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PENGEMBANGAN BAHAN AJAR CETAK MATA KULIAH FISIKA MATEMATIKA POKOK BAHASAN BILANGAN KOMPLEKS DI PROGRAM STUDI PENDIDIKAN FISIKA UNIVERSITAS SRIWIJAYA Amilia, Tri Nanda; Andriani, Nely; zulherman, zulherman
JURNAL INOVASI DAN PEMBELAJARAN FISIKA Vol 3, No 2 (2016): Kajian Fisika dan Inovasi Pembelajaran Fisika
Publisher : Pendidikan Fisika FKIP Unsri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk menghasilkan produk bahan ajar cetak pada mata kuliah fisika matematika pokok bahasan bilangan kompleks di Program Studi Pendidikan Fisika Universitas Sriwijaya. Penelitian ini merupakan penelitian peengembangan yang menggunakan model pengembangan Rowntree, yang terdiri dari tiga tahap, yaitu tahap perencanaan, tahap pengembangan, dan tahap evaluasi. Pada tahap evaluasi, menggunakan teknik evaluasi formatif Tessmer yang terdiri dari 5 tahap, yaitu self evaluation, expert review, one-to-one evaluation, small group evaluation, dan field test. Pada pengembangan ini, tahap evaluasi hanya sampai pada tahap small group evaluation.  Teknik pengumpulan data menggunakan lembar validasi ahli dan angket tanggapan mahasiswa. Berdasarkan hasil expert review diperoleh rata-rata hasil nilai validitas sebesar 83,26% dengan kategori sangat valid.  Pada tahap one-to-one evaluation didapatkan rata-rata hasil penilaian angket tanggapan mahasiswa terhadap penggunaan bahan ajar ini,  sebesar 89,52%  dengan kategori yaitu sangat praktis. Pada tahap uji coba small group evaluation, rata-rata hasil penilaian angket tanggapan mahasiswa terhadap penggunaan bahan ajar ini sebesar 85,87% dengan kategori sangat praktis. Hasil data tersebut menunjukkan bahan ajar yang dikembangkan sudah tergolong valid dan praktis, sehingga layak digunakan sebagai bahan ajar tambahan pada mata kuliah fisika matematika di Program Studi Pendidikan Fisika Universitas Sriwijaya.
UTILIZATION OF MAPLE-BASED PHYSICS COMPUTATION IN DETERMINING THE DYNAMICS OF TIPPE TOP Ariska, Melly; Akhsan, Hamdi; Zulherman, Zulherman
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol 8, No 2 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v8n2.p123-131

Abstract

Tippe top is an example of simple moving system of rigid body with non-holonomic constraint, but the analysis of this system is not simple. A tippe top equation has been derived with Routhian reduction method and Poincaré equation, and physics computation in finding numeric solution of the dynamics of the tippe top has also been utilized by using Maple program. However, the Poincaré equation required that quasi-coordinate of the quasi-velocity is found, while in the case of the dynamics of tippe top, there is not any exact solution of the quasi-coordinate of the quasi-velocity was found. Therefore, the tippe top equation should be reduced to solve the problem. In this research, Routhian reduction was employed so that the Routhian reduction-based Poincaré equation was used to derive the tippe top equation. The method was able to derive a tippe top equation on a flat plane and tube inner surface clearly represented differential equations.
Utilization of Maple-based Physics Computation in Determining the Dynamics of Tippe Top Ariska, Melly; Akhsan, Hamdi; Zulherman, Zulherman
Jurnal Penelitian Fisika dan Aplikasinya (JPFA) Vol 8, No 2 (2018)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpfa.v8n2.p123-131

