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Journal : Journal of Information Technology and Computer Science

The Vocational High School Student’s Computational Thinking Skills Comparison between Online and Offline Instructional Process in The Computer Network Subject Context Herlambang, Admaja Dwi; Nugraha Kresna Mukti; Satrio Hadi Wijoyo
Journal of Information Technology and Computer Science Vol. 9 No. 2: August 2024
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.92489

Abstract

This study aims to see how high the difference in the average score of computational thinking skills is owned by students who carry out online learning with students who carry out offline learning and how high the significance level of the difference in the average score is. The approach used in this study uses assessment tools to measure the scores of students’ computational thinking skills. Sampling was done using a non-probability sampling technique for the 12th-grade students in computer network subjects of vocational high school. The mechanism used in this study was to provide research questions to each respondent under the learning mechanism, each of which consisted of 15 students. Based on the results of statistical calculations, it was found that the average/mean of the online mechanism group was 13.27, and the offline group was 17.73. In the Mann-Whitney U test, a score of 0.159 was also obtained. Comparison of the Mann-Whitney U test results with the test rules of 0.159 > 0.05. The conclusion is that there is a difference between the scores of the computational thinking skills of students who carry out online and offline learning, but this difference is not significant.
Development Of E-Module In Subject Basic Computer Graphics In Class X – DKV SMK NEGERI 11 Malang To Increase Student Interest In Learning Faradillah Aditya Purnomo; Faizatul Amalia; Satrio Hadi Wijoyo
Journal of Information Technology and Computer Science Vol. 10 No. 2: August 2025
Publisher : Faculty of Computer Science (FILKOM) Brawijaya University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jitecs.2025102605

Abstract

Learning can run well with an interest in learning for students. Based on this, researchers found problems at SMK NEGERI 11 MALANG. One of the problems encountered was the low interest in learning for class X – DKV students in the Basic Computer Graphics subject. Therefore, the Basic Computer Graphic E-module is here to provide a solution to this problem. The development of this E- module uses the ADDIE method which consists of five stages (analyze, design, development, implementation and evaluation). Data collection was carried out using structured interview techniques, literature studies and filling out questionnaires (pre-E-module and post-E-module). Tests carried out include testing the feasibility of the E-module and testing the increase in student learning interest. Questionnaire calculations were carried out using a Likert scale, with a scale of 1-4. Based on the tests carried out by the E-module, the results of the eligibility percentage were 70% (Eligible) by material experts, 79.16% (Decent) by media experts, 88.3% (Very Feasible) by media eligibility experts and 84.19% (Very Worthy) by users. Furthermore, the percentage of students' interest in learning obtained an increase of 66.65% with a percentage of interest in learning before the E-module of 12.7% (Very Poor) and after using the E-module of 79.35% (Good). So it can be concluded that the E-module can be considered feasible and able to increase student learning interest.