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Journal : BUAH HATI

PENINGKATAN KEMAMPUAN MOTORIK KASAR MELALUI PERMAINAN BAKIAK DI KELOMPOK B TK RAUDHATUL ILMI TIJUE KECAMATAN PIDIE KABUPATEN PIDIE Fitriah Hayati; Fatimah
Jurnal Buah Hati Vol. 6 No. 1 (2019)
Publisher : Department of Early Childhood Education, STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (151.226 KB) | DOI: 10.46244/buahhati.v6i1.932

Abstract

Motoric development is defined as the development of elements of maturity and control of body movements. A rough motoric skills are needed by each child to support other aspects of development. The purpose of this study was to determine the increase in the children rough motoric skills in TK BRaudhatul Ilmi . This research is Classroom Action Research (CAR). The instrument used was in the form of an observation sheet, the number of samples was 18 children and the data were analyzed using a percentage formula. The results showed that in the description of observations of children's activities in the first cycle the number of scores obtained with categories not yet developed 40% (7 children), categories began to develop 30% (6 children), categories developed according to expectations 10% (3 children), and categories developed very good 20% (2 children). While in the second cycle for underdeveloped categories 10% (1 child), began to develop 10% (2 children), the category developed according to expectations was 40% (7 children) the category of very good development was 40% (8 children). It can be concluded that traditional clogs can improve the gross motor skills of children because in many games it involves the movement of large muscles. AbstrakPerkembangan motorik diartikan sebagai perkembangan dari unsur kematangan dan pengendalian gerak tubuh, Kemampuan motorik kasar diperlukan oleh setiap anak guna menunjang aspek perkembangan lainnya. Tujuan penelitian ini untuk mengetahui peningkatan kemampuan motorik kasar anak kelompok B TK Raudhatul Ilmi melalui permainan bakiak. Jenis penelitian adalah Penelitian Tindakan Kelas (PTK). Instrumen yang digunakan berupa lembar observasi, jumlah sampel 18 anak dan data dianalisis dengan menggunakan rumus presentase. Hasil penelitian menunjukkan bahwa pada gambaran observasi aktivitas anak pada siklus I jumlah perolehan skor dengan katagori belum berkembang 40% (7 anak), katagori mulai berkembang 30% (6 anak), katagori berkembangsesuai harapan 10% (3 anak), dan katagori berkembang sangat baik 20% (2 anak). Sedangkan Pada siklus ke II untuk katagori belum berkembang 10% (1 anak), mulai berkembang 10% (2 anak), katagori berkembang sesuai harapan adalah 40% (7 anak) katagori berkembang sangat baik adalah 40% (8 anak). Berdasarkan data tersebut dapat disimpulkan bahwa permainan tradisional bakiak dapat meningkatkan kemampuan motorik kasar anak karena dalam permainan tersebut banyak melibatkan gerakan otot-otot besar. Kata Kunci: Permainan Bakiak, Motorik Kasar
UPAYA MENINGKATKAN KEMAMPUAN MENGENAL HURUF MELALUI PERMAINAN BOLA HURUF PADA KELOMPOK B DI TK MAWADDAH WARAHMAH ACEH BESAR Fitriah Hayati; Lina Amelia; Hanisah
Jurnal Buah Hati Vol. 7 No. 1 (2020)
Publisher : Department of Early Childhood Education, STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (155.534 KB) | DOI: 10.46244/buahhati.v7i1.940

