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PEMBERDAYAAN MASYARAKAT MELALUI PEMBUATAN DESAIN KONSEP DESA WISATA TAMAN JAMBU DI DESA NGINGIT, KABUPATEN MALANG Putri, Sheila Febriani; Ratnaningtyas, Lia; Febriansyah, Arsy; Ramadhany, Mohammad Anugrah
Jurnal Graha Pengabdian Vol 5, No 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um078v5i12023p9-18

Abstract

Abstrak: Pemberdayaan masyarakat dapat diartikan sebagai upaya untuk menumbuhkan dan menciptakan keadaan masyarakat yang mau, mampu, dan sadar untuk mengatasi, melindungi, memelihara, dan meningkatkan kesejahteraannya. Sementara itu desain konsep desa wisata merupakan gambaran tentang rancangan bentuk suatu wisata pada suatu desa yang menunjukkan keunikannya. Tujuan dari kegiatan ini membantu masyarakat desa untuk menemukan embrio Desa Wisata. Hasil kegiatan ini adalah konsep wisata “Taman Jambu” yang bertema wisata alam edukatif. Dalam taman jambu ini terdapat wisata Petik Jambu dimana pengunjung bisa memetik buah jambu secara langsung dan fresh dari pohonnya secara langsung. Selain itu juga terdapat playground untuk anak-anak bermain yang terletak di belakang gazebo sehingga berhadapan langsung dengan kolam ikan koi untuk menambah kesan estetikanya. Dari hasil evaluasi dari pembuatan desain konsep desa wisata Taman Jambu di Desa Ngingit masih diperlukan lokasi yang lebih menjanjikan sehingga dalam implementasi tidak terkendala hak milik tanah. Selain itu sosialisasi secara berkesinambungan sangat diperlukan bagi warga Desa Ngingit, dan pengembangan masih diperlukan. Abstract: Community empowerment can be interpreted as an effort to grow and create conditions for people who are willing, able, and aware to overcome, protect, maintain, and improve their welfare. Meanwhile, the design of the tourism village concept is a description of the design of a tour in a village that shows its uniqueness. The purpose of this activity is to help the village community to find the embryo of the Tourism Village. The result of this activity is the concept of "Garden Guava" tourism with the theme of educative nature tourism. In this guava garden there is a guava picking tour where visitors can pick guava fruit directly and fresh from the tree directly. In addition, there is also a playground for children to play which is located behind the gazebo so that it is directly opposite the koi fish pond to add to its aesthetic impression. From the results of the evaluation of the design of the Taman Jambu tourist village concept in Ngingit Village, a more promising location is still needed so that the implementation is not constrained by land ownership rights. In addition, continuous socialization is very much needed for Ngingit Village residents, and development is still needed.
Edukasi Kader Balita Mengenai Perkembangan Motorik Kasar dan Halus pada Anak di Desa Ngingit, Kecamatan Tumpang, Kabupaten Malang Putri, Sheila Febriani; Tiffani, Avida Shafa; Wika, Benedikta Fini Alfionita
Jurnal Graha Pengabdian Vol 5, No 4 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Anak mengalami pertumbuhan dan perkembangan sejak masa konsepsi hingga berakhirnya masa remaja. Salah satu faktor yang mempengaruhi yaitu faktor pasca persalinan termasuk lingkungan pengasuhan. Kader kesehatan merupakan anggota dari masyarakat yang dipilih dan dilatih untuk membantu mengamati masalah kesehatan perorangan di masyarakat dan merupakan bentuk pemberdayaan sumber daya manusia di masyarakat dalam pemberian pelayanan kesehatan. Secara khusus kader balita perlu diberi edukasi dan pelatihan secara berkala mengenai ilmu tentang kesehatan anak. Hal inilah yang melatarbelakangi diadakannya program kerja “Edukasi Perkembangan Motorik Kasar dan Halus Pada Anak” di Desa Ngingit Kecamatan Tumpang Kabupaten Malang sebagai bentuk pengabdian kepada masyarakat oleh mahasiswa Merdeka Belajar Kampus Merdeka-Membangun Desa (MBKM-MD) Universitas Negeri Malang. Pengabdian ini dilaksanakan dengan metode ceramah dan diskusi. Hasil dari kegiatan ini menunjukkan bahwa kegiatan ini efektif untuk meningkatkan pemahaman kader balita Desa Ngingit dan sebagai forum bagi mereka untuk saling bertukar pikiran secara komprehensif. Hal tersebut terlihat dari antusiasme dan keaktifan kader balita dalam pelaksanaan edukasi perkembangan motorik anak ini. Saran yang didapat yakni kegiatan edukasi perlu dilaksanakan secara kontinyu serta dikembangkan dengan menambahkan kegiatan pelatihan. Kegiatan praktik yang dapat dilakukan bisa berupa pelatihan pengisian Kuesioner Pra-Skrining Perkembangan (KPSP) atau pelatihan pembuatan mainan stimulasi motorik anak.
Peningkatan Produktivitas Melalui Pengembangan Aplikasi Pengelolaan Keuangan pada Sade Arch Design dan Building Dwi Narullia; Ria Zulkha Ermayda; Dhika Maha Putri; Sheila Febriani Putri; Nurman Fadhilah
Jurnal Pengabdian dan Peningkatan Mutu Masyarakat (Janayu) Vol. 5 No. 3 (2024): Jurnal Pengabdian dan Peningkatan Mutu Masyarakat
Publisher : Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/janayu.v5i3.29938

