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Pengaruh Metode Game Based Learning Terhadap Kemampuan Motorik Kasar Dan Kemampuan Sosial Emosional Anak TK (The Effect of Game Based Learning Methods on Gross Motor Abilities and Social Emotional Abilities of Kindergarten Children) Falsafah Hari Pujayanti; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.458

Abstract

The purpose of this study was to find out whether using the game based learning method could improve gross motor skills and social emotional abilities of group B children at Kindergarten Nurul Fatah. Variable X, (game based learning method) 3 indicators. 1) increase learning effectiveness, 2) higher interest in learning, 3) increase learning motivation. Y1 (gross motor) 4 indicators, 1) walking, 2) running, 3) jumping, 4) throwing. Y2 (social emotional) 3 indicators, 1) managing emotions, 2) EXPRESS EMOTIONS, This research design uses causal quantitative. The method of determining the area by purposive sampling area. The population research population research technique consisted of 31 children in group A. Data collection techniques: 1). observation, 2). interview, 3). document. The results of the interviews are then processed into several instrument tests of validity and reliability tests, then the classic assumption test includes the normality test, homogeneity test, autocorrelation test, and heteroscedasticity test, and finally is the hypothesis test which includes the t test and F test. The results are the test results t X to Y1 3.355> 2.048, X to Y2 3.052> 2.048 FX test results to Y1 and Y2 sig <0.05 (0.008 <0.05). So it can be concluded that the game based learning method affects gross motor skills and social emotional abilities.
Pengaruh Penggunaan Modul IPA Berbasis Problem Based Learning (PBL) Terhadap Keterampilan Proses Sains Dan Keterampilan Berpikir Kritis Siswa (The Effect of Using Problem Based Learning (PBL) Natural Sciences Modules on Students' Science Process Skills a Rizky Eka Aulia; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.459

Abstract

The purpose of this study was to find out whether using the Problem Based Learning (PBL) module can improve (PBL) Science Process Skills and Students' Critical Thinking Skills. Research design: causal quantitative, determination of research area: purposive sampling area, determination of respondents: population research area. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. Based on the results of the F-test analysis, it can be decided that the significance level is 0.001 or less than 0.05 and the F-count value is greater than the F-table (3.367 > 2.901). According to Mulyono (2018: 113), it can be decided that H0 is rejected so that it can be taken the conclusion that the independent variable has a significant influence on the dependent variable. This means that it can be concluded that there is an effect of using the Problem Based Learning module (variable X) on science process skills (variable Y1) and critical thinking skills (variable Y2) jointly with class X SMK PGRI Sempu in the even semester of the 2022/2023 academic year. So it can be concluded that the Problem Based Learning (PBL) Module has an effect on Science Process Skills and Students' Critical Thinking Skills and H0 is rejected.
Pengaruh Metode Latihan Dan Media Video Terhadap Kecepatan Reaksi Pemain Bola Voli (The Effect of Training Methods and Video Media on the Reaction Speed of Volleyball Players) Suryadi Suryadi; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.460

Abstract

The problem in this study is whether there is an effect of training methods and the use of video media together on the reaction speed of youth volleyball athletes in class VII A SMPN 3 Genteng Banyuwangi in the Even Semester of the 2022/2023 Academic Year. X1 variable (practice method) 3 indicators: 1) serve over, 2) smash, 3) block. Variable X2 (use of video media) 3 indicators: 1) top serve, 2) shuttle run, 3) zig zag run. Variable Y (reaction speed) 3 indicators: 1) arm muscle strength, 2) stalk muscle strength, 3) ball drops drill. Causal quantitative research design. The method of determining the purposive sampling area. Population research technique population research. Data collection techniques: 1). observation, 2). interview, 3). document, 4) questionnaire, 5). test. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. T-test results of the effect of the training method on reaction speed (2.841> 2.004227), t-test of using video media on reaction speed (2.434> 2.004227), F-test results of t-test of training methods and use of video media on reaction speed (3.586> 3,32). So it can be concluded that the training method and video media have an effect on reaction speed so that H0 is rejected.
Pengaruh Penggunaan Flash Card Dan Permainan PlayDough Terhadap Pengembangan Karakter Anak Usia Dini (Effects of Using Flash Cards and Playdough Games on Early Childhood Character Development) Nur Hidayati; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.461

