Claim Missing Document
Check
Articles

Found 11 Documents
Search

RANCANG BANGUN SISTEM INFORMASI MANAJEMEN PERSEDIAAN BARANG DI SUHUF KERTASENI NUSANTARA BANDUNG effendi, diana; noviansyah, beri
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 3, No 1 (2018)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (216.667 KB) | DOI: 10.29100/jipi.v3i1.584

Abstract

Development of Sistem Informasi Pendataan Warga (Sitawar) for the Realization of Integrated Population Data at RT Level With RW effendi, diana; Noviansyah, Berri
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 2, No 2 (2017)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (444.919 KB) | DOI: 10.29100/jipi.v2i2.369

Abstract

Citizen data collection by the majority RT still using manual way, the way it can be said not effective in terms of time of workmanship or quality of information produced.With the existence of SITAWAR can help update citizen data more effectively residing in area especially RT level.However, from the results of previous research, there are SITAWAR problems that have been built, can only be accessed by one RT only (stand alone) in one Rukun Warga area, SITAWAR has not been connected to RW level, so if the chairman of the RW is required to report demographic data that exist in the neighborhood to the village level, still done by call each existing RT in the environment or waiting for reports from each RTchairman.Looking at the issues already described, the existing SITAWAR built is developed using the concept of web application, where all RTs in one RW area are connected to the database. This research was conducted using Development Research. While the method of system development using prototype with system design tool using Object Oriented Approach and built using PHP language (Hypertext Preprocessor). With the development of SITAWAR can produce more qualified population information.
Rancangan Alat Bantu Pembelajaran Salat untuk Siswa SLB Bagian B Tunarungu Berbasis Multimedia Vany Varha Vauzia; Diana Effendi
InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Vol 5, No 1 (2020): InfoTekJar September
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/infotekjar.v5i1.2828

Abstract

Currently SLB Negeri Cicendo students still need special teaching so that information and material are conveyed properly. The media used for teaching and learning activities of the prayer movement is also still conventional in nature, and therefore the design of Interactive Multimedia Applications for Prayer Learning which contains the material of prayer, prayer movement and, evaluation of material. Data collection research methods conducted were observation, interviews and also documents. In addition, the approach method used in this study uses an object-oriented approach with UML tools, namely use cases, scenario diagrams and activity diagrams, while the method of development is carried out with a prototype model. The purpose of this application was made to make it easy for teachers to be able to convey material with interesting aids, and also make it easy for deaf students to receive material and reading while measuring the ability of deaf students.
Rancangan Aplikasi Pembelajaran Angklung Untuk SLB Bagian B Tuna Rungu Berbasis Android Diana Effendi; Bella Hardiyana
InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Vol 4, No 1 (2019): InfoTekJar September
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (390.903 KB) | DOI: 10.30743/infotekjar.v4i1.1677

Abstract

The introduction of angklung music especially for deaf students is done by replacing numeric notes with various hand movements by the teacher. It takes two teachers to produce harmonious music with one teacher focusing on melody and the other teacher focusing on chords. However, hand movements are still limited to ordinary notes. The teacher's hand movements do not yet include the crescendo and decrescence notes. In addition, if one of the teachers is unable to attend, it cannot produce a harmonious music. To overcome this, multimedia-based angklung learning aids and android-based applications are made, where multimedia allows an angklung game to be carried out without the help of a trainer. In addition, created a partitur reading with the android application to enhance the students' ability to practice outside hours. But in these discussions only discuss the design of the android based angklung application used Unified Modeling Language  (UML) diagram.. This research was funded by Direktorat Riset dan Pengabdian Kepada Masyarakat, Direktorat Jenderal Penguatan Riset dan Pengembangan , Kementrian Pendidikan dan Kebudayaan No : 108/SP2H/PPM/DPRM/2019, 08 March 2019
Rancangan Alat Bantu Pembelajaran Daur Hidup Hewan Untuk Siswa SLB Bagian B Tunarungu Berbasis Multimedia Berry Juanda Prawira; Diana Effendi
InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Vol 5, No 1 (2020): InfoTekJar September
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/infotekjar.v5i1.2830

