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PENGUATAN SASTRA MULTIKULTURAL SEBAGAI MEDIA KOMUNIKASI DI SEKOLAH DASAR Winda Amelia; Nurlinda Safitri; Arita Marini; Arifin Maksum
Diglosia : Jurnal Pendidikan, Kebahasaan, dan Kesusastraan Indonesia Vol 6, No 1 (2022): Februari
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (892.536 KB)

Abstract

Sastra multikultural berhubungan dengan perubahan masyarakat global dan lokal yang menjadi pluralistik. Pada bacaan sastra multikultural merespons kondisi pluralistik tersebut dan menginterpretasikannya dalam karya sastra, khususnya, pada bacaan sastra anak yang merujuk pada peningkatan kemampuan literasi dan komunikasi. Sastra multikultural berpotensi menjadi media komunikasi dan pendidikan karakter bangsa di Sekolah, yang mana, saat ini, para guru, pemerintah, dan penulis mengembangkannya. Lebih dari itu, sastra multikultural mampu melampaui batasan agama, etnis, bahasa, budaya, dan bangsa. Secara praktis, aktivitas kurikuler, ko-kurikuler, dan ekstra-kurikuler bisa menjadi medium untuk menyosialisasikan nilai-nilai multikultural melalui sastra. Lebih khusus lagi, sastra multikultural berpotensi menjadi media yang mempersatukan dan menggabungkan substansi lokal, nasional secara damai.Kata kunci: sastra, multikultural, sekolah dasar Novel literary works became one of the media for the author to channel ideas and ideas about the social conditions of the community in his day, because the novel is one of the works that can reflect the social conditions in society in detail. One issue that surfaced during the Dutch colonial period in Indonesia was racism. Pramoedya Ananta Toer's novel Bumi Manusia, one of the masterpiece literary works that discusses racism in colonial times. Research needs to be done to determine the extent of the practice of racism against Indonesian society by the Dutch colonizers. The approach used in the study is the Sociology of Literature with descriptive qualitative research methods. The results obtained, racism carried out by the Dutch colonials was not limited to just differentiating people based on skin color. However, the form of racism that appears in the novel up to the rights of people who are restricted by the colonial.Keywords: novels, bumi manusia, literary sociology, racism
MANAJEMEN LINGKUNGAN BERBASIS SEKOLAH DALAM PENANAMAN KARAKTER DAN KESADARAN LINGKUNGAN HIDUP BERKELANJUTAN DI SEKOLAH DASAR Nurlinda Safitri
Jurnal Pendidikan Dasar Vol. 13 No. 01 (2022): JPD - Jurnal Pendidikan Dasar
Publisher : Pendidikan Dasar - Pascasarjana Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (369.421 KB) | DOI: 10.21009/jpd.v13i01.27060

Abstract

School-based environmental management in elementary schools is a system that needs to be implemented in an effort to build sustainable character and environmental awareness in schools. This management process consists of planning, organizing, implementing and monitoring. The purpose of this study was to integrate the environmental management process into school stakeholders in elementary schools. This type of research is library research with document study method. The results of this research regarding elementary school-based environmental management can be integrated with school stakeholders in order to create awareness of a sustainable environment.
IMPLEMENTASI PROGRAM GERAKAN LITERASI SEKOLAH (GLS) DALAM UPAYA MENUMBUHKAN MINAT BACA SISWA KELAS III DI SDN BONDONGAN, KOTA BOGOR Dwi Julianti Saputri; Muhammad Juni Saputra; Nurlinda Safitri; Nurul Edriyani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27386

Abstract

This study aims to describe the implementation of the School Literacy Movement (GLS) Program in increasing the reading interest of grade III students at SDN Bondongan, Bogor City. The method used was descriptive qualitative with data collection techniques through observation, interviews and documentation. The results showed that the literacy program was implemented through mass literacy activities (LIMAS), reading habituation before learning, integration of literacy in subjects, and involvement of literacy ambassadors. Supporting factors for the success of the program include the commitment of principals and teachers, the availability of facilities such as reading corners and libraries, parental support and cooperation with mobile libraries. Constraints include the limited variety of age-appropriate reading materials, uneven teacher involvement, lack of literacy training and limited time and student motivation. Nevertheless, the positive experiences students had in reading activities, such as reading in the field or in a comfortable reading corner, were factors that triggered the growth of interest in reading. This study concludes that the implementation of GLS at SDN Bondongan has a positive impact on students' reading interest, but still requires strengthening in terms of teacher training, provision of varied reading materials, and comprehensive involvement strategies.
PENGARUH MEDIA WORDWALL TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN PENDIDIKAN PANCASILA DI KELAS IV SDN PANARAGAN 1 Sumiarsih; Nurlinda Safitri; Yuyun Yuniar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 03 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18656

