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Pendampingan Dan Meningkatkan Budaya Literasi Membaca Pada Anak Di Desa Lembar Selelatan Andrian Firdaus; Ala Purnawati; Syamsul Hadi; Samsul Hakim; Hadlun; Linawahyuningsih; Yuli
KREASI : Jurnal Inovasi dan Pengabdian kepada Masyarakat Vol. 4 No. 1 (2024): April
Publisher : BALE LITERASI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk meningkatkan budaya literasi membaca pada anak dengan cara melakukan kegiatan pembiasaan pada anakdi lingkungan desal embar Selatan. Mengingat kondisi anak yang saat ini jauh sekali dari keinginannya untuk membaca, baik di rumah ataupun di sekolah. Dalam penelitian ini yang menjadi sasarannya adalah seluruh anak yanga da di desa lembar Selatan Lombok barat. Kegiatan pembiasaan yang dilaksanakan memiliki jadwal yang telah disusun berdasarkan hasil rapat kepala desa dan perangkat desa. Kegiatan pembiasaan budaya literasi membaca pada anak ternyata disambut baik oleh Masyarakat. Pelaksanaan kegiatan pembiasaan ini sudah berjalan selama dua bulan dan di pantau langsung oleh kepala kepala desa lembar Selatan sebagai penggagas kegiatan pembiasaan ini. Siswa sangat antusias mengikuti kegiatan pembiasaan ini.
Komponen Kepemimpinan Transformasional Yuli; Patoni, Achmad; Maunah, Binti
JMPI: Jurnal Manajemen, Pendidikan dan Pemikiran Islam Vol. 1 No. 1: June 2023
Publisher : Pondok Pesantren As-salafiyah Asy-syafi'iyyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71305/jmpi.v1i1.7

Abstract

Lembaga pendidikan Islam sebagai sebuah organisasi, sangat membutuhkan figur kepemimpinan yang efektif dan transformatif agar bisa melakukan suatu perubahan yang nyata dalam mencapai tujuan demi kemajuan dan peningkatan mutu layanannya. Salah satu model kepemimpinan yang terlihat mampu mewujudkan perubahan yang positif bagi sebuah organisasi/lembaga pendidikan Islam dalam memberikan layanan sosial dan pendidikan yaitu kepemimpinan Transformasional. Penelitian ini menggunakan pendekatan studi pustaka/library research dengan melakukan studi literatur yang sesuai dengan pokok bahasan. Tujuan dalam tulisan ini adalah untuk mendeskripsikan konsep dasar kepemimpinan Transformasional dalam pendidikan Islam, dan mendeskripsikan komponen-komponen dalam kepemimpinan Transformasional pendidikan Islam. Hasil dan Pembahasan kepemimpinan Transformasional merupakan pencipta dan pencetus pemikiran dan visi yang baru dalam kehidupan organisasi, walaupun masih banyak pandangan tentang makna dari kepemimpinan Transformasional tersebut, secara umum dapat dimaknai sebagai agen suatu perubahan; Komponen kepemimpinan Transformasional yaitu kharismatik, stimulasi intelektual, pertimbangan individu, dan motivasi inspirasi.
MENINGKATAN HASIL BELAJAR MENGGUNAKAN MODEL ROLE PLAYING PADA MATERI SBDP SISWA KELAS IV SDN 01 BENGKAYANG Yuli; Margaretha Lidya Sumarni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.30373

Abstract

This research aims to improve the learning outcomes of Grade IVstudents at SDN 01 Bengkayang in the subject of Arts, Culture, and Crafts(SBDP) through the implementation of the role-playing learning model.The low learning outcomes of students are thought to be caused by a lackof active student involvement in the learning process and teachingmethods that tend to be monotonous. This research employs a classroomaction research (CAR) method conducted in two cycles. Each cycleincludes planning, action implementation, observation, and reflection. Thesubjects of this research were 33 Grade IV students of SDN 01Bengkayang in the academic year 2024/2025. Student learning outcomedata were collected through formative tests at the end of each cycle.Observational data on student and teacher activities during the learningprocess were also collected to support the analysis. The research resultsindicate a significant improvement in student learning outcomes after theimplementation of the role-playing model. In the first cycle, the averagestudent learning outcome was 51.21%, and it increased to 81.15% in thesecond cycle. This increase demonstrates that the role-playing model iseffective in enhancing students' understanding and mastery of SBDPmaterial, as it provides opportunities for students to learn actively,creatively, and enjoyably through direct role-playing experiences. Thisresearch recommends the application of the role-playing model as aninnovative and effective learning alternative for improving student learningoutcomes in the subject of SBDP at the elementary school level.
Pengaruh Gaya Kepemimpinan dan Kepuasan Kerja Terhadap Kinerja Karyawan di Perusahaan PT. Boiler Total Solution Endang Risbaya; Yuli; Kanta; Karnawi Kamar
Economic Reviews Journal Vol. 4 No. 4 (2025): Economic Reviews Journal
Publisher : Masyarakat Ekonomi Syariah Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56709/mrj.v4i4.888

