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ANALISIS MODEL PEMBELAJARAN KOOPERATIF LEARNING TIPE TGT (TEAMS GAMES TOURNAMENT) BERBANTUAN ESTAFET QUIZ PADA KELAS V SD NEGERI CENGKLIK SURAKARTA TAHUN AJAR 2024/2025 Untari, Vitria; Anggit Grahito Wicaksono; Mukhlis Mustofa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32933

Abstract

Tujuan penelitian ini adalah untuk menganalisis proses pembelajaran, kelebihan dan kekurangan Model Pembelajaran Kooperatif Learning Tipe TGT (Teams Games Tournament) Berbantuan Estafet Quiz Pada Kelas V SD Negeri Cengklik Surakarta Tahun Ajar 2024/2025. Metode dalam penelitian menggunakan metode kualitatif deskriptif. Subjek penelitian yaitu guru kelas & 3 peserta didik kelas VC SD Negeri Cengklik Surakarta, dan objek diteliti adalah penerapan model pembelajaran kooperatif learning tipe TGT (Teams Games Tournament) berbantuan estafet quiz di kelas VC. Penelitian ini dilaksanakan dari 10-13 Juni 2025 di SD Negeri Cengklik Surakarta. Teknik pengumpulan data pada penelitian ini ialah observasi, wawancara dan dokumentasi. Metode yang digunakan untuk memeriksa keabsahan data kualitatif dilakukan dengan triangulasi teknik. Data pada teknik penelitian dianalisiss dengan urutan pengumpulan data, reduksi data, penyajian data, penarikan kesimpulan. Hasil penelitian diperoleh dari proses implentasi model pembelajaran TGT berbantuan estafet quiz di kelas VC SD Negeri Cengklik Surakarta sudah sesuai sintak terdiri penyajian kelas, belajar dalam kelompok, permaianan, turnamen, & penghargaan. Kelebihan pelaksanaan model pembelajaran TGT di kelas VC SD Negeri Cengklik Surakarta yaitu adanya menumbuhkan prilaku menghargai orang lain, semangat belajar, membangun & menambah pengetahuan. & menumbuhkan sikap kerjasama & toleransi. dan kekurangan model pembelajaran kooperatif tipe TGT berbantuan estafet quiz yaitu ruang kelas ramai, tidak bisa untuk kelompok besar, & membutuhkan sarana & prasarana yang mendukung. Berdasarkan penelitian diatas dapat ditarik kesimpulan bahwa model pembelajaran kooperatif learning tipe TGT berbantuan estafet quiz di SD Negeri Cengklik Surakarta dilaksanakan sesuai sintak, dengan memiliki kelebihan & kekurangan.
PENGARUH PENGGUNAAN MEDIA DIORAMA KONTEKS BENCANA ALAM TERHADAP HASIL BELAJAR PESERTA DIDIK KELAS V SD NEGERI KESTALAN SURAKARTA TAHUN AJARAN 2024/2025 Yemima Glory Nausea Christi; Anggit Grahito Wicaksono; Elinda Rizkasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33035

Abstract

This research explores how the use of diorama media impacts the learning outcomes of fifth-grade students in the Natural and Social Sciences (IPAS) subject at SD Negeri Kestalan Surakarta, with a focus on the topic of Natural Disasters. The study applied a quantitative method using a nonequivalent control group posttest-only design. A total of 67 students were involved, divided into 37 students in the experimental group and 30 students in the control group. Data were gathered through observation, teacher interviews, documentation, and a test comprising 20 multiple-choice items. Prior to use, the test was analyzed for validity, reliability, difficulty level, and discrimination index, resulting in 22 valid questions being selected. The results showed noticeable progress in both groups after the learning sessions. The control group achieved an average pretest score of 55.50, while the experimental group scored 60.14. Following the intervention, the control group’s posttest mean increased to 65.83, whereas the experimental group reached a higher average of 75.27. An independent t-test analysis indicated a significance value of 0.000 (<0.05), confirming that diorama media positively influenced students’ learning outcomes. Overall, the findings suggest that dioramas not only help students better understand abstract concepts of Natural Disasters by presenting them more concretely but also enhance their motivation and active participation in the IPAS learning process.
IMPLEMENTASI INOVASI KETERAMPILAN MEMBACA PERMULAAN MELALUI MEDIA KARTU HURUF PADA ANAK KELAS II SDN BENDUNGAN 5 SRAGEN Anatasya Putri Fortuna; Anggit Grahito Wicaksono; Mukhlis Mustofa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33744

