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Pengembangan Perangkat Pembelajaran Menggunakan Model Problem Posing Berorientasi Kemampuan Pemecahan Masalah Matematis Resyania Aprilla Putri; Endang Istikomah; Aulia Sthephani; Zetriuslita Zetriuslita
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2021): Jurnal Derivat (Juli 2021)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (766.698 KB) | DOI: 10.31316/j.derivat.v8i1.1497

Abstract

This study aims to describe the level of validity of mathematics learning tools using the Problem Posing model oriented to mathematical problem solving abilities on statistics which has been tested valid. The development model in this study uses the Plomp model which has three stage, namely the Preliminary Research Phase, the Prototype Phase, the Assessment Phase. The data collection techniques used were  the validation of learning tools. The data collection instrument used was a validation sheet. The data analysis technique used is descriptive statiscal analysis technique. The result of the research validation analysis by three validators obtained an average validation every RPP of each validator was 100% for aspect of indicator one as measured by guttman scale of which are very valid criteria  and 80,36% for aspect of indicator two to seven as measured by likert scale of which are valid criteria, and for the average validation every LKPD of each validator was 93,33% for aspect of indicator one as measured by guttman scale of which are very valid criteria and 75% aspect of indicator two to three as measured by likert scale of which are valid criteria. Based on the results of this study it can be concluded that the development of learning tools using the Problem Posing  model oriented to the mathematical problem solving abilities has been tested for its validity.Keywords: LKPD, RPP, Problem Posing
Pengembangan perangkat pembelajaran matematika dengan pendekatan CTL materi segi empat kelas VII MTs Negeri 3 Siak Azni Maziyatul Ilmiyah; Aulia Sthephani; Rezi Ariawan; Agus Dahlia; Riska Novia Sari
Journal of Didactic Mathematics Vol 2, No 3 (2021): December
Publisher : Mahesa Research Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34007/jdm.v2i3.959

Abstract

The purpose of this research to describe the level validity of mathematics lesson plan by using the Contextual Teaching and Learning (CTL) Approach on Quadrangle Substance at Grade VII MTs Negeri 3 Siak which was valid test. The development model in this research used an R&D model with six stages were the researcher have modified depends on the needs and conditions with current situation now it’s covid-19 pandemic. These six stages arepotential and problems, data collection, product design, design validation, design revision and final product. The data collection technique used in this research was the validation of lesson plan, the kind of data collection instrument was the form of a validation sheet. While the data analysis technique used in the form of descriptive analysis by describing the validity of the lesson plan which was developed by the researcher. The results of this research, the RPP validation were 85.86% with very valid criteria. While the results of LKPD validation were 89.81% with very valid criteria. Based on the results of this research, it can be concluded that the development of mathematics lesson plan with a Contextual Teaching and Learning (CTL) approach on quadrangle substance at grade VII MTs Negeri 3 Siak has been suitable for the validity.
Pengembangan Perangkat Pembelajaran Matematika dengan Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (TSTS) Pada Materi Bangun Ruang Sisi Datar Di Kelas VIII SMP: Pengembangan Perangkat Pembelajaran Matematika dengan Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (TSTS) Pada Materi Bangun Ruang Sisi Datar Di Kelas VIII SMP Rista Rista; Fitriana Yolanda; Dedek Andrian; Aulia Sthephani
Perspektif Pendidikan dan Keguruan Vol 13 No 2 (2022): Perspektif Pendidikan dan Keguruan Vol 13 No 2 Oktober 2022
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/perspektif.2022.vol13(2).10185

