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Analyzing Asynchronous Online Discussions in Solid-State Physics: Interaction Patterns and Cognitive Presence Among Distance Learners Widiasih; Arisona; Dwikoranto; Rahmawati; Ismail
Jurnal Pendidikan Fisika Vol. 13 No. 3 (2025): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/tpnr8c83

Abstract

The increasing adoption of online learning in higher education has placed asynchronous discussion forums at the center of teaching and learning, particularly in open and distance learning contexts where student engagement and collaborative inquiry are crucial. In physics education, however, fostering deep conceptual understanding through asynchronous communication remains challenging, as participation often tends to be surface-level and tutor-centered. This study aimed to analyze participation patterns, levels of cognitive presence, and their relationship to student performance in a Solid-State Physics course at Universitas Terbuka, Indonesia. Employing a descriptive case study design, the research collected data from learning management system logs, forum transcripts, tutor feedback, and assignment scores. Cognitive presence was coded using the Community of Inquiry framework, intercoder reliability was established with Cohen’s kappa (κ = 0.88), and interaction structures were visualized using social network analysis. The results revealed that students frequently viewed the forums but contributed relatively few postings, indicating widespread passive participation. Most contributions were concentrated at the triggering and exploration phases, with only about 15% reaching integration or resolution. Interaction maps confirmed a strongly tutor-centered pattern, with minimal peer-to-peer exchanges, while comparison of participation and assignment data showed that more active contributors achieved higher performance. These findings underscore the limited depth of engagement in asynchronous forums but also highlight their potential to support learning when students participate meaningfully. The novelty of this study lies in its triangulated methodology and its focus on physics education in an open and distance learning context. The study contributes empirical evidence for improving asynchronous forum design and facilitation to foster higher-order engagement in physics learning.
Pengembangan Modul Interaktif Canva: Meningkatkan Literasi Sains di Sekolah Dasar Fitri, Nur Choiriah; Roesminingsih, Erny; Widiasih
Gudang Jurnal Multidisiplin Ilmu Vol. 2 No. 4 (2024): GJMI - APRIL
Publisher : PT. Gudang Pustaka Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/gjmi.v2i4.412

Abstract

Penelitian pengembangan ini dilakukan karena adanya permasalahan dalam penyajian materi sains di buku tematik kelas 6 yang kurang sistematis dan mendalam, mengakibatkan rendahnya minat baca siswa dan pemahaman materi yang masih belum memadai. Dalam penelitian ini, digunakan pendekatan pengembangan Four-D, dengan tahapan pendefinisian, perancangan, pengembangan,, dan penyebaran. Validasi media dilakukan untuk e-modul interaktif menggunakan aplikasi Canva, yang kemudian direvisi berdasarkan hasil validasi tersebut. Implementasi dilakukan terhadap 37 siswa kelas 6B di SD Negeri wilayah Kecamatan Sambikerep, menunjukkan kevalidan dan kepraktisan yang sangat baik. Hasil belajar siswa setelah menggunakan e-modul interaktif menunjukkan peningkatan yang signifikan, melebihi kriteria ketuntasan minimal. Analisis tes menunjukkan peningkatan literasi sains dengan skor N-gain antara preteset dan posttest menunjukkan gain yang sedang. Berdasarkan temuan ini, disimpulkan bahwa e-modul interaktif dengan aplikas Canva yang dikembangkan valid, praktis, dan efektif dalam meningkatkan literasi sains pada siswa kelas 6. Sebagai saran, penelitian lebih lanjut dapat memperluas cakupan implementasi dan mempertimbangkan integrasi dengan metode pembelajaran lainya untuk meningkatkan efektivitasnya.
Pelatihan Peningkatan Kompetensi Guru Sekolah Dasar dalam Merancang Asesmen Digital Zakirman; Sukmayadi, Dodi; Aprianti, Rika; Widiasih
Amal Ilmiah: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2023): Edisi November 2023
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v5i1.148