Abstract

This study describes the implementation of innovation in early reading skills throughthe use of letter card media for second grade students of SDN Bendungan 5 Sragen.This qualitative descriptive research involved teachers, students, and the principal.Data were collected through observation, interviews, and documentation, andanalyzed using Miles & Huberman’s model of data reduction, data display, andconclusion drawing. The findings show that letter card media effectively improvesstudents’ early reading skills, making them more active, enthusiastic, and confidentin recognizing letters, spelling, and reading simple words. Supporting factors includeteacher creativity, parental support, and a conducive learning environment, whilechallenges include varying student abilities, limited time, and different levels ofmotivation.
ANALISIS PROJEK PENGUATAN PROFIL PELAJAR PANCASILA PADA TEMA GAYA HIDUP BERKELANJUTAN BERBASIS ECOPRINT TERHADAP DIMENSI KREATIF PESERTA DIDIK KELAS V SD NEGERI 1 WINONG TAHUN PELAJARAN 2024/ 2025 Muflikah Nur Hidayah; Anggit Grahito Wicaksono; Sarafuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33928

Abstract

ABSTRACT This research focuses on analyzing the implementation of the Pancasila Student Profile Strengthening Project (P5) using an ecoprint approach at SD Negeri 1 Winong. The objectives are to examine how this project develops the creativity of fifth-grade students, identify the obstacles encountered during its execution, and evaluate its specific impact on the creative dimension of the students. The research method is descriptive qualitative. The subjects include the school principal, a fifth-grade teacher, and three students who served as key informants. The object of the study is the application of ecoprint itself. Data was collected through observation, interviews, and documentation, then analyzed using source data triangulation, which involves data reduction, data presentation, and conclusion drawing. The findings indicate that the ecoprint-based P5 Project successfully stimulated students' creativity, self-reliance, and collaborative spirit (gotong-royong). However, some technical challenges were identified, such as the limited availability of quality fabric and the difficulty students faced in the leaf-pounding process, which could damage the cloth. Despite these constraints, the project demonstrated a significant positive impact by stimulating innovative ideas and fostering student enthusiasm through hands-on practice. Collaboration among teachers, students, and parents was a key factor in its success. The evaluation suggests that improvements in material provision and stronger collaborative support could further optimize the project. Overall, the ecoprint project proved to be an effective, relevant, and meaningful learning method.
PENGARUH MODEL PBL TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS 4 PADA MATA PELAJARAN PENDIDIKAN PANCASILA Prasasti Rahersita Damayanti; Anggit Grahito Wicaksono; Sarafuddin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43561

Abstract

This research is motivated by the lack of critical thinking skills among fourth-grade students of SDN 1 Sambi in Pancasila education lessons. This is due to the learning that still uses a traditional teacher-centered approach that limits students' active participation in analyzing and solving various problems. This study aims to further examine the effect of the PBL model on critical thinking skills in Pancasila education lessons in the 2024/2025 academic year. This study involved 28 students and used a pre-experimental one-group pretest-posttest design. Data collection techniques include observation, interviews, tests, and documents with instruments that have been tested for validity and reliability, which obtained a Cronbach's Alpha of 0.8224, categorized as reliable data. Data analysis used the Sapphiro Wilk normality test and paired sample T-test hypothesis testing. The results found an average pretest of 62.9982 increased to 85.9896 in the posttest with an average difference of 22.9914 and a sig. 0.000 < 0.05, indicating a significant difference before and after treatment. This finding demonstrates that the implementation of the PBL model significantly improves students' critical thinking skills, as it encourages active involvement, collaborative discussions, contextual problem analysis, and rational decision-making. Therefore, the PBL model is effectively implemented in Pancasila education to optimize the development of critical thinking skills in elementary schools.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN WORDWALL TERHADAP MINAT BELAJAR MATEMATIKA SISWA KELAS V SEKOLAH DASAR NEGERI NUSUKAN KOTA SURAKARTA Mukaromah, Jami’atul; Anggit Grahito Wicaksono; Oka Irmade
Primary Education Journals (Jurnal Ke-SD-An) Vol 6 No 1 (2026): MARET 2026
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v6i1.6812

