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JURIDICAL ANALYSIS OF AUTHORITY OF SEA AND COASTAL GUARDIANS TO REALIZE THE SOVEREIGNTY OF NATIONS AND STATES Hariyanto, Lilik; Dahlan, Dahlan; Erniyanti, Erniyanti
International Journal of Educational Review, Law And Social Sciences (IJERLAS) Vol. 2 No. 6 (2022): November
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54443/ijerlas.v2i6.454

Abstract

Ensuring the safety and security of shipping in Indonesian waters certainly cannot be separated from the role of the Marine and Coastal Guard Unit in carrying out its functions as a guard and enforcer of laws and regulations at sea and coast, which is the oldest organization in Indonesia that carries out guarding and law enforcement at sea. The history of the Marine and Coastal Guard Unit which began before Indonesia's independence. The problem in this research is how to regulate the legal authority of the Marine and Coast Guard to realize sovereignty, how to implement the authority and what factors are obstacles in exercising the authority to realize the sovereignty of the nation and state. This study uses a descriptive method with the type of normative and sociological research using a normative approach (legal research) to obtain primary data through field research. Shipping in Indonesia refers to Law No. 17 of 2008 and Decree of the Minister of Transportation No. 65 of 2002 concerning the Organization and Work Procedures of Marine and Coast Guard Bases, the authority of the marine and deep coast guarding unit to realize the sovereignty of the nation and state. The conclusion of this study is that the Government as the maker and implementer of laws is expected to make special legislation that discusses the authority of law enforcement agencies at sea to become one door in the prosecution of violations at sea,
Integrasi bahan ajar kewirausahaan bidang produktif bangunan Hariyanto, V Lilik
Jurnal Pendidikan Vokasi Vol. 2 No. 1 (2012): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (357.042 KB) | DOI: 10.21831/jpv.v2i1.1020

Abstract

Lulusan Sekolah Menengah Kejuruan diharapkan: (1) bekerja pada bidang pekerjaan yang sesuai dengan bidang kejuruannya, (2) melanjutkan pendidikan ke tingkat yang lebih tinggi, dan (3) berwirausaha. SMK Bangunan harus mampu membuat lulusannya menciptakan laangan kerja. Hal ini dapat dicapai salah satunya dengan mengintegrasikan kewirausahaan ke dalam pembelajaran mata pelajaran produktif. Ada tiga rumusan masalah, yaitu: (1) bagaimana mengimplementasikan standard kometensi dan kompetensi dasar, silabus kerja batu? (2) bagaimana integrasi mata pelajaran kewirausahaan ke dalam mata pelajaran produktif? (3) bagaimana pengembangan RPPnya? Langkah-langkah integrasi meliputi: (1) identifikasi elemen kewirausahaan, (2) identifikasi pengetahuan, keterampilan, sikap, dan nilai, (3) mengklasifikasi di dalam bentuk topic dan tema, (4) identifikasi kompetensi dasar, (5) menemukan strategi belajar, (6) revisi, (7) uji coba. Kesimpulan: (1) mata pelajaran kewirausahaan dan mata pelajaran produktif untuk praktik kerja konstruksi dan beton dapat diintegrasikan, (2) Hasil integrasi dapat meningkatkan kesiapan siswa, (3) (2) Product integration can foster entrepreneurship student readiness. ENTREPRENEURSHIP LEARNING MATERIAL INTEGRATION INTO VOCATIONAL SUBJECTS IN BUILDING TECHNOLOGY STUDY PROGRAMAbstractVocational School graduates should be able to: (1) work in the vocational field in accordance with the disciplines learned, (2) pursue at higher levels of education, and (3) Entrepreneurial. SMK Building should be able to make the graduates able to find a job or to create jobs by him/herself.". Three problems are formulated, namely: (1) how the implementation of standards of competence and basic competencies (SK-KD), syllabus of vocational subjects of masonry and concrete work? (2) How is the integration of entrepreneurial subjects in the subject field of masonry and concrete productive? (3) How is the development of Learning Implementation Plan (RPP). Integration steps: (1) to identify elements of entrepreneurship (2) to identify knowledge, skills, attitudes and values (3) classify in the form of topic / theme, (4) to identify the basic competencies (5) creating a learning strategy, (6) Revised, (7) trial. Conclusions: (1) entrepreneurship subjects with subjects productive field stone and concrete work practices can be integrated, (2) Product integration can foster entrepreneurship student readiness.
The implementation of integrated learning for developing the entrepreneurship readiness for the students of vocational high school majoring in architecture engineering Hariyanto, V. Lilik; Usman, Husaini; Pardjono, Pardjono
Jurnal Pendidikan Vokasi Vol. 7 No. 2 (2017): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (533.232 KB) | DOI: 10.21831/jpv.v7i2.14842

