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ANALISIS PENGARUH OVERCLOCKING PADA PROCESSOR TERHADAP KINERJA SISTEM Imran Rahmat; Dedy Irfan; Zulhendra Zulhendra
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3266

Abstract

This research aims to gain a significant performance speed processor after the processor clockspeed increase in learning the principles of good processor clockspeed increase , as well as the stable and see the effect caused by overclocking the computer system performance when used daily . This research is an experiment that is true experiment , data collection technique is to conduct experiments and take measurements on the processor . Data analysis technique used is to look at the percentage increase in performance by comparing the measurement results with the end of the initial measurement . The measurement results showed that successful overclock to 17 % with the processor fan is still the standard and performance of the system is still stable , which is indicated by the results of measurements of OCCT . The results of measurements of sintetic test shows that the system performance is also increasing the speed increases . So also with the results of measurements and timing test rendering test . Real - life test also showed when the game GTA IV and the blender running, not the case of failure , such as crashes and down .
Perancangan Peta Digital Sekolah Menengah Atas dan Kejuruan Negeri di Kota Padang Berbasis Web Andika Riyadi Jasril; Zulhendra Zulhendra; Denny Kurniadi
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 2 (2014): Suplement (Januari - Juni 2014)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i2.3300

Abstract

In 2007, Padang city starts the implementation of educational system which refers to the development of Science and Technology by implementing Online Admission System for School (PSB online). This admissions process consists of a fair, transparent, and comprehensive review of all applicants and also can be responsible in accordance with the rule and policy of the Education Department of Padang city. On the website which is provided by the Education Department only publishes the addresses of each school. Therefore, it is need a development system that provides location services of Senior High School and Vocational High School in digital map form. This digital map application designed by using Adobe Flash CS 3 which is presented interactively by combining the element of multimedia such as text, sound, image, animation, and video. By using this digital map, the people and prospective students who want to get in Senior High School or Vocational High School in Padang can find out the school’s geographic location immediately, so that will be easier for the people and students to find out the school’s location that want to be visited .Keyword : PSB online, Digital Map, Multimedia, SMA, SMK and MA State
Learning Media of PPT-iSpring with Macroscopic, Submicroscopic and Symbolic Representations for Improvement of Chemistry Teacher Competency Zulhendra Zulhendra
Pelita Eksakta Vol 5 No 1 (2022): Pelita Eksakta Vol. 5 No. 1
Publisher : Fakultas MIPA Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pelitaeksakta/vol5-iss1/166

Abstract

Activities of Community service in scheme of Program Kemitrasaan Masyarakat (PKM) aim to improve the competence of high school and vocational high school chemistry teachers in Pariaman Regency in making PPT-iSpring learning media which have macroscopic, submicroscopic and symbolic level. PKM methods are lectures, demonstrations and workshops. The lecture method is used to convey ICT and internet terminology, three levels of chemistry representation and 21st century learning. The demonstration method is to download general chemistry e-books and chemistry learning videos and workshops for making PPT-iSpring learning media. This activity can improve the knowledge and skills of chemistry teachers using various learning resources from websites, teachers' knowledge of the three levels of representation and their interconnections, chemistry teachers' knowledge and skills in combining chemistry learning resources to be used in making PPT-iSpring learning media based on ICT with an emphasis on macroscopic, submicroscopic and symbolic level representation.
RANCANG BANGUN APLIKASI RAPOR BERBASIS ANDROID (Studi Kasus : SMA Negeri 1 Rengat Barat) Dhandy Syahputra; Zulhendra Zulhendra
INCARE, International Journal of Educational Resources Vol 2 No 2 (2021): August 2021
Publisher : FKDP (Forum Komunikasi Dosen Peneliti)

