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Application of Caillou auf Deutsch Cartoon Movie Based on Paired Storytelling Method to Train Speaking Skills in Conversation II Course Nurkarimah, Diyah; Widyatmoko, Tiksno
Journal DaFIna - Journal Deutsch als Fremdsprache in Indonesien Vol 8, No 2 (2024)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um079v8i22024p57-63

Abstract

This study aims to describe the application of Caillou Deutsch cartoon based on Paired Storytelling method in practicing speaking skills in Conversation II course. This study used descriptive qualitative approach with research instruments in the form of observation guidelines and tests. The results showed that students were active in the learning process and able to speak fluently. Students' response to the use of cartoons is very enthusiastic; they consider this learning media exciting and fun, and actively speak in front of the class. In addition, the application of Caillou Deutsch cartoons based on the Paired Storytelling method showed good learning outcomes, where the majority of students obtained good scores in three aspects of assessment. This study also helped students enrich their vocabulary and express themselves through paired communication with classmates. Based on these findings, it can be concluded that Caillou Deutsch cartoon based on Paired Storytelling method is an effective learning media in practicing German speaking skills.
Assessment of Students in Online Industrial Practice Activities Using Machine Learning Based on Mobile Application Sunarti, Sunarti; Ting, Hie Ling; Widyatmoko, Tiksno; Bukhori, Herri Akhmad
BRILIANT: Jurnal Riset dan Konseptual Vol 7 No 2 (2022): Volume 7 Nomor 2, Mei 2022
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (211.892 KB) | DOI: 10.28926/briliant.v7i2.926

Abstract

All of the learning in the pandemic era uses online learning including practical in the industry that should do all of the students to apply their knowledge.  The practical industry online is very difficult to assement students that the assessment is given from both company and the university. Companies have many parameters to assessment and each company has different parameters. This study uses 14 parameters that are generally used in assessment for practical students and the university side using 10 parameters. The problem is that every parameter has a different weight than it makes it confusing to give marks with manual assessment. This research uses machine learning to fix this problem based on mobile applications for the user interfaces. The result of testing this application had an average accuracy for assessment students based on parameters of companies and universities that is 83,3%.
New Smart Augmented Reality Content to Improve Student Learning Activities in Chinese Language Sunarti, Sunarti; Bukhori, Herri Akhmad; Widyatmoko, Tiksno; Putri, Amira Eza Febrian
BRILIANT: Jurnal Riset dan Konseptual Vol 7 No 2 (2022): Volume 7 Nomor 2, Mei 2022
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (210.846 KB) | DOI: 10.28926/briliant.v7i2.927

Abstract

This study focuses on the development of AR-loaded Listening teaching materials. Based on the results of observations and interviews at the Mandarin language education at Universitas Negeri Malang, it was found that some students felt less interested in the learning model that used printed books provided by the school. In addition, teachers of related subjects also stated that the available learning tools were limited. This research and development use the ADDIE model. Observations and interviews were used to collect the initial data of the study. The sample of the trial subjects of this study were students of the State University of Malang. Research data collection was carried out using questionnaires and observation sheets. Based on the results of field trials, this research and development resulted in a product in the form of digital teaching materials with augmented reality (AR) content which was declared very suitable to be used as teaching materials and could be used in the learning process to foster learning activity with a percentage score of 86.3%.