Abstract

Tujuan penelitian ini adalah Untuk mengetahui Pengaruh Penggunaan Media Pembelajaran Wordwallterhadap Minat Belajar Matematika Siswa Kelas V Sekolah Dasar Negeri Nusukan Kota Surakarta. Jenis penelitian iniadalah penelitian kuantitatif. Populasi yang digunakan adalah siswa siswa kelas V yang berjumlah 28 siswa. Sampelyang digunakan adalah seluruh siswa kelas V Sekolah Dasar Negeri Nusukan Kota Surakarta. Teknik pengumpulan dataadalah angket, observasi, dan dokumentasi. Dalam penelitian peneliti menggunakan teknik sampling jenuh. Ujicobainstrumen menggunakan uji validitas dan reliabilitas. Teknik analisis data menggunakan uji normalitas dan uji hipotesisdengan rumus paired sample t-test dengan bantuan Microsoft Excel 2013. Berdasarkan hasil analisis statistik inferensialdengan menggunakan uji One Paired Sample T-test berbantuan Microsoft Excel 2013, diketahui bahwa nilai signifikasi0,000 yang nilai sig 0,000 < 0,05 maka H₀ ditolak dan Hₐ diterima. 
PENGARUH GAMES BASED LEARNING BERBANTUAN APLIKASI KAHOOT TERHADAP HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS DI KELAS IV SDN JOGLO SURAKARTA Putri, Dias; Anggit Grahito Wicaksono; Ani Restuningsih
Primary Education Journals (Jurnal Ke-SD-An) Vol 6 No 1 (2026): MARET 2026
Publisher : Universitas Islam Raden Rahmat Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36636/primed.v6i1.6817

Abstract

 Penelitian ini memiliki tujuan untuk mengetahui Pengaruh Games Based Learning Berbantuan Aplikasi KahootTerhadap Hasil Belajar Siswa Pada Pembelajaran IPAS Di Kelas IV SDN Joglo Surakarta.Metode penelitian dalampenelitian ini menggunakan pendekatan kuantitatif dengan jenis Pre-Eksperimen Desain. Desain yang digunakan padapenelitian ini adalah One Group Pretest-Posttest. Populasi pada penelitian ini adalah seluruh kelas IV SDN JogloSurakarta. Sampel pada penelitian ini kelas IV A SDN Joglo dengan jumlah 27 peserta didik yang terdiri dari 16 peremuandan 11 laki-laki. Teknik pengumpulan data menggunakan observasi, tes hasil belajar IPAS, wawancara dandokumentasi. Uji coba instrument menggunakan uji validitas, uji reliabilitas, daya pembeda dan tingkat kesukaran.Sedangkan tekhnik analisis data menggunakan uji prasyarat analisis dengan menggunakan shapiro wilk, selanjutnyauntuk uji hipotesis menggunakan uji Paired Sample T-test.Berdasarkan analisis data yang diperoleh hasil nilai rata-ratapretest (67,96) dan setelah di terapkan model Games Based Learning Berbantuan Aplikasi Kahoot nilai rata-rata posttest(86,67). Pada analisis uji Paired Sample T-test menghasilkan nilai thitung adalah 10,867 dan nilai ttabel sebesar 2,056 untukderajat kebebasan (N-1) jadi (27-1) = 26 pada tingkat signifikasi 5%, jelas bahwa 10,867 > 2,056. yang berarti bahwamemiliki perbedaan yang signifikan pada hasil belajar siswa. Dengan demikian Ho ditolak dan Ha diterima. Yang berartiTerdapat Pengaruh Games Based Learning Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar Siswa Kelas IV SDN JogloSurakarta.
PEMANFAATAN ETNOMATEMATIKA UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA KELAS IV SDN 1 SENGGRONG Oktavia Nurhana Zulfa; Anggit Grahito Wicaksono; Ema Butsi Prihastari
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 6, No 2 (2024): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v6i2.3478

