Articles
Peningkatan Membandingkan Dua Pecahan melalui Strategi Calilang pada Siswa Kelas VI SD Muhammadiyah 1 Babat
Dymas Zahruddin Azmy;
Izza Eka Ningrum
FONDATIA Vol 5 No 2 (2021): SEPTEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara
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DOI: 10.36088/fondatia.v5i2.1427
This study aims to improve students' ability to understand fraction comparisons of sixth graders at SD Muhammadiyah 1 Babat by using the CALILANG strategy. This type of research is classroom action research. The subjects in this study were students of class VI SD Muhammadiyah 1 Babat, totaling 10 students. Data collection techniques were carried out by observation, test, and documentary techniques. The research instrument used an observation sheet and a written test. The data analysis technique uses the mean formula whose results are presented in a qualitative descriptive form.
Development of Students Worksheet Mathematics Based on Problem Based Learning (PBL)
Izza Eka Ningrum;
S Suparman
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2018: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta
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: Critical thinking skills must be part of student learning, and the school must be responsible for developing and evaluating critical thinking skills in the learning process. Efforts that can be made to improve critical thinking skills include promoting learning aids in the form of student-based problem-based learning worksheets. This study aims to design learning tools in the way student worksheets are based on problem-based learning. The method used in this study is the 4-D method which includes the stages of Define, Design, Development, and Disseminates. Data collection instruments in the form of expert validation instruments to measure validity as well as student questionnaires to measure practicality and obtain development product assessment from experts and students. The results of the validation data analysis by two validators stated that the validity level was 3.58 for the aspect of the worksheet content, the validity was 3.50 for the constructed aspect and 3.67 for the language aspect. This shows that the suitability of worksheets developed in all three elements of validation is good. After validation, the worksheets were tested on 23 VIII grade 2 students at Gunungkidul MTs, and the results of the trial said that the LKS received a good response from students and was practically used in the learning process of mathematics in the classroom.
Pengembangan Game Edukasi Berbasis kearifan Lokal Berorientasi dalam Peningkatan Kemampuan Membaca Permulaan di Sekolah Dasar
Linaria Arofatul Ilmi Uswatun Khasanah;
Izza Eka Ningrum;
Mochammad Miftachul Huda
Jurnal Basicedu Vol 7, No 1 (2023): February
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v7i1.4539
Siswa sekolah dasar dituntut memiliki keterampilan membaca yang baik, namun kemampuan membaca permulaan siswa Sekolah Dasar masih tergolong rendah. Pengembangan media game edukasi berbasis kearifan lokal dilakukan dengan tujuan meningkatkan kemampuan membaca permulaan siswa Sekolah Dasar kelas I. Media game edukasi berbasis kearifan lokal dikembangkan dengan metode ADDIE yang terdiri dari analyze, design, development, implementation dan evaluation. Hasilnya, media game edukasi berbasis kearifan lokal dapat dilihat dari hasil validitas yang diperoleh dari dua pakar dan hasil keefektifan dari aktivitas dan respon siswa yang menyatakan media game edukasi sangat valid untuk bisa digunakan oleh siswa di sekolah dasar dengan dibuktikan dengan uji coba tebatas dan uji coba lapangan, yang dilakukan untuk mengukur respon siswa terhadap penggunaan media game edukasi berbasis kearifan lokal dengan hasil yang sangat baik serta dapat digunakan oleh guru untuk meningkatkan kemampuan membaca permulaan yang dibuktikan melalui hasil uji-t uji-t 0,034 < 0,05. Hasil uji N-Gain menyatakan adanya peningkatan membaca permulaan siswa kelas I di sekolah dasar dengan persentase 75,10% dengan kategori efektif. Secara keseluruhan disimpulkan bahwa media game edukasi berbasis kearifan lokal dinyatakan layak digunakan dalam meningkatkan kemampuan membaca permulaan siswa.