Abstract

Tippe top is an example of simple moving system of rigid body with non-holonomic constraint, but the analysis of this system is not simple. A tippe top equation has been derived with Routhian reduction method and Poincaré equation, and physics computation in finding numeric solution of the dynamics of the tippe top has also been utilized by using Maple program. However, the Poincaré equation required that quasi-coordinate of the quasi-velocity is found, while in the case of the dynamics of tippe top, there is not any exact solution of the quasi-coordinate of the quasi-velocity was found. Therefore, the tippe top equation should be reduced to solve the problem. In this research, Routhian reduction was employed so that the Routhian reduction-based Poincaré equation was used to derive the tippe top equation. The method was able to derive a tippe top equation on a flat plane and tube inner surface clearly represented differential equations.
Analisis Kebutuhan Pengembangan Media Pembelajaran IPA Berbasis Nearpod Feri, Alkhadad; Zulherman, Zulherman
Jurnal Imiah Pendidikan dan Pembelajaran Vol 5, No 3 (2021): Oktober 2021
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jipp.v5i3.33127

Abstract

Pada pembelajaran dalam masa pandemi sangat beragam jenis media yang digunakan dan manajemen sekolah tidak memfasilitasi kesamaan media yang digunakan sesuai karakteristik siswa. Hal tersebut menuntut guru menjadi mandiri dalam menentukan media yang digunakan dalam mengajar. Adapun tujuan penelitian ini adalah untuk menganalisis kebutuhan pengembangan media pembelajaran IPA berbasis Nearpod. Jenis penelitian ini adalah penelitian pengembangan dengan model pengembangan ADDIE. Subjek penelitian ini yaitu 14 responden, sedangkan objek penelitian ini adalah analisis kebutuhan guru terhadap pengembangan media pembelajaran interaktif berbasis Nearpod. Pada penelitian ini metode pengumpulan data yang digunakan dalam pengumpulan informasi awal adalah studi literatur dan studi lapangan. Instrumen yang digunakan yaitu angket kebutuhan media berupa kuesioner dalam bentuk google form ke beberapa sekolah. Data yang diperoleh kemudian dianalisis menggunakan teknik analisis data statistik deskriptif kuantitatif. Hasil penelitian ini menunjukan bahwa 100% guru pernah menggunakan media berbasis teknologi (ICT) dalam proses pembelajaran. Jenis media pembelajaran berbasis teknologi (ICT) yang sering digunakan adalah PPT (71,4%), Video Flash (42,9%), Video Youtube (7,1%), Quiziz, Zoom, Google Meet, Google Classroom (7,1%), Rumah Juara (7,1%), dan 100% guru memeroleh media pembelajaran berbasis teknologi (ICT) dari internet. Simpulan penggunaan media pembelajaran interaktif berbasis teknologi (ICT) dalam proses pembelajaran sangat dibutuhkan sebagai media yang mendukung proses pembelajaran. Implementasi dari penelitian ini yaitu hasil penelitian ini dapat dijadikan analisis kebutuhan pengembangan media yang dapat dilanjutkan pada tahap pengembangan, khususnya untuk mengembangkan media pembelajaran IPA berbasis Nearpod.
Android Based Animation Video Using Millealab Virtual Reality Application for Elementary School Zulherman, Zulherman; Aji, Galih Baskoro; Supriansyah, Supriansyah
Jurnal Pendidikan Indonesia Vol 10, No 4 (2021)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (260.987 KB) | DOI: 10.23887/jpi-undiksha.v10i4.29429

