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AN ANALYSIS OF METADISCOURSE MARKERS IN ONLINE NEWS MEDIA: QUALITATIVE RESEARCH Tommy Hastomo; Dyah Aminatun
Lexeme : Journal of Linguistics and Applied Linguistics Vol 5, No 1 (2023): JANUARY 2023
Publisher : Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/ljlal.v5i1.27602

Abstract

This research aimed to investigate the function and category of metadiscourse markers employed in Tempo.co politic news articles. A qualitative method was applied in this current study for conducting the research. There are fourteen Tempo.co politic news articles as the sources of the data. The data are taken from the articles whose topic is Jokowi that had metadiscourse markers types. This current study found that there are 11 functions and 2 types in Tempo.co politic news articles. Interactional and interactive metadiscourse are the types of metadiscourse markers in this study. Moreover, the kinds of interactive metadiscourse observed in Tempo.co politic news articles are code gloss, evidential, frame marker, and transition. Meanwhile, engagement marker, attitude markers, booster, and hedges are the kinds of interactional metadiscourse observed in Tempo.co politic news articles. Nevertheless, this current study did not find self-mention and endophoric markers in the articles. The functions observed are addressing readers to include them or focus their attention into the discourse explicitly, showing the writer's or speaker's attitude towards the proposition, emphasizing or clarifying a statement, displaying the statements of the writers are more of a reasonable opinion than a fact, elaborating of what the writer has been written, exemplifying something in the discourse,  explicitly mentioning sources of information, establishing a clear dialog for readers, drawing a conclusion or countering ideas in the writer’s statement, and adding an idea to the article.
Pelatihan Peningkatkan Kemampuan Bahasa Inggris Siswa melalui Game-Based Application di SMA Muhammadiyah 1 Kota Agung Berlinda Mandasari; Dyah Aminatun; Mutiara Ayu; Tri Darma Rosmala Sari; Afrianto Afrianto; Intan Hamzah; Chairunissa Rahmadina Syahputri; Putri Aprilia
SINAR SANG SURYA Vol 7, No 2 (2023): Agustus 2023
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v7i2.2786

Abstract

ABSTRAKKegiatan pelatihan ini bertujuan untuk meningkatkan kemampuan Bahasa Inggris Siswa melalui Game-Based Application Kahoot. Masih banyaknya siswa yang beranggapan bahwa Bahasa Inggris  merupakan mata pelajaran yang sulit. Oleh karenanya, penggunaan aplikasi pembelajaran berbasis game dapat menjadi salah satu media untuk meningkatkan motivasi siswa dalam belajar Bahasa Inggris sehingga kemampuannya pun akan ikut meningkat. Kemampuan Bahasa Inggris ini nantinya akan dapat menjadi modal bagi siswa untuk melanjutkan ke Pendidikan tinggi dan masuk ke dunia kerja. Peserta pelatihan terdiri dari 36 siswa kelas XII SMA Muhammadiyah 1 Kota Agung. Berdasarkan hasil kuesioner dan observasi di lapangan, para peserta pelitahan menunjukkan antusiasmenya dalam proses pelatihan dan di akhir pelatihan, mereka mendapatkan pengetahuan baru dan pengalaman baru dalam pembelajaran Bahasa Inggris, serta peningkatan kemampuan Bahasa Inggris terutama dalam hal speaking dan reading.Kata Kunci: aplikasi pembelajaran; Bahasa Inggris; Kahoot; pelatihan ABSTRACTThis training activity aims to improve students' English skills through Kahoot Game-Based Application. There are still many students who think that English is a difficult subject. Therefore, the use of game-based learning applications can be one of the media to increase student motivation in learning English so that their abilities will also increase. This English skill will later become an asset for students to continue to higher education and enter the world of work. The training participants consisted of 36 students from class XII of SMA Muhammadiyah 1 Kota Agung. Based on the results of questionnaires and field observations, the participants showed enthusiasm in the training process and at the end of the training, they gained new knowledge and new experiences in learning English, as well as improved English skills, especially in speaking and reading.Keywords: English; game-based learning; Kahoot; training
The Effect of Literature Circles on English Skills Among Non-English Majors: A Gender-Based Study Mutiara Ayu; Zelvia Liska Afriani; Dyah Aminatun
Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP Vol 12, No 1 (2025)
Publisher : Faculty of Culture, Management, and Business Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jo-elt.v12i1.15326

Abstract

This study investigates the impact of literature circles on English language skill development among non-English major university students, with attention to gender-based differences in outcomes. Sixty students were purposively selected and evenly divided into experimental and control groups, with balanced gender representation. Using a mixed-methods design, data were collected through questionnaires, interviews, and classroom observations. The experimental group participated in literature circles, while the control group received conventional instruction. Quantitative analysis revealed significant improvements in speaking fluency (x̄ = 85), vocabulary acquisition (x̄ = 82), and reading comprehension (x̄ = 87) among students in the experimental group. Qualitative findings showed that female students tended to be more active and reported higher levels of enjoyment, while male students demonstrated increased engagement when assigned specific discussion roles. The collaborative structure of literature circles fostered critical thinking, peer interaction, and learner autonomy. These findings suggest that literature circles are an effective, learner-centered, and gender-responsive method for enhancing communicative competence in EFL classrooms. Structured facilitation and role-based accountability can help equalize participation across genders, supporting more inclusive language learning environments.
The Effect of Literature Circles on English Skills Among Non-English Majors: A Gender-Based Study Mutiara Ayu; Zelvia Liska Afriani; Dyah Aminatun
Jo-ELT (Journal of English Language Teaching) Fakultas Pendidikan Bahasa & Seni Prodi Pendidikan Bahasa Inggris IKIP Vol. 12 No. 1 (2025)
Publisher : Faculty of Culture, Management, and Business Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jo-elt.v12i1.15326

Abstract

This study investigates the impact of literature circles on English language skill development among non-English major university students, with attention to gender-based differences in outcomes. Sixty students were purposively selected and evenly divided into experimental and control groups, with balanced gender representation. Using a mixed-methods design, data were collected through questionnaires, interviews, and classroom observations. The experimental group participated in literature circles, while the control group received conventional instruction. Quantitative analysis revealed significant improvements in speaking fluency (x̄ = 85), vocabulary acquisition (x̄ = 82), and reading comprehension (x̄ = 87) among students in the experimental group. Qualitative findings showed that female students tended to be more active and reported higher levels of enjoyment, while male students demonstrated increased engagement when assigned specific discussion roles. The collaborative structure of literature circles fostered critical thinking, peer interaction, and learner autonomy. These findings suggest that literature circles are an effective, learner-centered, and gender-responsive method for enhancing communicative competence in EFL classrooms. Structured facilitation and role-based accountability can help equalize participation across genders, supporting more inclusive language learning environments.