Mohamad Irfan
UIN Sunan Gunung Djati Bandung

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Journal : TELKOMNIKA (Telecommunication Computing Electronics and Control)

Readiness measurement of IT implementation in Higher Education Institutions in Indonesia Mohamad Irfan; Syopiansyah Jaya Putra
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 2: April 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i2.14902

Abstract

This article elaborates the result of the Pilot Study which is related to IT implementation factors at the Higher Education Institution (HEI), a pilot study is used to validate quantitative readiness model of IT implementation. The main objective of this study is examining the factors that influence the readiness of IT implementation in HEI. This study attempts to analyze IT Content factors, Institutional Context, People, Process, Technology, Service Quality and IT Implementation Readiness (ITIR). The sample of data was taken from 150 HEIs throughout Indonesia which was then processed in statistical techniques through PLS-SEM method. The research finding shows that 9 of the 14 hypotheses used as ITIR model construct have a very significant influence on IT implementation on HEI, so that this finding can provide a comprehensive contribution to the literature of ITIR model development.
Fisher-Yates and fuzzy Sugeno in game for children with special needs Diena Rauda Ramdania; Mohamad Irfan; Salma Nuralisa Habsah; Cepy Slamet; Wisnu Uriawan; Khaerul Manaf
TELKOMNIKA (Telecommunication Computing Electronics and Control) Vol 18, No 2: April 2020
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/telkomnika.v18i2.14906

Abstract

As a country that has its language, English is an international language that needs to be mastered. Until now, the mastery of English in Indonesian on an international scale is in a low category. Learning English should be taught to children from an early age. For children with special needs, special learning methods are needed so that the material is conveyed. Educational games can be used as an interesting learning media. In this study, an English educational game was created that had the concepts of a quiz, rearrange, and matching. Fisher-Yates algorithm was applied to randomize the questions so that the questions that came out varied. Fuzzy Sugeno algorithm is also applied to the scoring calculation, with input variables of time, value, and the number of stars obtained. The system test outcomes show that the application of the Fisher-Yates algorithm was successful because every question that came out was randomized. The application of the Fuzzy Sugeno algorithm happened also successful because of the high degree of accuracy. Besides, the use of games shows there is an increase in student understanding as evidenced by the acquisition of grades. The results of the average value in doing the test is from 80.41 to 88.3 after playing the game.