Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Indo-MathEdu Intellectuals Journal

Pengembangan Media Pembelajaran Interaktif “Guru 3D” pada Mata Pelajaran Animasi 3 Dimensi Afifuddin Afifuddin; Budi Santosa; Tri Kuat; Fitri Nur Mahmudah
Indo-MathEdu Intellectuals Journal Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i2.323

Abstract

This study aims to analyze, develop, and test the effectiveness of interactive learning media in 3D Animation subjects. This research uses research and development methods using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). This research was conducted at SMK Muhammadiyah 1 Sleman Yogyakarta. The subjects in this study were class XI students of Multimedia SMK Muhammadiyah 1 Sleman. This research design uses data collection techniques using questionnaires to analyze product needs, using validity tests to test the feasibility of the developed products and using Quasy experiment pretest-posttest to test effectiveness. This research uses validators of design experts, material experts, linguists and media experts to validate interactive learning media to be developed. The validity results that have been given by experts in the product validity test show an average percentage of 96% which shows very good and valid qualification. Analysis of research data was carried out by using the validity of questionnaires and T-tests to compare achievement results in classes before being applied to experimental and control classes. The significant difference is evidenced by the results of the T-test calculation which explains that equal variances assumed sig values. (2-tailled) of 0.012 < 0.05, so the data shows significant. These results show the effectiveness of the "3D Teacher" learning media in improving learning in 3D Animation subjects at SMK Muhammadiyah 1 Sleman
Pengembangan Aplikasi Sistem Pemantauan Praktik Industri Berbasis Sinkronisasi di Sekolah Menengah Kejuruan Agus Widodo; Budi Santosa; Muhammad Sayuti; Fitri Nur Mahmudah
Indo-MathEdu Intellectuals Journal Vol. 4 No. 2 (2023): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v4i2.330

Abstract

The research aims to: (1) analyze the application of synchronization-based industrial practice systems at SMK Muhammadiyah I Playen; (2) develop a synchronization-based industrial practice system application at SMK Muhammadiyah I Playen; and (3) test the feasibility of the developed school synchronization-based industrial practice system application. The research uses research and development (R&D) methods using the codeigniter framework application. The subjects of the study included students of class XI TKJ SMK Muhammadiyah I Playen, Gunungkidul, Special Region of Yogyakarta. Data analysis uses quantitative analysis. The expected result is the application of industry practices that will be used to monitor students during industry practices based on the Codeigniter framework system. The results of the study include: (1) the PI monitoring system still uses conventional methods, monitoring guidance teachers directly come to the students to carry out PI. Students during attendance still use the presisnsi sheet held by the IDUKA supervisor, students also make activity journals on paper that has been provided by the school to fill in every day; (2) development of a PI monitoring system using the codeigniter framework application that makes it easier for guidance teachers, IDUKA supervisors and students to carry out PI implementation; and (3) a pilot of the PI monitoring system involving 56 students, five teachers, three IDUKA places is very easy to use and more effective