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UPAYA MENINGKATKAN HASIL BELAJAR DAN KREATIVITAS SISWA DALAM PEMBELAJARAN IPS MELALUI MODEL TREFFINGER PADA KELAS V SD MUHAMMADIYAH AMBARKETAWANG 2 TAHUN PELAJARAN 2016/2017 Arif Fiyanto; Amaliyah Ulfah
Jurnal Fundadikdas (Fundamental Pendidikan Dasar) Vol. 1 No. 1: Maret 2018
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/fundadikdas.v1i1.65

Abstract

Background research low learning outcomes and creativity of students on subjects IPS class VSD Muhammadiyah Ambarketawang 2. Caused lessons dominated by teachers and less variation oflearning models. The purpose of research: 1) to know the improvement of student learningoutcomes in learning social studies using the model of learning Treffinger on students of class V 2)to know the improvement of student's creativity in learning IPS by using the model of learningTreffinger on students of class V.The type of research is Classroom Action Research (PTK). Implemented in 2 cycles, eachcycle consists of two meetings. Each cycle through 4 stages of planning, implementation,observation and reflection. The subjects of the study were students of class V of 25 students.Techniques of collecting observation, test, and documentation data. Data analysis usingquantitative and descriptive qualitative analysis. The success criteria of action is marked by theincrease of learning result that is 75% of students reach KKM score established by the school thatis 70. The success criteria of action is also seen from the creativity percentage of students that is75% of students included in good criterion (score ≥ 26).The results showed the results of learning and creativity of students in IPS learning using theTreffinger learning model has increased. Completeness of learning outcomes in the pre cycle of 8students (32%), completeness in the cycle 1 to 14 students (56%), and completeness in cycle 2 of 21students (84%). The result of students' creativity in the pre cycle there are 4 students (16%) gotscore ≥ 26, in cycle I there are 12 students (48%), in cycle II there are 20 students (80%). Theresults can be concluded that the Treffinger model can improve student learning outcomes andcreativity in learning IPS class V SD Muhammadiyah Ambarketawang 2.
Ethno-Eco-Design for ‘Literapreneurship’ in Screen Printing in Semarang Eko Sugiarto; Kemal Budi Mulyono; Bangkit Sanjaya; Muh Fakhrihun Naam; Retnoningrum Hidayah; Arif Fiyanto
Catharsis Vol. 14 No. 1 (2025): June 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/catharsis.v14i1.26421

Abstract

This study explores the concept of Ethno-Eco-Design as a strategic approach to empower literapreneur start-ups in the screen printing and apparel industry in Semarang. Based on preliminary surveys and related studies, these start-ups face two major challenges in 21st-century entrepreneurship: low ecological awareness in their production and business practices, and limited market segmentation, particularly in reaching millennial consumers. Using a participatory action research method, this study examines how the integration of local cultural elements (ethno-design) with environmentally friendly design practices (eco-design) can enhance the sustainability and market relevance of these start-ups. As a result, a design framework was developed that not only supports green entrepreneurship (ecopreneurship) but also expands the literacy and creative capacity of young business actors in a competitive and environmentally conscious market.
Integrating Cultural Heritage into the Classroom: The Gambang Semarang as an Educational Resource Raharjo, Eko; Arif Fiyanto; Irfanda Rizki Harmono Sejati; Andreas Inu Harimuti
Jurnal Seni Musik Vol. 13 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jsm.v13i2.14397

Abstract

This article explores the potential integration of cultural heritage, specifically Gambang Semarang traditional music, into formal education at schools and universities. As a local art form rich in historical and cultural values, Gambang Semarang holds significant potential as an innovative educational resource. This study aims to investigate various strategies for incorporating this traditional music into an Outcome-Based Education (OBE) curriculum, providing students with a holistic and relevant learning experience. Employing a qualitative approach, this study delves into the perspectives of teachers, students, and art practitioners regarding the implementation of Gambang Semarang as an educational tool
VIGNETTE ILLUSTRATION ARTWORKS WITH THE SUBJECT MATTER OF MYTHOLOGICAL ANIMALS FROM JAVA AND BALI Wiyati, Lungsari Cendraning; Arif Fiyanto
Eduarts: Jurnal Pendidikan Seni Vol. 14 No. 4 (2025): Eduarts: Jurnal Pendidikan Seni (Special Issue)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eduarts.v14i4.31421

Abstract

The purpose of this study project is to create vignette illustrations with the theme of mythological animals from Java and Bali as an educational medium that is able to convey local cultural, historical, and philosophical values. In this work, the author intends to create two artworks with a total of five Javanese Balinese mythological animals namely Naga Antaboga, Naga Basuki, and Naga Taksaka, Bedawang Nala, and Garuda. This work shows that a visual approach based on fine arts can be an effective means of conveying local cultural values creatively and communicatively, while showing the historical and cultural links between the two regions. It is hoped that this work can inspire other artists to explore local culture as a source of creative ideas, and become part of the effort to preserve cultural heritage through a fresher, more imaginative and relevant approach. This project is expected to be useful in enriching the diversity of contemporary art, building cultural awareness in the younger generation, and becoming an alternative learning media that fosters appreciation for the richness of Indonesian mythology.
The The Timun Mas Folktale as a Source of Inspiration for the Science Fiction Comic MOONA Najib, Ziyad Fikrin; Arif Fiyanto
Gorga : Jurnal Seni Rupa Vol. 14 No. 2 (2025): Gorga: Jurnal Seni Rupa (On Going)
Publisher : Fakultas Bahasa dan Seni Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gr.v14i2.68432

Abstract

Folklore is a cultural heritage that preserves moral, ethical, and social values that remain relevant for adaptation into modern media. Timun Mas, one of the popular legends from Central Java, conveys messages of affection, courage, and wisdom, which hold strong potential for creative reinterpretation. However, interest in folklore among younger generations tends to decline due to the dominance of global popular culture. This study aims to explore the adaptation of the Timun Mas story into a science fiction comic entitled MOONA. The research method employed is a literature study on sources related to the Timun Mas narrative, comic theory, and similar adaptation works, followed by a creative process consisting of pre-production, production, and post-production stages. The final product is a 26-page comic that merges traditional elements with the science fiction genre, reconstructing the original characters and conflicts into a futuristic setting without losing its cultural values. This adaptation serves as an effort to preserve cultural heritage through visual media aligned with modern readers’ preferences, while also contributing to the growth of the local creative industry. The study demonstrates that folklore can be effectively developed through science fiction comics, providing a new form of cultural preservation and creative innovation.