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Journal : Journal on Education

Pengaruh Media Geo Lane terhadap Kemampuan Mengenal Bentuk Geometri Anak Usia 4-5 Tahun Di TK Taqwa Al-Hidayah Danto Kabupaten Kampar Arva Mustika Anggraini; Zulkifli Zulkifli; Enda Puspitasari
Journal on Education Vol 5 No 2 (2023): Journal on Education: Volume 5 Nomor 2 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i2.1072

Abstract

The use of learning media is considered very appropriate and effective to be applied to early childhood. One of the learning media that can help children get to know geometric shapes is geo lane media. This study aims to determine the influence of geo lane media on the ability to recognize geometric shapes of children aged 4-5 years at Taqwa Al Hidayah Danto Kindergarten. The type of research used is experimental quantitative research with the research design One Group Pretest-Posttest Design with a total sample of 15 children. The data collection technique used in this study was to use an observation sheet to recognize geometric shapes. The data analysis technique uses a t-test using the SPSS ver 23 program. The results showed that there were differences in the ability to recognize geometric shapes before and after using geo lane media. Judging from the average number before using geo lane media is an average of 44% and the average value afterwards is 98%. Based on the t-test using the Paired Sample Test, the results of the calculated t test = 11,525 with Sig = 0.000 were obtained. Since the value of Sig < 0.05, means significant. It can be concluded that sig (2-tiled) 0.000 < 0.05. This means that there is a significant influence of geo lane media on the ability to recognize geometric shapes of children aged 4-5 years between before and after using geo lane media.
Pengaruh Media Bioskop Mini terhadap Kemampuan Mengenal Bentuk Geometri pada Anak Usia 4-5 Tahun di TK Aisyiyah 2 Kecamatan Mandau Duri Gita Febriyanti; Zulkifli Zulkifli; Enda Puspitasari
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1963

Abstract

Geometry ability is an ability that needs to be learned from an early age. Mini cinema games can be one of the simple games designed to help children aged 4-5 years recognize geometric shapes. This study aimed to determine the influence of mini cinema media on the ability to recognize geometric shapes in TK Aisyiyah 2, Mandau Duri District. The research used was experiment conducted with a one group pretest-posttest research design, namely experimental research conducted in one group. The data analysis technique was paired samples t-test using the Statistical Program for Social Science software (SPSS version 25). The results of this study indicated that there is a very significant effect of using mini cinema media on the ability to recognize geometric shapes before and after carrying out the experiment by giving treatment in the form of mini cinema media in children aged 4-5 years at Aisyiyah 2 Kindergarten, Mandau Duri District. The effect is equal to 71.42%, and based on the Normalized Gain assessment criteria, it is in the medium category.
Pengembangan Media E-Pop untuk Meningkatkan Kemampuan Membaca Permulaan Anak Usia 5-6 Tahun Rahmatun Nisa; Rita Kurnia; Enda Puspitasari
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3256

Abstract

The purpose of this study was to determine the development and suitability of electronic media to improve early reading skills in children aged 5-6 years. The research method used is Research and Development (RnD) which produces products and can test the effectiveness of products. The data analysis technique used by researchers inthis study is a quantitative descriptive analysis technique. Analysis of product feasibility data is carried out by valuating the results determined by learning media experts and material experts in the form of a questionnaire (questionnaire). The resulting development product is in the form of e-pop media consisting of an electrical circuit controlled by the Android system and packaged in a box as a learning tool to develop early reading skills for children aged 5-6 years. The data analysis technique used is a quantitative descriptive analysis technique. from the research it can be concluded that the validation of material experts is 88% "very feasible", the validation of media experts is 87% "very feasible" and the validation of educators is 96% "very feasible". The percentage of results of limited trials conducted was 89%. The results of the study show that e-pop media can be used as a learning tool to improve the beginning reading skills of children aged 5-6 years.
Pengaruh Media Scan Cards Augmented Reality terhadap Kecerdasan Naturalis Anak Usia 5-6 Tahun Kania Aprilianti; Rita Kurnia; Enda Puspitasari
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3504

