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Pengembangan Lembar Kerja Peserta Didik Berbasis Kearifan Lokal Untuk Meningkatkan Keterampilan Berpikir Kritis Yosi Arfika; Astuti Wijayanti; Handoyo Saputro
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 7 No 2 (2020)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v7i2.8651

Abstract

Local wisdom-oriented learning invites students to gain direct learning experience with natural situations. This study aims to describe how to develop LKPD based on local wisdom that is appropriate to be used to improve the critical thinking skills of eighth grade junior high school students. This research includes development research using 4-D development models namely Define, Design, Develop and Dessiminate. The LKPD research instrument was in the form of a questionnaire that included several aspects of assessment. The LKPD validation was carried out by media experts, material experts, peer reviewers, science teachers and grade VIII students. The results of this study indicate that the local wisdom-based science worksheet developed with the 4-D model to improve critical thinking skills of junior high school students in grade VIII is declared feasible or valid based on the validator's assessment. Assessment of media experts with a percentage of ideals of 80%, according to expert material 86.08%, percentage of ideals according to peer reviewers 92.06%, science teachers of SMP 5 Banguntapan 80%, teachers of SMP 2 Godean 88.75%, while according to students of SMP 5 Banguntapan was 82.28%, while the students of Godean 2 Junior High were 81.90%. Based on the assessment of the science-based LKPD of local wisdom in order to improve the critical thinking skills of eighth grade junior high school students who are deemed fit for use in science learning
Pengembangan LKPD IPA Berbasis Value Clarification Untuk Meningkatkan Karakter Peserta Didik Hastyarini Krisnawati; Astuti Wijayanti; Ayu Fitri Amalia
N A T U R A L: Jurnal Ilmiah Pendidikan IPA Vol 8 No 1 (2021)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/natural.v8i1.8654

Abstract

This study aims for knowing process developing students worksheet based on value clarification which is decent used to improve character of Junior High School grade VIII students. The study type was research and development (R&D) of 4D (Define, Design, Develop dan Disseminate) model which is restricted untill develop stage. The techniques of collecting data used observatins, questionnaires, and interviews. Quality value data obtained then analyzed used qualitative and quantitative descriptive analysis based on ideal assesment. The students worksheet meet the criteria aspects of suitability of the goal, content eligibility, completeness of the material, presentation of material, student worksheet based on value clarification components, suitability of activities, clarity of instructions, language and sentence eligibility, text clarity and layout quality. Based on expert judgment is known that worksheet student which was developed had very good quality with ideal percentage by media expert 91%, percentage assesment by material epert 87,78%, percentage assesment by peer reviewer 95,16%, percentage assesment by natural science teacher 83,03% and percentage respon by students 86,48%. Based on that assesment, student worksheet based on value clarification for Junior High School grade VIII students is suitable for use in natural science learning.
Psikoedukasi untuk Meningkatkan Pemahaman Tentang Bahaya Kecanduan Games Online Pada Remaja Flora Grace Putrianti; Astuti Wijayanti; Laily Rochmawati Listiyani
Plakat : Jurnal Pelayanan Kepada Masyarakat Vol 6, No 1 (2024): Plakat: Jurnal Pelayanan Kepada Masyarakat
Publisher : Fakultas Ilmu Sosial dan Ilmu Politik, Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/plakat.v6i1.13546

Abstract

Permainan games online sudah tidak asing lagi di kalangan anak-anak sampai dengan remaja bahkan orang dewasa sekalipun. Remaja sudah seharusnya mempunyai pengetahuan tentang bahaya dari game online tersebut namun mereka tetap memainkan game online bahkan ada yang sampai kecanduan. Kebiasaan ini mencerminkan perilaku yang negatif sehingga mereka tidak dapat melakukan aktivitas sehari-hari dengan baik. Tujuan pengabdian ini untuk memberikan edukasi bagi remaja agar memahami bahaya kecanduan games online. Metode yang digunakan adalah psikoedukasi jenis information model melalui ceramah, diskusi, dan tanya jawab. Peserta adalah Remaja Islam Kanggotan (REMIKA) di Kanggotan RT 08 Pleret Bantul Yogyakarta. Kegiatan ini dihadiri oleh 33 orang peserta dari usia Sekolah Dasar sampai Perguruan Tinggi. Berdasarkan hasil diskusi dan tanya jawab pada saat kegiatan berlangsung dapat disimpulkan bahwa sebagian dari remaja belum mengetahui tentang kecanduan games online dan bahanya bagi kehidupan mereka. Hasil pengabdian ini dapat meningkatkan pengetahuan pada remaja mengenai bahaya games online dan membangun kesadaran untuk melakukan pencegahan sedini mungkin kecanduan games online di Kanggotan Pleret Bantul Yogyakarta. Online games are familiar to children, teenagers, and even adults. Teenagers should have knowledge about the dangers of online games but they still play online games and some are even addicted. This habit reflects negative behaviors so that they cannot do their daily activities properly. The purpose of this service is to provide education for adolescents to understand the dangers of online game addiction. The method used is information model psychoeducation through lectures, discussions, and questions and answers. The participants were Kanggotan Islamic Youth (REMIKA) in Kanggotan RT 08 Pleret Bantul Yogyakarta. This activity was attended by 33 participants from elementary school to university age. Based on the results of discussions and questions and answers during the activity, it can be concluded that some teenagers do not know about online game addiction and its consequences for their lives. The results of this service can increase knowledge in adolescents about the dangers of online games and build awareness to prevent online game addiction as early as possible in Kanggotan Pleret Bantul Yogyakarta.
Analisis Peran Modul Flipbook pada Pembelajaran IPA untuk Meningkatkan Keterampilan Berpikir Kritis Wening Tyas Utami; Sigit Sujatmika; Astuti Wijayanti; Tias Ernawati
JURNAL PENDIDIKAN MIPA Vol. 16 No. 1 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i1.3622

