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DEVELOPMENT OF SCIENCE LEARNING DEVICES ORIENTED ESD ON ENVIRONMENTAL POLLUTION MATERIALS TO IMPROVE STUDENTS' CRITICAL THINKING SKILLS AND ENVIRONMENTAL LITERACY Tahmid; Nur khoiri; M. Syaiful Hayat
BIOMA : Jurnal Ilmiah Biologi Vol. 13 No. 1 (2024): April 2024
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/bioma.v13i1.823

Abstract

This research aims to develop Education for Sustainable Development (ESD)-oriented science learning tools on environmental pollution material to improve critical thinking skills and environmental literacy for junior high school students. This research is development research (R&D) using a 4D model which includes the define, design, develop and disseminate stages. The tools developed consist of Teaching Modules, Student Worksheets, learning media, and evaluation instruments. Expert validation results show the device is feasible with an average score of 4.2/5. In a limited trial at SMP Negeri 2 Bojong Tegal, the implementation of the Teaching Module was 89%, 81% of students were actively involved, 87% gave positive responses. There was an increase in students' critical thinking skills (average 80.2) and environmental literacy (average 84.5). Success was supported by the application of the ESD approach with project learning, case studies, group discussions, and contextual-interactive media. Implementation of the Independent Curriculum with Teaching Modules and ATP increases student learning independence. The constraints of limited time and inadequate facilities were overcome by efficient time management and teacher creativity. Overall, the tools are valid, practical, effective, in accordance with the Independent Curriculum and 21st century learning with high-level thinking skills, environmental literacy and learning technology.
Design and Development of an Interactive Scouting Educational Game Using the MDLC Approach Buchori, Achmad; Prasetio Zidan Cahya; Theodora Indriati Wardani; Nur Khoiri; Sharifah Osman
Advance Sustainable Science Engineering and Technology Vol. 7 No. 2 (2025): February-April
Publisher : Science and Technology Research Centre Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/z305gx28

Abstract

This research aims to develop an Android-based educational game that can increase students' understanding of the concept of solving. The development method used is the Multimedia Development Life Cycle (MDLC) with a heuristic approach. This heuristic approach involves a user-oriented design process, prioritizing ease of use and compatibility with scouting materials. This game is designed with an attractive and interactive appearance, and is equipped with games that are tailored to students' abilities. The trial results show that this educational game is effective in increasing students' understanding of the concept of fractions. A part from that, students also gave positive responses to the use of games as a learning medium. This year's Scout extracurricular is indeed a non-compulsory extracurricular but schools are obliged to organize scout extracurricular activities, in the current digital era, learning media applications and educational games are really needed in schools from elementary school to high school. Therefore, this research aims to apply the basics of scouting by using articulate storyline 3 software as a learning medium for students and can be implemented during the activity.
The Effectiveness of the Algodoo-Assisted IBMRO Model in Improving Physics Problem-Solving Skills Joko Siswanto; Nur Khoiri; Hanandita Veda Saphira
Jurnal Pendidikan IPA Indonesia Vol. 14 No. 3 (2025): September 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpii.v14i3.26670

Abstract

The IBMRO (Investigation-Based Multiple Representation Online) learning model is designed to improve physics problem-solving skills. However, its implementation requires the right tools so that the objectives can be achieved even though the learning process is carried out online. This study used Algodoo as a learning tool in the IBMRO model on parabolic motion. This study aims to analyze the effectiveness of the Algodoo-assisted IBMRO model in improving students' physics problem-solving skills. This research employed a pre-experimental one-group pre-test and post-test design, with 96 students divided into three classes. Before and after the learning process, students were given tests (pre-test and post-test). During the learning process, observations were made of student activities. After the learning was completed, students were given a questionnaire to assess their understanding of the learning. The pre-test and post-test scores were analyzed using paired t-test, Wilcoxon test, and n-gain. The percentage of observation and questionnaire data was calculated. The results showed that the average score of students' physics problem-solving skills increased significantly a = 5%, The average n-gain of physics problem-solving skills was in the medium category, the average n-gain of each indicator of physics problem-solving skills was in the medium to high category, student activities were relevant to learning, and students had a good response to learning. This study concludes that the Algodoo-assisted IBMRO model is effective in improving students' physics problem-solving skills.
- PENGUATAN PEMBUATAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS IT MGMP IPA BLORA: - Faisal Kurniawan, Affandi; Sigit Ristanto; Joko Saefan; Nur Khoiri
Amaliah: Jurnal Pengabdian Kepada Masyarakat Vol 9 No 2 (2025): Amaliah Jurnal: Pengabdian kepada Masyarakat
Publisher : LPPI UMN AL WASHLIYAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/ajpkm.v9i2.5281

