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Journal : The Indonesian Journal of Computer Science

Participatory Design in Developing Gamification on Introducing Renewable Energy to Teenage Students Burhan, Rifaatul Mahmudah; Rante, Hestiasari; Arini, Nu Rhahida; Hasnaoui, Abir
The Indonesian Journal of Computer Science Vol. 10 No. 2 (2021): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v10i2.3002

Abstract

The Covid-19 pandemic has had an impact on all sectors, including the world of education. Learning that has been done using traditional methods such as books has turned to virtual media such as zoom, google meet, and social media. This makes students less interested and feel bored. In addition, the current use of energy sources continues to increase which results in the depletion of energy sources. this is due to a lack of knowledge and awareness regarding renewable energy and energy sources. In this study, we used a participatory design method that involved teachers and students in collecting data that was relevant to everyday life. We also conducted interviews and asked students and teachers about their study habits and the meaning of renewable energy and their daily life related to energy, the impressions they have of attending classes, and any opinions for further improvement.This method is proven to help provide outstanding results in decision-making to build gamification applications as learning media that can attract interest and motivation to learn for students, especially junior high school students. As a result of the analysis of students' understanding and concern about renewable energy, it was analyzed as "enough" with a percentage of 57.1%. Based on the results of research and student opinions, we would like to suggest that there must be the development of learning methods or alternative media such as gamification for junior high school students.
Meta-Interface Analysis for Interaction in Mobile Augmented Reality Firmanda, Ardiman; Sukaridhoto, Sritrusta; Rante, Hestiasari; Miranto, Cahya; Evianita Dewi Fajrianti; Prasetyaningsih, Sandi
The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i2.3058

Abstract

Mobile Augmented Reality has expanded including the cultural heritage sector. Among the options offered is the digitization of cultural heritage. Multiple technical breakthroughs has implemented, including hand gesture recognition and body tracking, into mobile augmented reality systems. The success of these improvements depends on a good user interface. Meta User Interface (Meta-UI) allows significant information to be displayed without interfering with system operation. The results of the analyses that the Meta-UI user interface could aid users in employing hand gestures and body motion capture on this mobile augmented reality without any issues and could deliver information about batik efficiently. PIECES Framework testing confirmed this, with a satisfaction score of 4.40 to 4.55. Using the PIECES Framework concepts and questionnaire that focus on user satisfaction with mobile augmented reality, the score indicates that the user is satisfied.