Abstract

The aim of the research was to find out whether using flashcard media and playdough games could develop character in early childhood group B TK AL Bukhori Kaligondo. Variable X1 ( flashcard) indicators 1) Recognize word cards, 2) Recognize letter cards, 3) Recognize picture cards. Variable X2 (Playdough Game) indicator 1) Making Playdough shapes, 2) Playdough Coloring, 3) Forming patterns. Variable Y (Character Development). This research uses a causal quantitative research method. According to Sugiyono (2017), a causal quantitative approach is an approach in research that looks for relationships between one variable and other variables that have causation. This research tests the established hypotheses and to look for the influence between the independent variable and the dependent variable. Data collection: 1). observation, 2). interview, 3). document. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. The results of t-test the effect of Flashcard Media on children's character development (11.829> 2.03452), the effect of Playdough Games on children's character development (6.667> 2.03452), the f test of the effect of Flashcard Media and Playdough games on children's character development. So it can be concluded that Flashcards and Playdough games have an effect on children's Character Development and H0 is rejected.
Pengaruh Model Pembelajaran Inkuiri dan Kemampuan Komunikasi Matematis terhadap Hasil Belajar Siswa Faruq Faruq; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.463

Abstract

The research objectives were: to find out 1) is there an effect of the inquiry learning model on learning outcomes, 2) is there an effect of mathematical communication skills on learning outcomes, and 3) is there an influence of the inquiry learning model and mathematical communication skills together on the learning outcomes of Class VIII students -A and VIII-B at MTs Negeri 5 Banyuwangi. The research design is causal quantitative. The method of determining the area by purposive sampling area. The population research technique population research as many as 42 students. Data collection techniques: 1). interview, 2). observation, 3). documentation, 4). questionnaire, 5). test. Questionnaire data was tested through instrument testing, validity testing and reliability testing. The classic assumption test includes the normality test, homogeneity test, autocorrelation test, heteroscedasticity test, and finally the hypothesis test includes the t test and F test. The results of the t test, the effect of the inquiry learning model on learning outcomes t count is higher than t table (1.446> 0.681). The results of the t test, the effect of mathematical communication skills on learning outcomes t count higher than t table (6.454> 0.681), F test results, the effect of inquiry learning models and mathematical communication skills on learning outcomes F count value is greater than F table (3.427 >3,24).
Pengaruh Metode Pembelajaran Team Teaching Terhadap Motivasi Belajar Dan Hasil Belajar Siswa Tato Octavianto; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.464

Abstract

This study aims to determine the effect of team teaching learning methods on learning motivation, to determine the influence of team teaching learning methods on learning outcomes, and to determine the influence of team teaching learning methods on learning motivation and learning outcomes together. This study uses a causal experimental design method, to determine the effect of the team teaching learning method on learning motivation and learning outcomes of class VII D Even Semester 2022-2023 Academic Year. The population of this study were students of class VII D, totaling 28 students. Samples were taken using the research population because the population was less than 100. Data were collected using interviews, questionnaires and documentation. The data obtained is then tabulated and the percentage calculated. Then testing the hypothesis was processed with SPSS 25. The results of the first T test showed that it was known that the value of the tcount of the learning motivation variable was 0.120. Because the value of tcount < ttable 2.05954. then it can be concluded that H0 or the first hypothesis is accepted. This means that there is no effect of the team teaching learning method on student motivation. The second T test shows that the significance value (Sig.) of the learning outcomes variable is 0.004. Because the value of Sig. 0.004 < probability 0.05, it can be concluded that H0 or the second hypothesis is rejected. This means that there is an influence of the team teaching learning method on student learning outcomes.
Pengaruh Metode Latihan dan Penggunaan Media Video Terhadap Kecepatan Reaksi Atlet Bola Voli Khaniful Adib; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.509