Abstract

The objective of the research was to: (1) find the level of integrated learning effectiveness between the entrepreneurship subjects and the stone and concrete practical subject from the perspective of the teachers and the students; (2) to find the level of integrated learning implementation between the entrepreneurship subject and the stone and concrete practical subject; (3) to find the level of teacher and student activities within the integrated learning between the entrepreneurship subject and the stone and concrete practical subject; and (4) to find the level of student readiness within the integrated learning between the entrepreneurship subject and the stone and concrete practical subject. The researchers implemented the Research and Development approach with an orientation toward the product development. The research period in the form of learning implementation within the classroom was from January to February 2013. The research site was in 2 Pengasih State Vocational High School Kulonprogo. The research subjects were the students of XI Grade Stone and Concrete Construction Engineering, 2 Pengasih State Vocational High School, Kulonprogo. The research procedures were divided into two stages namely: (1) pre-integrated learning implementation; and (2) integrated learning implementation. The research data included: (1) the effectiveness of integrated learning from the perspective of the teachers and the students; (2) the implementation of integrated learning; (3) the level of activeness that the teachers and the students exposed; and (4) the readiness of the students for performing entrepreneurship based on the achievement of learning competences in the domain of knowledge, attitude and skill. The data analysis was performed in a descriptive-qualitative manner by providing logical narratives  according to the research objectives. The results of the research were as follows: (1) the implementation of integrated learning, from the perspective of both the teachers and the students, had been in the category of effective to very effective; (2) the implementation of integrated learning had been in the category of good to very good; (3) the teachers and the students had been in the category of active to very active; and (4) the students had been in the category of ready for performing the entrepreneurship with the achievement of learning scores for more than the already determined passing grade.
PENINGKATAN EFISIENSI PROSES PRODUKSIKERAJINAN BAMBU MENGGUNAKAN MESIN PEMBUAT LIDIDI KARTIAJI BAMBOO HANDYCRAFT V. Lilik Hariyanto, Regina Tutik P., B. Sentot Wijanarka,
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 17, No 2 (2013)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (819.324 KB) | DOI: 10.21831/ino.v17i2.3353

Abstract

The purpose of this devotion is to increase the efficiency of theproduction process of bamboo craft with a round stick making machine.Gains derived by a craftsman can accelerate the process of making bamboohandicraft. Gains derived by devotees is to help solve problems encounteredin the process of manufacture of handicraft artisans.The process of making machines include: planning, manufacture,and testing. The material used is steel square profile 3 cm in size, profilesteel elbow size 3 cm, the steel shaft of 64 mm diameter, Alluminium tomake puley, 15 mm thick wooden board, and 8 mm thick steel plate. Thetools used to make machines include lathes, drilling machines, sawsmachine, and electric welding machines. Machine performance testing doneby measuring the sticks diameter and length are made, and measure the timerequired.The results of the manufacturing process is to have made a roundstick making machine with long dimension of 90 mm, width 50 cm and 65cm high. The machine can make a stick of bamboo with a diameter of 3 mmand 4 mm. Long bamboo stick, not limited or made in accordance with thelength of the cut material. Machine capable of making a round bamboo stickwith a uniform size within 2 minutes to 50 cm long stick.
Penggunaan Teknologi Imersif dalam Pendidikan Vokasional: Suatu Kajian Bibliometrik Amini, Ulfa Dyah; Ahkyat, Farthur; Hariyanto, V. Lilik; Fauza, Rial
VOCATECH: Vocational Education and Technology Journal Vol 7, No 2 (2025): December
Publisher : Akademi Komunitas Negeri Aceh Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38038/vocatech.v7i2.270

