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ANALISIS PEMBELAJARAN DALAM MENGEMBANGKAN KREATIVITAS ANAK USIA 5-6 TAHUN DI TK BINA 45 PONTIANAK Aprianti, Rika; Ali, Muhamad; Lukmanulhakim, Lukmanulhakim
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 8, No 9 (2019): September 2019
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (169.013 KB)

Abstract

AbstractThe aim of this research was to describe the lesson of teacher?s developing the crativity of children aged 5-6 years at the Bina 45 Kindergarten Pontianak. The method use is this research is descriptive method with a qualitative research approach. Data subjects in this research are 2 teacher?s and 15 childern of group B2 with age 5-6 years in Bina 45 Kindergarten Pontianak. The techniques used in this research were observation, interview, and documentation using data collection tools like is observation guidelines, interview guides, and documentation picture. The results of data analysis show that : (1) The planning of learning by the teacher includes the preparation of determining themes, indicators, learning outcomes, and organizing learning materials, tools and resources, (2) The implementation of learning by teacher includes opening activities, activities core, and closing activities. (3) Evaluation of learning by the teacher includes observation, anecdotal recording, conversation, assignment, and appearance.Recommended for teacher?s becomes better and more fun, to be more creative in developing skills from various media learning.Keyword          : Childern 5-6 Years Old, Creativity Development, Learning
The Development of Physics E-Module CTL-Based for Reflection and Refraction of Light Topic Aprianti, Rika; Nadiyyah, Khoirotun; Gusti, Valeria Yekti Kwasaning; Herliana, Fitria
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol 9 No 1 (2023): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 9 Issue 1, J
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.09103

Abstract

This study aims to develop an e-module based on Contextual Teaching and Learning (CTL) as a physics learning media and to test its feasibility. The study employed a research and development method (R & D). This research produces a digital learning media for the Physic topic of reflection of light and refraction of light, which can assist students in studying independently by following the syntax of CTL. The e-module combines video, audio, and interactive quiz features. The development process was conducted through the ADDIE model where the researcher evaluate every step in the development process. The e-module was developed according to the syntax of CTL. Validation of the e-module was conducted during the development steps. The validation results by the material expert gained a score of 85.09%, while the media expert gained a score of 82.14%. The e-module was implemented in a small group of nine students and gained a score of 84.71%. These scores mean that the e-module was considered feasible and very good.
Peningkatan Pengetahuan Mengenai Mitigasi Bencana Gempa Bumi di Cianjur Aprianti, Rika; Khoirotun Nadiyyah; Zakirman; Widiasih; Heni Safitri; Tuti Purwoningsih
Jurnal Inovasi Pengabdian Masyarakat Pendidikan Vol. 4 No. 1 (2023)
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jurnalinovasi.v4i1.28882

Abstract

Indonesia adalah salah satu negara yang berada pada jalur Ring of Fire, yaitu jalur yang dilalui pegunungan aktif. Posisi wilayah Indonesia inilah yang membuat wilayah Indonesia rentan mengalami gempa bumi. Daerah jawa barat dilalui oleh banyak patahan. Pergesaran patahan inilah dikatakan sebagai penyebab terjadinya gempa di Cianjur pada tanggal 21 November 2022. Kegiatan Pengabdian kepada Masyarakat ini bertujuan untuk meningkatkan pengetahuan mengenai mitigasi bencana gempa bumi yang meliputi langkah sebelum terjadi gempa bumi, saat terjadi gempa bumi, sesaat setelah gempa bumi sampai dengan langkah pasca gempa bumi terjadi. Kegiatan pengabdian kepada masyarakat ini dilakukan di SDN Sukamaju 1 Cianjur sebagai mitra. Peserta yang dilibatkan adalah siswa dan guru sebagai pendamping. Metode penyampaian materi mitigasi bencana gempa bumi adalah ceramah yang dilakukan dengan pemaparan materi secara interaktif dengan adanya tanya jawab serta kuis disela-sela pemaparan. Dilakukan juga simulasi gempa bumi dengan media lagu. Untuk mengetahui adanya peningkatan pengetahuan siswa terhadap materi mitigasi bencana gempa bumi, dilakukan pre-test untuk mengetahui pengetahuan awal siswa dan post-test untuk mengetahui pengetahuan siswa setelah mengikuti pemaparan materi. Hasilnya menunjukan rata-rata skor pre-test adalah 5,10 sedangkan rata-rata skor post-test adalah 7,43. Dapat disimpulkan dari kegiatan ini ada peningkatan pengetahuan mengenai mitigasi bencana gempa bumi berdasarkan peningkatan rata-rata skor pre-test dan post-test. Diharapkan peningkatan pengetahun siswa dapat mengurangi resiko bencana gempa bumi dan korban jiwa.
STUDENT SCIENTIFIC ATTITUDES TO THE VESTA SOFTWARE AS LEARNING MEDIA OF CRYSTAL STRUCTURE Nadiyyah, Khoirotun; Aprianti, Rika; Nisa, Uliya Khoirun; Gusti, Valeria Yekti Kwasaning
JRFES (Jurnal Riset Fisika Edukasi dan Sains) Vol 10, No 2 (2023): Jurnal Riset Fisika Edukasi dan Sains
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jrfes.2023.v10i2.6583

