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Keefektifan Penggunaan Teknik Permainan Kartu Huruf Lontarak Dalam Pembelajaran Kosakata Bahasa Makassar Siswa Sekolah Dasar Nurkardiyanti Nurkardiyanti; Johar Amir; Nurhusna Nurhusna
HUMAN: South Asian Journal of Social Studies Vol 3, No 2 (2023): HUMAN: South Asian Journal of Social Studies
Publisher : HUMAN: South Asian Journal of Social Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/human.v3i2.51796

Abstract

Abstract. This study aims to prove the effectiveness of using the lontarak card game technique in learning Makassar language vocabulary for fourth grade students of SD No.191 Inpres Paku Kab.Takalar. This type of research is pre-Experimental in the form of One Group Pretest-Posttest research. The population in this study were all students of class IV SD No.191 Inpres Paku Kab.Takalar totaling 25 people. The sample in this study consisted of all the population of class IV SD No.191 Inpres Paku Kabupaten Takalar, totaling 25 people. The sampling technique in this study used saturated sampling. The technique used to collect data in this study is using a written test. The research procedures included planning, pretest, treatment, posttest, and the results of the pretest and posttest were compared with the appropriate statistical tests. The results of Makassar language vocabulary learning in the pretest have an average score of 56.9 and can be categorized as low, and the results of Makassar language vocabulary learning in the posttest have an average score of 90.5 and are categorized as high. Comparison of the average Makassar language vocabulary learning score before and after treatment increased by 33.6. The results showed that, t_count = 62.25 and t_table = 2.064, then t_count ≥ t_table or 62.25 ≥ 2.064 was obtained. So that it can be said that H_0 is rejected and H_1 is accepted, this means that there is an influence of using the ejection card game technique on learning Makassar language vocabulary in class IV SD No.191 Inpres Paku Kabupaten Takalar. Keywords. Techniques of Lontarak Letter Card Game, Vocabulary Learning
Pelatihan Menulis Teks Persuasi Bertema Kewirausahaan Bagi Mahasiswa Nurhusna; Abdul Haliq; Tuti Wijayanti; Baharman
Intisari: Jurnal Inovasi Pengabdian Masyarakat Vol. 1 No. 2 (2023): Intisari: Jurnal Inovasi Pengabdian Masyarakat
Publisher : CV. Insight Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58227/intisari.v1i2.103

Abstract

Salah satu profil lulusan jenjang sarjana (S-1) dalam capaian pembelajaran dan standar nasional Pendidikan Bahasa Indonesia adalah menjadi wirausahawan pemula bidang bahasa, sastra, dan pendidikan. Mahasiswa diharapkan mampu merintis wirausaha untuk meningkatkan pendapatan dan membuka lapangan kerja dalam bidang bahasa, sastra, dan Pendidikan. Tujuan kegiatan pengabdian ini adalah mengembangkan kemahiran dan keterampilan menulis teks persuasi bertema kewirausahaan bagi mahasiswa Prodi Pendidikan Bahasa dan Sastra Indonesia. Pelatihan ini dilakukan melalui tahap perencanaan, pelaksanaan, dan tahap evaluasi. Pendekatan yang digunakan berupa pelatihan dan lokakarya. Metode yang diterapkan yaitu metode ceramah dalam penyampaian materi, demonstrasi, dan praktikum. Hasil kegiatan pengabdian menunjukkan bahwa mahasiswa sangat antusias mengikuti seluruh tahapan kegiatan. Hal ini dibuktikan dari keaktifan mahasiswa dalam mengikuti kegiatan pelatihan menulis teks persuasi bertema kewirausahaan. Selain itu, keterampilan mahasiswa menulis teks persuasi bertema kewirausahaan menunjukkan perkembangan yang signifikan yang terlihat dari luaran kegiatan berupa produk tulisan teks persuasi mahasiswa yang dibuat secara kreatif dan inovatif.
KESANTUNAN BERBAHASA KOMENTAR WARGANET DALAM VIDEO TIKTOK @DOKTERDETEKTIF: KAJIAN PRAGMATIK Sri Wahyuni; Nurhusna; Rizki Herdiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.37060

