Articles
Design and Development of Fashion E-Commerce Using the WDLC Model With the Scrum Method
Muhammad Ardiansyah;
Jumilliono Pratama
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 2 No 1 (2022): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat
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Through the internet, all can be connected to each other. Internet can be used with various benefits, especially as a means to do business. One activity that can be used as an example is the fashion business. By utilizing internet technology which is integrated into the fashion business business system, hereinafter referred to as e-commerce is the activity of buying and selling goods or transmitting funds/data through electronic networks, especially the internet through websites. To establish a business system with e-commerce website integration that can be used effectively and efficiently, and can be improved from time to time. There is a need for the right method to build it, namely the Scrum method with the WDLC (Web Development Life Cycle) model. The result of this scientific project is the establishment of an effective and efficient fashion e-commerce website.
Perancangan Sıstem Informası Penjualan dı Unıon Jaya
Muhammad Ardiansyah;
Jukenly Jukenly
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat
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The current modern era is an era that is very dependent on network and internet, one of the benefits is to provide convenience, especially for MSMEs ( Micro, Small, and Medium EnterPrises), Company located behind padang called Union Jaya is one of them, they still use book to record all their transactions so that the data is invalid and cannot be used as a reference for store development. So this practical work aims to help Union Jaya companies to manage data, cash register systems, and valid report, this website is designed using a PHP program and then impelemented according to the company’s criteria, this website is expected to be able to ease the owner’s handle the store and provide references, especially when owner taking business decisions for the future and can be a solution for other PkM.
Penerapan Sosıal Medıa Management Kassımura
Muhammad Ardiansyah;
Fedric Tan
Conference on Business, Social Sciences and Technology (CoNeScINTech) Vol 1 No 1 (2021): Conference on Business, Social Sciences and Technology (CoNeScINTech)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat
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Kassimura is a business engaged in the furniture sector which has been running for 12 years. The obstacle faced by Kassimura while carrying out his business activities is the sale promotion which is carried out using Facebook ads which include Instagram, Facebook is not effective because it makes advertisements that are not true. The methodology applied in this research is a qualitative descriptive analytical method which aims to solve practical problems in the modern world. Results of the study in form of the design and advertisement through facebook ads. The implementation of the research gave many positive impacts where the owner of the Kassimura company felt that sales had increased more than before because of the good and correct way of advertising accompanied by an attractive design
Perancangan dan Implementasi Video Profil Sekolah SMK Al-Azhar Batam menggunakan MDLC
Muhammad Ardiansyah;
Willy Fernando
Social Engagement: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 1 (2022): Desember 2022
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam
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DOI: 10.37253/se.v1i1.7334
Video marketing is a great way to increase business results. Video Marketing presents an opportunity for businesses to stir emotions and appeal to the needs of their audience. This study describes the process of making promotional videos to introduce facilitation, accreditation to achievements that have been achieved by SMA Al-Azhar Batam. By utilizing multimedia developments such as visual effects, it is hoped that it will attract more attention and facilitate the delivery of messages from this video. In the process of making promotional videos using Adobe Premiere Pro 2020 and Filmora software. Making this video through the process of observation and interviews with the school. The results of these observations and interviews produce outputs in the form of video marketing that will help the school to promote activities in the school environment. Video marketing is made using motion graphics methods so as not to watch and attract public interest in schools.
Video Company Profile Bengkel Benson
Bambam Julianto;
Muhammad Ardiansyah
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam
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DOI: 10.37253/nacospro.v5i1.8027
Benson Workshop is one of the quality workshops in Karimun City. In carrying out the process, Benson Workshop is under the leadership of Mr. Herman. Benson's workshop is located at Jalan Ahmad Yani RT 003 RW 006, Meral Kota, Tanjung Balai Karimun, Riau Islands. Currently, the workshop does not have a company profile video so a company profile video is needed on it. Company Profile videos are able to attract customer attention because the content is made interesting. With the company profile video, customers can more easily get to know partners, so that what consumers need is easier to achieve. Data collection on the implementation of KP activities was carried out using interview method and MDLC method . . The output of this PkM implementation is an interesting and easy-to-understand Company Profile Video and in accordance with User Requipment. The stages of this KP activity include the stages of output design, implementation of outputs, and evaluation of outputs. The resulting output received a positive response from partners. The output of this KP activity is expected to help partners become workshops that are better known by the community
Perancangan dan Pembuatan Video Company Profile TK Kristen Tabqha Batam Dengan Metode MDLC
Muhammad Ardiansyah;
Jerry Jerry
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam
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DOI: 10.37253/nacospro.v5i1.7979
TK Kristen Tabqha Batam merupakan sekolah swasta yang didirikan sejak tahun 2008 berlokasi di Center Park Blok III No.3, Batam Center. Salah satu permasalahan yang sedang dihadapi oleh TK Kristen Tabqha Batam adalah dibutuhkannya video profile agar dapat digunakan sebagai sarana pemasaran atau media promosi yang memperlihatkan apa saja fasilitas dan keunggulan yang dimiliki oleh TK Kristen Tabqha Batam. Berdasarkan permasalahan yang ada, penelitian ini dilakukan dengan tujuan untuk merancang dan membuat sebuah video profile untuk TK Kristen Tabqha Batam yang mampu membantu sekolah agar dikenal lebih luas lagi. Video profile dirancang dengan menggunakan metode Multimedia Life Cycle Development (MDLC) dan menghasilkan video profile yang akan dipublikasi di media sosial TK Kristen Tabqha Batam.