Pengembangan Game Edukasi Berbasis kearifan Lokal Berorientasi dalam Peningkatan Kemampuan Membaca Permulaan di Sekolah Dasar
Linaria Arofatul Ilmi Uswatun Khasanah;
Izza Eka Ningrum;
Mochammad Miftachul Huda
Jurnal Basicedu Vol 7, No 1 (2023): February
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v7i1.4539
Siswa sekolah dasar dituntut memiliki keterampilan membaca yang baik, namun kemampuan membaca permulaan siswa Sekolah Dasar masih tergolong rendah. Pengembangan media game edukasi berbasis kearifan lokal dilakukan dengan tujuan meningkatkan kemampuan membaca permulaan siswa Sekolah Dasar kelas I. Media game edukasi berbasis kearifan lokal dikembangkan dengan metode ADDIE yang terdiri dari analyze, design, development, implementation dan evaluation. Hasilnya, media game edukasi berbasis kearifan lokal dapat dilihat dari hasil validitas yang diperoleh dari dua pakar dan hasil keefektifan dari aktivitas dan respon siswa yang menyatakan media game edukasi sangat valid untuk bisa digunakan oleh siswa di sekolah dasar dengan dibuktikan dengan uji coba tebatas dan uji coba lapangan, yang dilakukan untuk mengukur respon siswa terhadap penggunaan media game edukasi berbasis kearifan lokal dengan hasil yang sangat baik serta dapat digunakan oleh guru untuk meningkatkan kemampuan membaca permulaan yang dibuktikan melalui hasil uji-t uji-t 0,034 < 0,05. Hasil uji N-Gain menyatakan adanya peningkatan membaca permulaan siswa kelas I di sekolah dasar dengan persentase 75,10% dengan kategori efektif. Secara keseluruhan disimpulkan bahwa media game edukasi berbasis kearifan lokal dinyatakan layak digunakan dalam meningkatkan kemampuan membaca permulaan siswa.
Studi Eksperimen Bandul dalam Menentukan Percepatan Gravitasi Bumi dan Memahami Konsep Gerak Harmonik Sederhana
Aisiyah, Muktamar Cholifah;
Annas, Muhamad Azwar;
Ningrum, Izza Eka;
Widodo, Aris;
Cahyani, Hana Dwi
TSAQOFAH Vol 2 No 3 (2022): MEI
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/tsaqofah.v2i3.517
This research is a pendulum experimental study in determining the acceleration of Earth's gravity and understanding the concept of simple harmonic motion. This research was conducted at the Physics Laboratory of the University of Muhammadiyah Lamongan. This study aims to examine the benefits of conducting pendulum experiments with the simple pendulum swing method and in determining the acceleration of Earth's gravity, the period of oscillation and concepts in simple harmonic motion with variations in the mass of the pendulum, namely 150 grams, 75 grams and 35 grams. The results of the analysis of this study obtained the acceleration of Earth's gravity 9.79 m/s where the mass and length of the pendulum do not affect the value of gravity. While in simple harmonic motion in the form of pendulum oscillation is influenced by the length of the string. The pendulum oscillation will experience energy dissipation in maintaining its equilibrium position due to the gravity of the earth.
Analisis Kebutuhan Bahan Ajar Matematika Berpendekatan Problem Based Learning (PBL)
Ningrum, Izza Eka
TSAQOFAH Vol 3 No 3 (2023): MEI
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/tsaqofah.v3i3.1553
Teaching facilities used by students so far have not provided initiative in the learning process. This study aims to analyze the need for teaching materials according to the problem based learning (PPL) method. This research is a qualitative research with descriptive qualitative research type. The research subjects were class VII junior high school students. Research data was collected through interviews and observation. The results of the study show that: (1) All curriculum contents are in accordance with KI, KD (2) Teachers and students do not understand the contents of the curriculum (3) Teachers and students are interested in teaching materials in the PBL Approach (4) Teachers and students need to learn with the PBL PBLroach because it makes students actively participate in the learning process in class. Therefore, teaching materials with a PBL PBLroach are needed.
Pengembangan Game Edukasi Berbasis kearifan Lokal Berorientasi dalam Peningkatan Kemampuan Membaca Permulaan di Sekolah Dasar
Khasanah, Linaria Arofatul Ilmi Uswatun;
Ningrum, Izza Eka;
Huda, Mochammad Miftachul
Jurnal Basicedu Vol. 7 No. 1 (2023)
Publisher : Universitas Pahlawan Tuanku Tambusai
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DOI: 10.31004/basicedu.v7i1.4539
Siswa sekolah dasar dituntut memiliki keterampilan membaca yang baik, namun kemampuan membaca permulaan siswa Sekolah Dasar masih tergolong rendah. Pengembangan media game edukasi berbasis kearifan lokal dilakukan dengan tujuan meningkatkan kemampuan membaca permulaan siswa Sekolah Dasar kelas I. Media game edukasi berbasis kearifan lokal dikembangkan dengan metode ADDIE yang terdiri dari analyze, design, development, implementation dan evaluation. Hasilnya, media game edukasi berbasis kearifan lokal dapat dilihat dari hasil validitas yang diperoleh dari dua pakar dan hasil keefektifan dari aktivitas dan respon siswa yang menyatakan media game edukasi sangat valid untuk bisa digunakan oleh siswa di sekolah dasar dengan dibuktikan dengan uji coba tebatas dan uji coba lapangan, yang dilakukan untuk mengukur respon siswa terhadap penggunaan media game edukasi berbasis kearifan lokal dengan hasil yang sangat baik serta dapat digunakan oleh guru untuk meningkatkan kemampuan membaca permulaan yang dibuktikan melalui hasil uji-t uji-t 0,034 < 0,05. Hasil uji N-Gain menyatakan adanya peningkatan membaca permulaan siswa kelas I di sekolah dasar dengan persentase 75,10% dengan kategori efektif. Secara keseluruhan disimpulkan bahwa media game edukasi berbasis kearifan lokal dinyatakan layak digunakan dalam meningkatkan kemampuan membaca permulaan siswa.
