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SENSITIVITAS MENDETEKSI BIAS BUTIR METODE UJI BEDA TARAF SUKAR, KHI-KUADRAT LORD DAN DISTRIBUSI SAMPLING EMPIRIS I Wayan Widana
Jurnal Evaluasi Pendidikan Vol 7 No 2 (2016): JURNAL EVALUASI PENDIDIKAN
Publisher : PROGRAM STUDI PENELITIAN DAN EVALUASI PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (389.344 KB) | DOI: 10.21009/JEP.072.01

Abstract

Penelitian ini bertujuan untuk mengetahui perbedaan sensitivitas metode DIF: (1) Uji Beda Taraf Sukar, (2) Khi-Kuadrat Lord, dan (3) Distribusi Sampling Empiris. Penelitian ini merupakan penelitian deskriptif eksploratif. Data diperoleh dari Puspendik, berupa data respons siswa SMA Program IPA Provinsi DKI Jakarta yang berjumlah 4.869 orang. Butir soal yang dianalisis adalah butir soal UN Matematika tahun pelajaran 2014/2015 kode paket 1101. Untuk mendeteksi bias butir dilakukan replikasi secara acak sebanyak 30 kali, pada kelompok fokal dan referensi masing-masing berjumlah 1000 orang. Data dianalisis menggunakan Program BILOG-MG, SPSS 22.0, dan Excel 2010. Pengujian hipotesis menggunakan statistik One_Way ANOVA dan uji Post Hoct Tukey. Hasil penelitian menunjukkan bahwa: (1) metode Distribusi Sampling Empiris lebih sensitif mendeteksi bias butir daripada metode Khi-Kuadrat Lord dengan perbedaan rerata 3.200 dan nilai sig. 0.000<0.05; (2) metode Khi-Kuadrat Lord lebih sensitif mendeteksi bias butir daripada metode Uji Beda Taraf Sukar dengan perbedaan rerata 2.367 dan nilai sig. 0.001<0.05.
Supraclavicular Block Using Ultrasonography (USG) Guidance in Ulna Radius Fractures Patients with Moderate Mitral Regurgitation Undergoing ORIF (Open Reduction and Internal Fixation): A Case Report Rauwelio, Alvin; I Made Dwi Pramana; Benny Supono; Ida Ayu Apsari Pradnya Niti; William Audi; I Wayan Widana
Bioscientia Medicina : Journal of Biomedicine and Translational Research Vol. 8 No. 7 (2024): Bioscientia Medicina: Journal of Biomedicine & Translational Research
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37275/bsm.v8i7.1032

Abstract

Background: Open fractures of the radius and ulna in elderly patients are conditions that require fast and appropriate treatment. Open reduction internal fixation (ORIF) is a common treatment option, but in elderly patients, general anesthesia may be high risk. Supraclavicular brachial plexus block is an effective and safe regional anesthetic option for ORIF in elderly patients. Case presentation: We report the case of a 71-year-old man with an open fracture of the left third radius and middle ulna who was planned for ORIF. The patient had comorbid hypertension and reduced left ventricular function. Supraclavicular brachial plexus block was performed using 0.5% bupivacaine (10 mL) and 2% lidocaine (10 mL). The patient did not complain of pain during the operation and recovered well. Conclusion: Supraclavicular brachial plexus block is an effective and safe regional anesthetic option for ORIF in elderly patients with open fractures of the radius and ulna.
Thoracal Segmental Spinal Anesthesia for Lower Back Lipoma Excision Christanto Suryo; I Wayan Widana
MEDICINUS Vol. 35 No. 3 (2022): MEDICINUS
Publisher : PT Dexa Medica

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56951/medicinus.v35i3.103

Abstract

Background: General anesthesia is the most preferred anesthetic management for lower back surgery, considering the location and practicality. However, multiple studies showed that regional anesthesia, particularly thoracal segmental, spinal anesthesia, had more advantages compared to general anesthesia. Case presentation: We report a 19-year-old woman admitted to the OR for infected lipoma in lower back region, located in thoracal 12th, who underwent successful thoracal segmental spinal anesthesia. Conclusion: This is an original case report which showed significance of thoracal segmental spinal anesthesia and the advantages compared to general anesthesia.
Management and Consideration of Anesthesia Procedures in Eclampsia: A Case Report Rauwelio, Alvin; I Wayan Widana
Journal of Anesthesiology and Clinical Research Vol. 5 No. 3 (2024): Journal of Anesthesiology and Clinical Research
Publisher : HM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37275/jacr.v5i3.560

Abstract

Introduction: Eclampsia is a serious pregnancy complication with high maternal and fetal mortality rates. The choice of anesthetic technique in eclamptic patients must consider various factors, including the condition of the mother and fetus, the risk of complications, and the experience of the anesthesia team. Case presentation: We report the case of a 21-year-old 39-week-old primigravida (G1P0A0) with severe eclampsia who experienced two tonic-clonic seizures. The patient was intubated in the emergency room and underwent an emergency caesarean section under general anesthesia. The patient was treated in the ICU for one day and extubated on the second day. Conclusion: The choice of anesthetic technique in eclamptic patients must be done individually by considering various factors. The anesthesia team must be experienced in treating eclamptic patients and have the readiness to deal with complications that may occur.
Optimalisasi Pembelajaran Pendidikan Pancasila dengan Mengintegrasikan Problem Based Learning (PBL) dan Kahoot dalam Model Pembelajaran Kolaboratif Rina Endang Sulistiowati; I Wayan Widana
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 3 No. 1 (2025): Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v3i1.1429

