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PEMBUATAN VIDEO EDUKASI SEBAGAI UPAYA MENINGKATKAN KESADARAN MAHASISWA SISTEM INFORMASI DI UNIVERSITAS INTERNASIONAL BATAM TERHADAP BERITA PALSU DI ERA DIGITAL Hanif Permadi Diny; Diny Anggriani Adnas; Deli Deli
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 6 No. 1 (2025): Juni 2025
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v6i1.238

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This research aims to explore the impact of fake news and the effectiveness of making educational videos as an effort to increase awareness of information systems students at Batam International University regarding fake news in the digital era. Through a survey method using a questionnaire distributed to students from the 2021 to 2024 class, this research identified the level of understanding and awareness of students regarding the dangers of fake news before and after showing educational videos. The research results showed that 98% of respondents felt that the videos presented were interesting and easy to understand, and suited their needs, which indicates that visual media can be an effective tool in conveying information. In addition, data analysis shows that increasing digital literacy among students contributes to their ability to recognize and verify information, thereby reducing the risk of spreading hoaxes.
Nutritionally Balanced Menu Optimization for a Healthy Lifestyle using Integer Linear Programming Suwarno Suwarno; Anderson Arvando; Davina Davina; Brain Gantoro; Hendi Sama; Deli Deli
Journal of Applied Data Sciences Vol 7, No 2: May 2026
Publisher : Bright Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47738/jads.v7i2.1141

Abstract

Unhealthy dietary patterns and limited access to personalized nutrition guidance contribute significantly to chronic diseases such as diabetes. These issues highlight the need for a reliable, data-driven approach capable of generating individualized dietary recommendations aligned with nutritional standards. This study aims to develop an Integer Linear Programming (ILP) approach integrated with nutritional datasets to generate personalized and nutritionally balanced meal plans. The goal is to determine whether ILP can effectively balance calorie and macronutrient distribution according to user-specific health profiles while ensuring compliance with dietary guidelines and disease-related restrictions. This study applied an ILP-based optimization framework to calculate total daily energy expenditure and macronutrient ratios, incorporating disease-specific constraints and balanced food distributions across meals. Using 244 standardized food items from clinical dietary data, the model’s performance was validated through comparisons with three AI models (ChatGPT, Gemini, DeepSeek) and a certified medical expert across three evaluation rounds. All AI models indicated that the generated meal plans adhered to macronutrient balance and health-specific requirements. Expert validation produced a mean score of 4.85 out of 5 on a Likert scale, reflecting strong agreement regarding the system’s nutritional adequacy, practicality, and safety. These outcomes confirm the ILP framework’s capability to produce balanced, individualized, and clinically sound meal plans. results demonstrate that ILP-based optimization can effectively generate scientifically sound and practical dietary recommendations, meeting both nutritional standards and user-specific needs. The findings highlight ILP’s potential as a computational decision-support tool that complements professional nutrition guidance. Future work should enhance the objective function by adding parameters that model individual preferences, allergy limitations, and cultural dietary norms, and should incorporate extensive clinical datasets to support adaptive recommendation mechanisms that consider chrononutrition, nutritional adequacy, and preparation methods, along with expert-driven adjustments to portion sizes and meal timing for more tailored dietary guidance.
Development of Dolly Technique Videos (In, Out, Sideways, Chasing, Establishing) and Analysis of Their Application in Cinematography Learning Vivian Febri Ningsih; Jimmy Pratama; Deli Deli
Journal of General Education and Humanities Vol. 5 No. 1 (2026): February
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/gehu.v5i1.1054

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This study addresses the lack of structured, empirically tested learning media for dolly camera movement techniques in formal cinematography education, where students often understand theory but struggle to translate it into practical and emotionally expressive camera work. The research aims to develop an instructional video demonstrating five key dolly movements (Dolly In, Dolly Out, Dolly Sideways, Dolly Chasing, and Dolly Establishing) using the Multimedia Development Life Cycle (MDLC) framework and to evaluate its effectiveness in improving students’ conceptual understanding, functional application, emotional interpretation, and self-efficacy. A quasi-experimental one-group pretest–posttest design was applied to 100 purposively selected cinematography and multimedia students, using a 20-item Likert-scale questionnaire that had been validated (item–total correlations 0.38–0.78) and shown to be reliable (Cronbach’s Alpha 0.81). The instructional video (duration 2 minutes 5 seconds, distributed via YouTube) was designed according to cognitive load and multimedia learning principles, integrating visual demonstrations, narration, and on-screen cues within the MDLC stages of concept, design, material collection, assembly, testing, and distribution. Results show substantial learning gains, with mean scores increasing from 2.80 (pretest) to 3.89 (posttest), representing a 62.7% improvement across all measured competency domains, and both the paired sample t-test and Wilcoxon signed-rank test indicated statistically significant differences between pretest and posttest scores (p < 0.001), confirming that the MDLC-based instructional video significantly enhances students’ conceptual comprehension, practical readiness, and confidence in applying dolly camera movements.
PERANCANGAN ANIMASI 2D MENGENAI MENSTRUASI UNTUK REMAJA PUTRI DENGAN METODE MDLC: 2D Animation Design About Menstruation For Adolescent Girl Using the MDLC Method Bayu Syahputra; Deli Deli; Christine Gabriella
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 9 No 1 (2024): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v9i1.4133

