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Media Promosi untuk Membantu Promosi Desa Wisata Agus Aan Jiwa Permana; Made Padmi Wirayani
Jurnal Edutech Undiksha Vol. 9 No. 2 (2021): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v9i2.37235

Abstract

Kurangnya publikasi dalam bentuk manual maupun digital mengakibatkan kurangnya informasi kepada wisatawan mengenai wisata. Masyarakat atau wisatawan tidak banyak mengetahui mengenai potensi wisata yang ada di desa wisata yang terpencil. Tujuan penelitian ini adalah membantu masyarakat, khususnya di Desa Bug-Bug untuk mempromosikan objek wisata yang sedang digalakkan saat ini kepada wisatawan lokal dan mancanegara. Potensi wisata alam yang dimiliki di desa tersebut yaitu Pantai Pasir Putih dan Perkemahan Taman Harmoni Bali Bukit Asah.  Jenis penelitian ini adalah deskriptif kualitatif. Beberapa metode digunakan untuk mengumpulan data dari lokasi wisata. Dilakukan sesi wawancara langsung dengan pimpinan atau tetua di desa tersebut. Setelah produk selesai akan dilakukan pengujian untuk uji ahli dan uji konten. Hasil yang diharapkan dalam riset ini adalah produk yang dihasilkan sudah dapat mewakili pemikiran dan harapan dari masyarakat untuk membantu promosi pengembangan desa wisata di desa tersebut. Melalui proses pengujian, dapat disimpulkan bahwa media yang dikembangkan layak digunakan untuk membantu promosi daerah wisata.
Implementasi Metode Item-Based Collaborative Filtering dalam Rekomendasi Barang pada Aplikasi Mobile Go-BUMDes I Putu Dion Arditya; Agus Aan Jiwa Permana; Ketut Agus Seputra
MASALIQ Vol 5 No 4 (2025): JULI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i4.6569

Abstract

This study is motivated by the low public interest in shopping at BUMDes (village-owned enterprises), primarily due to geographical constraints, highlighting the need for digital innovation to improve service accessibility. The objective of this research is to develop the GO-BUMDes mobile application as a platform for product ordering and recommendation in Cau Belayu Village. The application employs an Item-Based Collaborative Filtering method to provide product recommendations based on item similarity. The development process followed the prototype methodology, while system testing involved white box and black box techniques, accuracy evaluation using MAE (Mean Absolute Error), and user experience assessment through UMUX (Usability Metric for User Experience). Test results showed an MAE value of 0.258, indicating a relatively high prediction accuracy, and a UMUX score of 85.78, reflecting excellent user comfort and satisfaction. The study concludes that GO-BUMDes has the potential to enhance access and facilitate digital transactions at BUMDes, while encouraging community participation in a technology-driven village economy. The practical implications of this research contribute to strengthening digital transformation in the local economic sector, particularly in rural areas.
Aplikasi untuk Deteksi dan Klasifikasi Motif Kain Tenun Timor Tengah Selatan berbasis ANFIS pada Platform Mobile di Provinsi NTT Okthen Orlanda Naitboho; Ni Ketut Kertiasih; Agus Aan Jiwa Permana
MASALIQ Vol 5 No 5 (2025): SEPTEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v5i5.7052

Abstract

The woven fabric from South Central Timor (TTS), East Nusa Tenggara Province, holds significant cultural and symbolic value; however, the influx of similar-patterned fabrics from outside the region presents challenges in authenticity identification, particularly among the general public and younger generations. This study aims to develop a mobile application based on the Adaptive Neuro-Fuzzy Inference System (ANFIS) to detect and classify motifs of TTS woven fabric. Texture feature extraction was conducted using the Gray Level Co-occurrence Matrix (GLCM) method, applying six key parameters: contrast, dissimilarity, homogeneity, energy, correlation, and ASM. The ANFIS model was trained for two types of classification: fabric authenticity (authentic vs. non-authentic), achieving an average accuracy of 87.50%, and regional motif classification (Amanatun, Amanuban, and Mollo), with an accuracy of 78.00%. The application was developed using a prototyping method and integrated with the classification system via FastAPI services. Black-box testing confirmed that all application features functioned as designed, while usability testing using the Usability Metric for User Experience (UMUX) yielded a score of 87.92, indicating a high level of user comfort and ease of use. The study concludes that the ANFIS-based mobile application is effective as a supporting tool in preserving TTS woven fabric through the application of intelligent technology. Keywords: Mobile Application; TTS Woven Fabric; ANFIS; GLCM Texture Extraction; Image Classification
Implementasi Mobile Homecare Berbasis User Centered Desain (UCD) I Made Bayu Sastra Wiguna; Ketut Agus Suputra; Agus Aan Jiwa Permana
MASALIQ Vol 6 No 1 (2026): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/masaliq.v6i1.8737

