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LABORATORY EXAMINATION OF HEMOLYTIC DISEASE IN NEONATES DUE TO RHESUS INCOMPATIBILITY Danny Ernest Jonas Luhulima; Christian Ronald Tanggo; Ria Amelia
Journal of Innovation Research and Knowledge Vol. 5 No. 8 (2026): Januari 2026
Publisher : Bajang Institute

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Abstract

Hemolytic disease of the newborn (HDN) occurs when fetal red blood cells (RBCs), which possess an antigen that the mother lacks, cross the placenta into the maternal circulation, where they stimulate antibody production. The antibodies return to the fetal circulation and result in RBC destruction. Three classifications of HDN are: ABO, other causes like unexpected immune antibodies like anti-c or anti-K and Rhesus–anti D alone or may be accompanied by other Rh antibodies, examples anti-D with anti-C or anti-E. Clinical presentation of HDN varies from mild jaundice and anemia to hydrops fetalis (with ascites, pleural and pericardial effusions). This article discusses hemolytic due to incompability Rhesus anti-D.)
Kolaborasi Pemerintah dan Masyarakat dalam Upaya Pelestarian Masjid Agung Banten sebagai Warisan Sejarah Islam Nusantara Angeli Ramadhani; Nadia Khumairatun Nisa; Amealiea Prihatinningsih Malandy’s; Ria Amelia; Azalia Salsabila; Siti Alya Aryanti; Syifa Aulia Ramadhani
Jurnal Riset Rumpun Ilmu Sosial, Politik dan Humaniora Vol. 5 No. 2 (2026): JURRISH: Jurnal Riset Rumpun Ilmu Sosial, Politik dan Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrish.v5i2.7364

Abstract

The Great Mosque of Banten is a historical heritage that reflects cultural acculturation and the glory of Islam in the Indonesian archipelago. This study aims to analyze the forms of collaboration between the government, local communities, and site managers in preserving the Great Mosque of Banten using the Collaborative Governance theory by Ansell and Gash (2007). A descriptive qualitative approach was applied through interviews, field observations, and document studies conducted in the Great Mosque area. The findings reveal that collaboration among stakeholders has not yet reached optimal levels due to limited communication, trust gaps, and conflicting interests. Nevertheless, functional cooperation has emerged through joint activities in sanitation, security, and tour guide training. Based on the five indicators of the collaborative process, direct communication (face to face dialogue) and trust building remain major challenges, while shared understanding between government agencies, the foundation, and the community has begun to develop. This study highlights the importance of sustainable collaborative governance in preserving the religious, historical, and social values of the Great Mosque of Banten while supporting the welfare of the surrounding community.  
Game Based Learning Menggunakan Ular Tangga Sebagai Inovasi Pembelajaran Bilangan Cacah Sampai 100.000 di SD/MI Nazil Akhyar; Indah Cahaya; Junita Setianingrum; Ria Amelia; Fani Amelia; Ica Ica
JURNAL PERSPEKTIF PENDIDIKAN Vol 20 No 1 (2026): Jurnal Perspektif Pendidikan
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/jpp.v20i1.4241

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh penerapan pembelajaran berbasis proyek melalui permainan ular tangga terhadap hasil belajar matematika siswa kelas V pada materi bilangan cacah sampai 100.000. Penelitian menggunakan pendekatan kuantitatif dengan desain eksperimen semu. Subjek penelitian terdiri atas siswa kelas 5A dan 5B di MIN Batanghari, yang masing-masing berperan sebagai kelas eksperimen dan kelas pembanding. Pengumpulan data dilakukan melalui tes pre-test dan post-test untuk mengukur kemampuan numerasi siswa sebelum dan sesudah pembelajaran. Data yang diperoleh dianalisis menggunakan statistik deskriptif dan inferensial, meliputi uji-t berpasangan, uji-t independen, uji ANOVA satu arah, serta analisis regresi linear sederhana. Hasil penelitian menunjukkan bahwa terdapat peningkatan hasil belajar yang signifikan antara nilai pre-test dan post-test pada kedua kelas. Namun, peningkatan hasil belajar siswa pada kelas eksperimen lebih tinggi dibandingkan kelas pembanding. Uji-t dan ANOVA menunjukkan adanya perbedaan hasil belajar yang signifikan antar kelas pada taraf signifikansi 0,05. Selain itu, hasil analisis regresi menunjukkan hubungan linear positif antara kemampuan awal dan hasil belajar akhir siswa. Temuan ini menunjukkan bahwa pembelajaran berbasis proyek dengan media permainan ular tangga efektif dalam meningkatkan pemahaman konsep bilangan cacah dan motivasi belajar siswa sekolah dasar.