Abstract

Puberty in teenage girls is usually marked by menarche or first menstruation. Menstruation is a process of shedding of the lining of the uterine wall. There are several factors that cause abnormal menstrual cycles such as stress, nutritional problems, hormonal disorders and also chronic diseases. Personal hygiene during menstruation is also important for women. If a woman's personal hygiene is not maintained properly, it is likely that infections will occur in the reproductive organs. Most young women feel embarrassed to consult a doctor if they experience complaints regarding the health of their reproductive organs and reproductive organ problems. By designing a 2D animated video about menstruation, the aim is to provide information and insight to young women. The method that will be used for data collection is by interviewing experts in the field and the method used in designing 2D animated videos is the MDLC (Multimedia Development Life Cycle) method which includes several stages, namely concept, design, data collection, creation, testing, and distribution. Then the final results of the animated video will be tested with experts in the field of female reproductive organs. In designing 2D animation, you will use the applications Adobe Illustrator, Adobe Audition, Adobe Animate, and Adobe After Effects. The result of this research is a 2D animated video entitled "What is Menstruation?" as a medium of information and insight.
Asistensi Mengajar Bidang Desain Komunikasi Visual Di Smk Multistudi High School Batam Shelomitha Diah Revi Ayuni; Deli Deli; Sabariman Sabariman
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.10753

Abstract

Artikel ini berisi pengalaman magang asistensi bidang Desain Komunikasi Visual di SMK Multistudi High School Batam selama lima bulan. Program ini dilatarbelakangi oleh kurangnya tenaga pendidik yang berdampak pada efektivitas pembelajaran. Metode pelaksanaan dilakukan dengan penyusunan materi ajar, demonstrasi praktik, serta evaluasi melalui kuis dan tugas proyek. Pembelajaran dilakukan dengan memanfaatkan media seperti PowerPoint, Adobe Illustrator, serta media interaktif seperti Kahoot, untuk mendukung metode pengajaran yang kreatif. Program ini tidak hanya mendorong peningkatan keterampilan siswa dalam bidang desain, tetapi juga menghasilkan bahan ajar terstruktur yang dapat digunakan kembali oleh tenaga pendidik di masa mendatang. Selain itu, hasil studi menunjukkan bahwa program ini memberikan peserta magang pengalaman kerja nyata yang memperkaya wawasan dan keterampilan untuk mendukung karir di masa depan. Rekomendasi untuk pelaksanaan magang selanjutnya adalah mengembangkan materi dalam bentuk multimedia interaktif untuk meningkatkan keterlibatan siswa.
Perancangan dan Implementasi Foto Profil Guru di Smp Charitas Batam Jimmy Pratama; Jeffri Liu; Deli Deli
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.10792

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The unavailability of complete and professional teacher profile photo documentation has become a challenge for SMP Charitas Batam in fulfilling various school needs. To address this issue, a practical work project was carried out focusing on the creation of teacher profile photos using the Multimedia Development Life Cycle (MDLC) method, which includes the stages of concept, design, material collecting, assembly, testing, and distribution. The implementation process was conducted in stages, starting from photo sessions, photo editing using image editing software, to organizing the final files into a structured digital folder using Google Drive. The result of this activity was a collection of high-quality JPEG-format teacher profile photos that have been submitted to the school. This documentation not only supports administrative visual data needs but can also be utilized for publication purposes and the development of a school information system. This project demonstrates that a structured approach to digital documentation can enhance the professionalism of educational institutions and provide students with real-world experience in implementing multimedia-based projects.
Pelatihan Desain Grafis sebagai Pendamping Ekskul Desain Grafis di SMAK Yos Sudarso Deli Deli; William William; Sabariman Sabariman
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.10806

