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Blind Cane Using 2 Axis Servo with Fuzzy Logic Method Sumardi Sumardi; Sudarti Sudarti; Arizal Mujibtamala Nanda Imron; Wahyu Muldayani
Jurnal Penelitian Pendidikan IPA Vol. 8 No. 3 (2022): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v8i3.1748

Abstract

Based on data from the Ministry of Health and the Central Bureau of Statistics, it is known that the number of people with disabilities, especially the visually impaired, is 1-1.5% of the total 237 million Indonesian population, which is around 3.75 million blind people. A tool often used to accommodate them is a cane used to feel the ground if there are downgrade and obstructions in front of them. In this study, researchers developed the previous research on blind cane using a 2 axis servo. It was classified using the Fuzzy Logic programming method, which was processed using the Arduino Nano 328P microcontroller. The results of the test on respondents with visual impairments were that they feel accommodating with the tool because the cane users can easily find obstructions with the Navigation Instruction so that they can easily avoid Static obstructions (Static Objects).
Perancangan Sistem Pendeteksi Dehidrasi Dan Gangguan Hati Berbasis Fuzzy: The Design Of Dehydration And Liver Disorder Detection System Based On Fuzzy Mutiara Mayangsari Putri Aditya; Sumardi Sumardi; Satryo Budi Utomo
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 1 No. 1 (2021): MALCOM April 2021
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (828.299 KB) | DOI: 10.57152/malcom.v1i1.80

Abstract

Kondisi tubuh tidak cukup mendapatkan kembali cairan tubuh yang hilang maka disebut dehidrasi. Dehidrasi yang dianggap sepele dapat mengakibatkan pengaruh buruk bagi tubuh. Salah satu cara yang dapat dilakukan dengan mudah untuk mengetahui kondisi tubuh yakni dengan melihat warna urin. Warna urin gelap tidak hanya menandakan indikasi dehidrasi berat namun juga dapat mengindikasikan seseorang mengalami gangguan hati. Seringkali orang tidak mengetahui bahwa kondisi tubuh dalam keadaan dehidrasi namun tubuh langsung mengalami penurunan fungsi kerja. Tujuan dari penelitian ini adalah merancang sistem indikasi tingkat dehidrasi dan gangguan hati berdasarkan warna urin. Pada Penelitian ini menggunakan metode Fuzzy Logic dengan sensor warna TCS3200 dan Mikrokontroller Arduino Mega 2560. Terdapat lima hasil kondisi yang akan dihasilkan dari pembacaan sensor yakni normal, dehidrasi ringan, dehidrasi sedang, dehindrasi berat ,dan indikasi gangguan hati. Dalam pengujian kontrol fuzzy pada pembacaan sensor warna RGB menghasilkan rata-rata eror persen hasil pengujian secara keseluruhan sebesar 1,766%. Sistem kontrol Fuzzy yang digunakan memiliki kestabilan yang baik dalam melakukan pembacaan sampel urin. Hasil keputusan kontrol Fuzzy pada 10 sampel yang digunakan menghasilkan kondisi yang sesuai dengan hasil laboratorium.
PENGEMBANGAN MEDIA PEMBELAJARAN SEJARAH POWTOON BERBASIS INQUIRY LEARNING UNTUK MENINGKATKAN CRITICAL THINKING SKILLS DENGAN MENGGUNAKAN MODEL ASSURE Puji Rizki Irani; Sumardi Sumardi; Nurul Umamah
Candrasangkala: Jurnal Pendidikan dan Sejarah Vol 8, No 2 (2022)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/candrasangkala.v8i2.16578