Abstract

Tujuan dari kegiatan pengabdian kepada Masyarakat ini adalah untuk memberikan pelatihan perancangan asesmen digital bagi guru Sekolah Dasar di Taman Pagelaran, Kabupaten Bogor, Jawa Barat. Topik pelatihan yang diberikan meliputi: Quizizz, Google form, Wordwall, Blooket, Quizlet, Quizmaker, Nearpod dan Kahoot. Metode pelaksanaan kegiatan meliputi kegiatan secara luring dan daring. Dalam kegiatan pelatihan, peserta dibantu oleh LMS MOOCs yang dikembangkan oleh tim pelaksana dibawah naungan Pusat Pengabdian Kepada Masyarakat Universitas Terbuka. Pelaksanaan kegiatan pelatihan dibagi menjadi beberapa tahap, diantaranya: orientasi peserta dalam mengenal MOOCs (luring), penyampaian materi pengantar dan konsep dasar asesmen digital (daring secara sinkronus), belajar terstruktur (daring secara asinkronus) dan gelar hasil produk pelatihan (luring). Hasil yang diperoleh dari kegiatan pelatihan ini berupa meningkatnya kompetensi dan wawasan peserta (guru SDN Taman Pagelaran) dalam merancang instrumen asesmen digital.  Guru-guru yang telah mengikuti pelatihan perancangan asesmen digital telah mampu mengimplementasikan materi yang didapat dalam proses pembelajaran. Antusiasme siswa yang tinggi terlihat dari hasil observasi dan wawancara Ketika guru mengimplementasikan produk yang dihasilkan setelah mengikuti program pelatihan. Pelatihan yang diberikan dapat melatih kreativitas guru dalam merancang berbagai instrumen untuk melakukan penilaian secara digital, serta mampu memotivasi siswa untuk lebih giat dan aktif dalam mengikuti proses pembelajaran. Konsep pembelajaran yang hangat, bersemangat dan menyenangkan dapat diwujudkan guru dengan mengimplementasikan ilmu yang didapat setelah mengikuti program pelatihan asesmen digital.
PENGARUH MODEL PEMBELAJARAN FLIPPED CLASSROOM DAN KEMANDIRIAN BELAJAR TERHADAP HASIL BELAJAR PKN SISWA KELAS V SDN 5 TALANG KELAPA Erlina; Saleh Hidayat; Widiasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.18651

Abstract

This study aims to determine the effect of the Flipped Classroom learning model on the civics (PKN) learning outcomes of fifth-grade elementary school students, to determine the effect of independent learning on the civics learning outcomes of fifth-grade elementary school students, and to determine the effect of the Flipped Classroom learning model and independent learning on the civics learning outcomes of fifth-grade elementary school students at SD Negeri 5 Talang Kelapa. The results showed that learning with the Flipped Classroom model was more effective than the conventional model in improving students' civics learning outcomes. The Flipped Classroom learning model and students' independence in learning together have a positive and significant influence on learning outcomes.
PENGEMBANGAN MEDIA GAMPITU DALAM PEMBELAJARAN PROJECT BASED LEARNING UNTUK MENINGKATKAN PEMAHAMAN KONSEP IPA DAN KREATIVITAS SISWA PADA MATA PELAJARAN IPA DI KELAS IV SEKOLAH DASAR Rosdiana; Yunus Abidin; Widiasih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 4 (2024): Volume 09 No. 04 Desember 2024 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.19734

Abstract

Students' low understanding of science learning concepts. This is caused by the presentation of unattractive teaching materials, which significantly reduces students' understanding of science concepts. This research aims to develop GAMPITU learning media products with a Project Based Learning design in science learning for grade IV elementary schools. This research uses the development of the DnD model with six development stages, namely identify the problem motivating the research (problem identification), describe the objective (describe the goal), design and develop the artifact (product design and development), subject the artifact to testing (trial product), evaluate the result of testing (evaluate test results), communicate those results (communicate test results). Based on the results of the research and development that has been carried out, it can be concluded that the GAMPITU learning media is given to teachers and students of class IV elementary schools whose implementation is based on project based learning. At the development stage, the results of product validation by teaching materials expert lecturers were 99.17%, technology experts were 92.5% and language experts were 90% and were declared feasible with slight revisions. Then the user response, namely teacher response as much as 94% and student response as much as 82% of students showed interest in Gampitu media and it can be stated that Gampitu media is considered practical and easy to use as a learning medium. Thus, GAMPITU learning media designed with PJBL is declared effective in increasing understanding of science concepts and fostering creativity in fourth grade elementary school students. Keywords: GAMPITU Media, PJBL, science understanding, student creativity
The Analysis of Problem Solving Ability in Natural Sciences and Life Skills through Guided Discovery Learning in the View of Student Learning Independence in the Subject Matter of Changes in Energy Forms Mahdi; Raharjo, Tri Joko; Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5289

Abstract

The purpose of this study was to examine the effect of guided discovery learning on science problem solving ability and life skills in terms of student learning independence in the form of energy in grade IV elementary school. Method: The research design used quasi experiment with factorial design. The research sample was 50 fourth grade students from 2 elementary schools. Participants were tested using a problem solving ability test with essay form (pretest and posttest) and student life skills data using observation sheets. Data were analyzed by one way manova test followed by BNT test. Results: The guided discovery learning method (M = 67.8; SD = 14.0) had significantly better problem solving ability than the conventional learning method (M = 57.8; SD = 13.6), [F (5; 44) = 10.53, p = 0.000, ηp2 = 0.55]. The guided discovery learning method (M = 74.9; SD = 10.9) had significantly better life skills than the conventional learning method (M = 65.3; SD = 9.2); [F (5; 44) = 40,49, p = 0.000, ηp2 = 0.821].
Development of A Guided Discovery Learning Model Based on E-Learning in Thematic Learning Utomo, Drajat Sukmanto; Kartono; Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.5309

