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Journal : Infotekmesin

PENERAPAN RAPID APLICATION DEVELOPMENT MELALUI SISTEM INFORMASI GEOGRAFIS UNTUK PEMETAAN LEMBAGA PENDIDIKAN ANAK USIA DINI Andi Setiawan; Ade Irma Purnamasari; Nana Suarna
Infotekmesin Vol 10 No 1 (2019): Infotekmesin: Januari 2019
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v10i1.23

Abstract

The growing and development of early childhood education institutions in Cirebon Regency, requires a very accurate location data collection so that information can be quickly accessed and presented. Accurate location data collection can be presented through an information system presentation mechanism from several stages in the system modeling process. System modeling must emphasize a very short development cycle that is needed during system development. This study emphasizes the modeling of the Rapid Application Development system, so that the information system for PAUD location data collection in Cirebon Regency can be produced quickly and accurately in less than 30 working days. Some of the stages developed in this study include business modeling, data modeling, process modeling, and ending with application implementation. The expected result of this research is that the system can help provide information on the location of early childhood education institutions in Cirebon Regency as much as 84,390%, while the quality of information produced is 85,366%, and the response to the system that can be accepted by the community is 84,390%.
Pengembangan Media Pembelajaran Tari Topeng Berbasis Android dengan Metode Analysis Design Development Implementation and Evaluation Ade Irma Purnamasari; Andi Setiawan; Kaslani Kaslani
Infotekmesin Vol 12 No 1 (2021): Infotekmesin: Januari 2021
Publisher : P3M Politeknik Negeri Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35970/infotekmesin.v12i1.473

Abstract

Mask Dance is one of Cirebon's traditional arts in Indonesia and has a variety of types and meanings in accordance with the symbols depicting characters such as in popular stories. The young generation in their activities cannot be separated from using internet technology, one of which is social media, so that it affects their less concern for art and traditions that have been inherent in society. From these problems, it is necessary to make Mask Dance learning media by utilizing android technology. This study uses the ADDIE method through the stages of Analysis, Design, Development, Implementation, and Evaluation as a guide in building learning tools. The results of this study are an Android-based application of Mask Dance learning media to introduce Mask Dance starting from history, descriptions, types of dance, how to dance to Mask Dance, and quizzes to evaluate understanding of learning. With this learning media, it can make it easier for students to learn mask dance among students and other young generations. From the test results using a black box, it shows that the functions in the application have been running according to their function, while the test results to the respondents obtained a value of 84.27% with good criteria for the application so that this application can be used as a medium for learning Mask Dance.