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Pengaruh Model Pembelajaran Word Square Berbantu Video Pembelajaran Terhadap Hasil Belajar Kognitif pada Siswa Sekolah Dasar Dea Putri Khairunnisa; Supriansyah Supriansyah
Jurnal Basicedu Vol 6, No 4 (2022): August Pages 5501-7663
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3539

Abstract

Latar belakang dari penelitian ini yaitu  kurangnya antusias dan ketertarikan siswa serta pemahaman materi pada mata pelajaran IPS, hal ini dapat mengakibatkan rendahnya hasil belajar kognitif pada siswa SD. Penelitian ini bertujuan agar dapat membantu para pendidik dalam menerapkan model word square berbantu video pembelajaran pada mata pelajaran IPS, sehingga dapat melihar respon siswa dalam penerapan model dan media tersebut. Penelitian ini menggunakanmetode kuanti eksperimen dengan populasi siswa kelas IV SDN Sukamaju Baru 2. Model word square memberikan dampak yang sangat baik dalam proses pembelajaran IPS, karena dianggap membuat proses pembelajaran menjadi lebih efektif dan efesien. Hal ini dapat dilihat dari hasil belajar kognitif pada kelas control dan kelas eksperimen.
Pengaruh Pendekatan Iceberg Berbantu Media Sempoa terhadap Hasil Belajar pada Siswa Sekolah Dasar Najwa Rini Hastari; Supriansyah Supriansyah
Jurnal Basicedu Vol 6, No 4 (2022): August Pages 5501-7663
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3501

Abstract

 Pembelajaran matematika sering dianggap sulit oleh siswa sehingga minat untuk belajar menurun, terutama dalam berhitung. Akibatnya hasil belajar matematika sangatlah rendah dibandingkan mata pelajaran lain. Hasil belajar matapelajaran matematika  pada nilai PTS dikelas II SDN Kebayoran Lama Selatan 03 masih banyak siswa dengan nilai dibawah KKM, hal ini terjadi karena beberapa faktor yang mempengaruhi. Faktor utama yang terjadi  pada motode dalam proses pembelajaran yang kurang tepat dan efesien. Maka penelitian ini bertujuan untuk menguji seberapa berpengaruhnya metode pendekatan iceberg berbantu media sempoa pada matapelajaran matematika. Dengan tujuan penelitian tersebut, maka jenis penelitian yang digunakan adalah kuantitatif dengan metode posttest nonequivalen control group di SDN Kebayoran Lama Selatan 03. Kelompok yang diteliti adalah seluruh siswa kelas II dengan masing-masing kelas berjumlah 30 orang siswa. Tehnik pengumpulan data dengan memberikan beberapa soal hitungan berbentuk uraian cerita. Dengan adanya pendekatan iceberg berbantu media sempoa terdapat pengaruh terhadap hasil belajar siswa. Selain itu, penggunaan pendekatan ini dapat meningkatkan minat dan semanagat dalam belajar siswa,. Hal ini terbukti dalam data yang diperhitungkan menggunakan software SPSS.
Pengaruh Model Pembelajaran Auditory, Intellectualy, Repetition (AIR) Berbantu Media Audio Visual Terhadap Rasa Percaya Diri Siswa Sekolah Dasar Vebi Hasanah; Supriansyah Supriansyah
Jurnal Basicedu Vol 6, No 4 (2022): August Pages 5501-7663
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3411

Abstract

Upaya kecerdasan masyarakat dapat ditempuh dengan melanjutkan pendidikan. Di Indonesia sudah sangat canggih bagi pendidik dalam memilih model dan media pembelajaran yang kreatif dan efektif. Media yang dapat dimanfaatkan yaitu media audio visual dan model pembelajaran auditory, intellectually, repetition (AIR). Tujuan studi kasus ini ialah untuk mengetahui pengaruh model dan media ini terhadap rasa percaya diri siswa kelas IV Sekolah Dasar. Model pembelajaran auditory, intellecually, repetition (AIR) ini memberikan dampak positif bagi rasa percaya diri siswa melewati media audio visual dalam bentuk vidio dan power point karna terdapat pengaruh yang signifikan pada pembelajaran ips yang menggunakan model dan media ini. Tingkat rasa percaya diri siswa yang menggunakan Model pembelajaran auditory, intellecually, repetition (AIR) lebih tinggi dibandingkan dengan pembelajaran yang konvensional.
Development of Android-Based Millealab Virtual Reality Media in Natural Science Learning Zulherman Zulherman*; Gufron Amirulloh; Ariyadi Purnomo; Galih Baskoro Aji; Supriansyah Supriansyah
Jurnal Pendidikan Sains Indonesia Vol 9, No 1 (2021): JANUARY 2021
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (448.16 KB) | DOI: 10.24815/jpsi.v9i1.18218