Abstract

Children with special needs are individuals who are not much different from children in general, but in carrying out educational activities still have obstacles. One of the children with special needs is a deaf child who receives a variety of subject matter, one of which is animal life cycle material in science subjects. In the process of delivering the material is still done conventionally, the teacher conveys through cues so that it becomes an obstacles to deliver material that requires visuals about the processes that occur in the material. The purpose of this study is to create a multimedia application of learning the life cycle of animals to help deaf students in SLBN Cicendo in visualizing the material. The author uses qualitative descriptive research methods, data collection methods using interviews, system development models using prototypes, and tools to design applications using Unified Modeling Language (UML). Based on the design of the application made, the application is built using Adobe Flash CS6 Professional software, so it is expected to help the delivery of material to deaf students more easily and attractively. 
Rancangan Alat Bantu Pembelajaran IPA Materi Perubahan Cuaca 2 Musim Untuk Siswa SLB Bagian B Tunarungu Berbasis Multimedia Sri Ela Dinasti; Diana Effendi
InfoTekJar : Jurnal Nasional Informatika dan Teknologi Jaringan Vol 5, No 1 (2020): InfoTekJar September
Publisher : Universitas Islam Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/infotekjar.v5i1.2829

Abstract

Cicendo SLBN still uses conventional learning methods when learning science especially in the subject of 2-season weather change in grade 6 where educators still teach lesson through the blackboard and when there is lesson non-verbal, teaching educators only use writing with pictures that are not too explain how the lesson and this method are considered less attractive and can not be understood by students.The purpose of this study is to facilitate educators in delivering lesson to 6th grade deaf students and implementing the learning application to students in order to improve his interest in the lesson 2-season weather change and made it easier for them to understand the lesson. To finish this research, the writer uses qualitative research methods which will produce descriptive data such as interviews and observations. For system development methods using prototypes. The results of this study are multimedia-based learning applications for 2-season weather change.
PERANCANGAN SISTEM PELACAKAN SOFTWARE BERLISENSI DAN HELP DESK SYSTEM (Studi Kasus : PT. PUPUK KUJANG CIKAMPEK JAWA BARAT) Diana Effendi; I Made Wiratama
Jurnal Penelitian Pos dan Informatika Vol 2, No 1 (2012): Jurnal Penelitian Pos dan Informatika
Publisher : Puslitbang Penyelenggaraan Pos dan Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (827.868 KB)

Abstract

PT Pupuk Kujang merupakan Badan Usaha Milik Negara, dimana aktivitas bisnisnya terbilang kompleks.Salah satu software yang merupakan bagian dari sistem informasi yang mendukung aktivitas bisnisnya adalahpenggunaan software berlisensi yang selalu ada audit secara berkala dari pihak vendor. Permasalahaccccnnyaadalah terjadi penyalahgunaan software berlisensi oleh beberapa komputer client, misalnya penyalahgunaanjumlah lisensi, terjadinya penggunaan software bajakan. Permasalahan lain yaitu sedikitnya staf technicalsupport di Biro Teknologi Informasi (TI). Hal ini menyebabkan terjadinya kelambatan penyelesaian masalahinternal teknologi informasi di PT Pupuk Kujang. Berdasarkan permasalahan tersebut, maka penelitian inibertujuan merancang sistem pelacakan software berlisensi dan Help desk. Dalam pengumpulan data, penulismenggunakan metode observasi, dan metode pengembangan sistem yaitu model prototype. Rancanganini direkomendasikan untuk diimplementasikan menggunakan Java Virtual Machine (JVM), dan Oraclesebagai aplikasi basisdata dengan pertimbangan Data Base Management System yang sudah digunakan diPT. Pupuk Kujang adalah Oracle, Apache Tomcat untuk aplikasi web server. Diharapkan rancangan aplikasiyang dibuat dapat bermanfaat untuk pelacakan, pengidentifi kasian awal pnggunaan software berlisensisebelum dilakukannya audit oleh pihak vendor, digunakan untuk pendukung keputusan akan jenis dan jumlahsoftware licensed yang lebih dibutuhkan PT Pupuk Kujang. Help desk System diharapkan bisa mengefi siensikanpenanganan masalah teknis di bidang TI di PT Pupuk Kujang.
STRATEGI PEMANFATAN TEKNOLOGI INFOMASI Diana Effendi
Jurnal Teknologi dan Informasi (JATI) Vol 1 No 1 (2011): Jurnal Teknologi dan Informasi (JATI)
Publisher : Program Studi Sistem Informasi, Fakultas Teknik dan Ilmu Komputer, Universitas Komputer Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/jati.v1i1.765

