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IMPLEMENTASI MODEL PEMBELAJARAN PAI ONLINE BERBASIS LEARNING MANAGEMENT SYSTEM Amrini Shofiyani; Maydatul Akmalyah Machfud; Moh Yasin Fatchul Barry
Jurnal Education and Development Vol 11 No 2 (2023): Vol.11 No.2.2023
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (178.611 KB) | DOI: 10.37081/ed.v11i2.4651

Abstract

Learning Management System in general is a software specifically designed to distribute, create, and manage learning content. This condition inspired researchers to conduct research with the aim of implementing the Learning Management System-Based Online PAI Learning Model (Case Study of Kabuh High School in Mangunan Village, Kabuh District, Jombang Regency). The objectives to be achieved in this study are to: 1) Know the implementation of the Learning management system-based online PAI learning model at Kabuh High School in Mangunan Village, Kabuh sub-district, Jombang Regency. 2) find out the results in implementing the implementation of online learning models based on learning management systems. This research is qualitative in nature, data obtained from field observations, interviews, and documentation from school archive data and analyzed using descriptive methods. The results of the research findings show that using applications and educational platforms which of course can be used to support teaching and learning activities, for example: Google classroom, and Watshapp which are made in order to be able to implement learning models.
Diseminasi Briket Ramah Lingkungan sebagai Solusi dari Limbah Sekam Padi Dian Kusuma Wardani; Hidayatur Rohmah; Bekti Widyaningsih; Amrini Shofiyani
Masyarakat Berkarya : Jurnal Pengabdian dan Perubahan Sosial Vol. 2 No. 2 (2025): Mei : Masyarakat Berkarya : Jurnal Pengabdian dan Perubahan Sosial
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karya.v2i2.1360

Abstract

The majority of people in Balongsari Village, Megaluh District, Jombang Regency work as farmers. The rice harvest every harvest period produces very abundant agricultural waste. One of these agricultural wastes is rice husks. A common habit of farmers in this area is burning rice husks. This has an impact on environmental pollution, which comes from the smoke from burning rice husks. The purpose of this activity is to provide a solution for managing rice husk waste so that it is more useful. Proper processing of agricultural waste, namely rice husks, will produce various processed products, namely alternative fuel sources to replace kerosene or LPG gas or firewood. The objects of community service activities are youth of Karang Taruna and farmer groups. The results of this service activity are (1) Obtaining alternatives to replace fuel oil, (2) Reducing rice husk waste, (3) Providing added value to rice husks so that they become more useful. During the activity, participants were very enthusiastic about participating in the event from beginning to end, as evidenced by the results of the questionnaire after the activity, namely 90% of participants were very enthusiastic.
Pendidikan Karakter Berbasis Sholawat (Studi Peran ISHARI dalam Membentuk Generasi Z) Lutfi Wahyu Hidayat; Amrini Shofiyani
YASIN Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v6i3.10060

Abstract

Although studies on character education and religious arts have received attention, discussions that specifically examine the role of Ikatan Seni Hadrah Indonesia (ISHARI) in shaping the character of Generation Z through sholawat-based activities remain limited. This study aims to analyze the role of ISHARI in shaping the character of Generation Z and to identify the challenges faced in implementing its programs. This study used a descriptive qualitative approach with a field study design. The research informants included the leaders, administrators, and members of ISHARI NU Megaluh Sub-Branch, Jombang, who were selected purposively. Data were collected through interviews, observation, and documentation, and were then analyzed using thematic analysis techniques. The results showed that ISHARI played a significant role in instilling religious values, discipline, responsibility, and noble character through regular hadrah practice, sholawat recitation, social bonding, and inter-branch joint activities. The main challenges in program implementation included limited practice time, lack of discipline among young members, trainer delays, competition with other organizations such as pencak silat, and limited funding. These findings strengthen the understanding of Islamic art as a medium for moral development and contribute to the development of studies on sholawat-based character education. The conclusion of this study emphasizes that ISHARI sholawat activities play an important role in fostering the spiritual and moral values of Generation Z. The implications of this study include theoretical contributions to the literature on Islamic education and practical recommendations for ISHARI administrators to develop more innovative mentoring methods and strengthen program sustainability both institutionally and economically.
Inovasi Pembelajaran Berbasis Modul Interaktif untuk Meningkatkan Pemahaman Mata Pelajaran Aqidah Akhlak Kelas VIII MTs Negeri 11 Jombang Amrini Shofiyani; Ika Bella Purwandari
ANWARUL Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v5i3.5922

