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Journal : Jurnal Gantang

Development of Interactive Multimedia Using Adobe Animate Software on the Material of Sequences and Series For Class XI MAN Bintan Arie Setiawan; Okta Alpindo; Puji Astuti
Jurnal Gantang Vol 7 No 1 (2022): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (818.709 KB) | DOI: 10.31629/jg.v7i1.4523

Abstract

In the implementation of the teaching and learning process, the use of learning media is still not optimally applied, besides seeing the obstacles experienced by students in learning mathematics, especially the material for rows and Series. So, a solution is needed to deal with the problems that occur. Based on the results of interviews conducted with a mathematics subject teacher, it was found that the teaching materials required by students to support mathematics learning with the demands of the use of technology were in the form of teaching materials that could be run on a computer or smartphone. This study aims to describe the development of learning media in the form of interactive multimedia using Adobe Animate on the material of sequences and Series for class XI Islamic High School (MAN) Bintan, which is valid and practical. The type of research used is Research and Development (R&D) using the ADDIE research model, which stands for Analysis, Design, Development, Implementation, and Evaluation; in this current research, it was only until the implementation stage. The subjects of this study were 20 students of class XI MAN Bintan. The types of data in this study are quantitative and qualitative data. Research instruments are media and material validation sheets and questionnaires for teacher and student responses to be checked for practicality. The results showed: (1) the validity of interactive multimedia based on the assessment of media and material experts got an average percentage of 81,37% validity with very valid criteria. (2) the practicality of interactive multimedia based on the questionnaire responses of teachers and students after using interactive multimedia got an average percentage of 89,34% practicality with very practical criteria.
Development of Interactive Learning Media with A Malay Culture Nuances and Characteristics of RME on Cube and Cuboid Materials for Junior High School Tommy Yudha Pratama; Nur Izzati; Okta Alpindo
Jurnal Gantang Vol 7 No 1 (2022): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (777.601 KB) | DOI: 10.31629/jg.v7i1.4526

Abstract

This study aimed to produce interactive learning media with Malay culture nuances and characteristics of RME on Cube and cuboid Materials for Junior High School, valid and practical categories. This research is a solution to the problems arising from the Covid-19 pandemic that applies distance learning so that the learning provided is less appropriate and less effective through the developed learning media; it is expected to help and improve students' understanding. This research starts from the define stage, the design stage, to the development stage by conducting a validity and practicality test. The instruments used are peer assessment questionnaires, expert validation sheets, and practicality questionnaires for educators and students. Data were analyzed by descriptive analysis and quantitative analysis. The data obtained is qualitative, and then the data is converted into quantitative data using MSR. From the Validation of material experts, they obtained an assessment of 80.50% with valid criteria, media expert Validation obtained an assessment of 87.73% with valid criteria, and linguistics expert validation obtained an assessment of 93.01% with valid criteria. For the practicality questionnaire, the teacher's response received an assessment of 92.79 % with practical criteria, and the student response practicality questionnaire received an assessment of 78.27% with practical criteria. The developed product has reached valid and practical criteria. Therefore, this research implies that interactive learning media with Malay culture and RME characteristics is feasible to test for effectiveness.
The Practicality of Plane and Space Geometry Textbook as Teaching Materials in Mathematics Education Department of UMRAH Rezky Ramadhona; Nur Asma Riani Siregar; Okta Alpindo
Jurnal Gantang Vol 8 No 1 (2023): Jurnal Gantang
Publisher : Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/jg.v8i1.5658

Abstract

This study aims to produce teaching materials in the Geometry of Plane and Space course integrated with the maritime context of the Riau Islands. This research is a solution to problems arising from a need for teaching materials to the characteristics of students in the Mathematics Education Department of UMRAH. The 4D model (Define, Design, Development, and Disseminate) is used as the research development model. The research has reached the final activity of the Development stage, namely the practicality test of textbooks produced. The instrument used in the practicality test is a practicality questionnaire with a Likert scale. The evaluation results show that the textbooks produced through this development research have met the applicable criteria for use as teaching materials, with an achievement level of 72,85%. Thus, the textbook produced with the title Plane and Space Geometry Textbook has met the practical to use as teaching material in the Geometry of Plane and Space course. Integrating the maritime context of the Riau Islands helps students connect the content of teaching materials with their daily life. It helps them more easily understand the new knowledge.