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Journal : ELT Forum: Journal of English Language Teaching

THE EFFECTIVENESS OF MIND MAPPING-SILENT CARD SHUFFLE Rahmawati, Puspa Merah; ., Indrawati; Fitriati, Sri Wuli
ELT Forum: Journal of English Language Teaching Vol 6 No 2 (2017): ELT Forum: Journal of English Language Teaching
Publisher : ELT Forum: Journal of English Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This paper is based on the quasi-experimental research which aims to find out the effectiveness of mind mapping-silent card shuffle combination to improve students’ achievement in narrative writing skill. The subject of this study was the eighth grade students of a state junior high school in Semarang in the academic year of 2015/2016. The sample consisted of 64 students from two classes. The data were derived from test, interview, and documentation. The data were then measured and analyzed by the statistical and interpretation. The result showed that after the students were given treatment by using mind mapping-silent card shuffle combination,the mean scores of the experimental group increased about 28.49%. The t-test showed that tvalue (3.839) was higher than ttable (1.998). It can be concluded that the working hypothesis (Ha) which states that “There is a significant difference of effectiveness and learning achievement in writing narrative story of students who are taught by using mind mapping-silent card shuffle combination technique and those who are not taught by using that technique” is accepted. Therefore, a mind mapping-silent card shuffle combination technique is effective for students to improve their achievement in narrative writing skill.
THE EFFECTIVENESS OF WORD WIZARD GAME IN LEARNING VOCABULARY Yunia, Anna; Sisbiyanto, Amir; ., Indrawati
ELT Forum: Journal of English Language Teaching Vol 7 No 1 (2018): ELT Forum: Journal of English Language Teaching
Publisher : ELT Forum: Journal of English Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to investigate the significance difference on the students’ comprehending in learning vocabulary for those were taught by using Word Wizard Game for experimental class and were taught by Direct Translation method for control group. The subject of this study was the eighth grade students of SMPN 1 Ambarawa in the academic year 2016/2017. The instrument used to obtain the data were pre-test, post-test, and questionnaire. However, the writer conducted try out test to check whether the instrument was reliable and valid to be used for pre-test and post-test. The data were gathered and calculated using Ms. Excel and SPSS. The result of this study revealed that Word Wizard game could improve students’ vocabulary mastery by significant improvement of students’ achievement. The result analysis of the quantitative data shows that the mean scores of the experimental group increases from 56.00 to 76.31. The t- test of mean difference was 8,875 and t- table was 2.00. The result concludes that the working hypothesis is accepted. It means that there is a significant difference between students who were taught by using Word Wizard game and those who were taught by using Direct Translation method. In addition, the analysis of the questionnaire shows that students were interested towards Word Wizard game for reading narrative text (mean: 3.25). They recognized that the implementation of the technique for learning narrative text made them enjoy the class (agree: 62.5% and strongly agree: 37.5%). Thus, the analysis reveals that Word Wizard game effective in teaching vocabulary.
THE EFFECTIVENESS OF WORD WIZARD GAME IN LEARNING VOCABULARY Yunia, Anna; Sisbiyanto, Amir; ., Indrawati
ELT Forum: Journal of English Language Teaching Vol 7 No 1 (2018): ELT Forum: Journal of English Language Teaching
Publisher : ELT Forum: Journal of English Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to investigate the significance difference on the students’ comprehending in learning vocabulary for those were taught by using Word Wizard Game for experimental class and were taught by Direct Translation method for control group. The subject of this study was the eighth grade students of SMPN 1 Ambarawa in the academic year 2016/2017. The instrument used to obtain the data were pre-test, post-test, and questionnaire. However, the writer conducted try out test to check whether the instrument was reliable and valid to be used for pre-test and post-test. The data were gathered and calculated using Ms. Excel and SPSS. The result of this study revealed that Word Wizard game could improve students’ vocabulary mastery by significant improvement of students’ achievement. The result analysis of the quantitative data shows that the mean scores of the experimental group increases from 56.00 to 76.31. The t- test of mean difference was 8,875 and t- table was 2.00. The result concludes that the working hypothesis is accepted. It means that there is a significant difference between students who were taught by using Word Wizard game and those who were taught by using Direct Translation method. In addition, the analysis of the questionnaire shows that students were interested towards Word Wizard game for reading narrative text (mean: 3.25). They recognized that the implementation of the technique for learning narrative text made them enjoy the class (agree: 62.5% and strongly agree: 37.5%). Thus, the analysis reveals that Word Wizard game effective in teaching vocabulary.
THE EFFECTIVENESS OF MIND MAPPING-SILENT CARD SHUFFLE Rahmawati, Puspa Merah; ., Indrawati; Fitriati, Sri Wuli
ELT Forum: Journal of English Language Teaching Vol 6 No 2 (2017): ELT Forum: Journal of English Language Teaching
Publisher : English Dapartment, Faculty of Languages and Arts, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v6i2.20696

Abstract

This paper is based on the quasi-experimental research which aims to find out the effectiveness of mind mapping-silent card shuffle combination to improve students’ achievement in narrative writing skill. The subject of this study was the eighth grade students of a state junior high school in Semarang in the academic year of 2015/2016. The sample consisted of 64 students from two classes. The data were derived from test, interview, and documentation. The data were then measured and analyzed by the statistical and interpretation. The result showed that after the students were given treatment by using mind mapping-silent card shuffle combination,the mean scores of the experimental group increased about 28.49%. The t-test showed that tvalue (3.839) was higher than ttable (1.998). It can be concluded that the working hypothesis (Ha) which states that “There is a significant difference of effectiveness and learning achievement in writing narrative story of students who are taught by using mind mapping-silent card shuffle combination technique and those who are not taught by using that technique” is accepted. Therefore, a mind mapping-silent card shuffle combination technique is effective for students to improve their achievement in narrative writing skill.
THE EFFECTIVENESS OF WORD WIZARD GAME IN LEARNING VOCABULARY Yunia, Anna; Sisbiyanto, Amir; ., Indrawati
ELT Forum: Journal of English Language Teaching Vol 7 No 1 (2018): ELT Forum: Journal of English Language Teaching
Publisher : English Dapartment, Faculty of Languages and Arts, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v7i1.25307

Abstract

This study aimed to investigate the significance difference on the students’ comprehending in learning vocabulary for those were taught by using Word Wizard Game for experimental class and were taught by Direct Translation method for control group. The subject of this study was the eighth grade students of SMPN 1 Ambarawa in the academic year 2016/2017. The instrument used to obtain the data were pre-test, post-test, and questionnaire. However, the writer conducted try out test to check whether the instrument was reliable and valid to be used for pre-test and post-test. The data were gathered and calculated using Ms. Excel and SPSS. The result of this study revealed that Word Wizard game could improve students’ vocabulary mastery by significant improvement of students’ achievement. The result analysis of the quantitative data shows that the mean scores of the experimental group increases from 56.00 to 76.31. The t- test of mean difference was 8,875 and t- table was 2.00. The result concludes that the working hypothesis is accepted. It means that there is a significant difference between students who were taught by using Word Wizard game and those who were taught by using Direct Translation method. In addition, the analysis of the questionnaire shows that students were interested towards Word Wizard game for reading narrative text (mean: 3.25). They recognized that the implementation of the technique for learning narrative text made them enjoy the class (agree: 62.5% and strongly agree: 37.5%). Thus, the analysis reveals that Word Wizard game effective in teaching vocabulary.