Abstract

Abstract: The paradigm of independent learning and the development of digital technology have brought major changes in the historical learning. Educators are required to innovate in learning in order to develop students' critical thinking skills (CTS). However, the results of previous studies and preliminary observations showed problems related to the low CTS of students. The purpose of this research and development is to provide an alternative solution to the low CTS of students by developing a media powtoon based on inquiry learning. The design uses the ASSURE development model stages. The result of research and development is powtoon media based on inquiry learning, which is validated by experts and can improve CTS. The results of the validation of content experts in the field of study reached 94% with "very good" qualifications, media or design validation reached 91.8% with "very good" qualifications, and language validation reached 94% with "very good" qualifications. Furthermore, the results of the user trial reached 94% with a "very good" qualification. The results of small group trials and field trials obtained an increase in CTS of 80.83% and 81.65% with the predicate "very high". So it was concluded that the media powtoon based on inquiry learning was effective in improving students' CTS.Abstrak: Paradigma merdeka belajar dan perkembangan teknologi digital membawa perubahan besar dalam pembelajaran sejarah. Pendidik diharapkan berinovasi dalam pembelajaran guna mengembangkan Critical Thinking Skills (CTS) peserta didik. Namun hasil penelitian terdahulu dan observasi awal, menunjukkan permasalahan terkait rendahnya CTS peserta didik. Tujuan penelitian dan pengembangan ini adalah memberikan solusi alternatif rendahnya CTS peserta didik dengan mengembangkan media Powtoon berbasis Inquiry Learning. Desain menggunakan tahapan pengembangan model ASSURE. Hasil penelitian dan pengembangan adalah media Powtoon berbasis Inquiry Learning yang tervalidasi ahli dan dapat meningkatkan CTS. Hasil validasi ahli isi bidang studi mencapai 94% dengan kualifikasi “sangat baik”, validasi media atau desain mencapai 91,8% dengan kualifikasi “sangat baik”, dan validasi bahasa mencapai 94% dengan kualifikasi “sangat baik”. Selanjutnya hasil uji coba pengguna mencapai 94% dengan kualifikasi “sangat baik”. Hasil uji coba kelompok kecil dan uji coba lapangan memperoleh peningkatan CTS sebesar 80,83% dan 81,65% dengan predikat “sangat tinggi”. Sehingga disimpulkan bahwa media Powtoon berbasis Inquiry Learning efektif meningkatkan CTS peserta didik.
MEDIA INOVATIF BERBASIS GOOGLE CLASSROOM DALAM PEMBELAJARAN SEJARAH UNTUK MENINGKATKAN ANALYTICAL SKILLS Andika Putra Bayu; Nurul Umamah; Sumardi Sumardi; Riza Afita Surya
Jurnal Pendidikan Sejarah Indonesia Vol 5, No 2 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um0330v5i2p159-170

Abstract

History learning has fundamental curriculum changes at every school level. Learning which now refers to the learning objectives of Historical Thinking which is designed so that one of the students has the ability to think Analytically or Analytical skills. This study was conducted to determine the increase in the Analytical Skils of students using Google Classroom media.This study aims to determine the effectiveness of Google Classroom as a learning medium in improving students' Analytical skills. This type of research uses quantitative experimental research. The research subjects used students of class X IPS SMAN 02 Tanggul. Data collection techniques used questionnaires and test instruments by giving pre-test and post-test questions. The results showed that in the field trial there was an increase in Analytical Skills of 80.14 percent with very high qualifications. Based on this research, the researcher suggests that teachers can master the Google Classroom media well, so that students are able to understand the instructions given.Pembelajaran sejarah memiliki perubahan kurikulum yang mendasar pada setiap jenjang sekolah. Pembelajaran yang sekarang mengacu pada tujuan pembelajaran Historical Thinking yang dirancang agar salah satu siswa memiliki kemampuan berpikir Analitis atau Analytical skills. Penelitian ini dilakukan untuk mengetahui peningkatan Kemampuan Analitik siswa dengan menggunakan media Google Classroom. Penelitian ini bertujuan untuk mengetahui keefektifan Google Classroom sebagai media pembelajaran dalam meningkatkan kemampuan Analitik siswa. Jenis penelitian ini menggunakan penelitian eksperimen kuantitatif. Subyek penelitian yang digunakan siswa kelas X IPS SMAN 02 Tanggul. Teknik pengumpulan data menggunakan angket dan instrumen tes dengan memberikan soal pre-test dan post-test. Hasil penelitian menunjukkan bahwa pada uji coba lapangan terjadi peningkatan Analytical Skills sebesar 80,14 persen dengan kualifikasi sangat tinggi. Berdasarkan penelitian ini, peneliti menyarankan agar guru mampu menguasai media Google Classroom dengan baik, sehingga siswa mampu memahami instruksi yang diberikan.
Perintah Kontrol Gerak Kursi Roda Elektrik Menggunakan Sensor Elektromiograf Arizal Mujibtamala Nanda Imron; Wahyu Muldayani; Sumardi Sumardi
Jurnal Rekayasa Elektrika Vol 15, No 1 (2019)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (660.165 KB) | DOI: 10.17529/jre.v15i1.12744