Abstract

The ability to recognize letters is the ability to do something by recognizing the characteristics of the alphabet in writing which is a member of the alphabet that symbolizes the sound of language. The formulation of the problem in this study is how to improve the ability to recognize children's letters through group B ball games in Mawaddah Warahmah Aceh Besar Kindergarten. The purpose of this research or CAR is how to see an increase in the ability to recognize letters in children in Mawaddah Warahmah Aceh Besar Kindergarten through the Letter Ball game media. This type of research is Classroom Action Research (CAR). The instrument used was an observation sheet, the number of samples was 16 children and the data were analyzed using the percentage formula. The results showed that in the description of the activities of children in the first cycle the number of acquisition with an underdeveloped category was 5 children (31.25%), the category began to develop 5 children (31.25%), the category developed according to the expectations of 3 children (18.75%), and the category developed very well 3 children (18.75%). the second cycle there is no category yet to develop, start to develop 1 child (6.25%), the category develops according to expectations is 31.25% (5 children) the category of developing very well is 10 children (65.62%). Based on these data it can be concluded that the letter ball game can improve the ability to recognize children's letters. Abstrak Kemampuan mengenal huruf adalah kesanggupan melakukan sesuatu dengan mengenali tanda-tanda/ciri-ciri dari tanda aksara dalam tata tulis yang merupakan anggota abjad yang melambangkan bunyi bahasa. Rumusan masalah dalam penelitian ini Bagaimana meningkatkan kemampuan mengenal huruf anak melalui permainan bola huruf kelompok B di TK Mawaddah Warahmah Aceh Besar. Tujuan penelitian atau PTK ini adalah bagaimana melihat peningkatan kemampuan mengenal huruf pada anak di TK Mawaddah Warahmah Aceh Besar melalui media permainan Bola Huruf. Jenis penelitian adalah Penelitian Tindakan Kelas (PTK). Istrumen yang digunakan adalah lembar observasi, jumlah sampel adalah 16 anak dan data dianalisis dengan menggunakan rumus presentase. Hasil penelitian menunjukkan bahwa pada gambaran aktivitas anak pada siklus I jumlah perolehan dengan kategori belum berkembang 5 anak (31.25%), kategori mulai berkembang 5 anak (31.25%), kategori berkembang sesuai harapan 3 anak (18.75%), dan kategori berkembang sangat baik 3 anak (18.75%). siklus ke II tidak ada kategori belum berkembang ,mulai berkembang 1 anak (6.25%), kategori berkembang sesuai harapan adalah 31.25% (5 anak) kategori berkembang sangat baik adalah 10 anak (65.62%). Berdasarkan data tersebut dapat disimpulkan bahwa permainan bola huruf dapat meningkatkan kemampuan mengenal huruf anak. Kata Kunci: Bola Huruf , Keaksaraan
ANALISIS DAMPAK TAYANGAN TELEVISI TERHADAP PERILAKU BULLYYING DI TK AL-MAWADDAH KECAMATAN SUKA MAKMUR ACEH BESAR Fitriah Hayati; Cut Malinda
Jurnal Buah Hati Vol. 7 No. 2 (2020)
Publisher : Department of Early Childhood Education, STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/buahhati.v7i2.1188

Abstract

Television as an information technology that has a positive and negative impact on children, one of which is bullying. Children who have copycat characteristics will easily imitate scenes on television without supervision. The shows that are often aired and in demand by children are the animated films Adit and Sopo Jarwo, Tom and Jerry, Sponge Bob and others. The purpose of this study was to determine the impact of television films on bully behavior in TK Al-Mawaddah Aneuk Galong Baro, Suka Makmur District, Aceh Besar. This research use desciptive qualitative approach. The population of this research was all students of TK Al-Mawaddah Gampong Aneuk Galong Baro totaling 96 children. The research sample was taken. The sampling was carried out using purposive sampling technique, with various considerations taken as many as 10 children who indicated bullying behavior. Data collection techniques were carried out through interviews and observations. The data analysis technique used in this research is qualitative data analysis, namely describing and interpreting the data obtained in the field from the informants, with steps of presenting data, drawing conclusions and verification. The results showed that the animated film Adit Spoe Jarwo on MCTV, Tom and Jerry on RCTI and Spangebob on Global TV had a negative impact on children's behavior, one of which was bullying. Children tend to imitate and practice the scenes in the animated film in real life. Among the behaviors that are often shown by children, namely hitting, lying, chasing after, laughing at and taunting friends. Abstrak Televisi sebagai salah satu teknologi informasi yang memberikan dampak positif dan dampak negatif bagi anak salah atunya adalah perilaku bully. Anak yang memiliki sifat peniru akan dengan mudah meniru adegan dalam tayangan televisi jika tanpa adanya pengawasan. Tontonan yang sering tayang dan diminati anak yaitu film animasi Adit dan Sopo Jarwo, Tom and Jerry, Sponge Bob dan lainnya. Tujuan penelitian ini adalah untuk mengetahui dampak tayangan televisi film terhadap prilaku bully di TK Al-Mawaddah Aneuk Galong Baro Kecamatan Suka Makmur Aceh Besar. Penelitian ini menggunakan pendekatan deskriptif kualitatif. Populasi penelitian ini adalah seluruh murid TK Al-Mawaddah Gampong Aneuk Galong Baro berjumlah 96 anak. Sampel penelitian diambil Penarikan sampel dilakuan dengan menggunakan teknik purposive sampling, dengan berbagai pertimbangan sampel diambil sebanyak 10 anak yang terindikasi melakukan prilaku bully. Teknik pengumpulan data dilakukan melalui wawancara dan observasi. Teknik analisis data yang digunakan dalam penelitian ini adalah analisis data kualitatif yaitu menguraikan serta menginterpretasikan data yang diperoleh di lapangan dari para informan, dengan langkah penyajian data, penarikan kesimpulan dan verifikasi. Hasil penelitian menunjukkan bahwa film animasi Adit Spoe Jarwo di MCTV, Tom and Jerry di RCTI dan Spangebob di Global TV memberikan dampak negatif terhadap perilaku anak salah satunya adalah prilaku bully. Anak cenderung meniru dan mempraktekkan adegan dalam film animasi tersebut dalam kehidupan nyata. Diantara perilaku yang sering ditunjukkan anak yaitu memukul, berbohong, kejar kejaran, menertawakan dan mengejek teman. Kata Kunci: Film Animasi Anak, Perilaku Bullying