Abstract

This study aims to produce a product of mathematics learning tools in the form of Learning Implementation Plans (RPP) and Student Worksheets (LKPD) with a cooperative learning model of the Two Stay Two Stray (TSTS) type in the material for building flat side spaces for class VIII SMP which has been tested for validity. This research is a development research using the ADDIE development model in the form of Analysis (analysis), Design (design), Development (development), Implementation (implementation), and Evaluation (evaluation). Due to the research being conducted during the Covid-19 pandemic, the researchers limited the development procedure to 3 modified stages, namely Analysis, Design, and Development. The research data collection instruments were in the form of RPP validation sheets and LKPD validation sheets. The data collection technique used is a non-test technique with a data collection instrument in the form of a validation sheet filled out by the validator. The data analysis technique used is descriptive quantitative data analysis. From the results of the analysis of research validation by the three validators, the average validation per-RPP from each validator is 80.88% with a very valid category and for the average validation result per-LKPD from each validator is 84.1% with a very valid category. . Based on the results of the study, it was found that the mathematical learning device with the Two Stay Two Stray (TSTS) type cooperative learning model on the flat-sided building material in class VIII of this junior high school has been tested for validity.
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Menggunakan Macromedia Flash Pada Materi Aritmatika Sosial Enggar Maulana Putri Qonita; Sri Rezeki; Aulia Sthephani; Nofriyandi
Jurnal Inovasi Pendidikan Matematika (JIPM) Vol. 4 No. 1 (2022): JIPM
Publisher : Universitas Muhammadiyah Purworejo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37729/jipm.v4i1.1659

Abstract

Research and development include the development of Interactive Multimedia-Based Learning Media Using Macromedia Flash. This study aims to produce learning media that are tested valid. The data collection instrument in this study was a validation sheet. The data used to assess the validity of the learning media was obtained through a validation sheet with a Likert scale and a Guttman scale. The data analysis technique used is descriptive analysis. Validation data from 2 lecturers and 1 teacher. The study's results obtained the results of the validation of learning media, equal to 87.17%, with a very valid category. The study's results that Interactive Multimedia-Based Learning Media Using Macromedia Flash on Social Arithmetic Materials for Class VII were very valid.
Pembinaan Pendalaman Materi Matematika Tingkat SMA di Panti Asuhan Al-Akbar Pekanbaru Rahma Qudsi; Agus Dahlia; Aulia Sthephani
E-Dimas: Jurnal Pengabdian kepada Masyarakat Vol 13, No 3 (2022): E-DIMAS
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/e-dimas.v13i3.11090

Abstract

Pendidikan merupakan hak setiap warga negara indonesia tidak terkecuali anak-anak yang berada di panti asuhan. Terbatasnya kemampuan yang dimiliki oleh panti asuhan dalam memberikan tambahan materi pembelajaran kepada anak-anak asuh terutama bidang studi matematika merupakan dasar dari pelaksanaan pengabdian masyarakat ini. Kegiatan ini dilakukan di panti asuhan Al-Akbar Pekanbaru dengan memberikan pendalaman materi matematika khususnya tingkat SMA dengan jumlah peserta 26 orang anak asuh sebagai target dari kegiatan ini. Adapun metode pelaksanaannya dibagi menjadi dua tahapan yaitu tahap persiapan dimana tim melakukan survey ke lapangan, mempersiapkan administrasi dan persiapan materi kemudian tahap kedua yaitu tahap pelaksanaan dengan pemberian materi dan diskusi dengan membagi peserta kegiatan menjadi kelompok belajar yang dibagi bersadarkan tingkat pendidikan. Kegiatan pembinaan dilakukan secara luring atau tatap muka langsung dan dilakukan di panti asuhan. Kegiatan pengabdian ini memberikan hasil yang memuaskan bagi mitra yaitu panti asuhan dengan memberi pengetahuan dan pemahaman yang lebih dalam bidang studi matematika SMA.
WORKSHOP PENELITIAN TINDAKAN KELAS UNTUK MENINGKATKAN JENJANG KARIR BAGI GURU SMPN 5 PELALAWAN Zetriuslita Zetriuslita; Aulia Sthephani; Asyti Febliza
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 1 (2023): Volume 4 Nomor 1 Tahun 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v4i2.9584