Abstract

This study aims to determine: (1) The partial effect of leadership style on employee performance, (2) The partial effect of job satisfaction on employee performance, and (3) The simultaneous effect of leadership style and job satisfaction on employee performance. This study uses a quantitative approach with an associative research type. The population in this study were all employees of PT. Boiler Total Solution. Sampling used a probability sampling technique with a simple random sampling category. Data were collected through questionnaires and analyzed with the help of SPSS version 18.00. Data analysis included validity and reliability tests, multiple linear regression, t-tests, and F-tests. The results of the study indicate that leadership style and job satisfaction have a positive and significant effect on employee performance both partially and simultaneously.
Pengembangan Media Promosi Lembaga Pendidikan Menggunakan Papan Informasi Digital di MAN 1 Padangsidimpuan Yuli; Supriadi, Supriadi; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.148

Abstract

This research is motivated by the fact that in MAN 1 Padangsidimpuan, various information related to the school is still delivered in a simple way using two-dimensional media such as banners, posters, announcement papers, and brochures affixed to the making or delivered via microphone. This makes some students less informed with the media used can be damaged, and lost. The purpose of this study, among others, is to make it easier for students to get information, and make it easier for teachers to convey information to be conveyed. The research method used in this research is a research and development method known as Research And Development (R&D) The development model used by Waterfall Pressmanconsists of 5 stages, namely communication, Planning, Modeling, Construction, and Deployment. The research was tested through three stages, namely the validity test was carried out with several experts in their fields such as content, construct, and language using Aiken's V formula. Second, the practicality test was carried out with teachers at the research location using the Moment Kappa (k) formula, and the effectiveness test was carried out with several students using the G-Score formula (<g>). The results of research on media promotion of educational institutions that can be used by schools. The form of this media is a website-based digital information board. The validity product test was 0.88 which was declared valid, the practicality test result of 0.93 was declared very practical, and the effectiveness test result of 0.94 was declared effective. So it can be concluded that the promotional media for educational institutions using digital information boards are valid, practical, and effective.
Pengembangan Media Promosi Lembaga Pendidikan Menggunakan Papan Informasi Digital di MAN 1 Padangsidimpuan Yuli; Supriadi, Supriadi; Musril, Hari Antoni; Okra, Riri
ANTHOR: Education and Learning Journal Vol 2 No 3 (2023): Anthor 2023
Publisher : Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/anthor.v2i3.148

Abstract

This research is motivated by the fact that in MAN 1 Padangsidimpuan, various information related to the school is still delivered in a simple way using two-dimensional media such as banners, posters, announcement papers, and brochures affixed to the making or delivered via microphone. This makes some students less informed with the media used can be damaged, and lost. The purpose of this study, among others, is to make it easier for students to get information, and make it easier for teachers to convey information to be conveyed. The research method used in this research is a research and development method known as Research And Development (R&D) The development model used by Waterfall Pressmanconsists of 5 stages, namely communication, Planning, Modeling, Construction, and Deployment. The research was tested through three stages, namely the validity test was carried out with several experts in their fields such as content, construct, and language using Aiken's V formula. Second, the practicality test was carried out with teachers at the research location using the Moment Kappa (k) formula, and the effectiveness test was carried out with several students using the G-Score formula (<g>). The results of research on media promotion of educational institutions that can be used by schools. The form of this media is a website-based digital information board. The validity product test was 0.88 which was declared valid, the practicality test result of 0.93 was declared very practical, and the effectiveness test result of 0.94 was declared effective. So it can be concluded that the promotional media for educational institutions using digital information boards are valid, practical, and effective.
The Existence Of Students' Roles In Improving Religious Values For Children InLuwuk Bunter Village Andriano, Beni; Melinda, Fitria; Yuli; Amanda, Taswah; Kurniawan, Andre; Yahya, Muhammad Ighfar Dwi; Lavenia Regita Desyanti; Rahmi, Sofianatur
Amala Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 1 (2025): May 2025
Publisher : Faculty of Economics and Islamic Business State Islamic University of Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23971/sq653t49