Abstract

This research aims to determine the influence of wordwall media. This research uses a quasi-experimental method. The research was carried out at the Panaragan I state elementary school in Bogor city, class IV-A and IV-B, odd semester 2024/2025. The data processing technique used is the data analysis prerequisite test which includes a normality test and homogeneity test, then a hypothesis test is carried out using the t test. based on data analysis, the results of learning Pancasila education subjects through wordwall media obtained an average N-Gain of 69 with a complete learning result of 100%, while not using wordwall media obtained an average N-Gain value of 44 with a complete learning result of 86% . The results of hypothesis testing state that H0 is rejected and Ha is accepted because tcount (4.80769) > ttable (2.004879). Based on the research results above, it can be concluded that there is an influence of wordwall media on learning outcomes in the Pancasila education subject in class IV at SDN Panaragan I.
Powtoon-Based Animated Video Media Development on Subtheme 3 Humans And Objects In Their Environment Ikbal Aldian Tawakal; Nurlinda Safitri; Rini Sri Indriani; Resyi A. Gani
Journal of International Multidisciplinary Research Vol. 3 No. 2 (2025): Februari 2025
Publisher : PT. Banjarese Pacific Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62504/jimr1213

Abstract

The development of this animated video media is based on the problems found at SD Negeri Singajaya 01 Bogor Regency. Starting from students not getting innovative learning media, and still using conventional methods in the learning process so that technology in learning is still very lacking. The purpose of this research is to develop powtoon-based animated video media in class V subtheme 3 humans and objects in their environment and determine the feasibility of powtoon-based animated video media with validation tests by material experts, media experts, and linguists, as well as student responses. The experimental subjects were fifth-grade elementary school students. The development of this video media uses the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The results of the validation test by material experts showed a percentage value of 88% in the very feasible category, media experts gave a percentage value of 100% in the very feasible category, and linguists gave a percentage value of 60% in the feasible category with revisions. The student response based on the questionnaire shows a positive response with a percentage score obtained of 91% in the category of very feasible, student response. The results can be concluded that the development of powtoon-based animated video media on subtheme 3 of humans and objects in their environment is suitable for use and motivates teachers and students in the learning process.
PENGGUNAAN MEDIA INTERAKTIF BAAMBOOZLE TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR Andriyani, Yunita; Nurlinda Safitri; Yuyun Yuniar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.18339

Abstract

This study aims to describe the use of Baamboozle interactive media on elementary school students' learning motivation. Using a descriptive qualitative research method, the research subjects consisted of teachers and fourth grade students at SDN Panaragan 1. The research instruments included interviews, observations, and documentation to obtain data on the experiences and views of the subjects related to the use of Baamboozle in the learning process. The results showed that the use of Baamboozle significantly increased students' learning motivation. Students involved in learning with Baamboozle showed higher enthusiasm, were more active in learning activities, and participated more often in group discussions. This media also provides a more interactive learning experience, makes it easier to understand the material, and supports the concept of game-based learning which has been proven to increase students' interest and motivation. Baamboozle not only makes learning more interesting and fun, but also encourages students to think critically and develop analytical skills.
PENGEMBANGAN E-MODUL MENGGUNAKAN FLIPBUILDER PADA MATERI KEKAYAAN BUDAYA INDONESIA Riri Addaafiah Febriana; Lina Novita; Nurlinda Safitri
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.19117

