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Journal : Educational Studies and Research Journal

The Effect of Gamification Learning Model to Improve Students' Critical Thinking Skills in Elementary School Science and Social Subjects Wibisono, Fajar Citra; Wahyudin, D; Yogiarni, Tiara
Educational Studies and Research Journal Vol. 1 No. 2 (2024): Educational Studies and Research Journal
Publisher : MID Publisher International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12579237

Abstract

This study aims to examine the effect of gamification learning model on improving students' critical thinking skills in Natural and Social Sciences (NSP) subjects in elementary schools. The research method used was pre-experiment with pretest-posttest research design. The research sample used one class as an experimental group that used the gamification learning model. The research instrument used to measure students' critical thinking skills is a validated critical thinking test. The results of data analysis showed that there was a significant increase in students' critical thinking skills in the experimental group. This finding indicates that the application of gamification learning model can effectively improve students' critical thinking skills in IPAS learning in elementary school. Therefore, the use of gamification in the learning process is suggested as one of the strategies to improve the quality of education and students' critical thinking skills.
The Effect of Using the Duolingo Application on Elementary School Students' Mastery of English Vocabulary Suhendra, Nabila Nurhaliza; Antik Sari, Nadia Tiara; Wahyudin, D
Educational Studies and Research Journal Vol. 1 No. 2 (2024): Educational Studies and Research Journal
Publisher : MID Publisher International

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.12579678

Abstract

Language, particularly English, which is an international language in Indonesia, is used to communicate in a variety of circumstances. However, many people still do not recognize that teaching vocabulary to children is critical since vocabulary impacts a person's capacity to string words to communicate, therefore it is essential to master when studying English. This is demonstrated by the low mastery of the English language among fourth-grade pupils at SDN Purwamekar Purwakarta District, Purwakarta Regency. Previous academics have identified learning media as a message technology that can be used for educational reasons. Previous academics have identified learning media as a message technology that can be used for educational reasons. The use of the Duolingo app is one of the technology-based English learning approaches. The research approach employed was pre-experimental, with a one-group pretest-posttest design and a simple random sample technique. Its goal is to assess fourth-grade students' comprehension of English vocabulary before and after treatment with the Duolingo application, as well as to determine the effect. This study included a total of 30 students. The findings revealed that (1) the average value of elementary school pupils' descriptive tests for vocabulary knowledge in English before using the Duolingo application was 42.67. (2) After two sessions of treatment with the Duolingo application, the average score of primary school pupils' English vocabulary knowledge climbed to 80.33 from the descriptive test average. (3) The findings of the basic linear regression test suggest that using the Duolingo app improves elementary school students' comprehension of English vocabulary by 24.9%. It may be concluded that variable x, namely the usage of the Duolingo application, influences variable y, namely the mastery of English vocabulary of grade IV primary school pupils, allowing kids to master vocabulary.