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Abstract

SMA Negeri 1 Rengat Barat still uses the manual method in processing student grade data for the 2013 curriculum by collecting grades data from each subject teacher managed by the homeroom teacher. The programming language uses PHP (Pear Hypertext Processor) and the database design uses MySql. The results of the report card application design at SMA Negeri 1 Rengat Barat is a system that provides information to each homeroom teacher when they want to input data on the value of learning activities and students can directly see the value of the report card results of teaching and learning activities when all homeroom teachers have input each result. Mark. The information presented in this system includes information that the homeroom teacher can directly input the value of the results of teaching and learning activities in the form of report cards so that students can directly see the report cards of teaching and learning outcomes directly. The design of this report card application is very important as a support in recording the data processing of the 2013 curriculum based on android students.
Pengaruh Literasi Digital, Dan Internet Addiction Terhadap Online Learning, Dan Dampak Selanjutnya Terhadap Motivasi Belajar Mahasiswa Departemen Teknik Elektronika Yeka Hendriyani; Ronaldo Ronaldo; Dedy Irfan; Khairi Budayawan; Zulhendra Zulhendra
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v10i4.119854

Abstract

Pembelajaran online diterapkan oleh perguruan tinggi sebagai dampak dari penyebaran virus COVID-19 menjadi tantangan tersendiri bagi lembaga pendidikan. Revolusi industri 4.0 yang berkembang juga menjadi tantangan bagi lulusan untuk meningkatkan kemampuan individunya. Motivasi belajar mahasiswa dalam pembelajaran online menjadi acuan terpenting yang perlu diperhatikan. Metode analisis yang digunakan dalam menentukan apa saja yang mempengaruhi motivasi belajar mahasiswa adalah PLS-SEM. Pengambilan sampel dalam penelitian ini melalui metode Proportionate Stratified Random Sampling. Penelitian ini bertujuan untuk melihat pengaruh literasi digital dan internet addiction terhadap online learning¸serta dampaknya terhadap motivasi belajar. Subyek dalam penelitianmeruapakn mahasiswa departemen teknik elektronika yang mengikuti pembelajaran online sebanyak 229 mahasiswa. Hasil menunjukkan bahwa literasi digital berpengaruh signifikan terhadap online learning (66,3%), internet addiction berpengaruh signifikan terhadap online learning (22,6%), literasi digital berpengaruh signifikan terhadap motivasi belajar (34,9%), internet addiction berpengaruh signifikan terhadap motivasi belajar (49,6%), online learning serta berpengaruh signifikan terhadap motivasi belajar (15%).  Literasi digital berpengaruh signifikan terhadap motivasi belajar melalui mediasi online learning (9,9%) dan internet addiction berpengaruh signifikan terhadap motivasi belajar melalui mediasi online learning (4%). Dengan hasil temuan ini, motivasi belajar mahasiswa dapat ditingkatkan dengan membatasi internet addiction dan meningkatkan literasi digital dalam mengumpulkan informasi-informasi.Kata kunci: Literasi Digital, Internet Addiction, Online Learning, Motivasi Belajar, SEM Online learning implemented by universities as a result of the spread of the COVID-19 virus is a challenge for educational institutions. The developing industrial revolution 4.0 is also a challenge for graduates to improve their abilities. Student learning motivation in online learning is the most important reference that needs to be considered. The analytical method used in determining what affects student learning motivation is PLS-SEM. Sampling in this study through the method of Proportionate Stratified Random Sampling. This study aims to examine the effect of digital literacy and internet addiction on online learning and their impact on learning motivation. The subjects in the study were students of the electronics engineering department who took part in online learning as many as 229 students. The results show that digital literacy has a significant effect on online learning (66.3%), internet addiction has a significant effect on online learning (22.6%), digital literacy has a significant effect on learning motivation (34.9%), internet addiction has a significant effect on learning motivation (49.6%), online learning and significant effect on learning motivation (15%). Digital literacy has a significant effect on learning motivation through online learning mediation (9.9%) and internet addiction has a significant effect on learning motivation through online learning mediation (4%). With these findings, students' learning motivation can be increased by limiting internet addiction and increasing digital literacy in gathering information.Keywords: Digital literacy, Internet Addiction, Online Learning, Learning Motivation, SEM
Penerapan Teknologi Single Page Application (SPA) Pada Aplikasi Lelang Barang Secondhand Berbasis Website Rama Putra Mahendri; Agariadne Dwinggo Samala; Zulhendra Zulhendra; Syukhri Syukhri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 11, No 3 (2023): Vol. 11, No 3, September 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v11i3.122337