Abstract

This research discusses the optimization of implementing collaborative learning in the topic of norms and rules, integrating the Problem Based Learning (PBL) approach and Kahoot games with with assessments conducted both in groups and individually, along with observations by an observer. The study was conducted at MIN 1 Balikpapan with 28 students consisting of 12 male students and 16 female students. The assessment was designed to enhance students’ conceptual understanding and social skills through innovative and interactive methods. Observation results show that students are able to communicate and work together effectively in groups, while the presentation and question and answer stages encourage critical thinking skills and self-confidence. The group-based Kahoot game created a fun and competitive atmosphere, increasing students’ motivation and engagement in learning. Individual evaluations conducted at the end of the assessment measured the extent of students' understanding after the collaborative learning process. Overall, this assessment approach successfully fostered an active learning environment that supported the development of students' understanding of the material, social skills, and independent learning abilities. Final results showed that 29% of students achieved a perfect score of 100, 32% scored 90, 21% scored 80, and 14% achieved a passing grade with a score of 70. Only 4% of students did not meet the passing criteria, scoring 60. These findings demonstrate that the majority of students were able to achieve satisfactory learning outcomes.
Implementation of the Blended Learning Model through Interactive Learning Multimedia to Improve Understanding of the Concept of Harmony in the Ecosystem of Science Subjects for Grade V Elementary School Students Khiyaratun Nadhifah; I Wayan Widana
International Journal of Educational Technology and Society Vol. 1 No. 4 (2024): December : International Journal of Educational Technology and Society
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijets.v1i4.151

Abstract

The implementation of this learning aims to be able to implement the Blended Learning learning model through interactive learning multimedia in improving the understanding of the concept of Harmony in Ecosystem material for fifth grade students of UPTD SD Negeri Bluru. The purpose of blended learning is to increase flexibility, optimize time and increase interaction. To obtain accurate results, the implementation procedure is carried out using an experimental method with a pretest-posttest design with a control group. The implementation of learning is carried out by integrating two types of online and face-to-face learning based on interactive learning multimedia which is expected to create a more meaningful learning experience and improve students' understanding of ecosystem concepts. The results of the study showed a significant increase in students' understanding of concepts after participating in blended-learning learning. In addition, students also showed a higher interest in learning and were more active in participating in learning activities. Blended learning will continue to be improved and updated so that it can be used in other subjects with relevant material. In this case, there needs to be reflection, evaluation and follow-up systematically and comprehensively.
Application of Problem-Based Learning (PBL) Model and Project-Based Learning (PJBL) in Learning Mathematics in Elementary Schools Zulfah Adiatmah Nauap; I Wayan Widana
International Journal of Educational Technology and Society Vol. 1 No. 4 (2024): December : International Journal of Educational Technology and Society
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/ijets.v1i4.152

Abstract

This study aims to develop and implement Problem-Based Learning (PBL) and Project-Based Learning (PJBL) learning models in mathematics learning at SD Negeri No. 18 Bababulo, Majene Regency. The main objective of implementing these two models is to increase student involvement, as well as critical, analytical, and creative thinking skills in solving mathematical problems. The implementation procedure began with an introduction to the theme of the impact of plastic waste on the environment. Students were divided into six groups to discuss problems, develop project plans, and conduct observations. The results showed that students were actively involved, with significant increases in motivation and critical thinking skills. Enthusiasm was seen during discussions and presentations, although there were challenges related to self-confidence during presentations, which were overcome through practice from the teacher. The conclusion of this study states that the implementation of PBL and PJBL is effective in improving students' understanding of mathematical concepts and social skills. Suggested follow-ups include consistent implementation of both models and periodic evaluation to improve the quality of learning.
Teacher Competence and Creativity in Developing Mathematics Learning Plans in Inclusive Schools Sumandya, I Wayan; I Wayan Widana; I Putu Pasek Suryawan; I Nyoman Bagus Suweta Nugraha; Ni Wayan Widi Astuti
Mimbar Ilmu Vol. 30 No. 2 (2025): August [ARTICLE IN PRESS]
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v30i02.100815

