a challenge, difficulty designing appropriate research methods, the process of collecting data and analyzing data appropriately and compiling research reports which is systematic, coherent, and in accordance with the rules of scientific writing. Understand and apply the principles of research ethics, including the protection of research subjects and academic integrity. To overcome problems in this research methodology course, a learning model is needed that can achieve learning objectives effectively and efficiently. The aim of the research is to develop a learning model by combining two learning models, namely Discovery Learning and Problem Based Learning which is called the model (DisProBasLe). The research method used in this research is an adaptation of the ADDIE development model in combination with the Dick and Carey model for formative evaluation. The result of this research is a learning design learning model using the (DisProBasLe) model. This learning model is suitable for use in research methodology courses. This can be seen from feasibility tests from experts in their fields, one to one student tests, small groups of students who have used the learning model (DisProBasLe).
The Development of a Digital Smart Book Using the Realistic Mathematics Education Approach for Statistics Material in Eighth Grade Rinangkit, Ina; Susila, Heni Rita; Pebriantika, Leni
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The integration of technology and pedagogy in mathematics learning remains a significant challenge, particularly in supporting students’ understanding of abstract concepts such as statistics. This study aims to develop and evaluate the validity and practicality of a Digital Smart Book based on the Realistic Mathematics Education (RME) approach for eighth-grade students. The research employed a Research and Development (R&D) design using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The study involved expert validators in content, media, and instructional design, as well as students participating in one-to-one evaluation (3 students), small group evaluation (8 students), and field testing (33 students). Data were collected through observations, interviews, and Likert-scale questionnaires, and analyzed using descriptive statistics and percentage-based feasibility criteria. The results indicate that the developed Digital Smart Book achieved a high level of validity, with an average score of 90%, categorized as very good. Specifically, content validity reached 94.5%, instructional design 89%, and media validity 87%. In terms of practicality, the product consistently showed very good results across all testing stages, with scores of 90% in one-to-one and small group evaluations, and 91% in field testing. These findings demonstrate that the Digital Smart Book is both valid and practical for use in mathematics learning. The integration of RME principles within a digital interactive medium supports meaningful and contextual learning experiences. This study contributes to the development of innovative digital learning media that align with student-centered learning and the demands of 21st-century education.