Abstract

Dalam era digital, masyarakat semakin banyak berbelanja secara online untuk memenuhi kebutuhan mereka. Lelang online menjadi salah satu cara dalam membeli dan menjual barang, dengan harga ditentukan oleh tawaran penjual dan permintaan pembeli. Penelitian ini akan merancang aplikasi lelang barang secondhand dengan pendekatan Single Page Application (SPA) untuk meningkatkan efektivitas dan efisiensi proses penawaran dan transaksi. Toko "Bobs SecondBrand" saat ini menggunakan media sosial sebagai platform lelang online, namun dengan terbatasnya fitur menyulitkan penawaran barang secara efektif. Pendekatan SPA digunakan dalam merancang aplikasi lelang, memungkinkan pengguna mengakses semua konten tanpa perpindahan halaman. Metode pengembangan perangkat lunak yang digunakan adalah metode Waterfall, dengan tahap pengembangan yang terstruktur dan linear. Aplikasi ini diharapkan dapat memberikan kemudahan bagi pengguna dalam proses penawaran dan transaksi secara online. Dengan fitur yang mudah digunakan, aplikasi ini diharapkan mampu meningkatkan efisiensi proses lelang, baik bagi pemilik toko maupun penawar. Penggunaan teknologi SPA dalam aplikasi lelang barang secondhand ini menjadi alternatif menarik untuk mengoptimalkan transaksi jual beli secara online.Kata kunci: Single Page Application (SPA), Lelang Online, Website, Waterfall In the digital era, online shopping has become increasingly popular as consumers try to meet their needs. Online auctions have become a popular method for buying and selling goods, with prices determined by seller bids and buyer demand. This research aims to design a secondhand goods auction application using the Single Page Application (SPA) approach to enhance the effectiveness and efficiency of bidding and transaction processes. Currently, "Bobs SecondBrand" store utilizes social media as an online auction platform, but limited features hinder effective bidding. The SPA approach is employed in the application design to enable users to access all content without page transitions. The Waterfall method, with its structured and linear development stages, is utilized for software development. This application is expected to provide convenience for users in the bidding and online transaction processes. With user-friendly features, the application aims to improve the efficiency of the auction process for both store owners and bidders. The utilization of SPA technology in this secondhand goods auction application presents an appealing alternative to optimize online buying and selling transactions.Keywords: Single Page Application (SPA), Lelang Online, Website, Waterfall
Rancang Bangun Media Augmented Reality Mengerjakan Sambungan Kabel FO Ellin Aguza; Zulhendra Zulhendra; Muhammad Adri; Titi Sriwahyuni
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 11, No 4 (2023): Vol. 11, No 4, Desember 2023
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v11i4.125669

Abstract

Pada era globalisasi yang berkembang pada saat ini memberikan dampak terhadap kehudupan manusia diseluruh dunia, terutama dibidang pendidikan. Pendidikan menjadi perhatian bagi masyarakat luas, saat ini moralitas di kesampingkan  sikap dan prilaku di tengah masyarakat. Maka disisi lainnya pendidikan menjadikan manusia semakin terdidik dalam hal intelektualitas lalu moralitas akan terbentuk dengan sendirinya. Namun, suatu sisi lain, pendidikan yang sedang berlangsung menjadikan manusia kekurangan rasa kemanusiaannya. Desain instruksional ADDIE yang efektif berfokus pada pelaksanaan tugas otentik, pengetahuan kompleks, dan masalah asli. Model pembelajaran ADDIE berlandaskan pada pendekatan sistem yang efektif dan efisien serta prosesnya yang bersifat interaktif antara siswa dengan guru dan lingkungan. Merancang media pembelajaran interaktif berupa Aplikasi Android dengan konten pembelajaran pengenalan alat ukur jaringan sesuai dengan materi pembelajaran di Alur Tujuan Pembelajaran (ATP), Capaian Pembelajaran dan Tujuan Pembelajaran yang diterapkan di kelas XI TKJ SMKN 2 Padang dengan teknologi Marker Augmented Reality sehingga dapat diakses melalui smartphone. Mengetahui kelayakan media pembelajaran berbasis simulasi menggunakan android pada mapel Teknologi Jaringan Kabel dan Nirkabel.Kata kunci : Augmented Reality, Alat Penyambungan, ADDIE, TJKN In the current era of globalization, it has an impact on human life throughout the world, especially in the field of education. Education is a concern for the wider community, currently morality is put aside, attitudes and behavior in society. So on the other hand, education makes humans more educated in intellectual matters and then morality will form by itself. However, on the other hand, ongoing education makes humans lack a sense of humanity. Effective ADDIE instructional design focuses on implementing authentic tasks, complex knowledge, and genuine problems. The ADDIE learning model is based on an effective and efficient systems approach and an interactive process between students, teachers and the environment. Designing interactive learning media in the form of an Android application with learning content on the introduction of network measuring instruments in accordance with the learning material in the Learning Objectives Flow (ATP), Learning Achievements and Learning Objectives implemented in class XI TKJ SMKN 2 Padang with Augmented Reality Marker technology so that it can be accessed via smartphone. Knowing the feasibility of simulation-based learning media using Android in the Cable and Wireless Network Technology subject.Keywords: Augmented Reality, Connection Tool, ADDIE, TJKN
Pendidikan Seks Dini terhadap Pemahaman Siswa tentang Batasan Privasi Tubuh di SDN 08 Matobe Winasti Audia Ningsih; Ristika Indriani; Marsya Dwi Anjelina; Ropi’ah Ropi’ah; Eka Nabila Surya Ghina; Zulhendra Zulhendra
Jurnal Pendidikan Tambusai Vol. 9 No. 3 (2025): Desember
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

