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Journal : Science Education and Application Journal

EFFECTIVENESS OF THE GUIDED DISCOVERY MODEL BASED VIRTUAL LAB PhET TOWARD MASTERY STUDENTS’ CONCEPT ON TOPIC PHOTOELECTRIC EFFECT Habibbulloh, Muhammad
Science Education and Application Journal Vol 1 No 1 (2019): Science Education and Application Journal
Publisher : Program Studi Pendidikan IPA, Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/seaj.v1i1.100

Abstract

Research has been conducted to determine the effectiveness of the guided discovery model based on the virtual lab PhET (Physics Education technology) on mastering students' concepts in the photoelectric effect material. The purpose of this study is describing the feasibility of learning, student activity, and the effectiveness of the model applied to the mastery of student concepts. This type of research is quantitative descriptive with the design of one group pretest-posttest. The data obtained were in the form of learning accuracy questionnaires, student activities, and the results of the pretest and posttest mastery of students' concepts. Analysis of data on implementation and activities of students used percentage of agreement, while mastery of students' concepts was analyzed descriptively quantitatively through homogeneity, normality, and N-gain test. Based on data and analysis, it was concluded that the implementation of categorical learning was very good, student activities were in good category, and guided discovery models based on virtual labs PhET were effectively used to improve mastery of students' concepts in the photoelectric effect material.
Monoicado: Monopoly game modification for science learning on Light and Optical Instruments Damayanti, Ayu Try; Fajar, Dinar Maftukh; Habibbulloh, Muhammad
Science Education and Application Journal Vol 3 No 2 (2021): Science Education and Application Journal
Publisher : Program Studi Pendidikan IPA, Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/seaj.v3i2.432

Abstract

Monoicado (The Science Monopoly Game on Light and Optical Instruments) is an educational game based on a monopoly game developed with the aim of helping students understand the material, encouraging students to be more active, and providing a fun atmosphere in learning science subjects on the material of Light and Optical Instruments at the junior high school level. This paper aims to describe (1) the feasibility and (2) students' responses to the results of the media development. This study implemented the 4D research and development model proposed by Thiagarajan (define, design, develop, and disseminate) where the dissemination stage was not carried out. The research subjects involved 2 material experts, 2 media experts, 2 teachers as users, and 33 students from one junior high school in Bondowoso district, East Java. The data obtained were analyzed quantitatively and qualitatively . Quantitative analysis was carried out on the acquisition of validation scores given by experts, users, and students. Qualitative analysis was conducted on all responses to the media. The media developed is considered very valid in all three aspects of assessment (material, media, and practicality). Students' responses to the media are visualized in a wordcloud with the most comments: easy to understand, fun, and to train memory on the Light and Optical Instruments material.