Abstract

Penelitian ini bertujuan mendeskripsikan bentukpematuhan maksim kesantunan berbahasa sertafungsi pragmatik kesantunan dalam komentarwarganet pada video TikTok @Dokterdetektif. Penelitian ini menggunakan pendekatan deskriptifkualitatif dengan data berupa komentar warganet pada empat video viral akun @Dokterdetektif. Teknik pengumpulan data dilakukan melalui dokumentasi, pencatatan, dan pembacaan komentar. Hasil penelitian menunjukkan bahwa bentuk pematuhanmaksim kesantunan meliputi enam maksim menurutLeech (1993), yaitu maksim kebijaksanaan, penghargaan, kemurahan, kerendahan hati, kecocokan, dan kesimpatian. Dari enam maksimtersebut, maksim penghargaan dan kesimpatian paling dominan digunakan oleh warganet. Fungsi pragmatikyang muncul meliputi fungsi ekspresif, direktif, representatif, dan komisif. Temuan ini memperlihatkanbahwa meskipun media sosial bersifat bebas, warganet tetap menunjukkan kesadaran berbahasasantun dalam konteks digital. Kata Kunci: kesantunan berbahasa, komentarwarganet, pragmatik, TikTok.
KEEFEKTIFAN PENGGUNAAN MEDIA AUDIOVISUAL TERHADAP PEMBELAJARAN MENULIS TEKS BERITA SISWA SMP NEGERI 1 MAIWA ENREKANG Sri Husni S; Mayong; Nurhusna
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Publish
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11662

Abstract

This study is a quantitative research employing an experimental method with a pre-experimental design, specifically the one-group pretest–posttest design. The objective of this research is to determine the effectiveness of audiovisual media in improving students’ news text writing skills at SMP Negeri 1 Maiwa Enrekang. The research instruments consisted of pre-test and post-test sheets. Data were collected through observation, documentation, and tests. The data analysis techniques included normality testing and hypothesis testing using SPSS version 23. The results showed that the average score of students’ learning outcomes before the use of audiovisual media was 30.86, while after the implementation of audiovisual media the average score increased to 72.90. Based on these findings, it can be concluded that the use of audiovisual media has a significant effect on improving writing skills and learning outcomes of students in class VIII-3 at SMP Negeri 1 Maiwa Enrekang.
PENGARUH MEDIA VIDEO BUDAYA LOKAL TERHADAP KEMAMPUAN MENULIS TEKS DESKRIPSI SISWA KELAS VII SMP Nurnanengsi Nurnanengsi; Nurhusna Nurhusna
INDONESIA: Jurnal Pembelajaran Bahasa dan Sastra Indonesia Volume 1 Number 3 October 2020
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59562/indonesia.v1i3.15194

Abstract

The Influence of Local Culture Video Media on the Ability to Write Descriptive Texts of Class VII Junior High School Students. This study aims to determine the effect of local cultural video media on the ability to write descriptive texts of seventh grade students of SMP Negeri 3 Bissappu, Bantaeng Regency. The research method used in this research is pre-experimental design with One Group Pretest-Postest Design research design. The data collection technique is a test which is divided into pretest and postest. Data analysis used descriptive statistics and inferential statistics. The results showed that there was an influence between local cultural video media on the ability to write descriptive text for seventh grade students of SMP Negeri 3 Bissappu, Bantaeng Regency.
The Impact of Persuasive Writing Learning Model on Students’ Entrepreneurial Spirit Nurhusna Nurhusna; Muhammad Rapi; Shafariana Shafariana
Ranah: Jurnal Kajian Bahasa Vol 13, No 2 (2024): Ranah: jurnal Kajian Bahasa
Publisher : Badan Pengembangan dan Pembinaan Bahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26499/rnh.v13i2.7684