Abstract

The issue of low student engagement and understanding in Aqidah Akhlak learning at MTs Negeri 11 Jombang is attributed to unvaried and unengaging teaching methods. This study aims to develop an innovation-based interactive learning module to enhance eighth-grade students’ conceptual understanding of Aqidah Akhlak. The method used is Research and Development (R&D) with the ADDIE development model, consisting of the stages of analysis, design, development, implementation, and evaluation. The research subjects were 30 eighth-grade students. Validation results indicate that the developed module is highly feasible, with a material expert score of 92.5% and a media expert score of 88.6%. Effectiveness testing showed a significant improvement between the pre-test (average score of 63.07) and post-test (average score of 93.00), with a t-test significance value of 0.000 < 0.05, indicating a significant difference after the use of the module. The average student response questionnaire score reached 96.33%, reflecting a highly positive reception of the module. In conclusion, this interactive module is effective in improving students’ understanding of Aqidah Akhlak concepts. The implications of this study suggest that the development of interactive learning media can serve as an innovative and contextual strategy in Islamic religious education to strengthen students’ comprehensive conceptual understanding.
Implementasi Kegiatan Ekstrakurikuler Keagamaan untuk Meningkatkan Akhlak Siswa MA Mamba’ul Ulum Megaluh Jombang Ovidelya Ningsa Pradani; Amrini Shofiyani
ANWARUL Vol 6 No 1 (2026): FEBRUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i1.9149

Abstract

The moral challenges faced by students in the era of digital transformation require educational institutions to strengthen character formation not only through formal learning, but also through applied and continuous activities. Religious extracurricular activities are regarded as an effective strategy for shaping students’ morals through the habituation of religious values and the direct practice of religious rituals. This study aims to analyze the implementation of religious extracurricular activities and their contribution to improving students’ morals at MA Mamba’ul Ulum Megaluh Jombang. A descriptive qualitative approach with a field research design was employed. Data were collected through semi-structured interviews, observation, and documentation involving the head of the madrasah, the vice-principal for student affairs, activity supervisors, and students participating in the extracurricular programs. Data were analyzed using the Miles and Huberman interactive model, comprising data reduction, data display, and conclusion drawing, with data validity ensured through source and method triangulation. The findings show that religious extracurricular activities such as khatmil Qur’an, tilawah Al-Qur’an, al-banjari, muhadharah, and the commemoration of Islamic holy days contribute positively to students’ moral formation, particularly in fostering discipline, responsibility, cooperation, religious awareness, and courteous behaviour. Nevertheless, the implementation of these activities still faces constraints in the form of limited time, varying levels of student motivation, and inadequate supporting facilities. The study concludes that religious extracurricular activities can serve as an effective strategy for strengthening students’ moral education, provided they are implemented in a structured and consistent manner and supported by strong institutional commitment.
Implementasi Metode Game Based Learning untuk Meningkatkan Minat Belajar Siswa pada Mata Pelajaran Fiqih Riska Fatimatus Janah; Amrini Shofiyani
ANWARUL Vol 6 No 3 (2026): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/anwarul.v6i3.10133

Abstract

Fiqh learning requires an innovative and student-centered approach so that the learning process becomes more active, engaging, and easier to understand. One approach that can be used is Game-Based Learning, namely electronic or digital game-based learning designed to support the achievement of learning objectives. This study aims to determine the effect of implementing the Game-Based Learning method on increasing students’ interest and learning outcomes in the Fiqh subject at MA Mambaul Ulum Megaluh Jombang. This study used a quantitative approach with a pre-test–post-test design. The research subjects consisted of 37 Grade XI students who participated in Fiqh learning on the topics of marriage and divorce. Data were collected through observation, questionnaires, and tests, and were then analyzed using the Kolmogorov-Smirnov normality test and paired t-test to determine the significant effect. The results showed that the implementation of the Game-Based Learning method had a significant effect on increasing students’ learning interest, with a significance value of 0.01 < 0.05. Students became more active, enthusiastic, and better able to understand the material after participating in game-based learning. The conclusion of this study affirms that the Game-Based Learning method is effective and feasible to use as an innovative learning alternative in increasing students’ learning interest in the Fiqh subject. These findings provide practical implications for Fiqh teachers in designing learning that is more interactive, participatory, and aligned with students’ learning needs.