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TRACING THE EVOLUTION OF LIGHTING IN ARCHITECTURE Ferry Gunawan; Yandi Andri Yatmo; Paramita Atmodiwirjo
Journal of Architecture&ENVIRONMENT Vol 21, No 2 (2022)
Publisher : Department of Architecture, Institut Teknologi Sepuluh Nopember (ITS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j2355262x.v21i2.a14604

Abstract

The role of light has been studied, examined, and analyzed for the built environment from ancient times. The methodology was conducted by literature review and precedents study to determine shifts in viewpoints that become the basis of architectural lighting design practice. This paper will discuss four evolution viewpoints but understanding the sky with its properties is the first step before moving forward. The first evolution will focus on light's role from perception to narration; the second one will examine light from the point of development of aperture to performance; the third will investigate light from material to immaterial with a particular focus on light's immateriality from the point of view of J.J. Gibson, and the last part will have an overview of light's purpose from quantitative value to its contemplative tranquillity. All four evolutions will provide broad strokes from one extreme to the other to highlight the shift of lighting knowledge and applications.
Catalogue drawing: A framing device for design thinking Afifah Karimah; Paramita Atmodiwirjo
ARSNET Vol. 1 No. 1 (2021)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2009.106 KB) | DOI: 10.7454/arsnet.v1i1.6

Abstract

This paper discusses the role of catalogue drawing as a framing device to aid design thinking in the architectural design process. Catalogue drawing has been largely understood as a representation of the finished and curated design output. However, it is argued that catalogue drawing enables designers to handle, arrange, and process information, assisting them to frame this information for different needs of design discovery. This paper analyses the catalogue drawings produced by first-year Bachelor of Architecture Programme students in Universitas Indonesia in doing their first creative making project. The study highlights four categories of catalogue drawings with various roles, from catalogue drawing intended to capture the relevant information, investigate the particularities, create a bigger picture of the design condition, and outline the design proposition. The study found that each catalogue drawings were often repeated in loops throughout the design process, enabling the students to incrementally generate original design works. This study underlines the role of catalogue drawing in revealing the progression of design thinking that is often hidden throughout the architectural design process.
(In)visible architecture: An exploration of food in the domestic space Fatimah Indonesia Saffana Zayn; Paramita Atmodiwirjo
ARSNET Vol. 2 No. 1 (2022)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (791.74 KB) | DOI: 10.7454/arsnet.v2i1.49

Abstract

This paper investigates the notion of visibility and invisibility in architecture as a framework for exploring the existence of food in the domestic area. The paper argues that there is a disconnection between food, people, and the process behind it in everyday life. Such disconnection demonstrates the alternating visible and invisible existence of food process. Exploring both existences becomes essential to reveal the overall spatial story of food. The paper explores these two aspects through the food journey in the domestic space, creating a micro investigation of how food is obtained, prepared, cooked, and served. This paper aims to examine the possibilities of outlining the complex programming in everyday systems driven by the visibility and invisibility of food in domestic settings. Based on the findings of this study, the paper develops a form of programming titled (In)visible architecture, which constructs the co-existence between visible and invisible. Using exploration of tracing, mapping, and design mechanisms, such programming aims to reveal the complex visibility of everyday systems and, by doing so, broaden the relevance of knowledge of food-based architectural design.
Kerangka desain untuk mengenerasi continuous connection antara elemen dan peristiwa Zafira Rahmatul Ummah; Yandi Andri Yatmo; Paramita Atmodiwirjo
ARTEKS : Jurnal Teknik Arsitektur Vol 7 No 3 (2022): ARTEKS : Jurnal Teknik Arsitektur | September 2022 ~ Desember 2022
Publisher : Program Studi Arsitektur Fakultas Teknik Universitas Katolik Widya Mandira

