Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Al Ilmi

THE EFFECT OF INDEX CARD MATCH LEARNING MODEL ON STUDENTS’ INTEREST ON SCIENCE MATERIAL AT VII CLASS Berlian, Zainal; Purnamasari, Rita; Samiha, Yulia Tri; ., Syarifah
Al 'Ilmi : Jurnal Pendidikan MIPA Vol 4 No 1 (2015): Al 'Ilmi : Jurnal Pendidikan MIPA
Publisher : Universitas Islam Negeri Raden Fatah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of learning model of Active Learning type of Index Card Match on student's interest in science class VII MTs. This research is a kind of quantitative research. Sampling in this research is done by purposive technique sampling which considering certain criteria based on the value of both classes taught by the same teacher. The sample of research taken by class VII.D and VII.E. This study was conducted during two meetings with the assessment instrument in the form of a questionnaire (posttest). The questionnaire was a questionnaire of students' interest in learning by shaving four indicators of student interest in learning: student interest, student attention, student involvement and feelings of pleasure. The results of this study indicate that students' interest in achievement of student interest indicators obtained 90.27%. In the indicator of student attention for the experimental class obtained 90.10%. Indicator of student involvement in the experimental class was 89.86%. The last indicator of the feeling of pleasure in the experimental class is 91.55%. The result of the research also shows that based on tcount 4,913> ttabel 1,993 and significance value <0.05, Ha is accepted and H0 is rejected. The average score of students' interest in the control class is 63,205 and the experimental class is 68,805. In the four indicators of interest in learning are interest, attention, involvement, and feelings of pleasure, the percentage of the experimental class is higher than the control class. Therefore it is expected that the active learning model of index card match type can be used as a learning model because with this model the students will be more active in their activities so that their learning interest can grow and be maintained.Keywords: active learning, index card match, learning model
THE EFFECT OF PROBLEM BASED LEARNING MODEL TO THE STUDENT CREATIVE THINKING ON CELL MATERIAL Hapida, Yustina; ., Munir; ., Syarifah; ., Marleni
Al 'Ilmi : Jurnal Pendidikan MIPA Vol 4 No 1 (2015): Al 'Ilmi : Jurnal Pendidikan MIPA
Publisher : Universitas Islam Negeri Raden Fatah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Problem based learning model is a learning that is done by confronting students on real problems in everyday life so that students can develop their own knowledge in solving problems and seeking various solutions, which encourages students to think creatively. This study aims to determine the implementation of learning by using problem-based model to determine the effect of model problem based learning on students' creative thinking ability on cell material in the classroom. The design of this research is using Pretest-Posttest Only Control Design design with Quasi-Experimental design method. The sample of the study is 84 students. Based on the results of the analysis, students' creative thinking ability shows that the implementation of learning by using problem-based learning model is better than the control class. The result of this research can be concluded that the problem based learning model influences the students' creative thinking ability. For students, in following the learning with Problem Based Learning model is expected to improve students' creative thinking ability by directly involved in learning in the classroom. For teachers, it is expected to use Problem Based Learning model in learning activities in order to create an active and creative learning process. For schools, it is expected to provide advice and motivate teachers to use appropriate and varied learning models in the learning process. For further research, it is expected to use Problem Based Learning model in other materials, and also can use other learning model. Keywords : cell, creative thinking, learning, PBL
THE EFFECT OF AUDIO-VISUAL MEDIA ON DIGESTIVE SYSTEM MATERIAL CONCEPT IN VIII CLASS Yustina Hapida; Syarifah Syarifah; Ummi Hiras Habisukan; Vivi Weliyani
Al 'Ilmi : Jurnal Pendidikan MIPA Vol 5 No 1 (2016): Al 'Ilmi : Jurnal Pendidikan MIPA
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Raden Fatah Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effect of audio visual use on students' mastery concepts. The type of research is quasi experiment . The design of this research is Non-equivalent Control Group Design. The population of this study are students of class VIII SMP. The sample of this research VIII.A class as experimental class and VIII.B class as control class chosen by purposive sampling. In the learning process, the experimental class is taught by using Audio visual media in the form of video and control class is taught with power point media (PPT). Data retrieval uses conception master test with multiple choice form which has been tested for its validity and reliability. Quantitative data were obtained from the average pretest, posttest, and N-gain values analyzed using t-test. Result of research of hypothesis test of Posttest data shows that value of Sig = 0,037 <0,05. While the value of t-arithmetic = 2, 152> t-table = 1.684. The average value of N-gain Pretest-Posttest experimental class is 0.67 classified, while the average value of N-gain Pretest-Posttest control class is 0.57 including medium category. Based on the results of the study can be concluded that the application of audio visual media in the form of video significantly influence the mastery of students' concepts on the material of human digestive system in VIII class. Keywords: concept mastery, digestive system, learning, audio visual media