Abstract

In solid-state physics, the crystal structure was the subject that one must learn and understand. In providing an understanding of the concept, educators need to use learning media. At this time, learning media has developed rapidly, especially digital visual media. Vesta Software is a media that can visualize and simulate crystal structures in 3D. This research aimed to analyze students' scientific attitudes to the Vesta software as a learning media of crystal structure. Data collection used a Likert scale with a scientific attitude questionnaire on curiosity, honesty, perseverance, critical thinking, open-mind, cooperation, and creativity. The method in this research was descriptive qualitative using data triangulation. That was obtained, the seven students' scientific attitudes were "very good", and the most dominant was "curiosity" with 88.03%. Furthermore, Vesta software could be an alternative learning media to crystal structures because it was easy to use and learn, increasing the student’s knowledge and understanding. 
Enhancing student comprehension of crystal structures: The effectiveness of Vesta as a learning tool Nadiyyah, Khoirotun; Aprianti, Rika; Zakirman, Zakirman; Widiasih, Widiasih; Jhora, Fadhila Ulfa; Ratnawulan, Ratnawulan
Momentum: Physics Education Journal Vol. 9 No. 1 (2025)
Publisher : Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/mpej.v9i1.10448

Abstract

The advancement of technology in education was evident in the development of digital-based learning media. It was expected to serve as a stimulus in transforming knowledge for students, particularly in abstract subjects such as crystal structures. Understanding crystal structures was crucial for studying the physical properties of materials, making it important for students to enhance their comprehension. The research objective was to determine the effectiveness of using Vesta software as a learning media to enhance students' understanding of crystal structures by employing standardized assessment instruments. This research was conducted using a quantitative approach focused on collecting numerical data and statistical analysis through an experimental method involving two groups of students taking a solid-state physics course. The research design involved a control and an experimental group. Both groups were given the same subject but using different learning media. The instrument used was a multiple-choice test that had been rigorously validated through validity, reliability, difficulty level, and discrimination index. Effectiveness was evaluated using independent sample t-test analysis with the aid of SPSS software. Instrument testing data revealed that out of 40 developed questions, 20 met the standards to be used as instruments. The results indicated a highly significant enhancement in students' understanding of crystal structures after using the Vesta software as a learning media, as represented by a sig. (2-tailed) value of 0.000. The findings indicate that Vesta can be integrated into science teaching. Further research can test the effectiveness of implementing Vesta in distance learning.
The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation Zakirman, Zakirman; Widiasih, Widiasih; Sukmayadi, Dodi; Aprianti, Rika; Nadiyyah, Khoirotun
Journal of Educational Sciences Vol 7. No. 4. October 2023
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.609-621

Abstract

The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
The Potential of Electronic-Games In Harmonizing Differentiated Learning for Alpha Generation Zakirman, Zakirman; Widiasih, Widiasih; Sukmayadi, Dodi; Aprianti, Rika; Nadiyyah, Khoirotun
Journal of Educational Sciences Vol. 7 No. 4 (2023): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.4.p.609-621

Abstract

The challenge of using rapid technology occurs in alpha generation learning activities, giving rise to differentiated learning. The variety of student learning styles is one of the benchmarks in differentiated learning so that supporting learning media in the form of electronic-games is needed. This study aims to describe the potential of electronic-games in harmonizing differentiated learning for generation alpha. This type of research is descriptive qualitative. Data collection techniques using questionnaires. The questionnaire was distributed online to respondents who were students of SMP Subulussalam Kota Padang Pariaman. The use of electronic-games in learning activities is one manifestation of differentiated learning. Differentiated learning views students differently and dynamically, where teachers see learning with various points of view. Novelty: Important contributions from the results of this research claim that the use of electronic games can support differentiated learning for the alpha generation.
Meningkatkan Pemahaman Siswa SMA Terhadap Materi Optik Geometri dan Alat Optik melalui E-Modul Aprianti, Rika; Widiasih, Widiasih; Zakirman, Zakirman; Nadiyyah, Khoirotun; Ambarwulan, Diah
Jurnal Pendidikan Fisika FKIP UM Metro Vol 12, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jpf.v12i2.9870

