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The Implementation of POCA (Reading Corner) Literacy Program to Developed Students’ Vocabulary Mastery and Their Involvement English Learning Process at Fifth Grade of Elementary School Tata Regita Sherfaty Irawan; Masagus Firdaus; Hanni Yukaman
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.7772

Abstract

This study investigates the implementation of the POCA (Print–Oral–Contextual–Action) literacy program to enhance vocabulary mastery and increase student involvement in English learning among fifth-grade students at SD Al-Fatih Islamic School. Using Classroom Action Research (CAR), the study was conducted in two cycles with a total of 20 students. The program focused specifically on verbs related to daily activities such as waking up, walking, eating, and going to school. Data were collected through vocabulary tests, structured classroom observations, and student interviews. Quantitative findings revealed substantial improvement in students’ vocabulary scores, rising from a mean of 68.4 (pre-cycle) to 76.2 (post-test Cycle I) and 85.6 (post-test Cycle II), with 92% of students meeting the Minimum Mastery Criteria (KKM) set at 75. Qualitative data also showed higher engagement, with students demonstrating active participation and improved confidence in using verbs contextually. These findings suggest that literacy-based learning, particularly the POCA model, is effective because It not only strengthens vocabulary acquisition but also fosters motivation and meaningful involvement in the English learning process.
Analyzing the Role of Quizizz in Integrating Language Assessment with Language Skills : A Library-Basefd Study Muhammad Rafli; Masagus Firdaus
Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora Vol. 5 No. 2 (2025): Juni : Khatulistiwa: Jurnal Pendidikan dan Sosial Humaniora
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/khatulistiwa.v5i2.6085

Abstract

The integration of technology in language education has significantly influenced how teachers assess students' language skills. This library-based study explores the role of Quizizz, a gamified online assessment platform, in supporting the integration of language assessment with the four major language skills: listening, speaking, reading, and writing. Drawing on recent scholarly literature published between 2020 and 2025, the study identifies the platform’s strengths in assessing receptive skills through multimedia-supported tasks and real-time feedback. It also highlights the motivational effects of gamification, including increased learner engagement and reduced language anxiety. While Quizizz has limitations in evaluating productive skills, the findings suggest that these can be addressed through blended approaches that combine Quizizz with other digital tools. The study concludes that, when implemented creatively, Quizizz can serve as an effective formative assessment tool in modern, learner-centered language classrooms.
PENGARUH EDUKASI MEDIA PUZZLE TERHADAP MINAT BELAJAR MATEMATIKA SISWA KELAS III SEKOLAH DASAR NEGERI 36 PALEMBANG Soleha, Ayu; Masagus Firdaus; Yusni Arni
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.28687

Abstract

This study examines the effect of puzzle media on the interest in learning mathematics of grade III students at State Elementary School 36 Palembang in the even semester of the 2024/2025 academic year. The objects of this study were 40 grade III students. This study applied an experimental method with an experimental class that received treatment using puzzle media and a control class that applied conventional methods. Information was obtained through initial tests (pretest) and final tests (posttest) using questionnaires and basic questions. The results of the descriptive statistical analysis indicated that the average value of learning interest in the experimental group increased from 63.50 (pretest) to 83.35 (posttest), while the control group only increased from 65.00 (pretest) to 70.10 (posttest). The Shapiro-Wilk normality test showed that all data, both pretest and posttest in both groups, were normally distributed (Sig. value> 0.05). The Levene's Test homogeneity test also showed that the data variance was consistent (Sig. value> 0.05). Hypothesis testing with Paired Samples T-Test in the experimental group showed a significant difference between the pretest and posttest scores (Sig. 0.000 <0.05). Meanwhile, the Independent Sample T-Test comparing the posttests of the two groups showed a significant difference with a significance value of 0.000 (p <0.05), where the posttest score of the experimental group was significantly higher. Thus, it can be concluded that the use of puzzle media has a positive and significant impact on increasing the interest in learning mathematics of grade III students at State Elementary School 36 Palembang compared to learning without using media. Puzzle media has proven effective in attracting students' interest, training logical thinking skills, counting skills, and creating a fun learning environment.