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Integrasi Artificial Intelligence dan Virtual Laboratory pada Pembelajaran melalui Pelatihan Guru MGMP Biologi Sidoarjo Savira, Nadyatul Ilma Indah; Kurniawan, Aditya; Fikri, Kamalia; Fatmawati, Yayuk
Publikasi Pendidikan Vol 16, No 1 (2026)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v16i1.77876

Abstract

Kegiatan pengabdian ini bertujuan untuk meningkatkan kompetensi guru MGMP Biologi Sidoarjo dalam mengintegrasikan Artificial Intelligence (AI) dan Virtual Laboratory dalam pembelajaran biologi. Pelatihan difokuskan pada pemanfaatan AI untuk pembuatan prompt dalam menghasilkan game edukatif melalui Canva AI, serta penggunaan Virtual Laboratory sebagai media pendukung pemahaman konsep biologi. Metode pelaksanaan dilakukan melalui pemaparan materi, demonstrasi, praktik pembuatan media, diskusi, dan pendampingan. Data diperoleh melalui observasi dan dokumentasi selama kegiatan. Hasil pelatihan menunjukkan bahwa guru mampu membuat media pembelajaran digital berbasis AI yang interaktif serta memahami pemanfaatan Virtual Laboratory sebagai pelengkap praktikum luring. Antusiasme peserta terlihat dari keterlibatan aktif pada setiap sesi praktik dan diskusi. Integrasi AI dan Virtual Laboratory terbukti memberikan alternatif solusi untuk pembelajaran biologi yang lebih inovatif, menarik, dan relevan dengan kebutuhan era digital. Kegiatan ini juga membangun kesadaran guru akan pentingnya penerapan teknologi secara berkelanjutan sebagai bagian dari transformasi pembelajaran. Dengan demikian, pelatihan ini berkontribusi terhadap peningkatan literasi digital dan kemampuan pedagogis guru dalam memanfaatkan teknologi pembelajaran modern.
Enhancing digital literacy: Developing powerpoint-based augmented reality media integrated with socioscientific issues Maulidah, Lailatul; Hariyadi, Slamet; Suratno, Suratno; Fikri, Kamalia; Buroidah, Hikmah; Siswati, Bea Hana; Anwar, Muhamad Khoirul; Wahono, Bevo
Edubiotik : Jurnal Pendidikan, Biologi dan Terapan Vol. 11 No. 01 (2026): May
Publisher : Biology Education Department, Universitas Insan Budi Utomo, Malang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/ebio.v11i01.2120

Abstract

Preliminary observations indicated that students in Islamic senior high schools located in agro-industrial areas demonstrated limited digital literacy skills, particularly in accessing, evaluating, and utilizing digital learning resources to understand abstract biology concepts. This research aims to develop PowerPoint-based augmented reality media integrated with socio-scientific issues to enhance digital literacy. The study employed a Research and Development approach using the ADDIE model involving 19 students and one biology teacher at MA Arriyadlah Pandean, Probolinggo Regency. Data were collected through validation instruments, questionnaires, and pretest–posttest assessments, then were analyzed descriptively and inferentially using the Wilcoxon Signed-Rank Test due to the small sample size. The results showed that the media achieved very high validity (87.33%) and practicality (87.59%). Students’ digital literacy improved after implementation, indicated by a moderate N-Gain score (0.54) and significant differences between pretest and posttest scores. This study contributes an accessible AR-based biology learning medium integrated with socio-scientific issues to support digital literacy in pesantren-based education. The developed media were found to be feasible, practical, and potentially effective for contextual biology learning. However, the findings were limited to a small-scale implementation involving a single class and a single biology topic.