Abstract

ThThe community service program through the Student Community Service (KKN) in Luwuk Bunter Village, Cempaga District, East Kotawaringin Regency, focused on enhancing religious values among children. The main issue faced by the community was the lack of religious activities for children, such as Qur’an recitation and congregational prayers, due to limited teaching resources. The KKN team applied a participatory approach by involving children, community leaders, and mosque administrators in various religious activities. The methods included regular congregational worship, Qur’an literacy guidance, and mentoring in daily manners and ethics. The results of the program showed an increase in children’s participation in religious activities that were previously inactive, as well as the revitalization of the mosque’s role as a center for religious education. This program had a positive impact by fostering religious habits, motivating children to learn, and raising community awareness of the importance of instilling religious values from an early age.
THE ROLE OF HISTORY TEACHERS IN SHAPING DIFFERENCES IN STUDENTS' LEARNING INTEREST AT SMA NEGERI 1 PALASA Yuli; Lukman; Ika Nur Jayanti; Hasan
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.355

Abstract

This research is motivated by the differences in students' learning interest in history learning, which potentially affect the effectiveness of the learning process, thereby requiring teachers to perform their roles optimally. This study aims to describe the role of history teachers in addressing the differences in learning interest among Grade X students at SMA Negeri 1 Palasa. The conceptual framework refers to Sardiman's theory of teacher roles, which includes the roles of informant, organizer, motivator, director, initiator, transmitter, facilitator, mediator, and evaluator, as well as the theory of learning interest based on indicators of students' feelings of pleasure, involvement, interest, and attention. This study utilized a descriptive qualitative approach. Data were obtained through observation, interviews, and documentation, with informants consisting of one history teacher and nine students selected using a purposive sampling technique. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results showed that the teacher had performed various roles optimally through the use of varied learning methods and media, classroom management, motivation provision, and continuous evaluation, thereby successfully increasing students' attention, involvement, and interest in history learning. Thus, the role of the history teacher contributes significantly to accommodating differences in students' learning interest and creating a more effective learning experience.  
PENGARUH DIGITAL TOURISM TERHADAP PENGALAMAN WISATAWAN DI MUSEUM NASIONAL INDONESIA JAKARTA PUSAT Yuli; Dewanta Facrureza
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55642

Abstract

This study aims to analyze and determine the influence of digital tourism on the visitor experience at the National Museum of Indonesia, Central Jakarta. The development of information technology in this era has brought significant transformations in the tourism industry, particularly in museums, including how visitors obtain information, interact with content, and document their visit experiences. This study employs a quantitative method, with independent variables including information provision, contextual awareness, digital accessibility, and interactivity, while the dependent variables include sensory experience, emotional experience, cognitive experience, and behavioral experience. Data were collected through questionnaires distributed to 100 museum visitors. Data analysis was conducted to identify behavior patterns, preferences, and visitor satisfaction levels. The results of the study indicate that all digital tourism variables have a positive and significant effect on the tourist experience at the National Museum of Indonesia. The provision of digital information helps users plan their visits. Contextual awareness allows users to understand the museum’s atmosphere before their visit. Digital accessibility supports online exploration of the museum. Finally, interactivity enhances the educational and memory-related aspects of the visit. Based on the research findings, digital tourism has a positive effect on the tourist experience, with an F-value of 49.989 and a significance level of 0.000. With an R-Square value of 0.678, 67.8% of the variance in the tourist experience can be explained by the dimensions of information provision, contextual awareness, digital accessibility, and interactivity. Meanwhile, 32.2% is explained by other factors not discussed in this study. These results confirm that digital tourism significantly improves the quality of the tourist experience. The National Museum of Indonesia also provides a foundation for formulating creative and effective strategies in managing museum operations that meet the demands of the digital era. Keywords: Digital Tourism, Visitor Experience, Museum Nasional Indonesia.