Abstract

Startegi merupakan alat mencapai tujuan. Strategi merupakan tindakan yang bersifat incremental (senantiasa meningkat) dan terus menerus dan dilakukan berdasarkan sudut pandang tentang apa yang diharapkan oleh para pelanggan dimasa depan. Dengan demikian perencanaan strategis hampir selalu dimulai dari “apa yang dapat terjadi“ bukan dimulai dari “apa yang terjadi“. Terjadinya kecepatan inovasi pasar baru dan perubahan pola konsumen memerlukan kompetensi inti (core competencies). Organisasi perlu mencari kompetensi inti di dalam bisnis yang dilakukan.Untuk menetapkan strategi suatu organisasi dapat dipandang dari budaya organisasi tersebut. Dalam tulisan ini pengamatan budaya organisasi menggunakan model OCAI dan Hofstede. Sedangkan strategi pemanfaatan teknologi informasi organisasi menggunakan pedoman Imperatives For Leaders In A Networked World.
Designing Information Product (IP) Maps On the Process of Data Processing and Academic Information Diana Effendi
IJNMT (International Journal of New Media Technology) Vol 4 No 1 (2017): IJNMT International Journal of New Media Technology
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (656.92 KB) | DOI: 10.31937/ijnmt.v4i1.534

Abstract

Information Product Approach (IP Approach) is an information management approach. It can be used to manage product information and data quality analysis. IP-Map can be used by organizations to facilitate the management of knowledge in collecting, storing, maintaining, and using the data in an organized. The process of data management of academic activities in X University has not yet used the IP approach. X University has not given attention to the management of information quality of its. During this time X University just concern to system applications used to support the automation of data management in the process of academic activities. IP-Map that made in this paper can be used as a basis for analyzing the quality of data and information. By the IP-MAP, X University is expected to know which parts of the process that need improvement in the quality of data and information management. Index term: IP Approach, IP-Map, information quality, data quality. REFERENCES[1] H. Zhu, S. Madnick, Y. Lee, and R. Wang, “Data and Information Quality Research: Its Evolution and Future,” Working Paper, MIT, USA, 2012.[2] Lee, Yang W; at al, Journey To Data Quality, MIT Press: Cambridge, 2006.[3] L. Al-Hakim, Information Quality Management: Theory and Applications. Idea Group Inc (IGI), 2007.[4] “Access : A semiotic information quality framework: development and comparative analysis : Journal ofInformation Technology.” [Online]. Available: http://www.palgravejournals.com/jit/journal/v20/n2/full/2000038a.html. [Accessed: 18-Sep-2015].[5] Effendi, Diana, Pengukuran Dan Perbaikan Kualitas Data Dan Informasi Di Perguruan Tinggi MenggunakanCALDEA Dan EVAMECAL (Studi Kasus X University), Proceeding Seminar Nasional RESASTEK, 2012, pp.TIG.1-TI-G.6.
Pembelajaran Angklung untuk SLB Bagian B Tuna Rungu Menggunakan Colouring Score Berbasis Multimedia Diana Effendi
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2019): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v3i2.3116

Abstract

The introduction of angklung music especially for deaf students is done by replacing numeric notes with various hand movements by the teacher. It takes two teachers to produce harmonious music with one teacher focusing on melody and the other teacher focusing on chords. However, hand movements are still limited to ordinary notes. The teacher's hand movements do not yet include the crescendo and decrescence notes. In addition, if one of the teachers is unable to attend, it cannot produce a harmonious music. To overcome this, multimedia-based angklung learning aids and android-based applications are made, where multimedia allows an angklung game to be carried out without the help of a trainer. So that it can replace the score that is usually designated by a trainer, it can be replaced with an animated color change (colouring score) when the angklung tone is played. In this study using the Development Research method, the procedures in this study are (1) determining the concept (concept), (2) Media Design (Design), (3) Material Collection (Material Collecting), (4) Manufacturing Process (Assembly) , and (5) (Testing) .In this study identified the needs of users (trainers and angklung players), designing application story boards that are used as a reference at the implementation stage.This learning activity does not replace the role of the trainer, but only as a media alternative in carrying out angklung training activities.