Abstract

The problem in this research is whether there is an influence of training methods and the use of video media together on the reaction speed of teenage volleyball athletes in Class 1) serve under, 2) pass under, 3) pass over. Variable stalk muscle. Causal quantitative research design. The method of determining the purposive sampling area. Population research technique population research. Data collection techniques: 1). observation, 2). interview, 3). document, 4) questionnaire, 5). test. Data analysis 1) instrument test, 2) classic assumption test, 3) hypothesis test. The results of the t test on reaction speed (0.737>0.682), the t test of the use of video media on reaction speed (0.855>0.682), the results of the F test of t test of training methods and the use of video media on reaction speed (11.384>2.87). So it can be concluded that the training method and video media have an effect on reaction speed so that H0 is rejected.
Pengaruh Profesional Guru Dalam Penggunaan Media Video Interaktif Terhadap Motivasi Belajar Dan Aktivitas Belajar di SMP Nike Pebri Arestalia; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.510

Abstract

The problem in this research is whether there is an influence of training methods and the use of video media together on the reaction speed of teenage volleyball athletes in Class 1) bottom serve, 2) bottom pass, 3) top pass. Variable stalk muscle. Causal quantitative research design. The method for determining the area is purposive sampling area. Population research techniques population research. Data collection techniques: 1) Observation, 2) Interview, 3) Documentary, 4) Questionnaire, 5) Test. Data analysis 1) Instrument test, 2) Classic assumption test, 3) hypothesis test. The results of the t test on reaction speed (0.737>0.682), the t test of the use of video media on reaction speed (0.855>0.682), the results of the F test of t test of training methods and the use of video media on reaction speed (11.384>2.87). So it can be concluded that the training method and video media influence reaction speed so that H0 is rejected.
Pengaruh Model Pembelajaran Kooperatif Learning Terhadap Perkembangan Sosial Emosional Dan Perkembangan Bahasa Anak TK Halimatus Sa’diyah; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.511

Abstract

The purpose of the research was to find out whether using cooperative learning can increase the creativity and language development of Group A students at TK Al Hidayah Tegalharjo. Variable X (cooperative learning) has 4 indicators, Y1 (social emotional development) has 5 indicators. Variable Y2 (Language development) has 7 indicators. The research design uses causal quantitative. The method for determining areas is purposive area sampling. The research population for the population research technique was 30 children from group A. Data collection techniques: 1). observation, 2). interview, 3). documentary. The results of the interview are then processed into several instrument tests from validity and reliability tests, then classic assumption tests including normality tests, homogeneity tests, autocorrelation tests, and heteroscedasticity tests, and finally hypothesis tests which include t tests and F tests. against Y1 sig<0.05 (0.000<0.05), X against Y2 sig<0.05(0.001<0.05), F. So it can be concluded that cooperative learning influences social emotional development and language development.
Pengaruh Penerapan Metode Bermain Terhadap Peningkatan Kreativitas Dan Kemampuan Motorik Kasar Anak TK Halimatus Zahro; Rudy Sumiharsono; Eges Triwahyuni
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.512

Abstract

The purpose of the research was to find out whether using the playing method could increase the creativity and gross motor skills of Group A & B students at Dewi Sartika Glenmore Islamic Kindergarten. Variable X (Playing method) has 4 indicators, Y1 (Increasing Creativity) has 5 indicators. Variable Y2 (Gross Motor Ability) contains 7 indicators. The research design uses causal quantitative. The method for determining areas is purposive area sampling. The research population for population research techniques was 36 children from groups A and B. Data collection techniques: 1) observation, 2) interviews, 3) documentary. The results of the interview are then processed into several instrument tests from validity and reliability tests, then classic assumption tests including normality tests, homogeneity tests, autocorrelation tests, and heteroscedasticity tests, and finally hypothesis tests which include t tests and F tests. against Y1 sig<0.05 (0.000<0.05), X against Y2 sig<0.05(0.001<0.05), F . So it can be concluded that the playing method has an effect on increasing creativity and gross motor skills.