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DEVELOPMENT OF SCIENCE LEARNING DEVICES ORIENTED ESD ON ENVIRONMENTAL POLLUTION MATERIALS TO IMPROVE STUDENTS' CRITICAL THINKING SKILLS AND ENVIRONMENTAL LITERACY Tahmid; Nur khoiri; M. Syaiful Hayat
BIOMA : Jurnal Ilmiah Biologi Vol. 13 No. 1 (2024): April 2024
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/bioma.v13i1.823

Abstract

This research aims to develop Education for Sustainable Development (ESD)-oriented science learning tools on environmental pollution material to improve critical thinking skills and environmental literacy for junior high school students. This research is development research (R&D) using a 4D model which includes the define, design, develop and disseminate stages. The tools developed consist of Teaching Modules, Student Worksheets, learning media, and evaluation instruments. Expert validation results show the device is feasible with an average score of 4.2/5. In a limited trial at SMP Negeri 2 Bojong Tegal, the implementation of the Teaching Module was 89%, 81% of students were actively involved, 87% gave positive responses. There was an increase in students' critical thinking skills (average 80.2) and environmental literacy (average 84.5). Success was supported by the application of the ESD approach with project learning, case studies, group discussions, and contextual-interactive media. Implementation of the Independent Curriculum with Teaching Modules and ATP increases student learning independence. The constraints of limited time and inadequate facilities were overcome by efficient time management and teacher creativity. Overall, the tools are valid, practical, effective, in accordance with the Independent Curriculum and 21st century learning with high-level thinking skills, environmental literacy and learning technology.
Design and Development of an Interactive Scouting Educational Game Using the MDLC Approach Buchori, Achmad; Prasetio Zidan Cahya; Theodora Indriati Wardani; Nur Khoiri; Sharifah Osman
Advance Sustainable Science Engineering and Technology Vol. 7 No. 2 (2025): February-April
Publisher : Science and Technology Research Centre Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/z305gx28

Abstract

This research aims to develop an Android-based educational game that can increase students' understanding of the concept of solving. The development method used is the Multimedia Development Life Cycle (MDLC) with a heuristic approach. This heuristic approach involves a user-oriented design process, prioritizing ease of use and compatibility with scouting materials. This game is designed with an attractive and interactive appearance, and is equipped with games that are tailored to students' abilities. The trial results show that this educational game is effective in increasing students' understanding of the concept of fractions. A part from that, students also gave positive responses to the use of games as a learning medium. This year's Scout extracurricular is indeed a non-compulsory extracurricular but schools are obliged to organize scout extracurricular activities, in the current digital era, learning media applications and educational games are really needed in schools from elementary school to high school. Therefore, this research aims to apply the basics of scouting by using articulate storyline 3 software as a learning medium for students and can be implemented during the activity.
The Effectiveness of the Algodoo-Assisted IBMRO Model in Improving Physics Problem-Solving Skills Joko Siswanto; Nur Khoiri; Hanandita Veda Saphira
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 3 (2025): September 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i3.26670

Abstract

The IBMRO (Investigation-Based Multiple Representation Online) learning model is designed to improve physics problem-solving skills. However, its implementation requires the right tools so that the objectives can be achieved even though the learning process is carried out online. This study used Algodoo as a learning tool in the IBMRO model on parabolic motion. This study aims to analyze the effectiveness of the Algodoo-assisted IBMRO model in improving students' physics problem-solving skills. This research employed a pre-experimental one-group pre-test and post-test design, with 96 students divided into three classes. Before and after the learning process, students were given tests (pre-test and post-test). During the learning process, observations were made of student activities. After the learning was completed, students were given a questionnaire to assess their understanding of the learning. The pre-test and post-test scores were analyzed using paired t-test, Wilcoxon test, and n-gain. The percentage of observation and questionnaire data was calculated. The results showed that the average score of students' physics problem-solving skills increased significantly a = 5%, The average n-gain of physics problem-solving skills was in the medium category, the average n-gain of each indicator of physics problem-solving skills was in the medium to high category, student activities were relevant to learning, and students had a good response to learning. This study concludes that the Algodoo-assisted IBMRO model is effective in improving students' physics problem-solving skills.