Analisis Percobaan Superposisi Gelombang Suara Menggunakan Software Audacity
Widodo, Aris;
Aisiyah, Muktamar Cholifah;
Ningrum, Izza Eka;
Annas, Muhamad Azwar;
Musfiana, Masria
YASIN Vol 2 No 4 (2022): AGUSTUS
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/yasin.v2i4.499
Superposition of waves experiment in physics subject need more innovation to dig up student knowledge about the essential of waves in physics. Such innovation is using Audacity software for analyze it. The purpose of this study is to analyze the superposition of sound waves using Audacity software in the wave superposition experiment. The method used is to prepare tools and materials, namely PC/laptop, 250 Hz, 1 kHz audio files and Audacity Software. Then, 250 Hz and 1 kHz audio is sampled in one wave using Audacity after which each audio sample is imported twice and then combined with Audacity software and saved. This is done for different audio frequencies as well. Then, the results of the merger are opened with Audacity and then analyzed and compared with the initial wave. And the resulting superposition of two 250 Hz waves produces an amplitude of twice and 250 Hz and 1 KHz is produced over a 4 ms wave period and the constructive and destructive wave amplitudes depend on the phase of the two waves. Thus, wave superposition experiments using Audacity software facilitate the analysis of superposition results and characterize the period and amplitude properties of waves.
Pola Radiasi Antena Patch dalam Skala Linier
Annas, Muhamad Azwar;
Widodo, Aris;
Chasanah, Uswatun;
Aisiyah, Muktamar Cholifah;
Ningrum, Izza Eka
YASIN Vol 2 No 5 (2022): OKTOBER
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/yasin.v2i5.895
An antenna radiation pattern experiment has been carried out with the aim of determining the patch antenna radiation pattern on a logarithmic and linear scale, understanding the properties and principles of the antenna, and understanding the types of antenna radiation patterns. In the experiment, the angle, frequency, and radian intensity data were obtained, and the value of the linear intensity was calculated. With the principle of converting electrical signals into electromagnetic signals. a graph between angle and intensity is obtained. the graph between radian intensity and angle forms a circular pattern, in which the value of intensity and frequency at each point with a difference of 5 degrees has almost the same value. In conclusion, the antenna is a structure that can receive and release electromagnetic waves in the air. The patch antenna used has a unidirectional radiation pattern. Converts electromagnetic signals into electrical signals and vice versa, has a certain radiation pattern, and is easily disturbed by metallic materials.
Analisis Kebutuhan Model Pembelajaran Kooperatif pada Pembelajaran Matematika
Ningrum, Izza Eka
ALSYS Vol 2 No 3 (2022): MEI
Publisher : Lembaga Yasin AlSys
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DOI: 10.58578/alsys.v2i3.503
The learning model used so far is still less effective, which is one of the reasons for the low learning outcomes of mathematics in students. This study aims to analyze the needs of the learning model on students' mathematics learning outcomes. This research is a qualitative research with qualitative description research type. The research subjects were students of class VIII Junior High School. The research data were collected by means of interviews and observations. The results of this study indicate that: (1) the teacher has not been precise in choosing the learning model (2) students have not been actively involved in learning in class (3) students still do not dare to ask if they have difficulties so that the learning process is not effective (4) students in the teaching and learning process only listen, take notes, do what the teacher tells them to do and do not dare to ask for difficulties in understanding the material. Therefore, it is necessary to decide the right learning model in the teaching and learning process of mathematics in order to make it easier for students to accept the material presented.