Abstract

Paralysis is a disease that can limit the mobility of the sufferer. One solution that can help people with paralysis in carrying out their mobility is the use of an electric wheelchair. In this study, an electric wheelchair with specifications where the wheelchair motion control uses muscles on both arms, so that the electric wheelchair is very suitable for patients with paralysis in the legs and weak hand strength in turning the wheels from the wheelchair. The input of motion control commands is carried out through an electromyograph sensor mounted on the flexor muscle in both patients’ arms. The output of each sensor is given a threshold of 2 volts to distinguish control commands or not. When the sensor output is more than the same as the threshold, it is considered logic one and the other is considered logic zero. The method is used to interpret the output as a control command by impulse detection. The electric wheelchair movement that can be done is forward, turn right, and turn left.
Sistem Pendeteksi Dini Kebakaran Hutan Berbasis Logika Fuzzy dengan Integrasi Telegram I’zaaz Irfanianingrum; Ali Rizal Chaidir; Sumardi Sumardi; Gamma Aditya Rahardi; Dedy Wahyu Herdiyanto
Emitor: Jurnal Teknik Elektro Vol 23, No 2: September 2023
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/emitor.v22i2.22019

Abstract

Hutan merupakan sumber daya alam yang tidak terbatas dan mempunyai manfaat yang sangat besar terhadap kehidupan makhluk hidup, namun keberadaan hutan saat ini sangat memprihatinkan akibat laju deforestasi dan degradasi yang sangat tinggi. Salah satu penyebab utama gangguan hutan adalah kebekaran. Kebakaran hutan akan menyebabkan kerugian lingkungan dan kerugian ekonomi. Oleh karena itu untuk mengurangi kerugian yang disebebkan oleh kebakaran hutan diperlukan penanganan yang cepat untuk menghindari meluasnya kebakaran hutan. Permasalahan dalam penanganan kebakaran hutan adalah lambatnya pemberitahuan mengenai informasi terjadinya kebakaran. Keadaan tersebut dikarenakan tidak adanya jaringan atau sinyal internet di kawasan hutan, serta indikator dan notifikasi kepada penjaga hutan. Sehingga dirancang sebuah alat pendeteksi dini kebakaran hutan untuk mempercepat proses tanggap bencana kebakaran hutan dengan mendeteksi level bahaya kebakaran menggunakan logika fuzzy, menyalakan LED dan bunyi buzzer pada indikator alat serta mengirimkan notifikasi via aplikasi bot telegram. Hasil dari alat ini sesuai dengan rancangan dan rule base yang telah dibuat yaitu pada kondisi aman didapat hasil nilai defuzzyfikasi sebesar 0-20. Kondisi siaga 1 didapat hasil nilai defuzzyfikasi sebesar 20-40. Kondisi siaga 2 didapat hasil nilai defuzzyfikasi sebesar 40-60. Kondisi waspada didapat hasil nilai defuzzyfikasi sebesar 60-80. Kondisi awas didapat hasil nilai defuzzyfikasi sebesar 80-100. Serta mampu memberikan indikator pada alat dan mengirimkan notifikasi via aplikasi bot telegram yang sesuai dengan level bahaya yang terdeteksi ke penjaga hutan.
Perintah Kontrol Gerak Kursi Roda Elektrik Menggunakan Sensor Elektromiograf Arizal Mujibtamala Nanda Imron; Wahyu Muldayani; Sumardi Sumardi
Jurnal Rekayasa Elektrika Vol 15, No 1 (2019)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17529/jre.v15i1.12744