Abstract

Pendidikan abad ke-21 ditandai oleh berkembangnya ilmu pengetahuan dan teknologi (IPTEK) secara cepat, yang menuntut penguasaan kemampuan berpikir kritis pada peserta didik. Salah satu inovasi media pembelajaran digital yang mendukung hal ini adalah modul flipbook, yaitu media interaktif yang menyajikan teks, gambar, animasi, dan video secara menarik. Penelitian ini bertujuan menganalisis peran modul flipbook dalam pembelajaran IPA untuk meningkatkan keterampilan berpikir kritis peserta didik. Metode yang digunakan adalah studi literatur naratif dengan pendekatan kualitatif, melalui penelaahan berbagai jurnal dan sumber ilmiah yang relevan. Hasil kajian menunjukkan modul flipbook memudahkan peserta didik untuk memahami konsep sains dengan lebih optimal, meningkatkan motivasi belajar, dan mengasah kemampuan berpikir kritis. Dengan demikian, modul flipbook layak digunakan sebagai media pembelajaran inovatif yang efektif untuk mendukung pembelajaran IPA di era digital.
Lesson Studi Pembelajaran Outdoor learning Bagi Guru Sekolah Dasar Astuti Wijayanti; Aris Munandar
Jurnal Pemberdayaan Masyarakat Vol 4 No 2 (2019): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.283 KB) | DOI: 10.21067/jpm.v4i2.3380

Abstract

The environment is the largest natural laboratory in science learning. However, unfortunately, this potential has not been utilized properly. Most science learning is often carried out in the classroom. Therefore, through community service, it is expected to help the difficulties of teachers in planning and implementing outdoor learning in science learning in accordance with the standards of the educational process. This service was carried out for 8 months using the lesson study model through three stages, namely plan (plan), do (implement) and see (reflect) carried out by elementary teachers. The results of dedication show that lesson studies conducted in both elementary schools can provide good service for elementary school teachers in preparing lesson plans and can improve the ability of elementary school teachers in preparing RPP based on outdoor learning processes so that teachers can carry out learning with a new, pleasant, challenging atmosphere and teach.
Pelatihan Literasi Teknologi berbasis Ajaran Ki Hajar Dewantara untuk Mencegah Cyberbullying Astuti Wijayanti; Laily Rochmawati Listiyani; Flora Grace Putrianti; Rini Nurhayati; Nashiruddin Achmad
Jurnal Pemberdayaan Masyarakat Vol 5 No 2 (2020): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v5i2.4681

Abstract

Very rapid technological developments can have positive and negative impacts on society. One negative effect that needs to be watched out is cyberbullying. This community service is carried out online targeting teenagers, educators, and parents. This service aims to provide insight related to cyberbullying, parenting, and the importance of technological literacy in assisting adolescent development so that it can prevent cyberbullying. The method of implementing this service is discussion, practice, and question and answer. Online community service by way of Whatsapp lectures was attended by 95 people. The results of the dedication showed that the participants seemed enthusiastic in attending Whatsapp lectures with this theme. Cyberbullying and media literacy become new insights for participants. Curiosity towards the implementation of the teachings of Ki Hajar Dewantara is increasing. Parents and educators should be able to attend training regularly so that they can optimally assist and develop the potential of children, especially adolescents, so they avoid cyberbullying.
Digital Media for Teachers in Vocational Schools: Digital Competence of 21st Century Educators Setuju Setuju; Asri Widowati; Dianna Ratnawati; Astuti Wijayanti
Jurnal Pendidikan Teknologi dan Kejuruan Vol. 31 No. 2 (2025): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v31i2.84470

Abstract

Digital competency is a challenge and necessity for educators in the 21st century, especially in vocational schools. This study aims to bridge the gap by comprehensive review of digital media as a component of digital competency for teachers in Vocational Education and Training (VET). Data were collected from the Scopus, Research Gate, and Scholar databases based on inclusion and exclusion criteria. This study employs content analysis on 11 articles published in international journals indexed by Scopus between 2018 and 2024. The stages carried out include formulating material based on research questions, selecting relevant journal articles, analyzing main topics, interpreting data, identifying categories to develop digital skills, reporting findings, drawing conclusions, and suggesting further research. The findings show several technologies to develop educators' digital competence, such as blogs, websites, mobile smartphones, video conferencing, digital content and new digital devices. Project-based learning as an alternative instructional model for developing digital competencies using digital media. Digital media influences digital competence and its domain. Future studies could carry out empirical investigations based on this finding to further enhance digital competence among VET teachers.