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30822/arteks.v7i3.1586

Abstract

This paper proposes a design framework of Generative Folding as a way to generate continuous connection between architectural elements and events. It argues that Generative Folding has the potential to reveal the complexity of architectural context while also continuously connecting them through proliferative digital tools. The discussion is based on Deleuze’s idea of Fold (1991) and Eisenman’s logic of Object-Event (1993). The folding and alteration of architectural elements produces various connections and continuity between various kinds of time. The article presents a framework development of Generative Folds based on the identification of the relationship of object-event through folding from literature review and the analysis of continuous connection in the precedent of an architectural project by Peter Eisenman. It also discusses the general technical view of Generative Design and how it can expand the exploration of various folds. The findings of this study highlight the potential of further application of Deleuze’s Fold through generative design framework which allows new continuous connections to emerge. The framework becomes the basis for further design development to produce architectural form based on continuous connection.
Active Materiality sebagai Basis Perancangan Arsitektur dalam Merespons Polusi Ruth Kartika Purnasasmita; Yandi Andri Yatmo; Paramita Atmodiwirjo
EMARA: Indonesian Journal of Architecture Vol. 8 No. 1 (2022): Vol. 8 No. 1 (2022): EIJA August-October edition
Publisher : Universitas Islam Negeri Sunan Ampel Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29080/eija.v8i1.1589

Abstract

This paper describes the architectural design process based on an understanding of living materials’ properties and their growth process in response to pollution. The development of the design method was based on the existence of living materials and their potential to be the active unit of architecture. Living materials could actively grow and adapt through their reactions to external factors, in this case, pollution, allowing the material to be in a passive phase temporarily due to the forces. This paper focuses on the development of design methods based on the understanding of algae, fungi, and lichen as the living materials that will detect and detoxify air and soil pollution around Daan Mogot, West Jakarta. By conducting research through design, this paper then proposes architectural design by injecting the active-passive growth process of living materials (algae, fungi, and lichen) into the context using split and absorb mechanisms. In response to pollution, the active and passive schemes of living materials become the foundation of architectural design. This paper then proposes the term "active materiality," considering the existence and capability of the living materials as the active unit. The development of an architectural design method in this study demonstrates the possibility of design ideas to enhance dialogue between humans, other living things, and the environment and to develop programming to respond to environmental issues.
EXPLORING THE ELEMENTS OF BATUAN PAINTING AS A BASIS FOR ARCHITECTURAL DESIGN METHOD I Gusti Ngurah Arya Suryawan Putra; Paramita Atmodiwirjo; Rini Suryantini
Journal of Architecture&ENVIRONMENT Vol 22, No 1 (2023)
Publisher : Department of Architecture, Institut Teknologi Sepuluh Nopember (ITS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j2355262x.v22i1.a12981

Abstract

This paper aims to identify elements of Batuan painting, a local Balinese painting, that potentially become the basis of the architecture design method. The explorations of painting become an alternative in developing design methods as explored by some architects, such as Zaha Hadid, Van Doesburg, and Gerrit Thomas Rietveld. Arguably, such approaches offer different insights into programming architecture and further enrich the design process by creating particular relations with the context, instead of producing a generic and contextless architecture. In this study, the local Batuan painting that is related closely to the daily life of the Balinese community and local philosophy is explored as an attempt to relate architecture with the locality and cultural identity as part of the design process. This study employs the qualitative approach by visual observations and content analysis of Batuan paintings, identifying the elements, compositions, and important aspects that are always present in Batuan paintings. This study reveals that there are three elements from Batuan painting that are essential for the design method, namely heterogeneity, hierarchy, and the particular local painting techniques of ngucek-ngurek-ngabur. Such elements were particularly developed by the painters from Batuan Village to represent the everydayness of the local society to Tri Hita Karana, Hulu-Teben, and Tri Mandala philosophy. Furthermore, the elements imply further the spatial classifications of local activities, dualism principles, and the embedded relationship between humans, humans with nature, and humans with God. The painting elements insinuate further insights for the basis of developing the architecture, particularly in the formal and spatial arrangements as well as spatial qualities, which could be more culturally meaningful and contextually situated.
Encoding colour: Capturing rule-based logic in design studio Zafira Rahmatul Ummah; Paramita Atmodiwirjo
ARSNET Vol. 4 No. 1 (2024)
Publisher : Department of Architecture Faculty of Engineering Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.7454/arsnet.v4i1.103