Abstract

Basically, media is something that cannot be separated from the learning component. The use of unattractive and varied media can make students bored and bored when the learning process takes place. This research was conducted with the aim of developing or producing a learning media product based on the use of virtual reality technology. The method used in this research is the research and development (RD) method. This media development focuses on learning Natural Sciences for grade V Elementary Schools. The initial stage of this research is by validating media experts and material experts. Then test the feasibility of media products to the teacher before testing the product to students. The results of the validation by media experts and material experts obtained criteria strongly agree with the results of validation by media experts by 85% and material experts by 92%. Then the media feasibility test conducted by the teacher obtained 89% results with the criteria strongly agree. The feasibility of media products for use by students was carried out through product trials at SDS Muhammadiyah 9 Jakarta with a total of 21 students. The results obtained show a percentage of 86% with very agree criteria.
WORKSHOP PENINGKATAN KOMPETENSI GURU SEKOLAH DASAR MELALUI KEGIATAN MERDEKA BELAJAR Nurrohmatul Amaliyah; Supriansyah Supriansyah; Puri Pramudiani; Moch. Muslim ahbub S; Dama Putri Prawito; Luthfi Khoirunnisa
Jurnal Visi Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2023): Jurnal Visi Pengabdian Kepada Masyarakat : Edisi Agustus 2023
Publisher : LPPM Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51622/pengabdian.v4i2.1335

Abstract

The independent learning policy is a step towards transforming education for the realization of superior Indonesian Human Resources (HR) who have a Pancasila Student Profile. One of the episodes of Freedom of Learning is the realization of four main programs of the Freedom of Learning policy, namely: National Standardized School Examination (USBN), National Examination (UN), Learning Implementation Plan (RPP) and New Student Admission Regulations (PPDB). In improving one of the teacher's competencies, namely increasing professionalism, it is necessary to carry out activities in the form of workshops related to the mastery of the learning material taught, including the structure of the lesson, the concept of the lesson and the scientific mindset of the material. One of the things experienced by teachers in elementary schools is the development of learning tools so as to produce a Pancasila Student Profile in accordance with the directions contained in the Merdeka Curriculum. This activity was carried out in the form of a workshop which took place at SDN Pinangsia 06 Pagi, West Jakarta.
Media Video Animasi Berbasis Powtoon Materi Keragaman Budaya Indonesia di Sekolah Dasar Shilvi Almi Ashar; Supriansyah Supriansyah
Edukasiana: Jurnal Inovasi Pendidikan Vol. 2 No. 3 (2023)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/ejip.v2i3.384

Abstract

Perkembangan IPTEK menuntut guru guna terus berinovasi dalam pembelajaran. Tidak hanya merancang strategi pembelajaran yang interaktif, guru juga perlu mendesain media pembelajaran yang menarik. Penelitian ini bertujuan untuk mengembangkan media video animasi berbasis Powtoon untuk siswa kelas IV sekolah dasar. Penelitian ini merupakan penelitian pengembangan dengan model ADDIE yang memiliki tahapan Analysis, Design, Development, Implementation, and Evaluation. Penelitian ini dilaksanakan di SDN Bambu Apus 04 dengan subyek penelitian ialah 31 siswa kelas IV. Penelitian ini berhasil mengembangkan produk berupa media video animasi berbasis Powtoon pada materi keragaman budaya Indonesia untuk siswa kelas IV sekolah dasar. Produk ini layak digunakan berdasarkan validasi ahli media serta materi dan responen siswa. Validasi ahli media memperoleh skor 92,5% dengan kategori sangat layak. Hasil validasi ahli materi memperoleh skor 88,5% dengan katagori sangat layak. Ada pun hasil uji coba produk menunjukkan hasil skor 91,8% dengan kategori sangat layak. Kesimpulan dari penelitian ini adalah media pembelajaran video animasi berbasis Powtoon layak diterapkan sebagai media pembelajaran IPS di sekolah dasar khususnya pada materi keragaman budaya Indonesia.
Pengaruh Model Pembelajaran Word Square Berbantu Video Pembelajaran Terhadap Hasil Belajar Kognitif pada Siswa Sekolah Dasar Khairunnisa, Dea Putri; Supriansyah, Supriansyah
Jurnal Basicedu Vol. 6 No. 4 (2022)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i4.3539