Abstract

Peningkatan jenjang karir guru mengalami penurunan. Permasalahan yanga ada susahnya guru dalam melaksanakan penelitian tindakan kelas (PTK). Untuk itu dilakukan upaya untuk menigkatkan pemahaman guru tentang PTK melalui workshop penelitain tindakan kelas untuk peningkatan jenjang jarir guru. Tujuannya ialah agar guru mampu membuat draft proposal PTK dan membuat laporannya sehingga dapat digunakan untuk peningkatan karir guru. Kegiatan tersebut diikuti oleh 35 peserta terdiri dari guru-guru matematika SMP yang ada di Pelalawan. Metode yang digunakan adalah metode ceramah dan demonstrasi secara tatap muka/luring. Kegiatan diakhiri dengan pengisian lembar wawancara oleh guru dan lembar angket oleh mitra. Berdasarkan lembar wawancara, 90% guru tertarik dengan materi yang disampaikan. Guru-guru merasa termotivasi untuk melaksanakan PTK di kelasnya dan sudah mulai paham dari mana memulai untuk melakukan PTK. Berdasarkan lembar angket, mitra sangat puas dengan adanya kegiatan workshop ini dan bersedia untuk diadakan lagi kegiatan tersebut sebagai tindaklanjutnya
Perangkat pembelajaran matematika berbasis problem-based learning pada materi sistem persamaan linear tiga variabel Fitria Fitria; Nofriyandi Nofriyandi; Suripah Suripah; Aulia Sthephani
Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu Vol 2, No 1 (2023)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/powermathedu.v2i1.2366

Abstract

Abstract This study aims to test the validity and practicality of the development of Problem-Based Learning (PBL) based mathematics learning tools on the material of a three-variable system of linear equations for class X SMA. The subjects of this student of class X SMA Negeri 1 Bunut. This type of research is development research using the ADDIE model. The methods used in data collection are interviews and questionnaires. The instrument used in this study were validation sheets and student response questionnaires. The validation result of learning tools in the form of a syllabus was 84.38% with a very valid category, 88.72% of lesson plans validation results with a very valid category, and LKPD validation results with 86.24% with a very valid category. Field trials based on student response questinnaires obtained a value of 89.44%. So, it can be concluded that the learning tools developed can be categorized as very practical. Abstrak Penelitian ini bertujuan untuk menguji kevalidan dan kepraktisan dari pengembangan perangkat pembelajaran matematika berbasis Problem-Based Learning (PBL) pada materi sistem persamaan linear tiga variabel kelas X SMA. Subjek penelitian ini adalah siswa kelas X SMA Negeri 1 Bunut yang berjumlah 26 orang. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model ADDIE. Metode yang digunakan dalam pengumpulan data adalah wawancara dan angket. Instrument yang digunakan dalam penelitian ini adalah lembar validasi dan lembar angket respon siswa. Hasil validasi perangkat pembelajaran berupa silabus adalah 84,38% dengan kategori sangat valid, hasil validasi RPP sebesar 88,72% dengan kategori sangat valid, dan hasil validasi LKPD sebesar 86,24% degan kategori sangat valid. Uji coba di lapangan berdasarkan angket respon siswa diperoleh nilai sebesar 89,44%. Maka dapat disimpulkan perangkat pembelajaran yang dikembangkan dapat dikategorikan sangat praktis.
Media Pembelajaran Kontekstual Berbasis Prezi pada Materi Fungsi Eksponen Tia Rahayu Sarjana; Nofriyandi Nofriyandi; Sari Herlina; Aulia Sthephani
Plusminus: Jurnal Pendidikan Matematika Vol 3, No 2 (2023)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/plusminus.v3i2.2461