Abstract

Teachers' ability to develop effective lesson planning is a key factor in the success of learning. This study aims to analyze teachers' competence and creativity in developing inclusive mathematics lesson plans. The research uses a quantitative approach with an explanatory method. The sampling technique employed is purposive sampling, with a total of 600 selected teacher participants. The instrument used in this study is a questionnaire. The analysis procedure is conducted in two stages: the Measurement Model and the Structural Model. The analysis results show a path coefficient of 0.474 and a p-value of 0.006 (less than 0.05) between teacher competence and the development of mathematics lesson planning, indicating that teacher competence has a significant influence on the ability to design mathematics instruction that meets the needs of students in inclusive schools. Meanwhile, the path coefficient between teacher creativity and the development of mathematics lesson planning is 0.305, with a p-value of 0.04 (less than 0.05), indicating that teacher creativity significantly affects the ability to develop mathematics lesson plans in inclusive schools. The conclusion of the study highlights that improving teachers' competence and creativity in inclusive education requires collaboration between teachers, policymakers, and educational institutions. With this competence and creativity, teachers can face the challenges of inclusive learning, ensure all students have meaningful learning experiences, and optimally develop their potential.
Optimalisasi Layanan Inklusi di SMA N 2 Mengwi Melalui Aplikasi Profiling Siswa Ida Ayu Agung Ekasriadi; Sumandya, I Wayan; I Wayan Edi Sanjana; I Wayan Widana
Jurnal Visi Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2025): Jurnal Visi Pengabdian Kepada Masyarakat : Edisi Agustus 2025
Publisher : LPPM Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51622/pengabdian.v6i2.2515

Abstract

This Community Service aims to optimize inclusive services at SMAN 2 Mengwi through the development and implementation of a student profiling application. This application is designed to assist teachers and educators in accurately identifying the special needs of students in a comprehensive manner, enabling the provision of appropriate educational interventions according to each student's profile. The methods used include the development of a web-based application for student profiling, training teachers on how to use the application, and providing support during daily implementation. The first stage involves collecting data on students' special needs and assessing their conditions. This data is then integrated into the application, creating a comprehensive profile for each student, covering academic, social, emotional, and special needs aspects. Once the application is ready, intensive training is provided to teachers and relevant staff on how to use and leverage the application in the learning process. Support is provided to ensure smooth implementation and offer technical assistance if needed. The results of this activity show that the use of the student profiling application improves teacher efficiency in managing inclusive classrooms. Teachers can quickly access essential information about students' special needs and design more adaptive teaching strategies. Moreover, the application enhances parental involvement in supporting their children's learning process. Overall, this activity has successfully improved the quality of inclusive services at SMAN 2 Mengwi and is expected to provide a sustainable solution for managing inclusive education in schools.
Pengembangan Aplikasi SpaceMath Berbasis Gamifikasi Sebagai Media Pembelajaran Matematika Tingkat SMP I Gede Gandi Sanjaya Putra; I Wayan Widana; I Gusti Agung Gede Wiadnyana
Emasains : Jurnal Edukasi Matematika dan Sains Vol. 14 No. 1 (2025): Maret 2025
Publisher : Program Studi Pendidikan Matematika dan Pendidikan Biologi Universitas PGRI Mahadewa Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59672/emasains.v14i1.3892

Abstract

Seiring dengan perkembangan IPTEK saat ini, tentunya dapat membantu para pendidik untuk menciptakan suasana pembelajaran yang baru, lebih kreatif, lebih inovatif, serta lebih menyenangkan melalui media pembelajaran interaktif yang beragam. Media pembelajaran dapat dikembangkan oleh para pendidik untuk menunjang proses pembelajaran di kelas agar lebih optimal. Matematika merupakan bidang ilmu yang perlu dikuasai dengan baik oleh setiap peserta didik untuk membekalinya kemampuan berpikir logis, kritis, kreatif, dan sistematis dalam menyelesaikan masalah yang dihadapinya. Namun, matematika menjadi salah satu mata pelajaran yang kurang diminati oleh peserta didik. Pandangan peserta didik terhadap mata pelajaran matematika adalah mata pelajaran yang sulit dan membosankan. Berdasarkan hasil analisa yang dilakukan di SMP PGRI 3 Denpasar, terlihat peserta didik masih mengalami kesulitan dalam memahami konsep matematika. Hal ini karena pembelajaran matematika yang dilakukan terlalu monoton dan kurang interaktif. Kurangnya penggunaan metode serta media pembelajaran yang sesuai untuk dapat mendukung proses pembelajaran menjadi salah satu faktor rendahnya minat peserta didik untuk belajar matematika. Penelitian ini mempunyai tujuan untuk mengembangkan sebuah media pembelajaran matematika berbentuk aplikasi android yang berbasis gamifikasi serta untuk mengetahui kelayakan dan keefektifan aplikasi SpaceMath. Metode penelitian ini menggunakan metode penelitian dan pengembangan atau Research & Development (R&D) dengan menggunakan model pengembangan ADDIE. Hasil penelitian ini menunjukkan bahwa pengembangan aplikasi SpaceMath berbasis gamifikasi pada mata pelajaran matematika telah berhasil dilakukan. Penggunaan pendekatan gamifikasi seperti levels, score/point, dan leaderboards mampu meningkatkan minat dan motivasi belajar peserta dalam mempelajari matematika. Aplikasi SpaceMath berbasis gamifikasi yang dikembangkan telah dinyatakan sangat layak dan praktis digunakan sebagai media pembelajaran matematika.