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OPTIMALISASI STRATEGI LEARNING TOURNAMENT BERBASIS DIGITAL TIMER PADA PEMBELAJARAN BIOLOGI DI SMA Dwi Fauzi Rachman; Lissa; Nur Subkhi; Idah Hamidah; Eva Yuliana; Septianani
Jurnal Bionatural Vol. 10 No. 1 (2023): JURNAL BIONATURAL
Publisher : LPPM Universitas Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61290/bio.v10i1.154

Abstract

Pembelajaran di kurikulum 2013 berpusat pada siswa dan dituntut aktif agar perhatian siswa fokus pada proses pembelajaran dan tujuan pembelajaran yang ditentukan tercapai. Pembelajaran biologi di SMA dan IPA di SMP umumnya masih menggunakan pembelajar konvensional (teacher center) sehingga siswa cenderung tidak aktif pada saat pembelajaran dan berpengaruh pada hasil belajar. Penelitian ini bertujuan untuk mengetahui gambaran tipe pembelajaran aktif dan mengetahui cara penerapan strategi learning tournament berbasis digital timer dalam pembelajaran Biologi di SMA. Penelitian kualitatif ini menggunakan metode kepustakaan. Teknik pengumpulan data dengan cara pengumpulan dokumen dari berbagai pustaka yang relevan. Teknik analisis datanya, yaitu: 1) data collection (pengumpulan data), 2) data reduction (reduksi data), 3) data display (penyajian data). Hasil penelitian (analisis dan sintesis), diperoleh: 1) Gambaran tipe pembelajaran aktif dalam pembelajaran biologi di SMA yaitu dengan menggunakan strategi learning tournament berbasis digital timer yang diharapkan dapat mengaktifan siswa dan berdampak pada hasil belajar yang optimal, motivasi belajar, dan sosial tingkat tinggi, 2) Gambaran cara penerapan strategi learning tournament berbasis digital timer dalam pembelajaran biologi di SMA melalui langkah-langkah sebagai berikut: 1) Guru menjelaskan tahapan dan atau aturan pembelajaran, 2) Pembagian kelompok (acak dan heterogen), 3) Bagikan materi ajar dan lembar tugas (LKPD), 4) Guru membuat/ sudah mempersiapkan soal pada power point yang telah disetting menggunakan digital timer, infokus dan layar infokus, serta speaker sound untuk menguji pemahaman/ pengetahuan dari hasil tugas (pada tahap ke-3), 5) Guru memberikan pertanyaan kepada siswa (bentuk dan durasi waktu soal, disesuaikan/ kondisional), 6) Setelah pertanyaan diberikan, siswa rebutan menjawab dengan teknik angkat tangan, kemudian tugas guru menjelaskan materi tersebut, 7) Aturan penskoran yaitu ketika siswa memperoleh jawaban yang benar memperoleh skor 100 poin, sedangkan jika salah skor dikurangi 50 poin dan untuk jawaban benar soal lemparan diberikan skor 50 poin, jika salah minus 50 poin atau setengahnya (25) (kriteria pensekoran, disesuaikan/ kondisional), 8) Mintalah tim untuk belajar kembali untuk persiapan ronde kedua (jika ada), dan 9) pengumuman pemenang dan reewad.
Improving Student Learning Outcomes Of Class X MAN 1 Indramayu Through The Application Of Differentiated PjBL Learning Model Idah Hamidah; Nur Subkhi; Jesicha Nais; Anilia Ratnasari
Gema Wiralodra Vol. 16 No. 1 (2025): Gema Wiralodra
Publisher : Universitas Wiralodra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31943/gw.v16i1.784