Abstract

 AbstrakStudi ini melakukan analisis bibliometrik untuk menelaah perkembangan publikasi mengenai penggunaan teknologi imersif dalam pendidikan vokasional. Tujuan penelitian adalah memetakan distribusi publikasi ilmiah, menemukan penulis paling produktif, meninjau pola kolaborasi penulisan, serta mengkaji pola sitasi. Data dikumpulkan dari basis data Scopus dengan kata kunci “teknologi imersif”, “virtual reality”, “augmented reality”, “pendidikan vokasional”, serta istilah lain yang relevan. Seluruh hasil pencarian diseleksi untuk menjamin kesesuaian dengan topik, kemudian dianalisis menggunakan R Studio. Hasil pencarian menghasilkan 265 publikasi yang diterbitkan antara tahun 2018 hingga Oktober 2025. Analisis menunjukkan bahwa penggunaan teknologi imersif dalam pendidikan vokasional semakin meluas dan memberikan dampak signifikan terhadap perkembangannya. Dari sisi sumber publikasi, Applied Sciences (Switzerland) menempati posisi utama dengan kontribusi dua belas artikel. Sementara itu, German muncul sebagai negara paling produktif sekaligus paling berpengaruh dengan 33 artikel dan total 238 sitasi, diikuti oleh UK. Temuan ini memberikan wawasan bagi peneliti yang perhatian pada pendidikan vokasional, karena mampu menunjukkan tren, arah perkembangan dan potensi kontribusi teknologi imersif dalam bidang tersebut. memberikan dasar praktis bagi pendidik dan pembuat kebijakan untuk menentukan strategi implementasi teknologi imersif yang lebih tepat guna dengan mengidentifikasi tren, tema utama, dan area riset yang perlu dikembangkan dalam pendidikan vokasional. Temuan ini dapat digunakan untuk merencanakan kurikulum, pelatihan, dan investasi teknologi secara lebih terarah sesuai kebutuhan tiap jenjang pendidikan vokasional.Kata Kunci: Teknologi imersif, Virtual Reality, Augmenten Reality, Pendidikan Vokasional, Analisis BibliometrikAbstractThis study conducts a bibliometric analysis to examine the development of publications on the use of immersive technology in vocational education. The aim of the research is to map the distribution of scientific publications, identify the most productive authors, review patterns of authorship collaboration, and analyze citation trends. Data were collected from the Scopus database using the keywords “immersive technology,” “virtual reality,” “augmented reality,” “vocational education,” as well as other related terms. All search results were screened to ensure their relevance to the topic, and the data were then analyzed using R Studio. The search yielded 265 publications published between 2018 and October 2025. The analysis indicates that the use of immersive technology in vocational education is expanding and has made a significant impact on its development. In terms of publication sources, Applied Sciences (Switzerland) ranked as the leading journal with twelve contributions. Meanwhile, Germany emerged as the most productive and influential country, contributing thirty-three articles with a total of 238 citations, followed by the United Kingdom. These findings provide insights for researchers focused on vocational education, highlighting trends, development directions, and the potential contributions of immersive technology in the field. They also provide a practical basis for educators and policymakers to determine more effective strategies for implementing immersive technology by identifying trends, key themes, and research areas for development in vocational education. These findings can be used to plan curricula, training, and technology investments more effectively, tailored to the needs of each level of vocational education.Keywords: Immersive Technology, Virtual Reality, Augmented Reality, Vocational Education, Bibliometric Analysis 
Implementation and Design of Building Information Modeling (BIM) Oriented Learning in the Building Information and Modeling Design Program (DPIB) Hariyanto, V. Lilik; Wahyuni, Indah; Pratama, Galeh Nur Indriatno Putra
Jurnal Pendidikan Teknik Sipil Vol. 7 No. 2 (2025): November
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Background: BIM is the operational standard for the modern construction industry. This study aims to describe the implementation of Building Information Modeling (BIM) learning in vocational high schools that have a Building Modeling and Information Design program, as well as to formulate a structured Learning Objective Flow in accordance with the principles of the Merdeka Curriculum and the demands of the construction industry. Methods: This study uses a descriptive quantitative approach involving teachers of BIM-related subjects and students in grades X, XI, and XII from SMKN 2 Depok, SMKN 2 Yogyakarta, SMKN 3 Yogyakarta, and SMKN 1 Sedayu. Data were collected through closed-ended questionnaires based on a Likert scale and open-ended questionnaires, then analysed using descriptive statistics to determine trends in each aspect of the study. Results: The results show that the implementation of BIM learning still faces various obstacles, especially in terms of human resources, availability of facilities and infrastructure, curriculum integration, teaching methods, and managerial support. The uneven competence of teachers and the limitations of licensed hardware and software are the main obstacles. Conclusion: This study succeeded in formulating an adaptive, systematic, and contextual learning objective Flow. This flow includes objectives, achievement indicators, learning activities, and assessments that are arranged in stages, starting from mastering basic software skills to developing collaborative projects based on Building Information Modeling (BIM). The findings of this study are expected to provide practical contributions in strengthening the readiness of vocational high schools to implement Building Information Modeling (BIM)-based learning in a focused and sustainable manner.
Pengembangan Modul Pembelajaran Mekanika Teknik untuk SMK Kelas X Kompetensi Keahlian Desain Permodelan dan Informasi Bangunan Putra, Yohan Adi; Hariyanto, V. Lilik
Jurnal Pendidikan Teknik Sipil Vol. 3 No. 1 (2021): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpts.v3i1.41887

