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Journal : Jurnal Informatika Terpadu

Game Edukasi Ilmu Tajwid berbasis Android menggunakan Metode ADDIE untuk Meningkatkan Minat Belajar Siswa Akhyanto Akhyanto; Nana Suarna; Ade Irma Purnamasari
Jurnal Informatika Terpadu Vol 8 No 2 (2022): September, 2022
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v8i2.571

Abstract

The rapid development of technology, especially mobile phones, has a considerable impact, including in the school education environment. Children at the Madrasah Ibtidaiyah level are particularly vulnerable to the influence of these technological advances. The Quran is a guide for Muslims in various parts of the world. The way to read the Quran can be learned in tajweed learning. The learning process of tajweed at the Madrasah Ibtidaiyah level currently uses textbooks, explains the material, gives examples, and gives practice questions to students, which seem monotonous and make children bored to participate in learning activities. This study aims to develop an interactive and new-looking learning media to increase students' interest in learning tajweed. This study used the Research and Development version of the ADDIE model with five stages: Analysis, Design, Development, Implementation, and Evaluation. The ADDIE method has a systematic structure and steps that are simple and easy to learn. This research resulted in a learning media in the form of a tajweed educational game with the results of the respondent's achievement level test of 81.3% with a suitable category so that the game application can be used in Madrasah Ibtidaiyah.
Perancangan Website Pembelajaran Bahasa Jepang dengan Fokus Materi Klausa melalui Metode Waterfall Dimas Ardiansyah; Ade Irma Purnamasari
Jurnal Informatika Terpadu Vol 10 No 1 (2024): Maret, 2024
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/jit.v10i1.1085

Abstract

Interest in Japanese is increasing in Indonesia, especially at LPK IHMI Cirebon, along with the growth of bilateral relations and information technology. This research aims to improve Japanese language learning, especially Japanese clause material through website design at LPK IHMI Cirebon. Conventional methods that are less interactive become obstacles to active participation of students. An innovative approach is proposed by utilizing a website, especially through the WordPress platform, and referring to the book "Minna no Nihongo" as a source of comprehensive learning material. The choice of WordPress platform is based on ease of use and integration with other services. LPK IHMI Cirebon faces the challenge of learning resources and conventional methods that are less interactive, impacting student participation, progress, motivation and understanding. The Waterfall research method was used with a focus on developing web learning modules, especially in chapter 22 "Minna no Nihongo" regarding Japanese clause material which is still considered the most difficult material in Japanese. Implementation involves the integration of learning technologies, especially Artificial Intelligence, to increase interactivity. The test results show that the website works as planned with an appropriate effectiveness level of 100% and provides positive performance as a Japanese language learning tool of 95%.