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Pengaruh Media Video Animasi Powtoon terhadap Hasil Belajar Matematika Kelas IV SDN Pejaten Timur 01 Miudi, Intan Alia; Supriansyah, Supriansyah
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 7 No 1: Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 7 Nomor 1 Tahun 2023
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v7i1.1670

Abstract

Banyak sekali siswa yang tidak meraih standar kelulusan minimum atau (KKM) karena dalam kegiatan pembelajaran terutama penggunaan media pembelajaran kurang efektif. Pada penelitian kali ini mempunyai tujuan guna mengetahui dampak dari media belajar-mengajar Powtoon pada hasil pembelajaran matematika pada kelas IV. Penggunaan metode kuantitatif dengan Quasi Experimental serta Nonequivalent Control Group. Metode mengambil sampel data yang dipakai yaitu Purposive Sampling. Jenis instrumen penelitian berbentuk tes essay. Metode analisis data yang digunakan memakai SPSS 25.0 for windows serta tes normalitas Shapiro Wilk, homogenitas, dan uji t. Hipotesis adalah peningkatan hasil pembelajaran siswa. Sebagaimana hasil akhir uji t, bisa dilihat t hitung > t table, yaitu 3,988 > 1,685. Maka ditarik kesimpulan kalau penerapan media belajar-mengajar Powtoon berpengaruh pada hasil belajar matematika.
Penerapan Model Pembelajaran Teams Games Tournament untuk Meningkatkan Kecerdasan Interpersonal Siswa Kelas IV pada Mata Pelajaran IPAS Safinatunnajah Safinatunnajah; Supriansyah Supriansyah
Ideguru: Jurnal Karya Ilmiah Guru Vol. 9 No. 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1362

Abstract

If a nation wants to advance and prosper, education is a must. Since a nation's educational level is a good proxy for its overall development, This study aims to shed light on how fourth grade science students may benefit from enhancing their interpersonal intelligence via the use of the team games tournament learning paradigm. Classroom action research is used in this sort of study. Planning, doing, watching, and reflecting are the four pillars of the action intervention design. Field notes, documentation, surveys, and observation were the methods of data gathering. Research tools for students' interpersonal intelligence and measures to evaluate instructor and student activities were among the data sets assessed by researchers using data analysis methods. This study's findings demonstrate that students' interpersonal intelligence is substantially enhanced by the implementation of the TGT paradigm. Data is examined and understood in each cycle via the use of graphs and tables that display the overall outcomes and percentages for that cycle. If the percentage results of the teacher and student observation sheet instruments in using the TGT model during scientific learning achieve a minimum of 80% and 80% of the total students acquire an interpersonal intelligence questionnaire score of 70 or above, then the study is considered successful. According to the data analysis findings, which demonstrated a rise in the proportion of students' and instructors' interpersonal intelligence and the monitoring steps taken, the anticipated goal success indicators were met in cycle II. The fourth graders at SDN Tugu Utara 17 Pagi have a lot of room to grow in their interpersonal intelligence with the help of a TGT-type cooperative learning approach.
Gadget Addiction Prevention Workshop in Children at An-Nuriyah Islamic Elementary School Nurrohmatul Amaliyah; Supriansyah Supriansyah; Mia Dwi Anggraini; Siti Marifah
Interdiciplinary Journal and Hummanity (INJURITY) Vol. 2 No. 3 (2023): INJURITY: Journal of Interdisciplinary Studies.
Publisher : Pusat Publikasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58631/injurity.v2i3.44

Abstract

One of the things experienced by schools in the South Jakarta area is the problems that arise because students mostly hold gadgets when learning online. Based on the justification of the problem, the community service proposer team and partners held discussions and decided on the focus of the service to provide gadget addiction prevention training for children using the family link application. The method used in this Community Service activity is a method of training and mentoring. in this Community Service activity are, 1. There is an understanding between the An-Nuriyah Islamic Elementary School South Jakarta teacher and the school committee about the need for a family link application to monitor internet use in children 2. Can practice this PKM activity in the form of using a family link application for monitoring usage gadgets in children. The conclusions obtained from the Community Partnership Program activities held with the partners of SD Islam An-Nuriyah, South Jakarta, namely: 1. Understanding Psychological Knowledge of Elementary School Age Children 2. Understanding the Need for Supervision of Children Using Gadgets in Children 3. Pr how to use Google Family Link App.