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Abstract

Pendidikan seks berperan penting dalam membekali anak dan remaja dengan pengetahuan tentang tubuh, perbedaan gender, perubahan pubertas, serta pencegahan kekerasan seksual. Rendahnya implementasi pendidikan seks di Indonesia, termasuk di Kepulauan Mentawai, berkontribusi pada tingginya perilaku seksual berisiko, kehamilan tidak diinginkan, dan kasus kekerasan seksual yang kerap diselesaikan melalui mekanisme adat. Kegiatan penyuluhan ini bertujuan meningkatkan pengetahuan siswa SDN 08 Matobe mengenai konsep pendidikan seks, bentuk pelecehan seksual, dan strategi perlindungan diri. Penyuluhan dilaksanakan pada 21 Juli 2025 kepada siswa kelas IV–VI dengan metode presentasi interaktif menggunakan proyektor, dilengkapi kuis evaluasi. Hasil menunjukkan antusiasme tinggi dan peningkatan pemahaman siswa terhadap materi yang disampaikan. Penyuluhan terbukti efektif menumbuhkan kesadaran menjaga batasan tubuh dan melapor jika terjadi pelecehan. Disarankan pendidikan seks diintegrasikan secara berkelanjutan dalam kurikulum, didukung pelatihan guru sensitif gender, serta keterlibatan aktif orang tua dan masyarakat untuk menciptakan lingkungan yang aman bagi anak.
Pengabdian Mahasiswa KKN dalam Pelestarian Kesenian Alat Musik Lelek Gak dan Tari Siokko Mentawai di Desa Matobe, Sipora Selatan, Kepulauan Mentawai Zulhendra Zulhendra; Imelda Yanti; Diah Fibri Dwina Mendrofa; M.Chalil Rhamadhan; Dea Novia; Tiara Aulia Fitri
Jurnal Pendidikan Tambusai Vol. 10 No. 1 (2026)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v10i1.35782

Abstract

Kegiatan Kuliah Kerja Nyata (KKN) program Universitas Negeri Padang di Desa Matobe, Kecamatan Sipora Selatan, mahasiswa Universitas Negeri Padang berkesempatan untuk mempelajari dan turut melestarikan dua kesenian tradisional Mentawai, yaitu alat musik Lelegak dan Tari Siokko. Kegiatan ini berawal dari keinginan untuk mengenalkan kembali kesenian lokal kepada masyarakat, terutama generasi muda, agar tetap hidup di tengah perkembangan zaman. Prosesnya dilakukan dengan mengamati langsung pertunjukan seni, berdialog dengan pelaku budaya, serta berlatih bersama warga desa. Selain belajar, tim mahasiswa juga mendokumentasikan seluruh proses dan menyusunnya menjadi arsip budaya yang dapat digunakan masyarakat. Program ini diharapkan menjadi langkah kecil namun berarti dalam menjaga identitas budaya Matobe sekaligus mempererat hubungan antara perguruan tinggi dan masyarakat