Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Creative Information Technology Journal

Implementasi Kansei Engineering Dalam Perancangan Desain Karakter Dengan Prinsip Appeal (Studi Kasus : Karakter dalam Film Battle of Surabaya) Dessy Riana Sari; M. Suyanto; Amir Fatah Sofyan
Creative Information Technology Journal Vol 7, No 2 (2020): Juli - Desember
Publisher : UNIVERSITAS AMIKOM YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/citec.2020v7i2.254

Abstract

Dalam penciptaan desain karakter animasi erat kaitanya dengan prinsip Appeal, namun prinsip animasi ini sangat bergantung terhadap penilaian pribadi. Sehingga diperlukan cara yang sistematis untuk memahami penilaian prinsip appeal dalam penciptaan degain karakter animasi. Penelitian ini menggunakan Metode Kansei Engeneering untuk mendapatkan penilaian mengenai prinsip appeal dengan menggunakan studi kasus karakter dari animasi Battle of Surabaya. Metode Kansei Engeneering digunakan berdasarkan perasaan psikologis yang tercermin melalui kata kansei. Analisis yang digunakan dalam penelitian ini menggunakan analisis statistik multivariant. Hasil dari penelitian ini memberikan rekomendasi elemen desain karakter yang dihasilkan dengan prinsip appeal melalui pendekatan Kansei Engenering. Elemen desain pada penelitian ini diperoleh dari studi kasus karakter animasi di film Battle of Surabaya yang berpedoman dengan Kansei Word. Hasil analisis menunjukan bahwa pengaruh appeal pada design karakter dapat dicapai dengan elemen desain seperti Teritary Color, Near Realis, Hooded Eyes, dan Square Face Shape. Penelitian ini diharapkan dapat memberikan kontribusi ilmiah mengenai penciptaan desain karakter yang mengacu pada prinsip appeal. Kata Kunci—Kansei Engeneering, Appeal, Desain KarakterAbstractWhen created animated character designs closely related to the principle of Appeal, but the principle of animation is very dependent on personal judgment. A systematic way to understand the appraisal principle is required in the creation of animated characters. This research uses Kansei Engeneering Method to get consideration of comparative principles by using case studies of characters from the Battle of Surabaya animation. The Kansei Engeneering method is used based on psychological feelings that are reflected through the word kansei. The analysis in this research uses multivariate statistical analysis. This researchy provides recommendations for the character design elements produced with the principle of appeal through the Kansei Engenering approach. The design elements in this study were obtained from a case study of animated characters in the film Battle of Surabaya, which is guided by Kansei Word. The analysis shows that the effect of appeal on character design can be achieved with design elements such as Teritary Color, Near Realist, Hooded Eyes, and Square Face Shape. This research is expected to make a scientific contribution regarding the creation of character designs that refer to the principle of appeal.Keywords— Kansei Engeneering, Appeal, Character design
Analisis Tata Kelola Teknologi Informasi pada Lembaga Kursus dan Pelatihan Yusup Darmanto; M. Suyanto; Sudarmawan Sudarmawan
Creative Information Technology Journal Vol 1, No 2 (2014): Februari - April
Publisher : UNIVERSITAS AMIKOM YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (544.944 KB) | DOI: 10.24076/citec.2014v1i2.14

Abstract

Perkembangan teknologi informasi yang semakin cepat sangat mempengaruhi kegiatan usaha manusia di bidang apapun khususnya bidang bisnis. Saat ini tidak dapat dipungkiri bahwa informasi menjadi salah satu sumber daya utama pada suatu perusahaan untuk meningkatkan daya saing terhadap para pesaingnya. Oleh sebab itu, setiap perusahaan mencoba untuk menerapkan teknologi informasi agar dapat meningkatkan efektifitas dan efesiensi dalam proses bisnis, hal ini bertujuan agar mampu memberikan nilai tambah yaitu berupa competitive advantage dalam persaingan bisnis.Banyak hal yang berkaitan dengan pemanfaatan teknologi informasi yang digunakan belum optimal. Maka dari itu penulis berusaha menganalisa kinerja atau kegiatan institusi Lembaga Kursus dan Pelatihan (LKP) tersebut terkait pemanfaatan teknologi informasi, agar dapat memberikan suatu pemikiran yang berdasarkan Best Practices standar COBIT 4.1 sehingga dapat dijadikan bahan pertimbangan dalam mengambil keputusan strategis.Lembaga Kursus dan Pelatihan (LKP) Terra Computer System dan Adi Wahana Informatika di Kota Kediri telah menerapkan tata kelola teknologi informasi pada level Repeatable but Intuitif. Hasil pengolahan kuesioner mendapati nilai rata-rata untuk domain Plan and Organise (PO) dan Acquire and Implement (AI) adalah antara 1,50 – 2,49 dari rentang nilai 0 sampai 5. Artinya telah melakukan tata kelola teknologi informasi masih cukup baik meskipun belum baku.The development of information technology is growing rapidly affect activity in any field of human endeavor, especially in business. Currently there is no doubt that the information becomes one of the main resources in an enterprise to improve competitiveness against its rivals. Therefore, every company tries to implement information technology in order to improve effectiveness and efficiency in business processes, it aims to be able to provide added value in the form of competitive advantage in business competition.Many issues related to the utilization of information technology used is not optimal. Thus the authors have attempted to analyze the performance or activities of the institution Course and Training Institute (CTI) is related to the utilization of information technology, in order to give a thought which is based on Best Practices COBIT 4.1 standards so that it can be considered in making strategic decisions.Courses and Training Institute (CTI) in Kediri have implemented information technology governance at the level of Repeatable but Intuitive. Results of questionnaire processing finds the average value for the domain Plan and organisé (PO) and the Acquire and Implement (AI) is between 1.50 to 2.49 of the value range of 0 to 5. It has been doing information technology governance is still pretty good though not raw.