Abstract

Innovation in education is necessary for teachers and students to follow the learning process because of the limited laboratory facilities in elementary schools; science learning is done. This study aims to analyze student acceptance and understanding concept in using android-based animated videos on Millealab virtual reality in grade V elementary school. The research method process is carried out in several stages, starting from expert testing conducted on three media experts, three subject matter experts, and three teachers from 3 different schools. Test the use of virtual reality video with a sample size of 65 students. Collecting data using a Likert scale questionnaire 1 to 5, and treatment in descriptive analysis. Testing the acceptance of virtual reality videos to students showed that students received virtual reality video media during the learning process. The application of virtual reality (VR) technology in science learning in elementary schools can improve conceptual understanding so that student acceptance of VR is excellent and teachers also feel helped by using VR media to support the learning process. VR technology is better than AR because it is more comprehensive and easier to use by teachers and students.
DEVELOPMENT OF AN -BASED DIGITAL COMIC "TARI SAMAN" FOR HUMAN MOVEMENT SYSTEM MATERIAL Irdalisa, Irdalisa; Hanum, Erlia; Zulherman, Zulherman; Nurhayati, Elis
International Journal Of Humanities Education and Social Sciences (IJHESS) Vol 3 No 3 (2023): IJHESS DECEMBER 2023
Publisher : CV. AFDIFAL MAJU BERKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55227/ijhess.v3i3.723

Abstract

Scientific literacy skills are still low, and students' lack of interest in getting to know culture is a current educational issue, so innovative, creative and interesting learning media are needed to increase interest in reading and the formation of national cultural character in students. The development of digital comics in the field of science has been carried out by many researchers, but there are still few who combine the material with local wisdom to form cultural characters. This ethnoscience- based digital comic designed to be a pilot project and learning resource for teachers and students in Indonesia in mastering science, technology, skills and attitudes based on the Independent Learning Curriculum. The data was analyzed by processing validator response data with a Likert scale which was converted into qualitative data . The research subjects were media, material and language experts, 60 high school students in class XI high school science, and 6 biology teachers. The instruments used were expert validation tests and questionnaires. The data was analyzed by processing validator response data with a Likert scale which was converted into qualitative data. The purpose of this research can measure the effectiveness of the ethnoscience -based digital comic "Tari Saman" on movement system material to improve students' scientific literacy skills and national cultural character according to P5 (Strengthening Pancasila Student Profile Project). This research uses the 4D method (Define, Design, Develop, Disseminate). The validity test results show that ethnoscience-based digital comics “tari saman” have a moderate level of validity with an Aiken index value > 0.4.  the results of  the feasibility test were 88% by the teachers and 90% by students and media practicability were 88% by teachers and 89% by students. It can be concluded that ethnoscience-based digital comics “tari saman” are valid, feasible and practical to use as supporting media for Biology learning.
Analisis Kebutuhan Guru Mengenai Pengembangan Media Interaktif Menggunakan Mentimeter pada Pembelajaran Daring Zulherman, Zulherman; Hasyyati, Hasyyati; Hapsari, Gita Permata Puspita
PSEJ (Pancasakti Science Education Journal) Vol. 7 No. 2 (2022)
Publisher : Program Studi Pendidikan IPA, FKIP Universitas Pancasakti (UPS) Tegal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24905/psej.v7i2.114

Abstract

Tujuan penelitian ini adalah melakukan analisis kebutuhan untuk merancang media interaktif menggunakan mentimeter pada pembelajaran daring. Analisis kebutuhan dilakukan melalui studi lapangan. Studi lapangan dilakukan untuk mengumpulkan informasi mengenai kondisi keaktifan siswa, proses pembelajaran di kelas selama pembelajaran daring, dan media yang digunakan. Hasil analisis kebutuhan dari 22 orang guru Sekolah Dasar kelas IV dan V yang mengajar tematik pada 21 Sekolah yang berbeda Bekasi dan Jakarta menunjukan bahwa 95,5% guru menyatakan memerlukan penggunaan media pembelajaran interaktif berbasis software presentasi menggunakan Mentimeter digunakan dalam menjelaskan pembelajaran tematik selama pembelajaran daring, 95,5% guru menggunakan media pembelajaran interaktif berbasis software presentasi menggunakan Mentimeter untuk menjelaskan pembelajaran tematik selama proses pembelajaran daring. Hasil studi lapangan menunjukkan bahwa perlu dikembangkan media interaktif menggunakan mentimeter pada pembelajaran daring.
ANALYSE DES EMPLOIS DES PRÉPOSITIONS DE LIEU DANS LES TEXTES DESCRIPTIFS Siti Adita Ramadani Br Hombing; Zulherman, Zulherman
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 4 No. 1 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v4i1.5904