Abstract

Purpose – This article presents a community service initiative focused on enhancing financial management at SADE Arch Design & Building Micro, Small, and Medium Enterprises (MSMEs) through the implementation of a unique financial management application. Design/methodology/approach – The service activities spanned four stages: conducting Focus Group Discussions, developing the application, introducing it to partners, and evaluating its usage. The approach involved delivering both the developed financial management application and comprehensive training to the SADE Arch Design & Building MSMEs. Findings – The result of this service activity is the establishment of a financial management application equipped with various features that help SADE Arch Design & Building in preparing financial reports more easily and improve their financial management skills. In addition, this activity also helps SADE Arch Design & Building in improving financial understanding, practical application, measuring performance, strategic planning, and legal compliance. Originality/value – This service activity has a positive impact on improving the financial literacy of MSMEs, especially SADE Arch Design & Building, through the development of Microsoft Excel-based financial management applications. With the application of technology and innovative approaches, this activity has succeeded in increasing the efficiency and accuracy of financial reports, providing concrete solutions to traditional constraints in MSME financial management. is a solution to overcome the problems faced by MSMEs in Malang City.
Preliminary Study Review: Integration of Case-Based Learning and Interactive Flipbooks for Sharia Accounting Courses Nanda, Hanjar Ikrima; Putri, Sheila Febriani; Mustofa, Muhammad Ifan Ali; Aninda, Fina
Journal of Finance and Business Digital Vol. 3 No. 4 (2024): December 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/jfbd.v3i4.12217

Abstract

The rapid development of digital technology is a new challenge in the world of education, including in the field of sharia accounting. Islamic accounting courses pose challenges for students in public universities due to the dense content and unique requirements of Islamic economics. This study analyzes the need for digital learning media to support effective and timely learning of Islamic accounting. Subjects involved include lecturers and students in Indonesia, with data collected through questionnaires and interviews. The results indicate a demand for digital textbooks that facilitate self-study, covering Islamic transactions and financial reporting in one semester. These textbooks should include case studies that reflect real-world conditions and links to instructional videos to enhance understanding of Islamic financial transactions and reporting.
PENERAPAN TEKNOLOGI DALAM PEMAHAMAN DAN IMPLEMENTASI SISTEM TARIF EFEKTIF RATA-RATA (TER) PPH 21 SESUAI PP NO. 58 TAHUN 2023 Putri, Sheila Febriani; Nanda, Hanjar Ikrima; Nafiah, Kalya Malfalena; Saputra, Riko Aprilian
Jurnal Hilirisasi Technology kepada Masyarakat (SITECHMAS) Vol. 5 No. 2 (2024): Vol. 5 No. 2 oktober 2024
Publisher : Politeknik Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32497/sitechmas.v5i2.6016