Abstract

Based on field observations of the naturalist intelligence of children aged 5-6 years at PKS Housing PT. BPLP Enok District, Indragiri Hilir Regency still needs to be developed and optimized. The purpose of this study was to examine the effect of Augmented Reality Scan Cards on the naturalist intelligence of children aged 5-6 years. The study used an experimental method with a one group pre-test post-test design with a sample size of 15 children. The data collection technique used in this study was using observation sheets of naturalist intelligence in children. The data analysis technique used the t-test using the SPSS ver 20 program. From the results of data analysis, the tcount was 12.773 greater than ttable = 2.145 with sig 0.000 <0.05. It can be concluded that there are significant differences in naturalist intelligence in children before and after using Augmented Reality Scan Cards. Based on the results of hypothesis testing obtained there is an effect of Augmented Reality Scan Cards on the naturalist intelligence of children aged 5-6 years at PKS Housing PT. BPLP Enok District, Indragiri Hilir Regency, amounted to 57.82%.
Pengaruh Media Scan Cards Augmented Reality Terhadap Kecerdasan Naturalis Anak Usia 5-6 Tahun Kania Aprilianti; Rita Kurnia; Enda Puspitasari
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3593

Abstract

Based on field observations of the naturalist intelligence of children aged 5-6 years at PKS Housing PT. BPLP Enok District, Indragiri Hilir Regency still needs to be developed and optimized. The purpose of this study was to examine the effect of Augmented Reality Scan Cards on the naturalist intelligence of children aged 5-6 years. The study used an experimental method with a one group pre-test post-test design with a sample size of 15 children. The data collection technique used in this study was using observation sheets of naturalist intelligence in children. The data analysis technique used the t-test using the SPSS ver 20 program. From the results of data analysis, the tcount was 12.773 greater than ttable = 2.145 with sig 0.000 <0.05. It can be concluded that there are significant differences in naturalist intelligence in children before and after using Augmented Reality Scan Cards. Based on the results of hypothesis testing obtained there is an effect of Augmented Reality Scan Cards on the naturalist intelligence of children aged 5-6 years at PKS Housing PT. BPLP Enok District, Indragiri Hilir Regency, amounted to 57.82%.
Persepsi Orang Tua terhadap Faktor-Faktor yang Mempengaruhi Perilaku Moral Anak Usia 5-6 Tahun di TK FKIP Universitas Riau Ester Teti Teresa Tambunan; Daviq Chairilsyah; Enda Puspitasari
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6512

Abstract

This study aims to understand parents' perceptions of the factors influencing the moral behavior of children aged 4-5 years at TK FKIP Universitas Riau. Observations indicate that children tend to exhibit a lack of moral behavior, such as reluctance to greet elders, unwillingness to share food, not praying before and after meals, not eating calmly, and not respecting their peers. This descriptive study employs a quantitative approach, using Suharsimi Arikunto's (2003) three-ranking grouping analysis to determine the accuracy of the issues. The sample consists of 40 parents, specifically mothers, of children attending TK FKIP Universitas Riau. Data analysis results show that parents' perceptions of the factors influencing the moral behavior of children are categorized as fairly good. Parents are considered the main factor in the development of children's moral behavior, given that the time children spend with parents is longer compared to time spent with teachers at school. In conclusion, the role of parents is crucial in developing children's moral behavior.
Pengaruh E-Book Berbasis Gamifikasi Terhadap Kemampuan Mengenal Bentuk Gemoetri Pada Anak Usia 5-6 Tahun di TK Negeri Pembina 3 Pekanabaru Aisyah Dianis; Enda Puspitasari; Defni Satria
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6649

Abstract

The ability to recognize geometric shapes in TK Negeri Pembina 3 Pekanbaru is still not as expected, therefore a treatment is needed to improve children's ability to recognize geometric shapes using gamification-based e-books. The purpose of this study was to determine and prove the effect of gamification-based e-books on the ability to recognize geometric shapes in children aged 5-6 years at TK Negeri Pembina 3 Pekanbaru. The type of research used is a quantitative experiment with a one group pretest-posttest design. The population in this study were children in class B4 of TK Negeri Pembina 3 Pekanbaru aged 5-6 years totaling 20 people. The sample of this study was 20 people. The sampling technique used in this study was saturated sampling. The data collection technique used by researchers is primary data through observation sheets. Data analysis using t-test. The results showed that there was an increase in the ability to recognize geometric shapes seen from the average acquisition score before and after treatment. The results of data analysis obtained t count 27.264 greater than t table 2.093 from this study can be concluded that gamification-based e-books affect the ability to recognize geometric shapes in children aged 5-6 years at State Kindergarten Pembina 3 Pekanbaru.