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Journal : Proceedings of KNASTIK

PERANCANGAN APLIKASI MEDIA PEMBELAJARAN PENGENALAN TOKOH WAYANG KULIT BERBASIS ANDROID Saraswati, Fauzia Puspa; Palekahelu, Dharmaputra T.; Tanone, Radius
Proceedings of KNASTIK 2013
Publisher : Duta Wacana Christian University

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Abstract

The learning process of wayang or puppet that is still manual, minimizing students’ interest in knowing the characters of wayang. Wayang itself is a national heritage of culture that should be preserved. Also, wayang is an honored culture because it can be used to instill philosophical values that are able to shape someone’s characteristic. In this research, an application of learning media of introduction to wayang’s characters in an Android based mobile device which is interesting and interactive is made. This application is made by using the Actionscript programming language and is developed according to the developing procedure of interactive multimedia program for learning. The process and stage is started by the analysis of curriculum, and then the making of flow chart and storyboard, followed by collecting the materials, and finally the finishing process. This application consists of the materials about the characters of wayang and quiz about the materials given, so that it will increase students’ understanding. By the existence of the application, students’ interest in learning the characters of wayang is increasing, which can be proved by students’ marks that have got to the passing grade.
PERANCANGAN APLIKASI PENCARIAN LOKASI BENGKEL RESMI NASMOCO DI KOTA SEMARANG DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Kurniawan, Theofilus; Tanone, Radius
Proceedings of KNASTIK 2013
Publisher : Duta Wacana Christian University

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Abstract

Authorized workshops Nasmoco a formal workshop for Toyota cars are scattered in the city of Semarang and Central Java. There are four authorized workshops in Semarang city. The wide of Semarang city andscattered authorized workshops would make it difficult for owners of Toyota cars and people who want to find workshops in search of the nearest authorized workshop. For ease in searching a place needed an location search application that can display directions directly from the user's location to the destination. The system are built using waterfall method as the design of location search application using Augmented Reality technology.The application development using the Wikitude SDK as the Augmented Reality builder and Global Positioning System (GPS). Location search application using Augmented Reality will facilitate user in finding the location of the nearest service station and obtain other information easily.