Abstract

Kegiatan ini bertujuan untuk memberikan pemahaman dan meningkatkan pengetahuan kepada Mahasiswa tentang peraturan perpajakan dengan sistem Tarif Efektif Rata-Rata (TER) berdasarkan Peraturan Pemerintah (PP) No. %58 Tahun 2023 beserta implementasinya, serta upaya untuk menciptakan generasi yang memiliki daya saing yang baik. Metode pengabdian ini dilakukan dengan mengkombinasikan program sosialisasi dan pembelajaran yang menekankan pada pentingnya peningkatan pengetahuan tentang peraturan perpajakan dengan sistem tarif Efektif Rata-Rata (TER) berdasarkan Peraturan Pemerintah (PP) No. 58 Tahun 2023 beserta implementasinya, dengan penyampaian yang menyenangkan, dan memberikan panduan praktis dalam perhitungannya. Metode yang digunakan dalam pengabdian masyarakat ini meliputi tiga tahapan kegiatan yang saling berkaitan untuk menjamin pencapaian hasil yang maksimal, yaitu: (1) need assesment dan komunikasi mengenai kesediaan mitra untuk bekerjasama memberikan pelatihan; (2) penyampaian materi dengan metode ceramah dan tanya jawab yang menyenangkan; (3) melaksanakan latihan sesuai materi yang diberikan. Hasil dari Program ini ditunjukkan dengan peningkatan pemahaman dan pengetahuan mahasiswa tentang peraturan perpajakan dan implementasi dari sistem Tarif Efektif Rata-Rata (TER) berdasarkan Peraturan Pemerintah (PP) No. 58 Tahun 2023. Peningkatan pemahaman dan pengetahuan mahasiswa ini, mampu menjadi indikator dalam menciptakan generasi yang memiliki daya saing yang baik.
Membangun Masa Depan Cerah: Pembelajaran Interaktif untuk Meningkatkan Literasi Keuangan Anak Nanda, Hanjar Ikrima; Putri, Sheila Febriani; Yudhistiro, Kukuh; Santi, Fitriana; Tyas, Eva Wahyuning; Mustofa, Muhammad Ifan Ali
Jurnal SOLMA Vol. 14 No. 1 (2025)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v14i1.17188

Abstract

Pendahuluan: Di era modern ini, literasi keuangan menjadi keterampilan penting yang perlu dikuasai sejak dini. Pemahaman yang baik tentang cara mengelola uang, menabung, dan berinvestasi dapat membantu anak-anak membangun masa depan yang lebih stabil dan sejahtera. Namun, banyak anak yang masih kurang mendapatkan edukasi keuangan yang efektif. Studi ini bertujuan untuk meningkatkan literasi keuangan siswa sekolah dasar sebagai landasan pendidikan yang bermutu, sehingga dapat membentuk perilaku keuangan yang bijak dan mandiri di masa mendatang. Metode: Analisis masalah, merancang produk, membuat produk, dan implementasi. Hasil: Adanya peningkatan pemahaman anak terhadap pentingnya merencanakan pengeluaran dan mengelola pendapatan, memahami besar untung atau rugi usaha, dan mulai terbentuk mindset tentang pentingnya mendahulukan menabung. Kesimpulan: Kegiatan ini dapat diimplementasikan di sekolah untuk mendukung pendidikan yang bermutu dan pembentukan karakter sejak dini.
The Development Of Gamification-Based Learning Media “AKUBI: Akuntansi Biaya (Cost Accounting)” at SMK Muhammadiyah 2 Malang Firdausi, Fina Melika; Putri, Sheila Febriani
Sosio-Didaktika: Social Science Education Journal Vol 12, No 1 (2025)
Publisher : Faculty of Education and Teacher Training, UIN (State Islamic University) Syarif Hidayatul

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/sd.v12i1.42313

Abstract

Technological advances in the Society 2.0 era require educators to be able to create learning media that is integrated with digital technology. Observations and interviews at SMK Muhammadiyah 2 Malang revealed that there were several problems faced, especially in the Accounting subject, including a lack of variety in learning media, Cost Accounting material which was classified as difficult causing students to be unmotivated to learn, and the tendency of students to play with gadgets when learning taking place. This research aims to develop "AKUBI: Akuntansi Biaya", a gamification-based learning media, and measure its effectiveness on learning motivation. The method used is Research and Development (R&D) with the ADDIE model. The results of the validation test by experts (media experts, programming experts and material experts) obtained a percentage of 92.10% in the very feasible category and the student response to the media was 90,86% which was categorized as very feasible. The n-gain measurement results show an increase in learning motivation of 0.58 (medium category) and 57.84%, which means that gamification media is quite effective in increasing learning motivation. Thus, the "AKUBI" media is very suitable for use in Cost Accounting lessons and is able to provide new learning experiences, increase motivation, and make it easier to understand difficult material.
Integrating Problem-Based Learning with Ulul Albab Values to Enhance Cognitive and Character Outcomes in Introductory Accounting: A Mixed-Methods Study Karim Amrullah, Abdul Malik; Kholilah, Kholilah; Wahidmurni, Wahidmurni; Putri, Sheila Febriani
Global Educational Research Review Vol. 2 No. 1 (2025)
Publisher : MyResearch ID Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71380/GERR-08-2025-50