Abstract

The differentiated Project Based Learning model offers an interesting solution. The PJBL model itself is a model that exposes X-2 MAN 1 Indramayu students to relevant learning, which positively influences the development of student's creative thinking, allowing students to actively explore knowledge, ask questions, find problems, design, and implement projects. This study aims to improve the learning outcomes of X-2 MAN 1 Indramayu students by applying the differentiated PJBL learning model. Using a quantitative percentage method. The subjects in this study were 26 students of class X-2 MAN 1 Indramayu in the 2024/2025 academic year. Based on the study's results, the differentiated PJBL learning model was successfully applied to see student learning outcomes. As many as 55.6% of students got high learning outcomes, 30.8% of students were in the middle, and 13,6% of students were in the middle criteria. Overall, it can be concluded that the average student learning outcomes achieve high criteria in the visual learning style (45.6%), meaning that student learning outcomes are considered good after learning using the differentiated PJBL model.
PULBIN PEDIA: an Interactive dynamic web as a bioconservation learning resource for preservice science teacher Ismail Fikri Natadiwijaya; Eva Yuliana; Sugianto Sugianto; Dwi Fauzi Rachman; Nur Subkhi; Lesy Luzyawati
International Journal of Mathematics and Sciences Education Vol. 2 No. 1 (2024): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v2i1.84

Abstract

Bioconservation is an interdisciplinary science whose purpose is to encourage the development of theory and application in conservation areas. Biawak Island is one of the leading conservation areas in the Indramayu district, therefore Bioconservation learning should be done directly on Biawak Island. In practice, studying Bioconservation directly on Biawak Island is difficult because of the long distance and expensive access to this place. Based on these problems, an interactive dynamic web in the form of a digital encyclopedia is a solution for the problem. Digital encyclopedia named “PULBIN PEDIA”. That was implemented in one of the private universities in West Java. The design used is Descriptive Qualitative. A qualitative approach is a research procedure that produces descriptive data in the form of written or spoken words from people and observed behavior. This research was conducted on 24 students who were taking the course of Bioconservation in the academic years of 2023/2024.  The results of the analysis from observations found that PULBIN PEDIA is an interactive and dynamic media and can be implemented as an integrated learning resource in Bioconservation lectures because it contains complete and accurate information regarding the location, origin of the name, management, conservation activities, conservation actors and biodiversity on Biawak Island. PULBIN PEDIA also can be implemented as a learning resource in lectures that apply problem-based learning strategies where students can find 3 (three) conservation problems, investigate components that have been conserved, and formulate solutions on how to preserve Biawak Island.
Implementation of Biology learning bedia Based on Augmented Instruction Reality to improve student learning outcomes on plant cell structure material Diana Eka Maharani; Sugianto Sugianto; Nur Subkhi
International Journal of Mathematics and Sciences Education Vol. 2 No. 1 (2024): Ijmsed
Publisher : Nashir Al-Kutub Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59965/ijmsed.v2i1.89

Abstract

The results of a preliminary study at a junior high school in Indramayu Regency, particularly among seventh-grade students, indicate that there are still students who are less interested in studying biology, especially regarding the topic of plant cell structure. Many students struggle to memorize the various organelles of plant cells and their functions, which impacts their academic performance. Therefore, this research aims to examine the effectiveness of using Augmented Reality (AR)-based poster learning media to improve student learning outcomes in plant cell structure. The research method employed is a descriptive case study, utilizing a purposive sampling technique where the sample is determined based on specific considerations. The sample for this study consisted of 33 students from class VII C, selected because their average learning outcome scores were the lowest compared to other classes. The collected data were analyzed using descriptive methods by calculating the N-Gain Score. The research findings indicate that the N-Gain Score reached 0.7, categorized as a high increase. Additionally, the effectiveness of the learning media was measured by calculating the average score of student learning outcomes after the implementation of the AR-based poster learning media. The average student learning outcome score was 235, with an effectiveness rate of 89.07%, categorized as very effective. This indicates that the use of AR-based poster learning media can significantly enhance student learning outcomes. The implementation of this learning media not only helps students memorize the organelles of plant cells and their functions but also increases their interest and understanding of biological concepts.