Abstract

Paralysis is a disease that can limit the mobility of the sufferer. One solution that can help people with paralysis in carrying out their mobility is the use of an electric wheelchair. In this study, an electric wheelchair with specifications where the wheelchair motion control uses muscles on both arms, so that the electric wheelchair is very suitable for patients with paralysis in the legs and weak hand strength in turning the wheels from the wheelchair. The input of motion control commands is carried out through an electromyograph sensor mounted on the flexor muscle in both patients’ arms. The output of each sensor is given a threshold of 2 volts to distinguish control commands or not. When the sensor output is more than the same as the threshold, it is considered logic one and the other is considered logic zero. The method is used to interpret the output as a control command by impulse detection. The electric wheelchair movement that can be done is forward, turn right, and turn left.
Megawati Soekarno Putri Government Policy In Dealing With The Effects Of The Bali Bombings I In 2002 David Hidayah; Marjono Marjono; Sumardi Sumardi; Nurul Umamah; Riza Afita Surya
JURNAL HISTORICA Vol. 6 No. 2 (2022): December 2022
Publisher : History Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jh.v6i2.27525

Abstract

The Bali Bombing I in 2002 was one of the events caused by terrorists in Indonesia. Terror acts carried out in the Bali region with bombings killed 202 people. The incident occurred when the Indonesian government did not yet have laws and regulations governing the handling of explosions. The Bali Bombing I had a wide impact on the world of Bali tourism. The explosion destroyed the Paddy's Pub cafe, Sari Club and the United States Consulate. More than 519people were recorded, consisting of 202 people died and 317 people were outpatient. The Bali Bombing I caused many problems that had to be handled by the Megawati Soekarnoputri Government, among others, the obstacles to assistance from the central government to the Bali local government, the handling of legislation did not yet exist, limited hospital installations, reconstruction and normalization in the tourism sector had not yet been implemented. recovered for tourism promotion. Keywords: Government, Handling, Bali bomb I.
The Struggle Of Achyat Chalimy Through Laskar Hizbullah In The Independence Revolution 1945-1950 Novyantika Eka Putri Winarno; Marjono Marjono; Sumardi Sumardi; Nurul Umamah; Riza Afita Surya
JURNAL HISTORICA Vol. 6 No. 2 (2022): December 2022
Publisher : History Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jh.v6i2.28934

Abstract

Achyat Chalimy is a student of KH. Hasyim Asy'ari who founded Laskar Hizbullah Mojokerto in 1945 to defend Indonesia's independence. The formation of Laskar Hizbullah was recognized by Japan on December 15, 1944. Laskar Heizbullah was a semi-military force consisting of Muslim youths and students who fought to defend Indonesia's independence against allied forces. The purpose of this study was to analyze the role of Achyat Chalimy and Laskar Hizbullah in the Revolution of Independence in 1945-1950. This research uses historical research methods and social psychology approaches. The results of this study indicate that Achyat Chalimy and Laskar Hezbollah during the Independence Revolution played a role in the battle in Surabaya in 1945, the guerrilla battle in Mojokerto in 1945-1947, and the battle in Kutorejo in 1948-1949. The end of Achyat Chalimy's role with Laskar Hizbullah in 1950 was marked by the transfer of sovereignty from the Netherlands to Indonesia. Keywords: Achyat Chalimy, Laskar Hizbullah, Independence Revolution
Game-Based Learning Models And Improving Student Learning Outcomes In History Subjects Vini Rahmawati; Nurul Umamah; Sumardi Sumardi; Murtinah Murtinah
JURNAL HISTORICA Vol. 6 No. 2 (2022): December 2022
Publisher : History Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/jh.v6i2.33677

Abstract

This study aims to examine the effect of the application of the game-based learning model on student learning outcomes in historical subjects. This study uses a quantitative approach with the type of experimental research. The research design uses a quasi-experimental model pretest-posttest,, also a non-equivalent control-group design. The sample consists of 66 students in classes XI IPS 4 and XI IPS 1 at SMA Negeri 1 Gambiran. Collect the data using documentation and tests. The data analysis technique uses the one-way ANOVA test and the LSD (Least Significant Different) advanced test software assisted by SPSS 22 for Windows. The results of data analysis show that, there is an effect of the application of the game-based learning model on student learning outcomes in historical subjects. The results of the one-way ANOVA test show that the probability value (sig.) in the experimental group is 0,000<0,05, with the LSD (Least Significant Different) further test of 11.57576. And ANOVA test shows that the probability value (sig.) in the control group is 0,000<0,05, with the LSD (Least Significant Different) further test of 7.48485. Therefore, there is an effect of student learning outcomes in the experimental group that taught using a game-based learning model. Keywords: Learning 4.0, game-based learning, student learning outcomes