Magang Guru Tamu RPL Mata Pelajaran Pemrograman Berorientasi Objek SMK Multistudi High School Batam
Muhammad Ardiansyah;
Hertianto Hertianto
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam
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DOI: 10.37253/nacospro.v5i1.7965
Penelitian ini bertujuan untuk menjelaskan pengalaman magang sebagai guru tamu jurusan rekayasa perangkat lunak (RPL) di SMK Multistudi High School Kota Batam. Kegiatan ini bertujuan untuk memberi kesempatan kepada penulis untuk berbagi pengalaman dan pengetahuan mereka dengan mahasiswa. Kegiatan pengabdian kepada masyarakat ini juga memberikan manfaat kepada penulis dalam melatih mental dalam dunia pekerjaan dan memberikan pandangan baru tentang dunia mengajar. Kegiatan pengabdian kepada masyarakat ini menyimpulkan bahwa kegiatan ini memiliki pengaruh yang besar dalam meningkatkan pengalaman belajar penulis baik dalam bidang soft skill maupun hard skill. Saran dari penulis untuk kegiatan pengabdian berikutnya yang mengambil topik yang sama adalah untuk memperhatikan karakteristik siswa di sekolah, sehingga dapat mengembangkan materi pembelajaran yang lebih inovatif dan kreatif dan dapat memberikan manfaat yang lebih besar.
Perancangan dan Implementasi Video Profil TKJ di SMK Harapan Utama
Wilsen Chanrico;
Muhammad Ardiansyah
National Conference for Community Service Project (NaCosPro) Vol 5 No 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam
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DOI: 10.37253/nacospro.v5i1.7917
Sekolah Harapan Utama merupakan sekolah swasta di Kota Batam, provinsi Kepulauan Riau yang memiliki jenjang pendidikan dimulai dari TK, SD, SMP, SMA, atau SMK. Permasalahan yang sedang dihadapi Sekolah Harapan Utama pada jurusan SMK TKJ adalah dibutuhkannya video profile agar dapat digunakan sebagai sarana pemasaran atau media promosi yang memperlihatkan apa saja keunggulan yang dimiliki oleh SMK Sekolah Harapan Utama jurusan TKJ. Perancangan video profile ini memiliki 3 tahapan yaitu, Pre-Production, Production, dan Post-Production. Video profile akan dikembangkan dengan mengambil rekaman video dengan kamera Canon EOS M3, lalu pada tahap editing akan digunakan aplikasi Filmora Wondershare 11 dan juga Adobe Premiere Pro. Hasil dari perancangan dan implementasi ini adalah video profile tersebut akan diupload ke Youtube channel resmi Sekolah Harapan Utama.
ANALISIS PENGARUH MUSIK GAME TERHADAP PENGALAMAN BERMAIN GAME GENSHIN IMPACT
Muhammad Ardiansyah;
David Pramono
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam
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DOI: 10.36050/betrik.v13i03 DESEMBER.47
The main objective of this research is to determine the influence of music on games on the experience of playing the game genshin impact. This study uses experimental and qualitative research methods. The variables used in this research are Music (MU) and Video Game Experience (VGE) variables. In the experimental and qualitative methods, each researcher will select 30 people as respondents. The data collection technique used in the experimental research is to ask respondents to play the genshin impact game using music in the game and not using music in the game, then the researcher will provide questionnaires to the respondents, then for qualitative research the researcher will interview the respondents. Data analysis of both methods was carried out using the SPSS application and will be codified first. Based on the results of the experimental and qualitative data analysis that has been carried out, the authors conclude that the music variable influences the game playing experience variable
Pengaruh Unggahan Instagram Go Green Terhadap Intensi Membeli Produk Organik Bagi Mahasiswa di Kota Batam
Muhammad Ardiansyah;
Wilsen Chanrico
INTECOMS: Journal of Information Technology and Computer Science Vol 6 No 2 (2023): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)
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DOI: 10.31539/intecoms.v6i2.7884
In Indonesia, problems regarding the natural environment are very widespread these days, various kinds of natural events are affected by environmental problems such as damage to coral reefs, lots of plastic waste, increasing levels of pollution in the air and deforestation. Influencing the interest of an individual is not easy and tends to be complicated so it requires knowledge that must be disseminated to consumers - consumers. This research aims to try to attract students in Batam City to increase the intensity of buying organic products by spreading an Instagram post that has been designed using editing application such as CorelDRAW. After that the data that has been collected will be analyzed using linear regression analysis techniques using the SPSS IBM Statistics version 26 application. From the questionnaires that have been collected there are 411 respondents collected. The results of this study show that the Instagram posts that have been designed can attract the attention of students in Batam City to intensively buy organic products, but still need further research in order to get more detailed and satisfying results.