Abstract

This study aims to explore the impact of persuasive text writing learning models on the development of students' entrepreneurial spirit. Entrepreneurial spirit is a crucial competency in the era of globalization, encompassing creativity, innovation, and high problem-solving skills. Higher education plays a strategic role in shaping students' entrepreneurial spirit through innovative learning models. This research uses a quantitative method with a quasi-experimental design, involving 32 students from the education study program at Universitas Negeri Makassar. Data were collected through pretests, posttests, questionnaires, and writing tests. The instruments included an entrepreneurial spirit questionnaire and a persuasive text writing test. The results of the study (Hisrich, Peters, & Sepherd, 2017) indicate that the persuasive text writing learning model significantly improves students' writing abilities and entrepreneurial spirit. Students showed an increase in the average score from 57.56 in the pretest to 90.65 in the posttest. Analysis using the T-test showed a significant difference between the initial and final abilities of students in writing entrepreneurial-themed persuasive texts. This research confirms that persuasive text writing skills play a role in the development of entrepreneurial spirit, providing practical recommendations for lecturers and education practitioners in designing effective learning programs. These findings are expected to contribute to the development of entrepreneurship education in higher education and help students face challenges and opportunities in the work and business world. AbstrakPenelitian ini bertujuan untuk mengeksplorasi pengaruh model pembelajaran menulis teks persuasi terhadap pengembangan jiwa kewirausahaan mahasiswa. Jiwa kewirausahaan adalah kompetensi penting di era globalisasi, mencakup kreativitas, inovasi, dan keterampilan problem solving yang tinggi. Pendidikan tinggi berperan strategis dalam membentuk jiwa kewirausahaan mahasiswa melalui model pembelajaran yang inovatif. Penelitian ini menggunakan metode kuantitatif dengan desain eksperimen semu, melibatkan 32 mahasiswa program studi pendidikan di Universitas Negeri Makassar. Data dikumpulkan melalui pretest, posttest, kuesioner, dan tes menulis. Instrumen meliputi kuesioner jiwa kewirausahaan dan tes menulis teks persuasi. Hasil penelitian menunjukkan bahwa model pembelajaran menulis teks persuasi meningkatkan kemampuan menulis dan jiwa kewirausahaan mahasiswa secara signifikan. Mahasiswa menunjukkan peningkatan nilai rata-rata dari 57,56 pada pretest menjadi 90,65 pada posttest. Analisis menggunakan uji-T menunjukkan adanya perbedaan signifikan antara kemampuan awal dan akhir mahasiswa dalam menulis teks persuasi bertema kewirausahaan. Penelitian ini mengonfirmasi bahwa keterampilan menulis teks persuasi berperan dalam pengembangan jiwa kewirausahaan, memberikan rekomendasi praktis bagi dosen dan praktisi pendidikan dalam merancang program pembelajaran yang efektif. Temuan ini diharapkan dapat berkontribusi pada pengembangan pendidikan kewirausahaan di perguruan tinggi dan membantu mahasiswa menghadapi tantangan dan peluang di dunia kerja dan bisnis.
Pengaruh Penggunaan Metode Mind Mapping terhadap Keterampilan Menulis Teks Narasi Siswa Kelas VII UPT SPF SMP Negeri 27 Makassar Mutmainna Darwis; Kembong Daeng; Nurhusna Nurhusna
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.703

Abstract

This study aims to describe the results of narrative text writing skills before and after using the mind mapping method of grade VII UPT SPF SMP Negeri 27 Makassar, as well as to prove its influence on students' narrative text writing skills. This study uses a type of quantitative research with a pre-experimental design of the one group pre-test post-test. The sample consisted of 31 students obtained from a population of 369 students. The data collection technique was carried out through a test in the form of a writing task, then analyzed using descriptive and inferential statistics. The results showed that the average pre-test score of students was 64 (the least skilled category), while the average post-test score increased to 86 (the highly skilled category). The t-test showed an Asymp. Sig. (2-tailed) value of 0.000 < 0.05 which means that there is a significant influence of the use of the mind mapping method on the narrative text writing skills of grade VII students. These findings indicate that the use of mind mapping methods in learning has a positive impact on improving students' comprehension and writing skills.
Pengaruh Media Evaluasi Pembelajaran Baamboozle terhadap Kemampuan Mengulas Karya Fiksi (Novel) Siswa Kelas VIII SMP Negeri 5 Parepare Rosmawati Rosmawati; Nurhusna Nurhusna; Tuti Wijayanti
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 1 (2026): January
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i1.867