Abstract

Purpose –  This study tests whether Problem-Based Learning integrated with Ulul Albab values (PBL-UA) improves cognitive attainment in Introductory Accounting 2 and explicates how character values are internalized across PBL cycles—evidence relevant to Indonesia’s human-capital agenda toward Golden Indonesia 2045. Methods/Design/Approach – Sequential explanatory mixed-methods (QUAN→qual) with a quasi-experimental, non-equivalent control pretest–posttest in two intact classes at UIN Maulana Malik Ibrahim (n = 52; 26/26). The experimental class completed five PBL cycles over eight meetings using MSME rading-company cases; the control received conventional instruction. Cognitive performance came from an authentic accounting-cycle task scored by two independent raters (analytic rubric). Assumptions were checked; an independent-samples t-test examined group differences. Qualitative data (artifacts, reflections, interviews) were analyzed via directed content analysis aligned to the four Ulul Albab pillars and integrated through joint displays.. Findings – The experimental class outperformed the control on the posttest (M = 83.65 vs 76.42; mean difference = 7.23). The t-test indicated a significant advantage for PBL-UA with assumptions satisfied (Shapiro–Wilk p > .05; Levene’s F = 3.415, p = .071). Qualitative evidence showed consistent internalization of discipline, cooperation, ethical accountability in recording “every rupiah,” communication ethics, tolerance, emotion regulation, and reflective decision-making across the five cycles. Originality/Value – Adds comparative evidence in Indonesian accounting education and explicates a value → process → artifact → outcome mechanism linking Ulul Albab to attainment; findings are bounded by non-random class assignment ad online delivery during the pandemic. Practical Implications – Adopt five-cycle PBL with MSME cases, analytic rubrics and staged feedback, just-in-time Excel micro-tutorials (e.g., SUMIF, VLOOKUP), rotating roles with equitable presentations, and simple spreadsheet audit trails to strengthen accountability and accuracy. Keywords Problem-based learning, accounting education, cognitive achievement, ulul albab, mixed-methods. Paper type Research paper
UPDATING PERATURAN PAJAK GUNA MENINGKATKAN EMPLOYABILITY SKILLS Makaryanawati, Makaryanawati; Putri, Sheila Febriani; Ermayda, Ria Zulkha; Febriyanti, Syaila Putri; Indah Sari, Vivid Nur
Jurnal Likhitaprajna Vol 7 No 2 (2023)
Publisher : FKIP Universitas Wisnuwardhana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37303/peduli.v7i2.588

Abstract

Tax regulations always undergo many changes considering that taxes are the most important state revenue. Changes in these regulations have an impact on alumni who work in the field of taxation. There is a gap between alumni's understanding of taxation and tax regulations that have changed, so it is necessary to educate them about taxation in the form of training. This activity aims to provide provision related to the latest taxation material for alumni so that it is hoped that alumni can be accepted in the world of work. The implementation of activities is carried out through four stages, including the data analysis stage, socialization of activities, study and formulation of activities, implementation of activities, as well as providing feedback to participants and evaluation of activities. This service activity in the form of tax training for alumni of the Faculty of Economics and Business has been carried out well. The result of this training activity is an increase in alumni's understanding of changes in tax regulations for VAT and income tax and solutions in dealing with various tax-related problems.
THE DEVELOPMENT OF GAMIFICATION-BASED LEARNING MEDIA “AKUBI: AKUNTANSI BIAYA (COST ACCOUNTING)”AT SMK MUHAMMADIYAH 2 MALANG Firdausi, Fina Melika; Putri, Sheila Febriani
Sosio-Didaktika: Social Science Education Journal Vol. 12 No. 1 (2025)
Publisher : Faculty of Educational Sciences, UIN (State Islamic University) Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/sd.v12i1.42313

Abstract

Technological advances in the Society 2.0 era require educators to be able to create learning media that is integrated with digital technology. Observations and interviews at SMK Muhammadiyah 2 Malang revealed that there were several problems faced, especially in the Accounting subject, including a lack of variety in learning media, Cost Accounting material which was classified as difficult causing students to be unmotivated to learn, and the tendency of students to play with gadgets when learning taking place. This research aims to develop "AKUBI: Akuntansi Biaya", a gamification-based learning media, and measure its effectiveness on learning motivation. The method used is Research and Development (R&D) with the ADDIE model. The results of the validation test by experts (media experts, programming experts and material experts) obtained a percentage of 92.10% in the very feasible category and the student response to the media was 90,86% which was categorized as very feasible. The n-gain measurement results show an increase in learning motivation of 0.58 (medium category) and 57.84%, which means that gamification media is quite effective in increasing learning motivation. Thus, the "AKUBI" media is very suitable for use in Cost Accounting lessons and is able to provide new learning experiences, increase motivation, and make it easier to understand difficult material.