Abstract

The research objectives include several things. The aim is to develop and analyze the effectiveness of an e-learning based guided discovery learning model in thematic learning for class V elementary school. The way to answer the research objectives is to use the ADDIE Research and Development (R&D) model. The school sample for testing the effectiveness of the model developed was selected based on probability sampling. After the sample was determined, the research results showed that the validity of the learning model was very good and could be used, while the results of the effectiveness of the model implementation could be understood through the posttest results and the results of filling out the questionnaire. Based on these results, it can be concluded that classes that use the guided discovery learning model have higher learning outcomes on average. The average learning outcome of students who studied with the e-learning based guided discovery learning model in the test class was 91.47 with a completion rate of 100%, while the control class which used the guided discovery learning model showed an average learning outcome of 88.33.
Thermal Conductivity of Liquid Lead for the Fast Nuclear Reactor Coolant, Calculated by the Green-Kubo Method Using Molecular Dynamics Simulation Arkundato, Artoto; Syarifah, Ratna Dewi; Rohman, Lutfi; Maulina, Wenny; Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6102

Abstract

Comprehensive information about nuclear reactor coolant materials for application in heat-transfer systems is very important. One important physical property that needs to be known is the thermal conductivity. The goal of this work is to predict the thermal conductivity value of the liquid lead, which is one of the important candidates for cooling materials for Gen-IV fast nuclear reactor designs. The thermal conductivity of liquid lead in this study was predicted using the Green-Kubo scheme and the molecular dynamics (MD) computational method to collect the simulation data. The MD simulation was done in the NVT ensemble, using the Lennard-Jones interaction potential. We observe the thermal conductivity of the liquid lead can be studied based on the diffusion physical process. The thermal conductivity of the liquid lead obtained from this research is λ = 0.0113T + 8.8539 [W/mK]. As a conclusion, this result is very suitable, compared with the available experimental data, then the Green-Kubo method can be used to calculate the thermal conductivity of liquid metal as lead.
Implementation of the Jigsaw Model Assisted by E-Modules in Science Learning on Ecosystem Material for Class V Elementary Schools Susilowati, Tri; Ismanto, Bambang; Widiasih
Jurnal Penelitian Pendidikan IPA Vol 9 No 12 (2023): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i12.6208

Abstract

Critical thinking skills, independence, and low learning outcomes for most students are the essential background for this research. This problem causes the learning process carried out in class not to run optimally. This research aims to determine the influence of implementing the Jigsaw learning model assisted by e-modules on students' critical thinking abilities, independence, and learning outcomes. The approach in this research is quantitative with a Quasi-Experimental research type. The design of this research is Posttest Control Group Design. The population is classes VA and VB using total sampling techniques where all population members are used as research samples. Data collection techniques include questionnaires (measuring critical thinking abilities and learning independence) and tests to measure learning outcomes. The analysis shows the influence of using the Jigsaw-type cooperative learning model assisted by e-modules on critical thinking skills, independence, and student learning outcomes in grade 5 elementary school ecosystem material. Thus, learning with the Jigsaw model can overcome students' learning problems and needs.
Comics as a Media to Understand Earthquake Disaster Mitigation for Elementary School Students: Komik Sebagai Media Untuk Memahami Mitigasi Bencana Gempa Bumi Pada Peserta Didik Sekolah Dasar Aprianti, Rika; Nadiyyah, Khoirotun; Zakirman; Widiasih
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 4 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i4.18592

Abstract

Community Service held by FKIP-UT at SDN Sukamaju I Cianjur aims to increase students' knowledge about earthquake disaster mitigation. This activity requires media that is appropriate to the level of development of students. Researchers created earthquake disaster mitigation comics as an interesting information medium equipped with colorful illustrations, communicative dialogue and easy to understand for elementary school students. Data collection was carried out quantitatively and qualitatively. Qualitative data was taken from expert input including educational technology lecturers and BNPB staff. Comics are revised based on expert input. Quantitative data was obtained from the results of expert validation tests and a score of 91% was obtained from all aspects including material, media, and language design. Comics were tested during Community Service and were assessed by teachers and students at 92% from all aspects, namely material, media, and language design. This score shows that the comic is suitable for use in the very good category.