Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Pendidikan Matematika

MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANIMASI PADA MATERI STATISTIKA UNTUK SISWA KELAS 7 SMP Wigita Rezky Widjayanti; Titin Masfingatin; Reza Kusuma Setyansah
Jurnal Pendidikan Matematika Vol 13, No 1 (2019)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.13.1.6294.101-112

Abstract

Penelitian ini bertujuan untuk mendeskripsikan kelayakan media pembelajaran interaktif berbasis animasi dalam pembelajaran matematika. Penelitian dan pengembangan ini terdiri dari fase investigasi awal, design, konstruksi, tes, evaluasi dan revisi, serta implementasi. Penelitian hanya difokuskan sampai pada fase tes, evaluasi dan revisi. Hasil penelitian adalah: 1) media pembelajaran interaktif berbasis animasi dinyatakan sangat valid yang dilihat dari hasil rata-rata penilaian validator  media sebesar 89,05%, 2) media pembelajaran interaktif berbasis animasi dinyatakan praktis dari hasil rata-rata yang diperoleh dari lembar angket respon siswa mencapai 87,95% memberikan respon positif, 3) media pembelajaran interaktif berbasis animasi dinyatakan efektif digunakan dalam pembelajaran yang diketahui dari persentase ketuntasan siswa sebesar 87,50%. Dengan demikian media pembelajaran interaktif berbasis animasi layak digunakan dalam pembelajaran matematika pada materi statistika untuk siswa kelas 7 SMP.
Exploration of Creative Mathematical Reasoning in Solving Geometric Problems Titin Masfingatin; Wasilatul Murtafiah; Swasti Maharani
Jurnal Pendidikan Matematika Vol 14, No 2 (2020)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22342/jpm.14.2.7654.155-168

Abstract

Reasoning that is constructed from remembering is imitative reasoning, while the opposite is creative reasoning. This study aims to explore creative mathematical reasoning in solving geometric problems. Mathematical creative reasoning is reasoning that contains elements of novelty, plausibility, and mathematical foundation. This type of research is descriptive qualitative, which is explorative. The research subjects were the first-semester student in the mathematics education study program with 32 students. The results showed that from 32 students, there was only one student identified as having creative mathematical reasoning in solving geometry problems. Creative mathematical reasoning can be identified when the subject is able to reason algorithmically but is aware of problems so they cannot be resolved algorithmically so that they must form new reasoning, which consists of novelty, plausibility, and mathematical foundation. Creative mathematical reasoning arises after students make an algorithmic reasoning process, but find no solution. Novelty is the weakest indicator of creative mathematical reasoning, so it requires scaffolding to bring it up.