Abstract

The aim of this research is to produce teaching material products on Indonesian cultural riches in class IV at SDN Cilangkap 8, Depok City. This product development uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) model. The research began by conducting a needs analysis, student analysis, creating a product design, then developing an e-module product, carrying out expert validation, after that conducting a trial of the e-module on Indonesian cultural wealth material. The results of validation research by media experts, language experts and material experts show that the valid e-module using flip builder is very suitable for use by obtaining an average percentage of 97%. At the trial stage, 33 students gave very good responses and were very suitable for use by obtaining an average percentage of 99%. Based on the research results, it can be concluded that the e-module teaching materials using flip builder on Indonesian cultural wealth material developed by this research are proven to be valid, easy and interesting for students to use and are very worthy of study.
IMPLEMENTATION OF E-FLIPBOOK LEARNING MEDIA ON NATURAL AND SOCIAL SCIENCES’ LEARNING OUTCOMES AT FOURTH-GRADE ELEMENTARY STUDENTS Restu Nurhamidah; Nurlinda Safitri; Maulida Intan Akmala
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 3 (2023): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i3.9752

Abstract

This paper discusses the implementation of E-Flip Book learning media through theProblem-Based Learning model on learning outcomes of Natural and Social Sciences (IPAS) for fourth-grade elementary students. The research was conducted on 24 fourth-grade students at SD Negeri Bantarjati 9 North Bogor in Bogor in the odd semester of the Academic Year 2022/2023. The research design was Classroom Action Research (PTK), which was carried out through four stages; planning, implementing, observing, and reflecting. The research consisted of the first cycle and second cycle. Data analysis techniques used descriptive statistical analysis to describe data that are related to the teacher’s and students’ activity observation. The research results indicate in the pre-cycle students who achieved complete criteria were14% and those who did not complete were 86%. In addition, in cycle I it implies that students who obtained complete criteria were 45% and those who did not complete were 55%. In cycle II, the students who achieved the criteria of completion were 88% and those who did not complete were 13%. Thus, the implementation of the E-Flip Book learning media through the Problem-Based Learning model reveals a significant improvement and success to increase students’ learning outcomes at a percentage of 74%.
DEVELOPMENT OF INTERACTIVE LEARNING MEDIA USING ARTICULATE STORYLINE 3 ON THE PLANE FIGURE MATERIALS Novita Anggraini; Resyi A. Gani; Nurlinda Safitri
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 12 No. 4 (2023): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v12i4.9907

Abstract

The development of interactive learning media using Articulate Storyline 3 on plane figure material aims to determine the development and feasibility of product development through interactive learning media. The research methodology used is Research and Development with the ADDIE approach (Analyze, Design, Development, Implementation, Evaluation) with the research subject of students at class IV-C SDN Julang Bogor. The instruments used in the research are media expert validation sheets, linguists and material experts with a total of three experts, students and teacher response instruments, and pre-test and post-test instruments. The validation results produce an average score of 93.7% with the "Very Feasible" criteria. Moreover, the results of the pre-test and post-test assessment produce an N-Gain score of 0.70 with the "High" criteria. Students’ responses indicate 98.7% and teachers’ responses indicate 88% with the "Very Good" criteria. Based on the results, the development of interactive learning media using Articulate Storyline 3 on plane figure material in class IV SDN Julang Bogor meets the criteria of validity and feasibility for its development, especially on plane figure material.
PENGEMBANGAN E-LKPD MENGGUNAKAN WEBSITE WIZER.ME PADA MATERI BUDAYA DAERAH INDONESIA Putri, Fitriyah Adilah; Nurlinda Safitri; Santa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33552

Abstract

This study aims to develop E-LKPD (Electronic Student Worksheets) using the Wizer.me website on Indonesian regional culture material. This study uses a Research and Development approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were 28 fifth-grade students in class V-B at SDN Muara Beres Elementary School in Bogor Regency. The research was conducted in the even semester of the 2024/2025 academic year. In this study, a validation test was conducted by experts, namely media experts, language experts, and subject matter experts. The validation results by media experts obtained 100% with a very feasible criterion, by language experts obtained 88% with a very feasible criterion, by lecturer subject matter experts obtained 94% with a very feasible criterion, and by teacher subject matter experts obtained 96% with a very feasible criterion. The student response questionnaire results obtained 97.21% with a very feasible category, and the average N-Gain learning outcome score was 0.7 with a high criterion. These results indicate that E-LKPD using the Wizer.me website is very feasible to use in the learning process and very effective in improving student learning outcomes.