Abstract

Science teachers of the Blora Regency MGMP experienced obstacles in creating IT-based learning media. The purpose of this PKM activity is to provide assistance to science teachers in creating IT-based learning media for the science learning process in junior high schools as part of teacher professional development. The methods used in this activity are socialization, workshops, and mentoring. Socialization is carried out to agree on the implementation of community service. The workshops that will be implemented include: Designing IT-based interactive learning media with a deep learning approach, Creating AI-based interactive learning media, Utilizing PheT-based interactive learning media, and implementing interactive learning media. In addition to the workshop, this community service activity also provides assistance in creating IT-based media starting from the stage of analyzing media needs, creating AI-based media, and PheT. This activity was carried out for 32 hours of lessons and monitoring the use of learning media by Blora Regency MGMP Science teachers. The results of the community service showed that all participants were able to utilize AI and PhET Simulation in preparing learning media. This was shown in the learning media that had been prepared by participants after completing the community service.
Science Motivation Profile of Students on the Concept of Particle Dynamics Topic Hartini, Hartini; Muhammad Syaipul Hayat; Nur Khoiri
Jurnal Penelitian Pembelajaran Fisika Vol. 16 No. 3 (2025): JULY 2025
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v16i3.2256

Abstract

Science education is something that is very crucial in forming an intelligent and creative generation. Science learning needs to be developed so that it can facilitate students in developing scientific thinking skills and motivation in studying science. This research aims to determine the Science Motivation profile students on the concept of particle dynamics. The research was conducted on class XI students of SMA Negeri 2 Boyolali. Samples were taken from class XI students totaling 67 male and female students. The data collection method used was the use of a Science Motivation questionnaire. The questionnaire data was tabulated using Excel and then the percentage was calculated. Based on analysis of the results of the student science motivation questionnaire, it shows that the science motivation of students at SMA Negeri 2 Boyolali is 79,85. Meanwhile, in terms of each indicator, it is as follows: the intrinsic motivation and personal relevance indicator is 78.45 (medium criteria), the packaging assessment indicator is 78.63 (medium criteria), the career self-determination indicator is 79,52 (medium criteria), career motivation indicator 82.69 (medium criteria) and class motivation indicator 84.18 (medium criteria).
Sustainability Awareness Profile of Locational School Students Through ESD-Oriented Project Based Learning Nur Khoiri; M. Syaipul Hayat; Dyah Siskawati
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6239

Abstract

Education in Indonesia seeks to realize sustainable development through the implementation of ESD in Vocational High Schools (SMK). Even though ESD has been attempted in Indonesia, especially in the world of vocational school level education, based on the results of observations in the field, it turns out that learning in the classroom is still not fully directed towards Sustainable Development Education, even though it can actually be integrated well, for example in the science and technology project learning. ESD is very important in building students' mindset and lifestyle in the present and future, so this research was carried out to obtain more concrete information regarding students' sustainability awareness profiles through the integration of ESD in the science project learning, which is deemed to be beneficial. supporting students' sustainability awareness. The researcher carried out a quantitative research approach using the Oneshot case study method through a survey with a random sample of 482 students in 2 vocational schools in Semarang Regency online using a Descriptive Analytical method. The instrument used was a questionnaire with a Likert scale (without neutral options) which was given after the learning process. Through this research, data was obtained that Sustainability Awareness (Sustainability Awareness) in the emotional and behavioral and attitude categories includes the "often done" criteria, but the practice awareness category includes the "rarely done" criteria. Based on the results of this research, it is recommended for vocational school teachers to increase students' awareness of environmental and sustainability issues through the integration of ESD concepts in all subjects as well as hands-on practical programs such as clean-up actions and the art of recycling. Involving local communities as part of the learning process and providing assistance by competent teachers in the field of ESD can also help increase sustainability awareness among vocational school students