Abstract

Cette recherche vise à : 1) Connaître les emplois des prépositions de lieu dans les textes descriptifs. 2) Connaître les emplois les plus fréquents des prépositions de lieu dans les textes descriptifs. La méthode utilisée dans cette recherche est une méthode qualitative avec une approche descriptive. Les résultats montrent 31 occurrences de prépositions de lieu : “à” (7 fois), “de” (5 fois), “en” (4 fois), “dans” (11 fois), “chez” (1 fois), “sur” (2 fois) et “par” (1 fois). La préposition la plus fréquente est “dans”, utilisée pour indiquer un objet ou un lieu, généralement suivie d'un article précédant le nom. Cette recherche contribue à une meilleure compréhension des prépositions de lieu en français, utile pour l'enseignement de cette catégorie grammaticale.
Pengaruh Model Pembelajaran Auditory, Intellectuality, Repetition (AIR) untuk Siswa Sekolah Dasar Zulherman, Zulherman; Arifudin, Rahman; Pratiwi, Melly Siska
Jurnal Basicedu Vol. 4 No. 4 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i4.546

Abstract

Ketika model pembelajaran sudah berkembang maka perlu dilakukan kesesuaian dengan karakteristik siswa dan kemampuan guru dalam melakukan inovasi pembelajaran. Penelitian yang dilakukan untuk menguji pengaruh Model Pembelajaran Auditory, Intellectuality, Repetition (AIR) terhadap Hasil Belajar IPA Siswa Kelas V SDN Rawa Badak Utara 15 Jakarta Utara. Kontribusi dalam penelitian sebagai bukti ketepatan dalam memilih model pembelajaran di sekolah. Metode yang digunakan adalah desain kuantitatif dengan Posttest-Only Control Design, pengambilan sampel yang digunakan dalam penelitian ini adalah Non Probability sampling yaitu pengambilan sampel jenuh. Partisipan sebanyak 27 siswa untuk eksperimen kelas V A dan 27 siswa untuk kontrol dari kelas V B. Teknik pengumpulan data pada uji validitas menggunakan korelasi biserial point dari 40 soal pilihan ganda dengan empat pilihan jawaban dan tes hasil belajar yang berjumlah 25 soal. Data post test diuji normalitas dengan menggunakan uji Liliefors, hasil kedua kelas tersebut adalah kelas eksperimen dengan nilai Lo 0,100
Development of Adobe Flash CS6 Multimedia-Based Learning Media on Science Subjects Animal Breeding Materials Zulfadewina, Zulfadewina; Sucipto, Adi; Iba, Khairil; Zulherman, Zulherman
Jurnal Basicedu Vol. 4 No. 4 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i4.551

Abstract

Learning during pandemic is a challenge in education; however, it is also an opportunity to create an innovation in education. This study aims to find result for developing learning media in animal breeding lesson using Adobe Flash Professional CS6, to find the feasibility of learning media on animal breeding lesson using Adobe Flash Professional CS6, to find student’s respond in class V on animal breeding lesson. Research method uses Research and Development (R&D) model by using development procedure, such as: analysis, which is conducting requirements identification. Model used by the researchers in this study is Borg and gall, which has 10 steps, they are: Research introduction/pre-survey, Planning, Developing model/initial product, Test by Expert, and initial Field test, Revising initial/limited field test result, Primary field test execution, Revising primary field test, Feasibility test/operational field test, Final revision result of feasibility test, Dissemination and Implementation of Final product. Product test is carried by media and material experts; teacher and students are also as respondents for media developed. This media is tested to 10 students as small group and 95 students from 3 different schools. Research result shows that material experts give 89% score, media expert gives 78% score, teachers give 90% score, and students give 93% score. So that, this research result means giving an innovation in education to support student learning interest.