Abstract

Homecare services have become an important alternative in healthcare delivery because they allow patients to receive medical care directly at home with a higher level of comfort. However, the use of web-based homecare services still faces limitations when accessed via mobile devices, particularly in terms of usability and accessibility. This study aimed to develop a mobile-based homecare platform that focuses on enhancing user experience through a User-Centered Design (UCD) approach. A Research and Development (R&D) method was employed, following UCD stages that include understanding the context of use, identifying user needs, designing solutions, and evaluating the design. The application was developed using Flutter for the frontend and Laravel for the backend with a REST API architecture. Usability evaluation was conducted using the System Usability Scale (SUS) method involving 20 respondents. The evaluation results showed that the developed application obtained a SUS score of 86, which falls into the good usability category, indicating that the application is easy to use and well accepted by users. The application improves users’ ease of accessing homecare services and obtaining real-time service information. This study is expected to provide a practical solution for developing mobile-based healthcare applications and to serve as a reference for future research on usability and the application of User-Centered Design.
Pengembangan Media Pembelajaran Berbasis Augmented Reality Mata Pelajaran Bahasa Sunda untuk Siswa Sekolah Dasar Rissa Nurmalasari; Ni Ketut Kertiasih; Agus Aan Jiwa Permana
YASIN Vol 6 No 2 (2026): APRIL
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i2.9451

Abstract

Sundanese language learning in elementary schools plays an important role in maintaining the continuity of the regional language and script, but students’ interest in and understanding of the material remain relatively low because the learning process tends to be conventional and has not optimally utilized technology. In addition, the development of Augmented Reality (AR)-based learning media that specifically contain material introducing pets and ornamental plants in the Sundanese language and script for elementary school students is still limited. This study aims to design learning media as a means of introducing the Sundanese language and script to elementary school students. This study used the Research and Development (R&D) method with the Multimedia Development Life Cycle (MDLC) model, which includes the stages of conceptualization, design, material collection, development, testing, and distribution. Material validation was carried out by two content experts using the Gregory method with a result of 0.93, which falls into the very high validity category, while the assessment of media aspects by one media expert obtained a score of 93.64% in the very good category. The user test involved four teachers and 20 students in Grades III to VI of elementary school using the System Usability Scale (SUS) questionnaire, with the teachers’ SUS score of 75 categorized as good (Grade C) and the students’ score of 80.25 categorized as good (Grade B). To measure the improvement in learning outcomes, a pretest and posttest were administered to 20 students using 10 question items, and the results of the Paired T-Test analysis showed a sig. (2-tailed) value of 0.01 < 0.05, indicating a significant improvement in learning outcomes after the use of the media. The developed media takes the form of an Android application that can be used offline and functions as an alternative interactive learning tool to support the preservation of the Sundanese language and script.
Co-Authors A. A. Gede Yudhi Paramartha Agus Halid, Agus Agus Seputra I Ketut Alkautsar, Yoga Rizky Artha, I Kadek Bayu Danu Artha, I Komang Windra Baskara Nugraha, I Gusti Bagus Darmayasa, Ngakan Nyoman DIATMIKA, KETUT TUTUR Elly Herliyani Erma Susanti Gede Aditra Pradnyana Gede Arya Ardivan Pratama Saputra Gede Nanda Ageng Nugraha Gede Saindra Santyadiputra Gede Wahyu Purnama Gunawan, I Gede Made Deny Surya I Gd Ny Werdyana Guna Mertha I Gusti Agung Putu Bagus Satria Wicaksana I Gusti Ayu Purnamawati I Gusti Ngurah Wikranta Arsa, I Gusti Ngurah I Kadek Nicko Ananda I Kadek Suranata I Ketut Gading I Ketut Purnamawan I Made Ardwi Pradnyana I Made Bayu Sastra Wiguna I Made Pageh I Made Putrama I Made Sukarsa I Made Sukarsa I Nyoman Laba Jayanta I Nyoman Saputra Wahyu Wijaya I Nyoman Saputra Wahyu Wijaya I Putu Dion Arditya Ida Bagus Sebali Mahesa Yogi Ifdil Ifdil Ika Arfiani Joe Aqilla Vandyta Kadek Wirahyuni Ketut Agus Suputra Komang Setemen Kusuma, I Komang Arya Adi Kusumadewi, Ni Putu Ari Made Padmi Wirayani Made Sudarma Made Sudarma Mahagangga, Komang Adi Satya Marta Dinata, Kadek Prima Giant Naswin, Ahmad Ni Ketut Kertiasih Ni Luh Ita Purnami Ni Putu Dwi Sucita Dartini Ni Putu Novita Puspa Dewi Ni Wayan Marti Octavia, I Gusti Ayu Adiani Okthen Orlanda Naitboho pande sindu Pande, Satria Imawan Adi Putra Pande Pracasitaram, Gede Made Surya Bumi Pracasitaram, I Gede Made Surya Bumi Prakoso, Paholo Iman Pramudya, Dewa Gede Bhaskara Pranadi Sudhana, I G P Fajar Puridiasta, I Gede Deindra Dwija Puspa Dewi, Ni Putu Novita Putrama, Made Putu Ony Andewi PUTU SUGIARTAWAN Rezania Agramanisti Azdy, Rezania Agramanisti Rissa Nurmalasari Rukmi Sari Hartati Rukmi Sari Hartati Saputra Wahyu Wijaya Savitri, Putu Ananda Adi Siami, M. Ikbal Sindu, I Gede Partha Sumiyatun Sunia Raharja, I Made Swari, Gusti Putu Ayu Mas Meita Pradnya Tarigan, Thomas Edyson Widodo Prijodiprodjo Wijaya, I Gede Saputra Wahyu Winata, I Gede Arya Wirayani, Made Padmi Witjaksana, Putu Gede Dimas Yoga Rizky Alkautsar Yoga Sucipta, Gede Yudhantara, Kadek Prasta