Abstract

Media pembelajaran merupakan perantara dalam penyampaian materi pembelajaran kepada peserta didik dengan menggunakan alat-alat tertentu, sehingga peserta didik dapat memahami materi dengan cepat dari tenaga pendidik.Penelitian ini bertujuan mengembangkan media pembelajaran kontekstual berbasis prezi pada materi fungsi eksponen kelas X SMA. Dalam pengembangan media pembelajaran ini menggunakan model ADDIE yang terdiri dari 5 tahap, yaitu analisis, desain, pengembangan, implementasi, dan evaluasi.   Instrumen   yang digunakan untuk pengumpulan data yaitu lembar validasi dan lembar kepraktisan. Hasil penelitian menunjukkan bahwa media yang dikembangkan memiliki validasi nilai persentase 86,28% dikategorikan sangat valid dan nilai praktikalitas memiliki persentase 92,18% dikategorikan sangat praktis. Berdasarkan hasil penelitian pengembangan media pembelajaran kontekstual berbasis Prezi kelas X SMA pada materi fungsi eksponen dapat disimpulkan bahwa media pembelajaran layak digunakan atau sudah teruji kevalidan dan kepraktisannya. Learning media is an intermediary in delivering learning material to students using certain tools, so that students can understand material quickly from educators. This study aims to develop prezi-based contextual learning media on exponential function material for class X SMA. In developing this learning media using the ADDIE model which consists of 5 stages, namely analysis, design, development, implementation, and evaluation. The instruments used for data collection were validation sheets and practicality sheets. The results showed that the developed media had a validation value of 86.28% which was categorized as very valid and the practicality value had a percentage of 92.18% which was categorized as very practical. Based on the results of research on the development of Prezi-based contextual learning media for class X SMA on exponential function material, it can be concluded that learning media is feasible to use or has been tested for its validity and practicality.
IMPROVING STUDENTS' MATHEMATICAL REASONING ABILITY THROUGH AUGMENTED REALITY LEARNING MEDIA Lilis Marina Angraini; Muchamad Subali Noto; Aulia Sthephani
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 1 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i1.7643

Abstract

This study is prompted by the insufficient mathematical reasoning skills among junior high school students in Pekanbaru. This information is gathered from reports by teachers indicating that students face challenges in adequately solving mathematical reasoning problems. The primary objective of this research is to assess the impact of augmented reality learning media on the mathematical reasoning abilities of students. The study employs an experimental approach with a quasi-experimental design involving random sampling, with randomization conducted at the class level. The research encompasses 60 seventh-grade students from one of the junior high schools in Pekanbaru during the academic year 2022/2023, with a focus on the geometry of flat shapes, particularly triangles and quadrilaterals. The assessment instrument utilized is a mathematical reasoning ability test constructed based on various indicators as per expert recommendations. Data analysis encompasses normality tests, homogeneity tests, and parametric tests. The results of the data analysis reveal a significance value of 0.00, signifying that the enhancement in students' mathematical reasoning abilities is more pronounced when utilizing augmented reality learning media compared to conventional learning methods.Penelitian ini dilatarbelakangi oleh rendahnya kemampuan penalaran matematis siswa SMP di Pekanbaru, hal ini diperoleh dari keterangan guru yang mengajar di sekolah bahwa anak-anak masih belum cukup mampu dalam menyelesaikan soal-soal penalaran matematis. Tujuan penelitian ini adalah untuk menganalisis pengaruh penggunaan media pembelajaran augmented reality terhadap kemampuan penalaran matematis siswa. Penelitian ini merupakan penelitian eksperimen dengan desain kuasi-eksperimen yang menggunakan sampel acak, namun pengacakan yang dilakukan adalah acak kelas. Subyek penelitian sebanyak 60 siswa kelas VII di salah satu SMP Pekanbaru tahun pelajaran 2022/2023 pada materi geometri bangun datar, khususnya segitiga dan segiempat. Instrumen yang digunakan adalah tes kemampuan penalaran matematis yang mengacu pada beberapa indikator menurut para ahli. Pengolahan data menggunakan uji normalitas, uji homogenitas, dan uji parametrik. Berdasarkan pengolahan data diperoleh signifikansi sebesar 0,00 yang mengindikasikan bahwa peningkatan kemampuan penalaran matematis siswa yang menggunakan media pembelajaran dengan augmented reality lebih baik daripada siswa yang belajar secara konvensional.