Abstract

Pada kegiatan pembelajaran, penggunaan modul merupakan salah satu langkah untuk meningkatkan kualitas pembelajaran pada siswa. Penelitian ini memiliki tujuan mengembangkan media pembelajaran modul Mekanika Teknik untuk kelas X SMK kompetensi keahlian Desain Permodelan dan Informasi Bangunan. Penelitian ini merupakan penelitian Research and Development (R&D) dengan model penelitian pengembangan siklus 4D (Define, Design, Development and Disseminate). Metode pengumpulan data yang digunakan adalah angket. Angket meliputi angket penilaian kelayakan media, angket penilaian kelayakan materi, angket penilaian kelayakan menurut guru mekanika teknik, dan angket penilaian proses pengembangan. Teknik analisis data yang digunakan adalah analisis statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) Tahap define dilaksanakan dengan sangat baik didapatkan skor 40 berada pada rentang 37,8 < X dan nilai konversi skala 100 sebesar 86,11; (2) Tahap design dilaksanakan dengan sangat baik didapatkan skor maksimal 20 berada pada rentang 16,8 < X dan nilai konversi sebesar 100; (3) Tahap development dilaksanakan dengan sangat baik didapatkan skor 19 berada pada rentang 16,8 < X dan nilai konversi sebesar 93,75. Hasil validasi adalah sebagai berikut: a) ahli media menyatakan modul "sangat layak" dengan skor 222 berada pada rentang 197,4 < X dan nilai konversi sebesar 93,085, b) ahli materi menyatakan modul "layak" dengan skor 163 berada pada rentang 142,8 < X < 176,4 dan nilai konversi sebesar 72,023, c) guru menyatakan modul "sangat layak" dengan skor 207 berada pada rentang 176,4 < X dan nilai konversi sebesar 98,21; (4) Tahap disseminate dilaksanakan dengan sangat baik didapatkan skor 5 berada pada rentang 4,2 < X dan nilai konversi sebesar 100.Development of Engineering Mechanics Learning Module for Class X Vocational Schools Competency in Modeling Design and Building Information SkillsAbstrackIn the learning activities, the use of modules is one step to improve the quality of learning in students. The aim of this research is to develop an engineering mechanics learning module for X graded Vocational High School of design building information and modeling's. This is a research development (R&D) with a 4D (Define, Design, Development and Disseminate) cycle development research model. The data was collected using questionaires. The questionnaire includes a media feasibility assessment, a material feasibility assessment, a teacher feasibility assessment, and a development process success assessment. The data was analysed using descriptive statistic method. The results of the research shows: (1) The define stage has done very well. This stage gets a score of 40, the score is in the range of 37.8 <176.4 and a conversion value is 72.023, c) The teacher stated that the module was "very feasible". The assessment gets a score of 207. The score is in the range of 176.4 >< X and a conversion value is 100.