Abstract

Latar belakang dari penelitian ini yaitu  kurangnya antusias dan ketertarikan siswa serta pemahaman materi pada mata pelajaran IPS, hal ini dapat mengakibatkan rendahnya hasil belajar kognitif pada siswa SD. Penelitian ini bertujuan agar dapat membantu para pendidik dalam menerapkan model word square berbantu video pembelajaran pada mata pelajaran IPS, sehingga dapat melihar respon siswa dalam penerapan model dan media tersebut. Penelitian ini menggunakanmetode kuanti eksperimen dengan populasi siswa kelas IV SDN Sukamaju Baru 2. Model word square memberikan dampak yang sangat baik dalam proses pembelajaran IPS, karena dianggap membuat proses pembelajaran menjadi lebih efektif dan efesien. Hal ini dapat dilihat dari hasil belajar kognitif pada kelas control dan kelas eksperimen.
Penguatan Profil Pelajar Pancasila Melalui Pelatihan Pembuatan Handout Untuk Membangun Nalar Kritis Siswa di lingkungan Perguruan Muhammadiyah Kramatjati, Jakarta Timur Supriansyah; Ruslan, Ahmad; Syae Purrohman, Purnama; Samiah, Wardah
PADMA Vol 4 No 1 (2024): JURNAL PENGABDIAN KEPADA MASYARAKAT (PADMA)
Publisher : LPPM Politeknik Piksi Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56689/padma.v4i1.1310

Abstract

The profile of Pancasila Students as a translator of the goals and vision of education to a format that is easier to understand by every element in the world of education needs to be considered in every point contained in it, starting from faith and noble character, independence, mutual cooperation, single celebrity, critical and creative reasoning. These six points need to be integrated in learning and non-learning activities. One of the points highlighted is the ability to "reason critically" students, this is considered important because critical reason is an element that must be possessed in facing the modern era in order to sort out the positive and negative things caused by the progress of the times. In this regard, a team from the University of Muhammadiyah Prof. Dr. Hamka conducted training activities with partners from Muhammadiyah Kramatjati College. This training was attended by at least 20 teachers, with the resource persons from this activity being lecturers of Historical Education
Preliminary Validation of the AI Technology Acceptance Instrument for Primary Educators Zulherman, Zulherman; Rukmana, Diki; Pranata, Khavisa; Supriansyah, Supriansyah; Mansor , Abu Bakar Ahmad Mansor
Journal of Instructional and Development Researches Vol. 5 No. 4 (2025): August
Publisher : Yayasan Indonesia Emerging Literacy Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53621/jider.v5i4.580

Abstract

Education in Indonesia has undergone substantial transformation with the widespread integration of technology. In this context, technology training for teachers is essential to enhance the quality of teaching and learning in elementary schools. However, only approximately 30% of teachers report feeling adequately prepared to integrate technology into their instructional practices. This reveals a gap between the increasing demand for educational technology and teachers’ readiness to adopt it. This pilot study aims to evaluate the reliability and construct validity of an adapted instrument designed to measure elementary school teachers’ acceptance of artificial intelligence (AI) technology in East Jakarta, Indonesia. The study incorporates six key constructs: Perceived Usefulness (PU), Perceived Ease of Use (PEU), Social Influence (SI), Facilitating Conditions (FC), Behavioral Intention (BI), and Perceived Trust (PT), with a total of 22 proposed indicators. Data were collected from 61 elementary school teachers who completed a structured questionnaire based on the proposed research model. The results indicate that the instrument meets the required thresholds for both construct validity and reliability. However, only 21 indicators met the established criteria, with one indicator excluded due to low factor loading. The findings from this preliminary study provide a valid foundation for applying the instrument in larger-scale research on teachers’ acceptance of AI technologies in educational settings.
DEVELOPMENT OF DIORAMA MEDIA TO INCREASE THE LEARNING INTEREST OF CLASS IV STUDENTS WITH IPS CONTENT Setiani, Opi Ingguh; -, Supriansyah -
FORUM PAEDAGOGIK Vol 15, No 1 (2024)
Publisher : Universitas Islam Negeri Syekh Ali Hasan Ahmad Addary Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/paedagogik.v15i1.11521

Abstract

This research aims to develop a media Diorama of IPS subject content livelihood material based on the landscape in grade IV elementary school. The method used in this study was Research and Development model ADDIE. This research was conducted at SDN Susukan 05 Pagi, class IV as many as 25 people. The data collection methods in this study used validation charts aimed at media experts and material experts, and response charts and learning interests aimed at the students who were the subjects of this study. Media expert validation results came in the "Very Worthy" category with 84.4%, then material expert validation results came in the "Very Worthy" category with 100% percentage. Student response to Diorama media received the "Very Agree" category through a small group trial stage (10 students) with 99.2% and large group (25 students) trials with 87.44%, as well as IPS learning interest before using the Diorama media received 72 %, while after using the Diorama media received 88%, it showed that students' IPS learning interest increased by 16%. The Diorama media that has been developed on IPS content livelihood material based on the landscape can be declared "Very Worthy" to use and can increase IPS students' learning interest.