Abstract

This paper argues that introducing algorithmic thinking to basic design pedagogy should give prominence to the basic logic and attitudes rather than learning the computational devices and tools. This paper examines the integration of computation or algorithmic thinking into a basic design studio in architectural education at Universitas Indonesia. The integration is conducted through a colour composing exercise that comprises four major stages: identifying patterns, rulemaking, colouring-composing, and reflection. The findings from this study demonstrate how the students are utilising algorithmic thinking as the primary reason to design their colour composition in different ways and complexity. Furthermore, the students can also point out some underlying concepts and creative strategies of design computing concerning colour composing. The findings of this study indicate the importance to promote students' understanding of computation that is not merely tools but more into design reasonings and skills.
INTERPOSITION AND COLOR CONTRAST AS DEPTH ASPECT: FROM 2D MEDIA TO 3D SPACE PRODUCTION Muvida, Muvida; Atmodiwirjo, Paramita; Paramita, Kristanti Dewi
MODUL Vol 23, No 2 (2023): MODUL vol 23 nomor 2 tahun 2023 ( 5 articles )
Publisher : architecture department, Engineering faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/mdl.23.2.2023.68-75

Abstract

This study attempts to dismantle the depth aspects produced by two-dimensional (2D) media such as paintings. as the basis for the production of three-dimensional (3D) space. In particular, we argue that painting as artwork with a flat surface can be transformed into 3D space by incorporating depth aspects. Even though it has a flat surface, painting as a 2D medium has the impression of 3D space and volume, which can be circumvented by constructing the perception of depth. To explore the production of 3D space through depth aspects, four 2D paintings were analyzed to find out how the depth aspects were constructed. The analysis reveals the perception of depth technique through interposition as the depth cues within the arrangement of layers. The analysis also reveals the color contrast as additional aspect that strengthen the perception of depth. Both the interposition and the color contrast become the important aspects that create the perception of depth in the production of the 3D space.
ARCHITECTURE AFTER GRAVITY: UNDERSTANDING SPATIAL EXPERIENCE OF WEIGHTLESSNESS AND DISORIENTATION Elawati, Ocfia Amirul; Paramita, Kristanti Dewi; Atmodiwirjo, Paramita
MODUL Vol 24, No 1 (2024): MODUL vol 24 nomor 1 tahun 2024 (5 articles)
Publisher : architecture department, Engineering faculty, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/mdl.24.1.2024.30-38

Abstract

This study examine the idea of after gravity as the basis of an architectural design method. After gravity is defined as the condition of weightlessness and disorientation that creates unrestricted body movement. Gravity determines the direction of architectural spatial orientation and gives weight to subject and object in architectural space, creating boundaries of possible body movements. This paper analyzes the development of a design method based on that appropriates gravity through the analytical study of ten gravity-defying body movements such as hanging, flying, or spinning. The study identifies three gravity-based relations; happening between bodies, between body and object, and between body and space. The design method of architecture after gravity highlights the spatial experience of the moving body in receiving stimuli and responding to the context. Understanding architecture after gravity widens the potential of architecture that sees the relations of forces in a context with the body in a dynamically built environment.
Material Story in Narrative Architecture: Capturing Dialogue Between Material and Nature Suryantini, Rini; Putri, Irfany Roihana; Atmodiwirjo, Paramita
International Journal of Built Environment and Scientific Research Vol. 9 No. 1 (2025): International Journal of Built Environment and Scientific Research
Publisher : Department of Architecture Universitas Muhammadiyah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24853/ijbesr.9.1.33-46

Abstract

This paper discusses how material story constructs narrative architecture by emphasizing the dynamic dialogue between material and its surroundings. It argues that a story embedded within a material can hold greater importance than its physical form, providing a basis for developing narrative architecture. When material is viewed as something alive, its journey becomes important to study. The story acts as a vehicle to reveal the nature of a material, including the hidden one, allowing other agencies to be part of the story. Focusing on brick materiality as a case study, this paper examines how material responses emerge through interactions between the brick and nature. Based on the grouping of the responses, four material-nature dialogues can be categorized: patterning, reflecting, growing, and nesting. This analysis demonstrates that material story allows materiality to be interpreted narratively, generating multiple stories as a basis for scenarios within narrative architecture, enriching the architectural design process.