Abstract

This research was conducted at state elementary school 1 Senggrong Boyolali. The subjects in this study were 4th grade students. The research conducted was included in Classroom Action Research which was conducted with two cycles, each cycle consisting of 4 meetings. Interviews, observations, documentation were the techniques used in data collection. After all the data was collected, the researcher processed the data using comparative descriptive analysis techniques. Ethnomathematics has been proven to increase the activity and learning outcomes of mathematics, this can be seen in the pre-cycle data, only 40% achieved a score of 75 as the Minimum Completeness Criteria. After the implementation of cycle 1, 60% of students passed and the implementation of cycle 2 succeeded in increasing the percentage of student completion to 80%. Referring to the results obtained, it can be concluded that the use of picture card teaching materials based on ethnomathematics has been proven to increase the activity and learning outcomes of 4th grade students at state elementary school 1 Senggrong Boyolali.
PENGARUH MEDIA INTERAKTIF VIDEO ANIMASI TERHADAP MOTIVASI BELAJAR SISWA IPAS KELAS IV SEKOLAH DASAR Candra Amalia, Agustin; Anggit Grahito Wicaksono; Mukhlis Mustofa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61535

Abstract

This study was motivated by the limited use of interactive animated video learning media in Integrated Science and Social Studies (IPAS) learning at the elementary school level, despite its potential to enhance students' learning motivation. The study aimed to analyze the effect of interactive animated video learning media on students' learning motivation in IPAS. This research employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of 56 students, including 28 students in the experimental class and 28 students in the control class, selected through purposive sampling. Data were collected using questionnaires, observations, interviews, and documentation. Data analysis included the Shapiro-Wilk normality test, homogeneity test, and hypothesis testing using the Independent Sample t-test. The results showed that the experimental class achieved a higher mean posttest score for learning motivation (84.07) than the control class (64.39). The hypothesis test yielded a calculated t-value of 21.686 with a significance value of 0.000 (<0.05), indicating a significant difference in learning motivation between the two groups. These findings demonstrate that interactive animated video learning media has a positive and significant effect on students' learning motivation in IPAS. The results are expected to serve as a reference for teachers in developing more innovative learning practices and for future research on digital learning media in elementary education.
EFEKTIVITAS MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SEKOLAH DASAR Listya Ababil; Anggit Grahito Wicaksono; Oka Irmade
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61947

Abstract

This study aimed to analyze the effectiveness of the Project Based Learning (PjBL) model in improving fifth-grade elementary school students' learning outcomes in Science and Social Studies (IPAS). The study employed a quantitative approach using a quasi-experimental method with a Nonequivalent Control Group Design. The sample consisted of 54 students, including 28 students in the experimental class and 26 students in the control class. Data were collected using a learning achievement test that had met the requirements of validity, reliability, item difficulty, and discrimination index. Data analysis included the Kolmogorov–Smirnov normality test, Levene's Test for homogeneity, Normalized Gain (N-Gain) analysis, and the Independent Sample t-Test using IBM SPSS Statistics. The findings revealed that the experimental class achieved an average N-Gain of 64.10%, categorized as moderately effective, while the control class obtained 33.81%, categorized as less effective. The Independent Sample t-Test indicated a significance value of 0.000 (<0.05), demonstrating a significant difference in learning improvement between the two groups. Therefore, the Project Based Learning model was more effective than conventional learning in improving elementary school students' IPAS learning outcomes.