Abstract

This study aims to determine the effect of the Baamboozle learning evaluation media on students’ ability to review fictional works (novels) within the context of Indonesian language learning. The research employed a quantitative approach with a pre-experimental design (one-group pretest–posttest). The data were analyzed using descriptive and inferential statistical tests at a 0.05 significance level. The parametric analysis (paired sample t-test) produced a significance value of 0.001 (< 0.05) with a tvalue of -19.110, indicating that H₀ was rejected and H₁ was accepted. These results confirm that the use of Baamboozle has a significant effect on the reviewing skills of eighth-grade students at SMP Negeri 5 Parepare. Improvements were evident in students’ ability to understand the definitions and types of fictional works, identify intrinsic elements of novels, classify linguistic features, and compose coherent and well-structured reviews.
Pengaruh Gamifikasi dalam Pembelajaran Menulis Cerpen Siswa Kelas XI 2 SMA Negeri 8 Makassar Ahmad Fadil; Aswati Asri; Nurhusna Nurhusna
Panthera : Jurnal Ilmiah Pendidikan Sains dan Terapan Vol. 6 No. 3 (2026): July (In Progress)
Publisher : Lembaga Pendidikan, Penelitian, dan Pengabdian Kamandanu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/panthera.v6i3.1377

Abstract

This research is motivated by the low short story writing skills of students in Indonesian language learning which is still conventional and less involving student activity. This study aims to analyze the effect of the gamification method on the short story writing skills of class XI 2 students at SMA Negeri 8 Makassar. The type of research used is a quantitative research type using a pre-experimental method. The data collection technique in this study is a short story writing assignment which is divided into pre-test and post-test. Data analysis used in this study is descriptive statistical analysis and inferential statistical analysis. The results of the study revealed that the learning outcomes of short story writing texts of class XI 2 students of SMA Negeri 8 Makassar before the application of the gamification method were in the sufficient category with an average value of 53.08. The learning outcomes of short story writing texts of class XI 2 students of SMA Negeri 8 Makassar after the application of the gamification method were in the good category with an average value of 81.71. Based on the results of the paired t-test, it can be concluded that the implementation of the gamification method significantly improved the short story writing skills of grade 11 students at SMA Negeri 8 Makassar.
PENERAPAN METODE STORYTELLING UNTUK MENINGKATKAN KETERAMPILAN BERBICARA SISWA KELAS X SMAN 13 TAKALAR Sri Nurcahyani; Idawati; Nurhusna
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 No. 02, Juni 2026 Produce
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.13999

Abstract

This study aims to describe the planning, implementation, and evaluation of the storytelling method to improve speaking skills of Grade X students of SMAN 13 Takalar. This research is Classroom Action Research (CAR) conducted in two cycles, with each cycle comprising planning, implementation, observation, and reflection stages. The research subjects were 30 Grade X-5 (Samratu Langi) students of SMAN 13 Takalar. Data were collected through observation, interviews, documentation, and a speaking skills assessment rubric covering five aspects: diction, intonation, expression and gestures, fluency, and self-confidence, using a 1–4 scale. Data were analyzed descriptively qualitatively for observation and interview results, and quantitatively for the rubric scores. Results showed significant improvement across all aspects from Cycle I to Cycle II: diction increased 20% (74% to 94%), intonation 19% (75% to 94%), expression and gestures 20% (73% to 93%), fluency 22% (73% to 95%), and self-confidence 20% (73% to 93%). The overall average improved from 74% (fair) in Cycle I to 94% (very good) in Cycle II, an increase of 20%. The storytelling method proved effective in comprehensively improving students' speaking skills by developing linguistic (diction, intonation), paralinguistic (expression, gestures, fluency), and affective (self-confidence) aspects simultaneously.