Abstract

Dalam era di mana teknologi semakin merajalela, penelitian ini bertujuan untuk mengungkap potensi revolusioner dari e-modul materi optik geometri dan alat optik dalam meningkatkan pemahaman siswa SMA. Dengan memanfaatkan desain quasi-eksperimental yang canggih, penelitian ini melibatkan 25 siswa berbakat dari kelas XI untuk menjalani 14 sesi pembelajaran yang inovatif. Data yang dikumpulkan melalui pretest dan posttest menyoroti transformasi luar biasa dalam pemahaman siswa, yang ditandai dengan lonjakan substansial dalam skor posttest dan nilai N-Gain. Analisis statistik yang mendalam mengungkapkan bahwa nilai uji t, yang mencapai -13,565 pada derajat kebebasan 24, mengukuhkan kontribusi signifikan E-Modul dalam mengangkat pemahaman siswa ke level yang baru. Hasil ini bukan hanya sekadar mencerminkan keberhasilan teknologi dalam pendidikan, tetapi juga membuka jalan bagi masa depan yang cerah di mana inovasi dan pembelajaran dapat berpadu harmonis untuk mencapai pencerahan yang tak terbatas
Evaluasi Kegiatan Sosialisasi Mitigasi Bencana Gempa Bumi di Sekolah Dasar Kabupaten Cianjur Nadiyyah, Khoirotun; Aprianti, Rika; Zakirman, Zakirman; Widiasih, Widiasih
Reswara: Jurnal Pengabdian Kepada Masyarakat Vol 5, No 2 (2024)
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/rjpkm.v5i2.4230

Abstract

Gempa bumi merupakan bencana alam yang menjadi ancaman serius di Indonesia, terutama wilayah yang terletak di zona aktif Cincin Api Pasifik. Pemerintah Indonesia secara aktif telah berusaha meningkatkan kesiapsiagaan dan mitigasi terhadap bencana gempa bumi dengan berbagai upaya di tingkat lokal dan nasional. Untuk mencapai hal tersebut perlu adanya sosialisasi kepada berbagai lapisan masyarakat, khususnya pada anak-anak usia sekolah. Kegiatan ini dilakukan di salah satu sekolah dasar di Kabupaten Cianjur, yang pada tahun 2022 telah dilanda bencana gempa bumi. Tujuan kegiatan ini adalah untuk mengevaluasi efektivitas program sosialisasi mitigasi dalam meningkatkan kesadaran dan kesiapsiagaan peserta didik terhadap risiko bencana gempa bumi. Sosialisasi dilakukan dengan pendekatan yang bersifat edukatif dan menghibur menggunakan permainan dan media interaktif berupa komik bergambar bertema “mitigasi bencana gempa bumi”. Komik ini didesain khusus untuk anak sekolah dasar. Dengan melibatkan kolaborasi antara peneliti, guru, dan peserta didik diharapkan dapat terbentuk suatu pemahaman dan budaya baru dalam menghadapi bencana gempa bumi. Metodologi pengumpulan data pada kegiatan ini adalah observasi, tes, dan wawancara guna memperoleh gambaran komprehensif mengenai pelaksanaan kegiatan sosialisasi mitigasi. Hasil evaluasi menunjukkan bahwa kegiatan sosialiasi mitigasi ini mencapai tingkat keberhasilan yang cukup signifikan. Dimana nilai rata-rata pada ketiga indikator (materi, penyelenggaraan, dan pemahaman) mencapai lebih dari 85, serta nilai efektivitas N-gain menunjukkan bahwa pemahaman peserta didik terhadap mitigasi bencana gempa bumi mengalami peningkatan sebesar 48% dibandingkan sebelum mengikuti sosialisasi
Comparative Analysis of Students' Science Process Skills Using Virtual Laboratory in Photoelectric Effect Experiments Nadiyyah, Khoirotun; Aprianti, Rika; Nisa, Uliya Khoirun
U-Teach: Journal Education of Young Physics Teacher Vol. 6 No. 1 (2025): June Edition
Publisher : Pendidikan Fisika Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/xmssdv54

Abstract

The use of virtual laboratories in distance learning has increasingly developed as a solution to overcome the limitations of physical laboratory access, particularly in fostering students' science process skills. This study aims to analyze students' science process skills in a photoelectric effect experiment using two virtual laboratories: PhET Simulation and Amrita VLab. The research method employed is quantitative descriptive analysis, Microsoft Excel (the analysis Toolpak, Pivot table, and Pivot chart), involving physics education students as respondents. Data were collected through an assessment of science process skills based on 13 indicators and the effectiveness of the virtual laboratories across 8 aspects, which were then analyzed using descriptive statistics. The results indicate that observation skills scored the highest (91.56%), while analytical skills received the lowest score (71.56%). In terms of effectiveness, PhET Simulation excelled in supporting conceptual understanding, while Amrita VLab provided a more realistic experimental experience. These findings suggest that virtual laboratories are effective in enhancing students' science process skills in different contexts, depending on the learning objectives