Abstract

Abstrak Kegiatan ekstrakurikuler di sekolah merupakan salah satu wadah penting untuk mengembangkan minat dan bakat siswa di luar pembelajaran akademik. Di SMAK Yos Sudarso Batam, salah satu kegiatan ekstrakurikuler yang ditawarkan adalah desain grafis. Namun, kegiatan ini masih menghadapi tantangan seperti kurangnya materi pembelajaran yang terstruktur dan minimnya pendampingan dari tenaga dengan latar belakang profesional. Melalui kegiatan kerja praktik ini, dilakukan pendampingan dalam bentuk perancangan dan pelaksanaan materi ajar berupa modul pembelajaran desain grafis dengan pendekatan yang sederhana dan aplikatif. Materi yang disampaikan meliputi teori warna, pengenalan software Figma, serta praktik membuat kartu nama. Kegiatan ini disusun menggunakan metode MDLC (Multimedia Development Life Cycle) agar proses perancangan modul dapat berjalan sistematis. Hasil kegiatan menunjukkan bahwa siswa lebih memahami dasar desain secara visual dan mampu menghasilkan karya desain sederhana secara mandiri. Kata Kunci: Ekstrakurikuler, Desain Grafis, SMAK Yos Sudarso, Figma, Teori Warna, Namecard. Abstract Extracurricular activities at school are an essential platform for developing students' interests and talents beyond academic learning. At SMAK Yos Sudarso Batam, one of the offered programs is graphic design. However, this activity still faces challenges such as the lack of structured learning materials and limited guidance from professionals. Through this internship project, assistance was provided in the form of designing and delivering structured learning content through a graphic design module with a simple and practical approach. The materials covered include color theory, an introduction to the Figma design software, and a hands-on project of creating a name card. The entire process followed the MDLC (Multimedia Development Life Cycle) method to ensure a systematic development of the learning module. As a result, students demonstrated better understanding of visual design fundamentals and were able to create simple design works independently. Keywords: Extracurricular, Graphic Design, SMAK Yos Sudarso, Figma, Color Theory, Namecard.
Pelatihan Fotografi sebagai Pendamping Ekskul fotografi di SMAK Yos Sudarso Deli Deli; Vallen Angellito; Bayu Syahputra
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.10940

Abstract

Pengabdian kepada Masyarakat (PKM) adalah kegiatan yang dilakukan untuk memberikan kontribusi nyata kepada masyarakat, biasanya dalam bentuk penerapan ilmu pengetahuan, teknologi, dan seni (IPTEKS). Artikel ini membahas tentang kegiatan Kerja Praktek di SMAK Yos Sudarso Batam sebagai guru pendamping ekskul fotografi. Kegiatan ini berfokus pada memberikan PPT pembelajaran dan mengajar siswa-siswi terkait fotografi. Metode yang digunakan adalah Multimedia Development Life Cycle (MDLC). Luaran yang dihasilkan berupa PPT materi dan juga foto hasil kegiatan praktek yang dikumpulkan di google drive. Hasil dari luaran yang dihasilkan dan diimplementasikan secara langsung memberikan dampak yang positif terhadap pemahaman siswa-siswi terhadap fotografi, lighting, dan editing.
Perancangan dan Implementasi UI/UX Sistem Manajemen di PT Infolog Solutions Indonesia Darren Darren; Li Cen; Deli Deli
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.10987

Abstract

Sistem manajemen gudang di PT Infolog Solutions Indonesia memiliki peran penting dalam mendukung operasional logistik. Namun, masih ditemukan berbagai kendala pada antarmuka pengguna (UI) dan pengalaman pengguna (UX), seperti navigasi membingungkan, keterbacaan rendah, serta desain yang terkesan usang. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk merancang prototipe UI/UX baru menggunakan pendekatan Human-Centered Design (HCD). Proses dimulai dengan observasi digital terhadap aktivitas pengguna, diikuti analisis tematik terhadap masalah yang muncul, lalu dilanjutkan dengan perancangan prototipe melalui platform Figma. Luaran kegiatan berupa dashboard digital pada modul Receiving, yang menyajikan data secara visual dan responsif. Uji coba menunjukkan bahwa desain baru lebih mudah digunakan dan sesuai dengan kebutuhan pengguna. Meskipun belum diimplementasikan secara penuh, desain ini mendapat tanggapan positif dari mitra. Ke depan, disarankan dilakukan pengembangan sistem berbasis desain ini serta evaluasi berkelanjutan terhadap dampaknya dalam operasional gudang.
Perancangan dan Implementasi Video Promosi untuk Feed Instagram di PT Nova Esport Management Deli Deli; Fellyanto Fellyanto; Tony Wibowo
National Conference for Community Service Project (NaCosPro) Vol. 7 No. 01 (2025): The 7th National Conference for Community Service Project 2025
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v7i01.11001

Abstract

Laporan ini menguraikan pelaksanaan kegiatan Kerja Praktek sebagai desainer grafis di PT. Nova Esport Management, sebuah perusahaan yang bergerak di bidang manajemen tim esports dan pengembangan konten digital. Tujuan dari magang ini adalah untuk memberikan kontribusi dalam meningkatkan kualitas konten visual promosi perusahaan melalui platform Instagram. Selama program berlangsung, penulis terlibat aktif dalam proses produksi video mulai dari perencanaan konsep, pengumpulan materi, hingga proses editing dan publikasi. Metode yang digunakan meliputi wawancara, observasi, dokumentasi, serta pendekatan Multimedia Development Life Cycle (MDLC). Hasil dari kegiatan ini menunjukkan peningkatan efektivitas komunikasi visual dan konsistensi branding perusahaan di media sosial.